Shades of Life - Bark Booster

Shades of Life - Bark Booster

  • $13.95
    • Shades of Life - Bark Booster by: DimensionTheory, 3D Models by Daz 3D
    • $13.95
    Artist:
    Compatible Software:
    Daz Studio 4.22
    Install Types:
    DazCentral Daz Connect DIM Manual Install
    SKU:19994

    Optional License Add-Ons:

    $10.00
    $1.99

    *Unless otherwise specified, no discounts or offers will apply to License Add‑Ons.

    Artist: DimensionTheory
    Compatible Software: Daz Studio 4.22
    Install Types: DazCentral Daz Connect DIM Manual Install
    SKU:19994

    Optional License Add-Ons:

    $10.00
    $1.99

    *Unless otherwise specified, no discounts or offers will apply to License Add‑Ons.

  • Details

    Shades of Life aims to provide the highest fidelity materials possible inside of DAZ Studio, while giving you a unique projection based shader to use them in a wide variety of ways. Each preset uses high resolution 4096x4096 tiled textures with bump and displacement, calibrated to produce results as close to the original surface as possible. The included projection shader allows for you to apply the materials in ways you otherwise couldn't. Surfaces will be applied from your camera's viewpoint regardless of UV mapping, which allows you to easily texture objects that are difficult to UV map (3D fractals for example). It also allows you to seamlessly blend objects together by applying the same materials, and lets you apply the same textures across multiple materials zones without worrying about differences in resolution (where Genesis' neck meets the face). This bark booster set provides you with an additional 24 high quality bark textures not found in my Shades of Life Nature product. Great for texturing your tree sets but also creating a number of unique characters and effects such as Treants or Dryads!

    Previous Shades of Life sets are NOT required for this product.

    What's Included and Features

    • Projection Shader for DAZ Studio:
      • Project surfaces onto objects from camera's viewpoint
      • Unify multiple objects by applying the same shader
      • Edge Specular allows separate gloss and strength values for inner and outside edges
      • Parameters for modifying tiling, offset and rotation
      • Two levels of displacement (small detail bumps are displaced on top of big feature detail displacement)
    • 49 Total Shader Presets:
      • 24 using projection mapping
      • 24 using UV mapping
      • 1 Default Projection Shader Preset
    • 72 Texture, Bump and Displacement Maps (4096 x 4096)
  • DAZ Studio Shader Presets (.DUF)

Notes