DSON importer for Modo 601

RHatchRHatch Posts: 49
edited October 2012 in Product Suggestions

I would pay upwards of $50.00 for such a thing, and I'm surely not the only one who would.

Post edited by Chohole on

Comments

  • ChoholeChohole Posts: 33,604
    edited October 2012

    edited to remove the Poll, please review item 19 on the Daz 3D TOS. here http://www.daz3d.com/forums/discussion/6_97/

    Post edited by Chohole on
  • Richard HaseltineRichard Haseltine Posts: 96,219
    edited December 1969

    I would like an importer too, but remember that modo uses one weight map per joint (I don't think extras can be applied, though I did wonder if one could use extra ghost bones as a workaround for the full TriAx effect).

  • RHatchRHatch Posts: 49
    edited October 2012

    chohole said:
    edited to remove the Poll, please review item 19 on the Daz 3D TOS. here http://www.daz3d.com/forums/discussion/6_97/
    Sorry about that. Since there is such a narrow limitation of poll usage, perhaps it might be a good idea to add that text close to the poll options (should I start a poll to see if this is a good idea :P)?
    I would like an importer too, but remember that modo uses one weight map per joint (I don't think extras can be applied, though I did wonder if one could use extra ghost bones as a workaround for the full TriAx effect).

    Yeah, I was wondering about that myself. I just hope this will inspire someone to at least give it a try.
    Post edited by RHatch on
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