Import two objs and turn them into a pseudo-morphing prop.
in The Commons
What I want to do is import two custom made obj's: a sort of thick armguard with 3 row inside and 3 wolverine-sque claws.
Next I want to put those claws inside the thick armguard and parent them to it so they would stick together.
Next I want to move those claws so they stick outside.
Then I want to save those two poses and turn them into a single morph/slider that would make those claws sheathe in/out instead of manually pulling them out each time.
Is it possible to do something like this in Daz?

Comments
Sorry, you can't make any kind of morph like that in ANY program unless the number and relative position of the vertices are the same - explicitly meaning that the morph is just a reshaping of the original geometry.
As far as I can decipher from what you are saying, what you are wanting to do pretty much cannot be done unless the prop was designed that way. In nearly ANY program.
What about combining multiple sliders like Translate X of one object and Translate X of another object into a single slider?
Example One object is moving in one direction and another one is moving in a different direction all at the same time when I use only one slider instead of using one for first object and then second for the other.
Is something like that possible in DAZ3D?
You can use the Property Hierarchy to use one property to control others, even across items (though it's easier on a figure). Right-click on the parameters pane and you can create a new property by right-click and drag from the Parameters pane into the controllers list of the property you wish to control in the Property Hierarchy, or drag the property you wish to control into the Sub-Compoenents list of the controller in the Property Hierarchy.
You can use the Joint Editor tool to adjust the centre/end points of the item, and align (via the right-click menu) to get the axes pointing where you need.
Thanks. I was interested in if it was possible in Daz3D because I want to try and replicate RWBY weapon transformation gimmick.
I would think you would rig that which can be done in Studio.
If the 'blades' only need to move along a straight line as they extend, then just use your modeller to put them all into one single object, and make a single "extend" morph. If they need more complex motion, ignore morphs and rig them.