'Edit metadata' problems....files not showing
jakiblue
Posts: 7,281
I just picked this up:
http://www.daz3d.com/pose-converter-genesis-2-female-s-to-genesis-3-female-s
I use Smart Content.
Ok, so use the script, I browse to data/cloud and find the Gen2 poses that I want to convert. (In this case, it was "Sweet Girl Poses for Aiko 6" )
I highlight all the duf poses and then run the script.
It converted the poses, adding "_Gen3" to the name, which is correct, and put the converted poses plus the corresponding png's in that folder.
Then I go to "Products" and right click on the Sweet Girl Poses and choose "edit metadata", so I can get the converted poses to show up and be added to the product.
The Content DB editor shows up, and I right click in the Support Files area and add the converted poses plus the pngs to it.
However, when I switch to the Assets tab to do the categories etc bit, the converted files are NOT THERE. See attached screenshots.
I've edited metadata before and it's always worked before, so I'm at a loss why the new files aren't showing up in the Assets tab for me to categorize them and then reimport the metadata so they will show in the product in Smart Content.
Anyone have any ideas about this?? @RichardHaseltine?



Comments
I know we shouldn't bump, but I really need help with this so I'm changing the title to something that may catch the right eyes.
Are you trying to put your converted poses into the Daz Connect Data cloud folder with the original poses? I don't think you are allowed to add files to that cloud structure. Any time I have tried to do that, I get an error message telling me I can't do that. When I convert poses, I put them into the content directory where I install non-Daz Connect products (like things I install with DIM or things manually installed from other stores or ShareCG). I don't think we are permitted to add assets to cloud products either. You can however select G3F in the scene pane and then drag and drop the poses (from the Content Library Daz Studio Formats folder where you stored them) onto the Poses category in the Smart Content pane. A dialog usually pops up then and lets you select the type of item it is. You select Pose. You have to select the type separately for each pose file which is a big pain. But in the end, you end up with poses that have metadata compatibility with G3F (because she was selected when you did the drag and drop) and the right category and type to show up in Smart Content when G3F is selected. The metadata ends up in LOCAL_USER product as User Data, I believe.
I'd like to ask you whether you've been satisfied with the results of the pose converter. I've kind of given up on it, for anything but the simplest poses that don't matter if they are "off". Anything where the hands touch other parts of the body or another figure in a couples pose, never work correctly for me, even when I am careful to apply the Z Forearm Unlocker. I tried to convert the Center of Gravity poses. This is Crouch 03. G2M is on the left, posed with the original pose. G3M is on the right, posed with the Z Forearm Unlocker and the converted pose. I'm not good enough at pose tweaking to fix this without a lot of work. If you are getting better results than this, maybe I am doing something wrong.
Because I'm not very happy with the converted pose results, and because I have to first apply Z forearm unlocker, I decided that I don't want converted poses mixed in with other poses in Smart Content. I prefer to have them just over in the Daz Studio Formats folder where I stored them so I know that those are converted poses that require Z Forearm Unlocker and might be iffy. So, I no longer assign metadata to converted poses.
OH! that may be the reason then! Yes, the converted files go into the original folder that they came from...I was hoping to edit the metadata on that to include those poses, so I didn't have to do completely new metadata and create the converted poses as a 'new product'.
Ok, I'm a little lost with that explanation. Would it be possible to do step by step instructions, to help me visualize that a bit better?
I'm VERY satisfied with this pose converter in particular. Yes, I've had hands go into the hip for "hands on hip" poses, but I kinda expect that as the body shape is very different to the original figure. I also have the Zevo pose converter, which is the one you apply the 'forearm unlocker' too, and I'm finding that this one, by 3duniverse seems to be a bit more 'correct'.
Oh, I didn't click the link to see that you were using the other converter! I had forgotten about it. That is good to know, and good to know that you are happy with it. The converter I use allows you to specify where to put the converted pose files.
I'm not really surprised you didn't follow all that. I can make a step by step with illustrations, but not tonight. It is almost 3 am and I need to sleep.
Tomorrow is a busy day for me, as I'll be out part of the day, but I will get to it as soon as I can.
Maybe in the mean time you will get some more answers in the thread.
Ah! :D I thought that, once you mentioned the 'forearm unlock' thingy. I always forgot to run the forearm unlock, could never remember to go and find it in scripts once I had applied the pose. This one, is super quick - I honestly actually sat there going "huh? did something go wrong" when it completed.
My tabs are side by side, so I would probably have to undock the smart Content pane, to be able to drag the poses over to it. I can easily make new metadata for the converted poses, and treat it as a 'new product' that I was installing, but I was really hoping to be lazy, and just add metadata to the new converted poses within the original product, instead of having to do the whole thing. :D :D
But I think you hit the nail on the head - that we can't add more files to products that have been downloaded via Connect and are in the data -> cloud folders. If that is correct (and I'm pretty sure it is now), then that would explain exactly WHY the new files weren't showing in assets when i edited it in the content editor.
What I think you would need to do to add these converted poses to the original product is to first make sure the new poses are in a user-facing folder in your Product Library (i.e. where a pose set would be if you intalled it by DIM or manually).
As mentioned you can't store modified assets in the Connect Library (same applies for morphs of a Connect product asset). In any case your new folder of modified poses will need to be in the standard user-facing library structure because you will need to use the Create A Product From... action which will only work on a standard content folder. I think using this action, if you type in the exact name of an existing product, it will ask if you wish to add the new assets to that product. This how you will be able to add the new pose assets to the original product. As you found out, adding them in the listing of support assets in the product pane of the metadata editor will not do this.
Here are the drag and drop categorization illustrations. Note that you can drag and drop multiple files at one time. For this example, I undocked my Content Library and Smart Content to put them close together for screenshots. I normally have each one in a different dock - one on the left and one on the right of the viewport.
Barbult, THANK YOU for those informative screenshots - I get what you are saying now :D
HiroProtagonist - THAT'S IT! I can't believe I didn't think of that. :D Thank you!!
Thanks for the pics,Barbult - I am still struggeling with meta data, and your tip is very helpful. Will try that right now :-)
I don't actually know the answer to that and I've never come across a situation where this might have happened. I see though, that if you edit metadata for a Connect product, new copies of the product support files are created in your non-Connect runtime Support folder (e.g. My DAZ Library/Runtime/Support). Otherwise the support files are just in the product's individual runtime folder in the Connect Library. I would have thought these new copies of these support files won't be effected by metadata updates, and I'd assume your edited support files will still over-ride the updated original. This seems reasonable, but I'm not sure.
By the way, did you hear anything back about the inability to remove a category from an asset's metadata in the beta? I came across this again today, and it was my own product that I'd created the metadata for in the first place.
User data should not be overwritten. This is somethign that has been the subject of work throughout 4.9.x, and is still being refined, but the current versions are meant to respect user data and not replace or remove it.
Are you referring to this one: Request #222679 How do you hide vendor categorization for assets in DS 4.9.3.37?
If so, I got some bad advice about deleting files from Daz Connect cloud folders, which was a bad idea, led to more problems, and didn't work anyway. Then I pressed again and got the reply that "that this feature is still under construction". So, I take it to mean that it doesn't work yet and I should quit trying to make it work until some future release.
Yes, that's what I was referring to. In the meantime categories can be removed in the general release. The statement "that this feature is still under construction" is amusing as it's a feature that was "constructed" a long time ago and was working until this beta. It will have to be fixed, hopefully by the next beta, and since it's been a long while since the last one, that shouldn't be too far away now.