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The Ultimate Guide to Creating Complex Outfits (Part 4)
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$35.95
Artist:Compatible Software:Daz Studio 4.22SKU:43687Optional License Add-Ons:
$1.99*Unless otherwise specified, no discounts or offers will apply to License Add‑Ons.
Optional License Add-Ons:
$1.99*Unless otherwise specified, no discounts or offers will apply to License Add‑Ons.
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This product is in this bundle
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Details
Creating complex outfits in Daz Studio requires extra levels of knowledge and experience. It isn't easy to find a "How to" guide on creating good quality long dresses, full length skirts, long sleeved or multi-layered outfits.
This five part tutorial series creates these types of outfits in detail. It shows you in step by step fashion. In addition there's tuition on creating matching jewellery to boot!
In this fourth part we take you through Morphs and Movements :- FBMs, weightmaps, JCMs and ERCs.
Used in this tutorial: Daz Studio 4.9 Pro, Hexagon for modelling, UV Mapper Pro and ZBrush 4R7
Presented by Arki (Kim Schneider) who has been a long term vendor of complex garments at the Daz 3D store and previously at Runtime DNA.
Duration: Tutorial video runs 2 hours and 4 minutes
- Session 4 : "How to Add Quirks and Moves"
- Adding the Final Touch: How to create FBMs
- A Small Excursion: Talking about Weightmaps, Bones and Groups in DS
- Tame your Bends: Adding JCMs to make your outfit respond to movement realistically
- Joint Morph and Movement: Creating ERC in DS
- Master Secret: How to create a seamless morph over multiple parts in ZBrush
Special Edition : we've now included closed captioning/subtitles for all of the tutorials in this bundle!
See a two minute preview of this tutorial set here:-
About the Presenter : Arki (Kim Schneider)
Kim attended the University of Applied Sciences in Münster, North Rhine-Westphalia where she received a Bachelor of Arts degree in Media Design and Illustration.
Over the years Kim has done work in the role-playing game industry applying her illustration skills for RPG games such as Engel for Feder & Schwert, Redaktion Phantastik, and the Pegasus Spiele game—Call of Cthulhu.
Her journey into 3D Digital Art began in 2000 with Poser (yes fourteen years of Poser experience!), then Poser Pro and started vending Poser content in 2006. She's since been now hard at work at creating content for DAZ Studio.
She delves into other packages occasionally including Carrara, Bryce, Terragen and used Hexagon for modelling. She also uses GIMP, Photoshop elements and UV Mapper Pro in her workflow.
What's Included and Features
- Presentation Details:
- Introduction
- Overview of the session
- Full Body Morphs
- Breast gap problem on the dress in the Voluptuous Morph
- Set the pectorals to zero
- Tweak the model to the new body shape
- Creating a Movement Morph
- Creating a Movement Morph - procedure
- Reverse Deformations
- Joint Correction Morphs (JCMs)
- Joint Correction Morphs - demo of what it does
- Creating a JCM - procedure
- Completed model in HEX - bridge to DS
- Morph Loader Pro - naming conventions
- Enhanced Remote Control (ERCs)
- Adding ERC Freeze
- setting the limits in Partial Joint Control Morphs (pJCMs)
- ERC Freeze Options "Raw Value" & "Default Value" difference
- ERC - controlling Joint Movement
- ERC's don't transfer from a template
- Modelling Multiple Parts of a Garment Set Using ZBrush
- Morph that covers multiple parts of a garment set - procedure (requires ZBrush)
- Scales to use when importing from Hex or ZBrush
- Fixing Vertex order in UV Mapper Pro
- Class Review of Homework
Notes
- This product includes:
- 1 General Installer
- Session 4 : "How to Add Quirks and Moves"