Sprites
VIArts
Posts: 1,523
in The Commons
Anyone know of a way to make sprite people for game development? I need them animaed, so my hand drawing is a no.

Comments
I created a camera preset that put the character just where I wanted it to be.
Then I used animate to create aniblocks (or found premade aniblocks) of all the moves I wanted the characters to do
I loaded in my character and left it at 0,0,0 and made sure all of my animations didn't move the character from that spot (Although I probably could have parented the camera to the figure but that would have messed up the rest of the workflow)
I rendered the character as an animation, output into seperate files (1 image file for each frame of animation)
Then I rotated the character 45 degrees and rendered again, and repeated this until I had 8 directions of movement with the same animations at exactly the same distance.
To keep game filesize down, I tried to use as few frames of animation as I possibly could (such as 8 frames for a single step cycle, 4 frames for a dying cycle, etc.)
So you made your own little, big-headed guys with DAZ vmodels? don't you need the DAZ Game licene to use it in games?
Only if you're using the geometry in your game. 2D rendered sprites are covered by the EULA standard license.
Creating sprites like this don't require a game license because it's all 2d images :)
You can see examples of what I did on google play by searching kaos visions (it's only 2 games and a demo right now but hope to add more)
All done with 2d sprites