Daz Studio too laggy?
Super cheese sandwich
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What I have to do to improve my experience with daz? I'm soooooo laggy when I use five characters and a heavy environment
My pc: i7 4790 16ram 2x980ti 1x970
Do I need more vram? What cause the lag? When I use just one character and a light environment the lag disappear

Comments
Do you have hardware anti-aliasing turned on? This was a huge game changer in speeding up navigation for me which I didn't know about until using DAZ for months.
In DAZ go to preferences > Interface > Display Optimization: change from the default of NONE to BEST.
It will then use your Graphics cards for viewing in the viewports making navigation in the viewport much faster
Thank you very very much Dominic!!!!!


No problem, glad to help
... Son of a gun.
Turning off anti-aliasing totally never registered for me, and I've had the laggy issue for the longest time now (even on computers with sufficient RAM) both on PC and Mac. That totally made a world of difference! Thanks for the heads up!
Thank you! :D
Can someone explain roughly what hardware anti-aliasing is please? I checked and mine is on by default and display optimisation was set to best by default. I'm not sure from the comments wether it should be turned on or off. Pardon my ignorance. :)
Display Optimization is set to NONE by default. If you have GPUs with CUDA cores you want it set to BEST to take advantage of your GPUs. So it sounds like you have it set right. If you're using CPU only, you probably won't notice any difference, but I couldn't tell you for sure.
Thanks DominicTesla. I'm using 4.8 at the moment and I really can't remember changing it from none to best but hey, it's all good. Cheers.
WOW!
Huge props and thanks, DomicTesla *worship* Adjusted my Display Optimization to the recommended settings then loaded a scene with 5 HD characters, each subdivided to 3, each with fibermesh hair. It took some time to load, as expected but when it did I could move the camera way smoother. I then loaded a scene which I've been working on with 2 HD characters, sd to 3, fibermesh hair and Kirabetto's Skybridge. When I did some work on it over the weekend I had to view as Wire Bounding Box just to be able to move the camera and pieces around. Now moving around is as smooth as silk even if it's texture shaded.
You da man!


Hardware Anti-Alias is a display optimization is using your video card to smooth out the edges of your scene as you are looking at it. It adds a visual improvement to your project in textured mode at the cost of more GPU processing (which can slow scene navigation), the more in the scene the more processing needs to happen, but it makes no change in the quality of your render.
The results of anti-alias can be seen in attached imaged, the first is without this feature, the second shows the addition of modification of the image so the elements and the background get a "blurring" or "softening" edge that does not exist in the images and are calculated while you are working with the project (in the case of Daz Studio), again, for your final rendered image it does not make any change or enhancement.
i have 3 x 120mm and 1 90mm fans that draw air out of my tower. 2 x 120 + 1 x 90mm in top panel, 1 x 120mm in back panel. no fans blowing air in, yet. but CPU core temps rarely go above 65C even when rendering full tilt in 3DL or Iray( my Iray is CPU only, cos i only have a piddly lil GT210 with 1 Gb of ram, and a huge number of Cuda cores.........16!!!! ROFL!
Interesting. But if I choose this setting, does that "steal" any available VRAM from the GPU that could be used in the render itself?
When you render in iray you should have your active navigation pane set to iray, this is only changing things when you have your navigation pane in texture shaded OpenGL to use your GPU instead of CPU, so as far as I can tell it shouldn't have any effect.
DominicTesla rocks

pd. I'm still smiling
Thanks StratDragon, that clears things up even better.
Thanks for this, solved an annoy8ng problem I've been having for a short time. I use CPU rendering but this cured my lagging UI issue instantly.
Frankly from the OP question I read that LAGGY means when you load up the scene with a bunch of high poly figures and props your system starts to crawl when you make scene adjustments. Figures and props become sluggish to manipulate. We dont call this lagg... lagg is used to describe internet or comms speed problems affecting the applivcation. Not the case with DS.
Were are also not talking render speed.
So If I am correct its If thats it the scene density versus your systrems performance and memory capability. Therefore its not necessairly AA, its just the heavy demand on memory and VRAM. The solution in DAZ Studio and many other graphics apps is to adjuust the display mode so to reduce the graphics demand during scene manipulation. Therefore SET UP THE SCENE IN WIREFRAME MODE. Then change mode to textured to examine or do a quick test render in GL mode.
The following HUGE scene was rendered on a 16gb pc. I had to establish thge scene in wireframe mode.
Whatever. Moving things around in the viewport and the application of poses drove me crazy lots of times on my rusty old MacBook Pro. Now since I changed settings everything is fast (again). Only thing which is still slow is rendering (no wonder with my old machine and without proper GPU) and loading figures or even saved scenes. Guess this is just due to my huge library and the gazillion of morphs, right?