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Artist:Compatible Software: PoserSKU:13195Optional License Add-Ons:
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Optional License Add-Ons:
$50.00$1.99*Unless otherwise specified, no discounts or offers will apply to License Add‑Ons.
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Details
Introducing a fantastic standalone low resolution figure, the Masked Hero. This figure is easy on resources with only 6789 polygons. It is highly detailed with a sculpted normal map for muscle definition. Based on the popular Lorenzo Lorez rig it carries many of those morphs and a few more besides. The skin textures and poses are easily used for both figures. What makes this Hero standout is the sheer number of variations it has so as to create literally dozens of different hero styles. There is a conforming Cape and also a set of large mask eyes. To finish there are 28 action packed poses.
What's Included and Features
Features
- Masked Hero (.CR2, .OBJ)
- Morphs and Controls
- FBMSuper_Hero
- FBMBulky
- FBMHeavyBody
- FBMMuscles
- FBMMoreMuscles
- FBMTeen
- FBMThin
- FBMToddler
- FBMToddlerBody
- FBMYoung
- FBMZombie
- FBMZombieBody
- Chest_Large
- HunchBack
- Inhale
- LatsSize
- TrapsSize
- Belly_In
- Belly_Out
- Anatomical Element_Bulge
- Hips_Wider
- WaistThickness
- Face_Hero
- Face_Antonio
- Face_Carlo
- Face_Dario
- Face_Dino
- Face_Enzio
- Face_Giorgio
- Face_Leonardo
- Face_Luigi
- Face_Paolo
- Face_Pietro
- Face_Roberto
- Face_Ruggerio
- Face_Umberto
- Face_Vincenzo
- Face_African
- Face_AfricanAlt
- Face_CenterFwd
- Face_Classic
- Face_Heart
- Face_Heavy
- Face_Long
- Face_LowerFwd
- Face_Narrow
- Face_Old
- Face_Oriental
- Face_OrientalAlt
- Face_Round
- Face_Short
- Face_Smooth
- Face_Square
- Face_Teen
- Face_Toddler
- Face_UpperFwd
- Face_Wide
- Face_Zombie
- Brow_Angular
- Brow_Arched
- Brow_CenterClose
- Brow_CenterDown
- Brow_CenterUp
- Brow_Down
- Brow_Evil
- Brow_Frown
- Brow_Heavy
- Brow_OuterDown
- Brow_Wide
- Brow_Up
- Brow_Down_r
- Brow_Down_l
- Brow_Up_r
- Brow_Up_l
- Brow_Angular_r
- Brow_Angular_l
- Cheeks_Sink
- Cheekbones
- Cheek_Creases
- Cheek_CreasesAlt
- Cheeks_FwdFull
- Cheeks_Wide
- UpperFace_Padded
- Chin_Cleft
- Chin_FleshedOut
- Chin_FleshedOutAlt
- Chin_Fwd
- Chin_Large
- Chin_Small
- Chin_Strong
- Jowls
- Mandible_Larger
- Mandible_Small
- Ears_Bigger
- Ears_Elven
- Ears_ElvenAlt
- Ears_FitMask
- Ears_FoldOver
- Ears_Height
- Ears_In
- Ears_LobesLonger
- Ears_LobesOut
- Ears_StickOut
- Ears_UpperBig
- Hide_Eyelashes
- Eyes_Bags
- Eyes_Bigger
- Eyes_Blink
- Eyes_Blink_l
- Eyes_Blink_r
- Eyes_Height
- Eyes_LidsHeavy
- Eyes_LowerLidDefine
- Eyes_Oriental
- Eyes_SlantIn
- Eyes_SlantOut
- Eyes_Sunken
- Eyes_Surprised
- Eyes_WidthIn
- Eyes_WidthOut
- Eyes_UpperDroop
- Eyes_Wince
- Eyes_Wince_l
- Eyes_Wince_r
- Cranium_Larger
- Cranium_Round
- Cranium_SidesOut
- Cranium_Smaller
- Temples_In
- Beard_Full
- Beard_Normal
- Goatee
- Moustache
- Neck_Thick
- Hair_01
- Hair_02
- Mouth_Cnrs_Down
- Mouth_Cnrs_Up
- Mouth_Frown
- Mouth_Higher
- Mouth_Narrow
- Mouth_Open
- Mouth_Smile
- Mouth_SmileAlt
- Mouth_SmileOpen
- Mouth_Whistle
- Lips_Bigger
- LowLip_Fill
- LowLip_Fwd
- LowLip_FwdAlt
- LowLip_Part
- LowLip_Thin
- UpLip_Full
- UpLip_Fwd
- UpLip_Padded
- UpLip_Sneer
- UpLip_Thin
- Nose_Back
- Nose_BridgeFwd
- Nose_BridgeSquashed
- Nose_BridgeWider
- Nose_Defined
- Nose_EndBulbous
- Nose_EndLong
- Nose_HeightLong
- Nose_HeightShort
- Nose_Roman
- Nose_Smaller
- Nose_Squashed
- Nose_Thicker
- Nose_Wide
- Nose_UpTurned
- Nostrils_SidesDown
- Nostrils_Wider
- Mouth_A
- Mouth_E
- Mouth_Eh
- Mouth_Er
- Mouth_F
- Mouth_I
- Mouth_Le
- Mouth_IH
- Mouth_M
- Mouth_Nuh
- Mouth_O
- Mouth_Puh
- Mouth_Sh
- Mouth_Te
- Mouth_Tuh
- Mouth_U
- Mouth_Uw
- Mouth_We
- Teeth_UpperFangs
- Tongue_SwayL
- Tongue_SwayR
- Tongue_Fat
- Tongue_Length
- Tongue_CurlDown
- Tongue_CurlUp
- Arm_Size
- BicepsFlex
- Fingers_Bulky
- ForeArm_Size
- Hands_Bulky
- Shldr_Size
- TricepsFlex
- UpperArm_Size
- Calves_Bigger
- Calves_Flex
- Feet_Wider
- Glutes_Smooth
- Hamstrings
- Knees_Out
- Leg_Size
- Belt_BuckleFwd
- Belt_BuckleHide
- Belt_Hide
- Belt_LoopsHide
- Belt_Style1
- Belt_Style2
- Belt_Style3
- Belt_Style4
- Boots_CuffsHidden
- BootCuffs_Deeper
- BootCuffs_Wider
- Boots_TopThick
- Boots_Thicker
- EyeLenses_Bulge
- EyeLenses_Closer
- EyeLenses_Fwd
- EyeLenses_Narrow
- EyeLenses_UpFwd
- EyeLenses_Slant
- Head_FitMask
- Head_RevFitMask
- ForeArms_Gloves
- Mask_AroundEyesBck
- Mask_BrowCenterCrease
- Mask_BrowCenterDwn
- Mask_CheekSide
- Mask_CheekSide_l
- Mask_CheekSide_r
- Mask_CheekFwd
- Mask_CheekFwd_l
- Mask_CheekFwd_r
- Mask_DefinedStyle
- Mask_EarsOut
- Mask_FaceFlat
- Mask_Hidden1
- Mask_Hidden2
- Mask_JowlsBigger
- Mask_MouthFwd
- Mask_MouthSide
- Mask_MouthSide_l
- Mask_MouthSide_r
- Mask_MouthWide
- Mask_NoEars
- Mask_SmallHorns
- Mask_SmallMask
- Mask_TemplesWide
- Neck_FitMask
- Eyes_Side-Side
- Eyes_Up-Down
- EyeBalls_Sideways
- EyeBalls_Fwd-Back
- EyeBalls_Up-Down
- EyeBalls_Size
- CTRLNeckHeadBend
- CTRLNeckHeadSide-Side
- CTRLNeckHeadTwist
- SCLHeadSize
- SCLChestSize
- CTRLTorsoBend
- CTRLTorsoTwist
- CTRLTorsoSide-Side
- CTRLWaistBend
- CTRLWaistBendBack
- CTRLWaistBendFront
- SCLArmsLength
- SCLForeArmsLength
- SCLHandsSize
- CTRLArmFront-BackL
- CTRLArmFront-BackR
- CTRLArmsFront-Back
- CTRLArmsUp-Down
- CTRLLArmUp
- CTRLRArmUp
- CTRLArmTwistL
- CTRLArmTwistR
- CTRLForeArmBendL
- CTRLForeArmBendR
- CTRLShoulderShrug
- CTRLShoulderShrugR
- CTRLShoulderShrugL
- CTRLKneeBendL
- CTRLKneeBendR
- CTRLLegsBend
- CTRLLLegBend
- CTRLRLegBend
- CTRLLegsSplay
- CTRLLLegSide-Side
- CTRLRLegSide-Side
- CTRLLLegTwist
- CTRLRLegTwist
- CTRLFootBendL
- CTRLFootBendR
- CTRLFeetTipToes
- CTRLFootTipToeL
- CTRLFootTipToeR
- CTRLSit
- SCLLegsLength
- SCLFeetSize
- Morphs and Controls
- Conforming Mask Eyes (.CR2, .OBJ)
- Conforming Cape (.CR2, .OBJ)
- 261 MAT Settings for Masked Hero based on 18 Textures (.PZ2, .DSA)
- Black 1 & 2
- Blue 1 & 2
- Light Blue 1 & 2
- Green 1 & 2
- Grey 1 & 2
- Orange 1& 2
- Red 1& 2
- White 1 & 2
- Yellow 1 & 2
- 9 MAT Settings for Conforming Cape (.PZ2, .DSA)
- Black
- Blue
- Light Blue
- Green
- Grey
- Orange
- Red
- White
- Yellow
- 1 Blue Eye Texture (.PZ2, .DSA)
- 6 Head Textxures (.PZ2, .DSA)
- Black Hair
- Jet Black Hair
- No Hair
- Black Hair with Blackened Eyed
- Jet Black Hair with Blackened Eyed
- No Hair with Blackened Eyed
- 28 Poses (.PZ2)
- Textures Included
- 41 Diffuse/Bump/Displacement/Specular/Normal Maps (2048x2048)
- 10 Diffuse/Bump Maps (1024x1024)
- 1 Reflection Map (646x646)
- Masked Hero (.CR2, .OBJ)
LoREZ Masked Hero








Quickview
Only Available for a Limited Time: | ||||
---|---|---|---|---|
01 | 23 | 45 | ||
hours | mins | secs |
Product Information
Artist(s)
Compatible Figures
N/A
Compatible Software
Poser
Install types
Daz Connect DIM Manual Install
Product Categories
Description
Introducing a fantastic standalone low resolution figure, the Masked Hero. This figure is easy on resources with only 6789 polygons. It is highly detailed with a sculpted normal map for muscle definition. Based on the popular Lorenzo Lorez rig it carries many of those morphs and a few more besides. The skin textures and poses are easily used for both figures. What makes this Hero standout is the sheer number of variations it has so as to create literally dozens of different hero styles. There is a conforming Cape and also a set of large mask eyes. To finish there are 28 action packed poses.
What's Included & Featured
Features
- Masked Hero (.CR2, .OBJ)
- Morphs and Controls
- FBMSuper_Hero
- FBMBulky
- FBMHeavyBody
- FBMMuscles
- FBMMoreMuscles
- FBMTeen
- FBMThin
- FBMToddler
- FBMToddlerBody
- FBMYoung
- FBMZombie
- FBMZombieBody
- Chest_Large
- HunchBack
- Inhale
- LatsSize
- TrapsSize
- Belly_In
- Belly_Out
- Anatomical Element_Bulge
- Hips_Wider
- WaistThickness
- Face_Hero
- Face_Antonio
- Face_Carlo
- Face_Dario
- Face_Dino
- Face_Enzio
- Face_Giorgio
- Face_Leonardo
- Face_Luigi
- Face_Paolo
- Face_Pietro
- Face_Roberto
- Face_Ruggerio
- Face_Umberto
- Face_Vincenzo
- Face_African
- Face_AfricanAlt
- Face_CenterFwd
- Face_Classic
- Face_Heart
- Face_Heavy
- Face_Long
- Face_LowerFwd
- Face_Narrow
- Face_Old
- Face_Oriental
- Face_OrientalAlt
- Face_Round
- Face_Short
- Face_Smooth
- Face_Square
- Face_Teen
- Face_Toddler
- Face_UpperFwd
- Face_Wide
- Face_Zombie
- Brow_Angular
- Brow_Arched
- Brow_CenterClose
- Brow_CenterDown
- Brow_CenterUp
- Brow_Down
- Brow_Evil
- Brow_Frown
- Brow_Heavy
- Brow_OuterDown
- Brow_Wide
- Brow_Up
- Brow_Down_r
- Brow_Down_l
- Brow_Up_r
- Brow_Up_l
- Brow_Angular_r
- Brow_Angular_l
- Cheeks_Sink
- Cheekbones
- Cheek_Creases
- Cheek_CreasesAlt
- Cheeks_FwdFull
- Cheeks_Wide
- UpperFace_Padded
- Chin_Cleft
- Chin_FleshedOut
- Chin_FleshedOutAlt
- Chin_Fwd
- Chin_Large
- Chin_Small
- Chin_Strong
- Jowls
- Mandible_Larger
- Mandible_Small
- Ears_Bigger
- Ears_Elven
- Ears_ElvenAlt
- Ears_FitMask
- Ears_FoldOver
- Ears_Height
- Ears_In
- Ears_LobesLonger
- Ears_LobesOut
- Ears_StickOut
- Ears_UpperBig
- Hide_Eyelashes
- Eyes_Bags
- Eyes_Bigger
- Eyes_Blink
- Eyes_Blink_l
- Eyes_Blink_r
- Eyes_Height
- Eyes_LidsHeavy
- Eyes_LowerLidDefine
- Eyes_Oriental
- Eyes_SlantIn
- Eyes_SlantOut
- Eyes_Sunken
- Eyes_Surprised
- Eyes_WidthIn
- Eyes_WidthOut
- Eyes_UpperDroop
- Eyes_Wince
- Eyes_Wince_l
- Eyes_Wince_r
- Cranium_Larger
- Cranium_Round
- Cranium_SidesOut
- Cranium_Smaller
- Temples_In
- Beard_Full
- Beard_Normal
- Goatee
- Moustache
- Neck_Thick
- Hair_01
- Hair_02
- Mouth_Cnrs_Down
- Mouth_Cnrs_Up
- Mouth_Frown
- Mouth_Higher
- Mouth_Narrow
- Mouth_Open
- Mouth_Smile
- Mouth_SmileAlt
- Mouth_SmileOpen
- Mouth_Whistle
- Lips_Bigger
- LowLip_Fill
- LowLip_Fwd
- LowLip_FwdAlt
- LowLip_Part
- LowLip_Thin
- UpLip_Full
- UpLip_Fwd
- UpLip_Padded
- UpLip_Sneer
- UpLip_Thin
- Nose_Back
- Nose_BridgeFwd
- Nose_BridgeSquashed
- Nose_BridgeWider
- Nose_Defined
- Nose_EndBulbous
- Nose_EndLong
- Nose_HeightLong
- Nose_HeightShort
- Nose_Roman
- Nose_Smaller
- Nose_Squashed
- Nose_Thicker
- Nose_Wide
- Nose_UpTurned
- Nostrils_SidesDown
- Nostrils_Wider
- Mouth_A
- Mouth_E
- Mouth_Eh
- Mouth_Er
- Mouth_F
- Mouth_I
- Mouth_Le
- Mouth_IH
- Mouth_M
- Mouth_Nuh
- Mouth_O
- Mouth_Puh
- Mouth_Sh
- Mouth_Te
- Mouth_Tuh
- Mouth_U
- Mouth_Uw
- Mouth_We
- Teeth_UpperFangs
- Tongue_SwayL
- Tongue_SwayR
- Tongue_Fat
- Tongue_Length
- Tongue_CurlDown
- Tongue_CurlUp
- Arm_Size
- BicepsFlex
- Fingers_Bulky
- ForeArm_Size
- Hands_Bulky
- Shldr_Size
- TricepsFlex
- UpperArm_Size
- Calves_Bigger
- Calves_Flex
- Feet_Wider
- Glutes_Smooth
- Hamstrings
- Knees_Out
- Leg_Size
- Belt_BuckleFwd
- Belt_BuckleHide
- Belt_Hide
- Belt_LoopsHide
- Belt_Style1
- Belt_Style2
- Belt_Style3
- Belt_Style4
- Boots_CuffsHidden
- BootCuffs_Deeper
- BootCuffs_Wider
- Boots_TopThick
- Boots_Thicker
- EyeLenses_Bulge
- EyeLenses_Closer
- EyeLenses_Fwd
- EyeLenses_Narrow
- EyeLenses_UpFwd
- EyeLenses_Slant
- Head_FitMask
- Head_RevFitMask
- ForeArms_Gloves
- Mask_AroundEyesBck
- Mask_BrowCenterCrease
- Mask_BrowCenterDwn
- Mask_CheekSide
- Mask_CheekSide_l
- Mask_CheekSide_r
- Mask_CheekFwd
- Mask_CheekFwd_l
- Mask_CheekFwd_r
- Mask_DefinedStyle
- Mask_EarsOut
- Mask_FaceFlat
- Mask_Hidden1
- Mask_Hidden2
- Mask_JowlsBigger
- Mask_MouthFwd
- Mask_MouthSide
- Mask_MouthSide_l
- Mask_MouthSide_r
- Mask_MouthWide
- Mask_NoEars
- Mask_SmallHorns
- Mask_SmallMask
- Mask_TemplesWide
- Neck_FitMask
- Eyes_Side-Side
- Eyes_Up-Down
- EyeBalls_Sideways
- EyeBalls_Fwd-Back
- EyeBalls_Up-Down
- EyeBalls_Size
- CTRLNeckHeadBend
- CTRLNeckHeadSide-Side
- CTRLNeckHeadTwist
- SCLHeadSize
- SCLChestSize
- CTRLTorsoBend
- CTRLTorsoTwist
- CTRLTorsoSide-Side
- CTRLWaistBend
- CTRLWaistBendBack
- CTRLWaistBendFront
- SCLArmsLength
- SCLForeArmsLength
- SCLHandsSize
- CTRLArmFront-BackL
- CTRLArmFront-BackR
- CTRLArmsFront-Back
- CTRLArmsUp-Down
- CTRLLArmUp
- CTRLRArmUp
- CTRLArmTwistL
- CTRLArmTwistR
- CTRLForeArmBendL
- CTRLForeArmBendR
- CTRLShoulderShrug
- CTRLShoulderShrugR
- CTRLShoulderShrugL
- CTRLKneeBendL
- CTRLKneeBendR
- CTRLLegsBend
- CTRLLLegBend
- CTRLRLegBend
- CTRLLegsSplay
- CTRLLLegSide-Side
- CTRLRLegSide-Side
- CTRLLLegTwist
- CTRLRLegTwist
- CTRLFootBendL
- CTRLFootBendR
- CTRLFeetTipToes
- CTRLFootTipToeL
- CTRLFootTipToeR
- CTRLSit
- SCLLegsLength
- SCLFeetSize
- Morphs and Controls
- Conforming Mask Eyes (.CR2, .OBJ)
- Conforming Cape (.CR2, .OBJ)
- 261 MAT Settings for Masked Hero based on 18 Textures (.PZ2, .DSA)
- Black 1 & 2
- Blue 1 & 2
- Light Blue 1 & 2
- Green 1 & 2
- Grey 1 & 2
- Orange 1& 2
- Red 1& 2
- White 1 & 2
- Yellow 1 & 2
- 9 MAT Settings for Conforming Cape (.PZ2, .DSA)
- Black
- Blue
- Light Blue
- Green
- Grey
- Orange
- Red
- White
- Yellow
- 1 Blue Eye Texture (.PZ2, .DSA)
- 6 Head Textxures (.PZ2, .DSA)
- Black Hair
- Jet Black Hair
- No Hair
- Black Hair with Blackened Eyed
- Jet Black Hair with Blackened Eyed
- No Hair with Blackened Eyed
- 28 Poses (.PZ2)
- Textures Included
- 41 Diffuse/Bump/Displacement/Specular/Normal Maps (2048x2048)
- 10 Diffuse/Bump Maps (1024x1024)
- 1 Reflection Map (646x646)
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