Something inspiring!
Soto
Posts: 1,450
Hi!
I would like you to show you something I found remarkable.
These are the works of a group of fellow students from my class (Graphic Design, Universidad de Costa Rica), posted here with their permission. I`d like to note none of them had any 3D background and they all accomplished this from scratch in a matter of 4 hours a week during the 4 moths course. I think our teacher did a great job.
We learned modeling and UV mapping in Maya and rendering in DAZ Studio (Iray).
We all know understanding DAZ Studio and Iray alone has it`s learning curve, let alone modeling and UV in a complex softaware like Maya.
I know they would like to read the opinion of more experienced users, so I`ll let this here.
DANIEL VALVERDE
JAVIER AGÜERO
JOSEPH RODRÍGUEZ (also a great illustrator as you can see from the pictures)
PAMELA ZAMORA
PRISCILLA ALFARO















Comments
I'm not a pro so I can't professionally critique but I like the work and the cross eyed owl portrait makes me laugh.
Bravo! Wish I had the opportunity to learn how to model! Great progress in 4 months of work.
Very nice work and I like the styling of the rooms. I'd totally buy those sets heh
Was DS chosen for the course or could students choose individually?
Fantastic work and amazing creations for 4 hours a week for 4 months!
I can't wait to see how they progress further:)
It was not part of the course initially. The story is, I rendered the second project, which was a van, in DAZ Studio. Rendering was not part of it, but I was happy with the model and wanted to see it rendered. Our teacher saw it and thought it was a very cool software and rendering option for our final project, so he asked me to share the basics and I did what I could. But people did great with the little I gave, I`m not good at explaining things, LOL.
Funny enough, I finished my graphic design career with DAZ Studio as that was my final course after 6 years of study. XD
I think they all did a great job! They did a nice job on the modeling and they all had great renders.
Definitely inspiring. Great to see people learning and achieving. Thanks for helping them out Hellboy, every contribution like that counts for the people who are the recipients.
Chapeau! I love those sets and I think I would buy some of them if they were vailable. A very talented class and obviously very good teachers!
great images and results, kudos to all involved. I do find it odd that a university course would teach rendering in DS when they are teaching with and students have access to much higher end software such as Maya. Maya comes with mental Ray which is a fairly high end unbiased renderer. If teaching was the goal, learning to set up Mental Ray properly would seem more beneficial than the plug and play options of DS and Iray
Great stuff!
These look fantastic! I'm impressed. :)
Question is if you're not planning to try a work at a large studio, while learning to set up software like Mental Ray might be great, what is more practical if you just want to be an independent artist? The access you have to software in college is not necessarily the access you're going to have in the real world immediately after.
There's lot's of stuff I had access to while I was in film school, that I can only dream about getting my hands on now, and fact is while I know how to use it, the odds are very unlikely I'm going to stumble into a job specifically for that. While often expertise in higher end software and gear can trickle down to lower end equivalents I find that that applies much moreso with physical gear than it does with software.
A good portfolio will take you far no matter what you use, and if somebody likes your stuff well enough, making the jump to the next level is not going to be that hard. Thing is you've got to start building that portfolio with something, and if you don't want to spend months or years dreaming about it, it might as well be on something you've got immediate access to.
I disagree nelsonsmith, if anything any student with an interest in 3D should take advantage of using high end software while they have the chance. Then again I am talking 3D and not art persay. There are many 3d hobbyists that may never get the chance to explore the much much bigger 3D world beyond DS and poser mainly because of cost or other reasons that access is denied. If anything, hands on experience with high end apps will only give you more knowledge and skill for when you try other, even less powerful, more specific apps like DS or poser. I am not knocking DS, it is a fantastic app for what it does, but in my experience many professional 3D users either don't use it, never heard of it or use it as a smaller part of a bigger part of their professional workflow. If it wasn't for the amazing meshes DAZ prooduces that in all honesty depend on DS for best results in use, I would guess even less would use DS because they could then just load the meshes into their other app of choice such as Maya, 3DSMax, C4d, MODO, etc.,
I am lucky to have tried many other high end apps. I am also lucky to have an older copy of 3DSMax as I am a modeler first and foremost. I adore rendering in Vray and Maxwell (used to), both unbiased renderers that produce superior results with the right material settings which are a huge pain to set up, not to mention they all costs an arm and a leg for hobbyists which are the two main reasons I love DS. If I could load DS models directly into Max with everything that they do in DS and have a similar interface to set up materials like we have in DS, I would never use anything but Max.
i do agree that the results that were posted are fantastic and kudos to the students.
Dont think about this as Maya exclusive, it was something inclusive. we did also learned shaders and rendering in Maya, but the main topic was basic modeling as a first and basic aproximation to 3D. Apart from me, no one is aspiring to work in anything 3D related. So we all talked about it and decided we could use our extra time learning something extra and doing a final set of renders in something more accesible to people with zero 3D background and already struggling with the modeling. Still some people did Maya renders apart from DAZ Studio ones.
In any case what I'm trying to showcase here are the accomplishments of these people.