The Creative Cart - Discovering Ravnheart's Sci-Fi Universe

The Creative Cart - Discovering Ravnheart's Sci-Fi Universe

  • $10.99
    • The Creative Cart - Discovering Ravnheart's Sci-Fi Universe by: Digital Art LiveDartanbeck, 3D Models by Daz 3D
    • $10.99
    Compatible Figures:
    Install Types:
    DazCentral DIM Manual Install

    Optional License Add-Ons:


    *Unless otherwise specified, no discounts or offers will apply to License Add‑Ons.

    Compatible Figures: N/A
    Install Types: DazCentral DIM Manual Install

    Optional License Add-Ons:


    *Unless otherwise specified, no discounts or offers will apply to License Add‑Ons.

  • Details

    The "Creative Cart" is a curated review of selected DAZ 3D store assets, beautifully explored through animation and real-time walk throughs.

    The presentation includes the application of the assets for rendering stills or animation, vendor analysis, insightful techniques for scene set-up and management, kit bashing suggestions, cross-generational asset techniques, and behind-the-scenes insights of creative scene building.

    In this session:-

    --Highlighted Assets--

    - The Marcoor series by Ravnheart, spacecraft and interior sci-fi assets.

    - DzFire's Cyborg Generation 8, a detailed and versatile character model for animation and artwork.

    - Reisormocap sci-fi moves for animation, applied to DzFire's cyborg in and around the Marcoor sets.


    --Animation Insights--

    - Discussion on the practicality of detailed models and assets, such as the Marcoor ship and interiors, for animation. The importance of optimized models.

    - Modularity and flexibility of assets for creative freedom in scene building.


    --Managing Complex Scenes--

    - Discussion on balancing detailed artwork with computer memory constraints.

    - Some recommendations to optimize scenes and improve workflow.


    --Kit Bashing and Creative Asset Utilization--

    - Demonstrations of kitbashing techniques, using assets like sci-fi ship blocks and character models in unique ways to create custom scenes or characters.

    - The use of emissive textures and modular components for creative scene building.


    --Cross-Generation Animation and Modeling Techniques--

    - Discussion on using and converting animations across different generations of characters (e.g., Genesis 3 to Genesis 8) to leverage a wider range of motion captures and poses for animation projects.


    --Insights into Scene Creation and Asset Customization--

    - Insights into the thought process and creativity involved in scene creation, emphasizing the advantages of detailed modeling and texturing in enhancing the realism and appeal of digital scenes and characters.

    Video Length and Format

    1 hour and 8 minutes

    MP4 1920 x 1080

    About the presenter: Dartanbeck

    Dartanbeck began his Digital Art journey by painting game tiles for tabletop fantasy games. He then became a texture artist for 3d game characters for a worldwide gaming community from which he has received several Hall of Fame awards. This immediately sparked his desire to create digital animations in the form of movies or shorts and has been dedicated to that pursuit ever since.

    Now as a Daz 3d published artist, he has released several environment kits for Carrara software – specifically designed with animated movie makers in mind, plus released two character animation packs.

    Dartanbeck is currently animating using Daz Studio and Carrara software and is having a lot of fun and success with it. Throughout his animation projects, he loves to share his experiences to help others to succeed as well.

    His animation workflow includes Daz Studio with a collection of add-on plugins, Carrara 8.5 Pro, PD Howler, Affinity Photo, DaVinci Resolve, HitFilm and Magix MusicMaker Premium.

    Dartanbeck lives in a small fishing city in Wisconsin and loves the changing seasons and has always been at home in the wilderness. He has spent his career chiseling custom stonework, designing and building cliff extensions, waterfalls, ponds, walls, patios… even custom outdoor furniture made of stone. He is also a performing musician.

    What's Included and Features

    • The Creative Cart : Discovering Ravnheart's Sci-Fi Universe
    • Video 1 : 1 hour and 8 minutes (.MP4)
      • 00:02 Introduction : versatility of Ravnheart’s products.
      • 00:04 Dartanbeck discusses the Marcoor ship and its optimization in DAZ Studio. Different texture options and the ease of rendering.
      • 00:06 Ship's landing gears and other rigged/operational features.
      • 00:08 The Marcoor ship's rendered appearance and the emissive lighting effects.
      • 00:10 A real time walk-through of the interior assets starting with the corridors; presets, door animations, and the adaptability of the corridor sets for scene building.
      • 00:12 Exploration of the Marcoor control room; about animating the operational panels and the attention to detail in the assets.
      • 00:14 Curved screens modern look of the interior assets.
      • 00:16 Discussion of the corridor 2 design as a junction point; modularity suggestions for combining the Marcoor sets
      • 00:18 Daniel shows how corridor two can be altered for continuous passage and discusses the transparency and rendering properties.
      • 00:20 Introduction to the Marcoor Med Bay; demonstrating the one-dial animation feature and highlights the detailed medical equipment.
      • 00:22 The colors of the lifts and emissions in the viewport are discussed; Daniel talks about the realistic look of the glass and materials in the render.
      • 00:24 Dartanbeck notes the high potential of the assets for sci-fi scenes, and reflects on the overall Marcoor interior design.
      • 00:26 Texture packs shown that allow for further customization of the corridors with aged textures.
      • 00:28 How to revert to the original blue screen textures if desired.
      • 00:30 Addressing the challenge of working with dark textures in scenes and balancing atmospheric lighting while maintaining visibility and definition in renders.
      • 00:32 The HDRI photoshoot lighting technique for rendering characters in dark scenes, with a comparison to different HDRI setups to achieve the desired mood.
      • 00:34 Concept of creating animated lighting effects in post-production using still renders with varying emission outputs to simulate glitching neon lights.
      • 00:36 Presentation of DzFire's Cyborg Generation 8 character with different texture options and emissive eye colors, and a demonstration of the flexibility and detail of the character model.
      • 00:38 Exploration of the materials and customization options for the Cyborg Gen 8, including damaged textures and the difference between solo and terminator materials.
      • 00:40 Detailed look at the Solo character pack for the Cyborg Gen 8, noting the high level of detail and responsiveness of the 4k textures.
      • 00:42 Commentary on the realistic damaged textures for the Cyborg models and the importance of wear and tear for storytelling purposes.
      • 00:44 Comparison of the Cyborg model 4 and Cyborg Gen 8, discussing the benefits and limitations of each, such as pose controls and conformance to base figures.
      • 00:46 Introduction to the animation corner featuring a collection of motion-captured animations from Reisormocap.
      • 00:48 Demonstration of the airlock shunt animation and the use of Bone Minion for conversion to different Genesis models, highlighting the ease of use for Genesis 8 animations. Showcasing the Genesis 8 cyborg with the animation.
      • 00:50 Preview of additional animations such as bridge hits and other Star Trek-inspired character moves.
      • 00:52 Chaining ani-blocks together for a continuous scene.
      • 00:54 Explanation of how to convert animations across different generations of Daz Studio models using free tools and a script found on the Daz 3D forums.
      • 00:56 More discussion on the Bone Minion tool, which improves the cross-generation animation conversion process by accurately translating the movements between different character rigs.
      • 00:58 Free cross-generation conversion tools that enable animations for Genesis 3 characters to be used on Genesis 8 characters without needing actual conversion.
      • 01:00 How to use the free cross-generation tools by applying a Genesis 3 pose to a Genesis 8 character with a dial adjustment.
      • 01:02 Ravnheart's sci-fi ship blocks, highlighting their modularity and versatility for sci-fi themed artwork and kitbashing.
      • 01:04 The speaker demonstrates how different pieces of the sci-fi ship blocks can be combined to create unique designs, such as using thrusters and struts with emissive properties.
      • 01:06 Continuation of the demonstration on kitbashing using Ravnheart's sci-fi ship blocks, discussing the potential for creating custom ships and structures.
      • 01:08 Conclusion


    • This product includes:
      • 2 Generic Installers

Additional products used in promo images