Transforming Daz Dragon 3 with Zbrush

Transforming Daz Dragon 3 with Zbrush

  • $69.95
    • Transforming Daz Dragon 3 with Zbrush by: Digital Art Livemagbhitu, 3D Models by Daz 3D
    • $69.95
    Install Types:
    DazCentral DIM Manual Install
    SKU:35977

    Optional License Add-Ons:

    $1.99

    *Unless otherwise specified, no discounts or offers will apply to License Add‑Ons.

    Install Types: DazCentral DIM Manual Install
    SKU:35977

    Optional License Add-Ons:

    $1.99

    *Unless otherwise specified, no discounts or offers will apply to License Add‑Ons.

  • Details

    This is over six hours of tutorials in taking an existing popular dragon model and learning how to re-engineer it. Discover how to add morphs and alter the detailing and colouring using ZBrush. It's a comprehensive project in how to create new morphs to alter a model, use secondary sculpting for detailing and then creating texture maps and colouring to give a brand new look and feel to the model. These tutorials were a live webinar class recorded in full HD and presented by master sculptor John Haverkamp.

    Requirements

    You'll need ZBrush (4R7 was used) to follow along with these tutorials and to have a basic to intermediate knowledge of this software. When showing how to prepare and edit the texture maps in this guide, we used Photoshop.

    You'll Learn

    1. A complete tour of the Daz Dragon 3.

    2. An examination of dragon anatomy using geometrically simplified forms.

    3. A comprehensive step-by-step guide for building morphs for iterative designs of Dragon

    4. Learn the secrets of iterative design. How to generate "happy accidents" and variants of Daz Dragon 3 that can be sold in the Daz 3D store

    5. Painting and texturing your dragon.

    6. Getting it all working in an Iray shader in Daz

    What's Included and Features

    • Session 1 - Dragon Tour:
      • 1. A complete tour of the DAZ 3 dragon. The geometry is the form. How to use the base topology to your complete advantage.
      • 2. An examination of the simplified form dragon. Considering the form and anatomy to build the skills for creating realistic fantasy anatomy with appealing design variations.
      • 3. A comprehensive and step-by-step guide for building morphs for iterative designs of Dragon 3. This includes resizing limbs and wings, reshaping the head and adding horns.
      • 4. We go through some of the secrets of iterative design. How to generate 'happy accidents' and variants of the Daz 3 Dragon by adding morphs. You'll learn how to make morphs created in ZBrush to work for you in Daz Studio.
    • Session 2 - Re-engineering with Morphs:
      • 1. Using GoZ to transfer the changes to back to DAZ
      • 2. Adjusting morph properties and ranges in DAZ
      • 3. Iterating with multiple morphs to find a 'sweet' design
      • 4. Consolidating many morphs into a single morph dial.
    • Session 3 - Secondary Sculpt Pass for Better Texturing:
      • Since the primary forms are potentially changed dramatically from the base Dragon 3, a new texture set is recommended for each major Morph Variation! To start this process, the mesh is sub-divided in Zbrush and an overall secondary sculpt pass is applied BEFORE the alpha detailing. Think of this as the 3D under-painting that sets up the final detail. Without a good secondary pass, alphas details often look generic or even fake.
      • 1. Skin wrinkles, muscle and fat anatomy details.:
        • a. Wrinkle theory, cutting in with the dam standard brush
        • b. Inflation, brush passes the influence of fat and gravity
        • c. Standard and clay brush, uses for reinforcing both wrinkles and fat details.
        • d. Starting to build scale details by hand.
        • e. Developing a flow or rhythm that introduces randomness for a natural 'feel'.
      • 2. Original Alpha creation:
        • a. Getting legal photo reference and preparing it in Photoshop
        • b. Sculpting texture details from scratch on a plane in Zbrush
        • c. Making tilable textures in Photoshop and Zbrush
        • d. Making 'hero' detail patches
      • 3. Using Alpha's with layers:
        • a. Morph targets and morph brush options
        • b. Layer mixing
        • c. Customizing brushes
      • 4. Reinforcing the Alpha details pass with manual sculpting:
        • a. Rinse and repeat until finished!
    • Session 4 - Colouring your Dragon:
      • 1. Painting the Diffuse layer:
        • a. color theory
        • b. using the mask menu to assist with color painting
        • c. spray and color spray brushes
      • 2. Map Extraction:
        • a. Normal
        • d. Displacement
        • c. Diffuse
        • d. Ambient Occlusion
        • c. Cavity
        • e. Metal, Rough, or Spec and Glossy, the differences and how to use the mask menu in zbrush plus adjustments photoshop to build them
      • 3. Getting it all working in an Iray shader in Daz
        • a. importing the maps to the right slots
        • b. playing with settings and options
    • Bonus Session:
      • How to create luminous detailing/coloring.

    Notes

    • This product includes:
      • 5 General Installers