The Venezia Suite (Commercial)

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Comments

  • vwranglervwrangler Posts: 5,002

    thats weird..there's two copys of the backdrop in the scene..if you select and delete 'backdrop' then it should render okay..also need to do the same to the bench seat..I'll have a fix for this sent in today

    Oh, good. Thanks for letting me know!

  • Is this a complete 360 degree room, or is it just two or three walls with the rest open?

  • StonemasonStonemason Posts: 1,242

    it's a 360...with corridors behind each of the doors,and each wall is a seperate prop

  • vwranglervwrangler Posts: 5,002
    edited August 2016

    Actually ... I'm looking at what loaded into the scene, and there's only one backdrop prop. So I did a bit of tinkering, and it looks like part of the issue may be that there's a cutout opacity map on the prop. Remove that, and the image shows up. (Well, that, and I also stuck it into the luminance channel, since the backdrop is a light emitter. Don't know if that helped or not.) (Also, only one bench; the one with the drape, right?)

    Was the backdrop image maybe supposed to load into the environment backplate at one point? The environment isn't doing anything -- there's no HDR or render settings.

    Post edited by vwrangler on
  • it's a 360...with corridors behind each of the doors,and each wall is a seperate prop

    Excellent, that is what I needed to know. Getting it now!

  • StonemasonStonemason Posts: 1,242

    just downloaded the store version and everything looks as it should to me..the backrop should have a bit of a gradient to it,it's not meant to be used as an hdr,just something to see out the windows.

     

    Bucephalus,I've removed the ceiling from that render so you can see the overall layout

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  • nelsonsmithnelsonsmith Posts: 1,337

    I absolutely love this set,  and I think it's going to get a lot of use.

    One suggestion, (or rather a polite request)   with interiors that have a backdrop.  Could we have both a daytime and night time scene to choose from?

  • WonderlandWonderland Posts: 7,137

    So glad the lighting is included! I was looking at the promos thinking "These are TOO GOOD! Especially as a DS relative newbie, I would never in my wildest dreams be able to render anything remotely this good." My main argument for not buying it was that the renders were created by a top master of CG and DS and I would never be able to achieve results that good, but the fact that you included lights, the backdrop and render settings at least gives me a little hope! This set looks amazing! Thanks!

  • nelsonsmithnelsonsmith Posts: 1,337

    One suggestion, (or rather a polite request)   with interiors that have a backdrop.  Could we have both a daytime and night time scene to choose from?

    Pardon my ignorance; I'm still a Daz greenie.   All you have to do is simplychange the skyscape.  Doh! 
     

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  • Stunning set and I do love it, but ... well, I'm a DAZ newbie also, and for the life of me I can't find the lights to go with it. The "only" lights I've found are the ones relating to the candles and chandelier. Are there others?

  • edited November 2016

    I am a new Daz Studio lighting and have really stuggled with the lighting as anything I have added to the scene to increase lighting has made it worse so this render is using headlights which I have tweaked but still could do with impovement. 

    Post edited by Chohole on
  • AllenArtAllenArt Posts: 7,175
    edited November 2016

    The trick to Iray lights is...turn the lumens on the mesh lights very high. 50,000-100,000. For whatever reason, the emission profile in Iray is very dim. You can also use photometric lights - points, spots, etc. You can also brighten a scene by playing with the Tone Mapping settings for the render.

    Laurie

    Post edited by AllenArt on
  • j cadej cade Posts: 2,310
    AllenArt said:

    The trick to Iray lights is...turn the lumens on the mesh lights very high. 50,000-100,000. For whatever reason, the emission profile in Iray is very dim. You can also use photometric lights - points, spots, etc. You can also brighten a scene by playing with the Tone Mapping settings for the render.

    Laurie

     Iray's cameras are just that cameras, and the exposure settings are set to "cloudless day in the middle of an open feild" somewhere in the forums I have a post with a picture of my room on a sunny day, taken using a camera with its exposure settings matching the daz defaults... I don't feel like finding the picture, so just imagine a completely black rectangle, because thats what the picture was.

  • Those skulls make perfect sense if one is feeling dead tired.

  • MattymanxMattymanx Posts: 7,000
    AllenArt said:

    The trick to Iray lights is...turn the lumens on the mesh lights very high. 50,000-100,000. For whatever reason, the emission profile in Iray is very dim. You can also use photometric lights - points, spots, etc. You can also brighten a scene by playing with the Tone Mapping settings for the render.

    Laurie

    Set Luminance Units to W for watts

    Set Luminance to 5000

    Set Luminous Efficacy (lm/w) to 35-50

  • AllenArtAllenArt Posts: 7,175
    edited November 2016
    j cade said:
    AllenArt said:

    The trick to Iray lights is...turn the lumens on the mesh lights very high. 50,000-100,000. For whatever reason, the emission profile in Iray is very dim. You can also use photometric lights - points, spots, etc. You can also brighten a scene by playing with the Tone Mapping settings for the render.

    Laurie

     Iray's cameras are just that cameras, and the exposure settings are set to "cloudless day in the middle of an open feild" somewhere in the forums I have a post with a picture of my room on a sunny day, taken using a camera with its exposure settings matching the daz defaults... I don't feel like finding the picture, so just imagine a completely black rectangle, because thats what the picture was.

    I don't have that particular set, but that doesn't sound good :(. Have you checked to see if there's a dome or something blocking outside lighting? I know I've tried to render some Stonemason sets with an HDRI, got a black image and realized later there was a dome ;). I know he did this one for Iray tho, so I doubt that's the problem, but worth checking for I guess. Sorry I can't be more help :(

    Laurie

    Post edited by AllenArt on
  • fastbike1fastbike1 Posts: 4,081

    You can't do that with a photometric light, only works with a mesh light. I assume you know your conversion is much higher than AllenArt's recommendation.

    Mattymanx said:
    AllenArt said:

    The trick to Iray lights is...turn the lumens on the mesh lights very high. 50,000-100,000. For whatever reason, the emission profile in Iray is very dim. You can also use photometric lights - points, spots, etc. You can also brighten a scene by playing with the Tone Mapping settings for the render.

    Laurie

    Set Luminance Units to W for watts

    Set Luminance to 5000

    Set Luminous Efficacy (lm/w) to 35-50

     

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  • j cadej cade Posts: 2,310
    AllenArt said:
    j cade said:
    AllenArt said:

    The trick to Iray lights is...turn the lumens on the mesh lights very high. 50,000-100,000. For whatever reason, the emission profile in Iray is very dim. You can also use photometric lights - points, spots, etc. You can also brighten a scene by playing with the Tone Mapping settings for the render.

    Laurie

     Iray's cameras are just that cameras, and the exposure settings are set to "cloudless day in the middle of an open feild" somewhere in the forums I have a post with a picture of my room on a sunny day, taken using a camera with its exposure settings matching the daz defaults... I don't feel like finding the picture, so just imagine a completely black rectangle, because thats what the picture was.

    I don't have that particular set, but that doesn't sound good :(. Have you checked to see if there's a dome or something blocking outside lighting? I know I've tried to render some Stonemason sets with an HDRI, got a black image and realized later there was a dome ;). I know he did this one for Iray tho, so I doubt that's the problem, but worth checking for I guess. Sorry I can't be more help :(

    Laurie

    No, I mean my room in the real world, If you take a picture in the real world with the same exposure settings as the daz defaults the real photo will be black.I was pointing out that its not that the emmision profiles of the lights are too dim, Theyre actually very physically accurate, its that the Daz cameras, and manual cameras, not ones with auto exposure settings either

  • AllenArtAllenArt Posts: 7,175
    j cade said:
    AllenArt said:
    j cade said:
    AllenArt said:

    The trick to Iray lights is...turn the lumens on the mesh lights very high. 50,000-100,000. For whatever reason, the emission profile in Iray is very dim. You can also use photometric lights - points, spots, etc. You can also brighten a scene by playing with the Tone Mapping settings for the render.

    Laurie

     Iray's cameras are just that cameras, and the exposure settings are set to "cloudless day in the middle of an open feild" somewhere in the forums I have a post with a picture of my room on a sunny day, taken using a camera with its exposure settings matching the daz defaults... I don't feel like finding the picture, so just imagine a completely black rectangle, because thats what the picture was.

    I don't have that particular set, but that doesn't sound good :(. Have you checked to see if there's a dome or something blocking outside lighting? I know I've tried to render some Stonemason sets with an HDRI, got a black image and realized later there was a dome ;). I know he did this one for Iray tho, so I doubt that's the problem, but worth checking for I guess. Sorry I can't be more help :(

    Laurie

    No, I mean my room in the real world, If you take a picture in the real world with the same exposure settings as the daz defaults the real photo will be black.I was pointing out that its not that the emmision profiles of the lights are too dim, Theyre actually very physically accurate, its that the Daz cameras, and manual cameras, not ones with auto exposure settings either

    Ahh, I see :). I tend to play with the Tonemapping Settings quite a bit these days. Not sure where the default 128 comes from for shutter speed. If I'm doing outdoor images I tend to make the Fstop "sunny 16" and change the shutter speed to 14 or so ;) I change some of the other settings too, but hopefully that will be something that's fixed in never versions of Iray. Maybe. LOL.

    Laurie

  • MattymanxMattymanx Posts: 7,000
    fastbike1 said:

    You can't do that with a photometric light, only works with a mesh light. I assume you know your conversion is much higher than AllenArt's recommendation.

    Mattymanx said:
    AllenArt said:

    The trick to Iray lights is...turn the lumens on the mesh lights very high. 50,000-100,000. For whatever reason, the emission profile in Iray is very dim. You can also use photometric lights - points, spots, etc. You can also brighten a scene by playing with the Tone Mapping settings for the render.

    Laurie

    Set Luminance Units to W for watts

    Set Luminance to 5000

    Set Luminous Efficacy (lm/w) to 35-50

     

    Yeah, sorry.  I only use mesh lights so I didn't stop to ask if she was too

  • Thank you for your input, I shall exsperiment and post the results :D

  • fastbike1fastbike1 Posts: 4,081
    edited December 2016

    @AllenArt      "If I'm doing outdoor images I tend to make the Fstop "sunny 16" and change the shutter speed to 14 or so ;) "

    In the real world that would mean a blurry white scene if you mean 1/14 for shutter speed, and a exceedingly blurry white(er) scene if you actually mean 14 seconds.

    The "Sunny 16" rule is more than the aperture. It also suggests 1/ISO for shutter speed. It equites to an exposure value (ev) of about 15.

    I think that a lot of the problem that people are having with Daz Studio camera settings is that they don't realize that they don't really know how much light is in the scene. They have a perception of what they see, but even that is subject a several variables, not the least of which is their monitor brightness. Most default monitor settings are way too bright.

    So anyway, people see a scene in Studio, set the tonemapping to values that they would use on a real camera, render and are often disappointed. The Studio camera will react similarly to a real camera (e.g. increased ISO will give a scene that looks brigther), however looks brighter to the eye doesn't make any difference to Iray. Many have said Iray needs more light for faster, cleaner renders and this is true. However "more light" diesn't mean brighter (i.e. higher iso), it means more lights or higher luminance settings on the existing lights. Tonemapping can then be used to get the scene to look as intended and can be adjusted mid-render.

    Post edited by fastbike1 on
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