Will this work in DS?

I love this texture set for SeaFolk: http://www.daz3d.com/kalypso-seafolk ; But the description states "Due to the advanced shaders used, this set is only for Poser 6 or newer.". Has anybody tried it in DAZ Studio and will it work? Of course I would expect to have to make some adjustments.

Comments

  • LeanaLeana Posts: 12,758

    Since the description mentions specular and displacement maps, you'd at least need to set those manually in DS.

  • TaozTaoz Posts: 10,257

    It may work well in Iray, a lot of poser only stuff I've tried does right out of the box (meaning it looks OK to me, not nesessarily how it's supposed to look in Poser).

  • jakibluejakiblue Posts: 7,281

    the description :Due to the advanced shaders used, this set is only for Poser 6 or newer: makes me wonder if it uses those poser nodes and won't show up in DS. 

  • Charlie JudgeCharlie Judge Posts: 13,250
    edited August 2016

    Well, I liked it so much that I decided to take a chance and try it anyway (Afterall I could always return it if I couldn't use it). And, altough some work may be required with bump and/or displacement, it seems to work in in 3DL. Here is a quick test of it straight out of the box (no adjustments, no liights)

    Kalypso Mertail.jpg
    1130 x 849 - 172K
    Post edited by Charlie Judge on
  • LeanaLeana Posts: 12,758

    From memory diplacement and specular are setup via nodes in the material room, so DS wouldn't read those, that's why I said you'll need to set them up manually in DS.

  • SpottedKittySpottedKitty Posts: 7,232

    Don't forget bump (if it's in there as well) also needs tweaking for Poser MATs — due to the differences between materials, any bump setting in the Poser MAT will always render as a tiny fraction of a millimeter in D|S.

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