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Daz 3D Forums > Search
  • Looking for a gothic dress...

    okay, been through all the pages, I found a lot that may been close, just to learn they were just  a Texture

    and here is my final search

    Dynamic Skirts 1 for Victoria 4 & Dynamic Skirts 2 for Victoria 4,but can only be used in Poser only, added them, since maybe they could be possibles

    AngelicDress could work

    Black Kitty, thought if you add a skirt, then another possible

    LotusGown Base for V4 and A4,  another possible

    just reread you first post I think I did pass up a couple others, I was looking for dresses to match the image, I didn't catch this part when I read the post " but preferably with a front closed (so not just a feather-kind back, like "

    By

    XaatXuun XaatXuun November 2015 in The Commons
  • November 2015 New User Contest "Materials" (WIP-THREAD)

    You don't need Victoria just the MilGirls model. What you do get is all of the free or paid for textures and poses for Victoria you have or can find will also work with this little girl. Even the M2 poses will work. I am using the Bishonen for Michael 2.0 pose for her in the example.

    Ok..here's my baseline render  Lights are right out of the box..no changes.  3Dlight render to start.  I have done a bit with Iray.  May try to do both at the same time...but not tonight.

    By

    dHandle dHandle November 2015 in New User Contests and Events
  • funny texture issue in IRAY render with HDR light source.

    I'm seeing a bit of the character topology through the lighting shadows.

    I usually fix these things by adding a smooth modifier to my character at the default setting, but in this case it isn't going away.

    Any ideas?

    This is a Victoria 4 character with the beautiful bends add-on.

    By

    jdavison67 jdavison67 November 2015 in The Commons
  • v4 morph++

    What do you mean that the batch file did not appear in the V4 file (folder, I assume) with the morphs? There should be a \Runtime\Libraries\!DAZ folder that has the DzCreateExPFiles-v4 batch file, and the DzCreateeExPFiles utility, plus a Victoria 4 folder with lots of files and folders inside it. None of these are meant to show in the DS Interface. The \Runtime\Libraries\Character\DAZ People\Victoria 4.2.cr2 should be in the same location, as should \Runtime\Geometries\DAZPeople\blMilWom-v4b.obj - the Runtime folder in all thsoe paths should be the same and should be in your content directory - My DAZ 3D Library .in Public Documents, for example.

    By

    Richard Haseltine Richard Haseltine November 2015 in The Commons
  • Show Us Your Iray Renders. Part IV

    I love using Victoria 4 and Aiko4 for animations. there is a lot of tools, and content  available for generation 4 items than their is Genesis or g2 items  though you can convert over generation 4 items to genesis &g2 items easily with the tools offered.  But tools are seriously lacking for Genesis 3 for older generation content to use with it.

    By

    Ivy Ivy November 2015 in The Commons
  • main differences between Victoria 4 and Victoria 7?

    One thing I love about Iray is that it can breathe a lot of life into old content.

    Like, this is Victoria 4.2 with Iray skin settings: http://willbear.deviantart.com/art/Victoria-4-Iray-555463203 http://willbear.deviantart.com/art/Vic42-Closeup-557247060

    And I could probably improve on that further.

    Now, I vastly prefer Genesis and Genesis 2, but for someone with lots of V4 content... there's a lot of life in that gal still!

    By

    Oso3D Oso3D November 2015 in The Commons
  • Victoria 4 missing

    Hi, I have just got a new computer and installed all my content and it all works just fine but when I try to load "Victoria 4" a dialog box appears, headed "Crittical Error" "Victoria 4 support folder could not be found"

    Dose anyone know what is a miss.?

    By

    Tabian Tabian November 2015 in Technical Help (nuts n bolts)
  • Looking for a gothic dress...

    just a couple more

    Gothic Moon, maybe add the same over skirt, like you did in your image ? but requires Selene for Victoria 4

    this looks close V4 Fairy Gown if you also get Night of the Living DAZ: Bewitch for Fairy Gown

    close . Vintage Layered Dress Dynamic 

    Renaissance Romance now I know this one not too short cheeky

    this looks close, Dark Passion for Genesis 2 Female(s)

    okay break time, that got me to Page 58 of 114

     

     

    By

    XaatXuun XaatXuun November 2015 in The Commons
  • Why so few "cute" G3F characters?

    I don't have P3D Celine, but she looks attractive from the demo shots. Just way too tall, yet again.

    I see V7 as the "good" version of G3F, and so a very important character. There are a lot of mixed opinions about Josie, but I think she's interesting and different enough from Victoria that I bought her. I bought Arabella because she was on super sale and I think her body shape and neck are interesting. I don't like her face, however. It really bugs me that her clefty nose feature is built into her, rather than a morph slider. But since she was cheap she makes a good sister skin and alternative to V7. I think Bethany is interesting too, but I haven't had any need to buy her yet. I still can't understand the existence of Eva and Karen.

    I also really don't get the separate UV thing. Obviously it makes sense that G3 has a new UV layout, but why does every character have to have one? You can assign any UV layout you want anyway, so what is the point? I don't think I've seen a single third party character that uses anything other than G3Fs UVs (I know there are some V5 UV G2Fs.)

    It does seem like many artists are trending away from their unique and intersting designs and into "make it look as much as V7 / realistic as possible." There have been a few interesting alternatives to race, but otherwise it's been the attack of the clones. I guess the silent majority must really like buying them, because I see lots of voices on the forums that want something different.

    (This should be obvious, but I'm not saying that anyone's models look bad. The PAs on the site are all very talented and make beautiful work. I just want to see some sort of different beautiful work.) 

    The UVs are, it was explained to me, to help avoiding stretching in the texture.

    By

    nicstt nicstt November 2015 in The Commons
  • Can I convert any Genesis clothing to Victoria 4 or Micheal 4?

    Can I convert any Genesis clothing or hair to Victoria 4 or Micheal 4 or any previous generations?

    By

    Xyetzt Xyetzt November 2015 in Technical Help (nuts n bolts)
  • Why so few "cute" G3F characters?

    I don't have P3D Celine, but she looks attractive from the demo shots. Just way too tall, yet again.

    I see V7 as the "good" version of G3F, and so a very important character. There are a lot of mixed opinions about Josie, but I think she's interesting and different enough from Victoria that I bought her. I bought Arabella because she was on super sale and I think her body shape and neck are interesting. I don't like her face, however. It really bugs me that her clefty nose feature is built into her, rather than a morph slider. But since she was cheap she makes a good sister skin and alternative to V7. I think Bethany is interesting too, but I haven't had any need to buy her yet. I still can't understand the existence of Eva and Karen.

    I also really don't get the separate UV thing. Obviously it makes sense that G3 has a new UV layout, but why does every character have to have one? You can assign any UV layout you want anyway, so what is the point? I don't think I've seen a single third party character that uses anything other than G3Fs UVs (I know there are some V5 UV G2Fs.)

    It does seem like many artists are trending away from their unique and intersting designs and into "make it look as much as V7 / realistic as possible." There have been a few interesting alternatives to race, but otherwise it's been the attack of the clones. I guess the silent majority must really like buying them, because I see lots of voices on the forums that want something different.

    (This should be obvious, but I'm not saying that anyone's models look bad. The PAs on the site are all very talented and make beautiful work. I just want to see some sort of different beautiful work.) 

    By

    lx_2807502 lx_2807502 November 2015 in The Commons
  • Why so few "cute" G3F characters?

    Josie 7 was made by Thorne, that's why there's that sort of likeness there (unless I'm very wrong, but Thorne's name is on the package.)

    Jas, Karyanna, and Giselle are my favourite G2 characters, so I've been waiting for more like that too. At the moment my go tos for G3 are Josie and FWSA Jade HD for that role, but even though Josie has some of the fairyish features (big eyes, fairy ears) I've been hoping for one that's designed just for that fantasy archetype like Giselle was.

    And an anime character. Aiko/Keiko mix, please.

    And if people are only going to make Victoria clones (i.e. almost all of the hundreds of G3F characters) please stop making them ALL so ridiculously tall. 5'10+ is not an average height for females.

    Don't get be wrong, I think that Victoria 7 is the best looking Gen3 character overall, but there is a thing called variety, and I'd love to see some more of it.

    By

    lx_2807502 lx_2807502 November 2015 in The Commons
  • Carrara model of St Peter's Square and environs

    My last note today is about the import from 3D warehouse. Altogether I have imported about three dozen models, at import totaling about 2,500 master objects, 5,000 shaders, and 1,000 texture maps. I have eliminated about 1,500 master object duplications by replacing them with multiple instances of Carrara master objects, and reduced the number of shaders to about 500. For ease of transfer, all the texture-map images are in one directory. All the objects and shader are categorically named, and the instances organized hierarchically, but I have a little more work to make the naming consistent. 

    For transfer, I opened the models in 3D warehouse in a trial version of Sketchup Pro and exported them from there. The pro version of Sketchup is definitely not worth $500 to me, and my trial license is about to expire. But I think the only difference between the Pro and free version, as far as Carrara is concerned, is that the Pro version has FBX export. For some models the FBX export works much better than the only viable alternative if one wishes to preserve texture map data: the archaic 3DS format. 

    FBX VERSUS 3DS

    I tried both FBX and 3Ds format for each model, to find out which would yield better results. I found FBX often better than 3DS format, because it preserves object hierarchy and groups more adjacent polygons of the same shading domain into one object. The 3DS format flattens the object hierarchy and splits objects into many more tiny little primitives. However in some cases, especially for older models, the 3DS format preserves shading domains better. 

    Both imports create multiple objects when one object exists with multiple instances.

    So I have manually consolidated about 25% of the duplicate master objects, about 1,500 instances in total, to be instances of the same object. I found when there are less than 8 instances of a simple master object, it doesnt yield  that much of a performance difference; but with more than 8 instances, I got significant improvements from replacing the individual identical objects with instances of one master object.  

    THE SHADER BUG 

    When importing, one encounters a bug in Carrara. This bug is that the texture maps are imported twice: once as a layer list for the object's global shader, with projection mapping to each shading domain...and again as separate shaders for each shading domain, in the list below the global shader. Immediately after import, if one deletes the topmost global shader, every single one of the lower shaders for the individual shading domains delete too. But after saving the file and changing directory for the images, the global shader gets detached from the shaders for the individual shading domains. Carrara then shades the entire object twice--once from the layers list in the global shader, and once again for each shading domain.

    To fix this, after the individual shaders are detached from the global shader, one can delete the shading-domain shaders, and the global shader with its parametric mapping works properly. But if one does not delete the individual shaders from each shading domain, then while shading in shading-domain order over the global shader, the individual shading-domain shaders can cause various parts of the object to be shaded incorrectly and intrioduces some strange and bizarre artifacts. 

    My solution for this project was to delete the 4,500 individual shaders for each shading domain in every object. This substantially improved rendering time. Also, higher shaders in the global shader's layers list can contain nodes which set properties for all subsequent layers. In other projects, it might be better to keep the individual shaders for each shading domain instead. But with the number of shaders for this model, it made more sense to keep the layer lists in the global shader. 

    Here is a picture showing the result after the individual shaders are removed and the entire object is being shaded with parametric projections from a layers list in the global shader.

    However note to this method: the importer does not add overrides for lower shaders when for example, one layer at the top of the layers list declares transparency, or reflection, or glow, whatever, and lower shaders in the list have no specific settings for that node type. So, if one shader at the top of the layers list declares a glow in the source model, then all the shading domains below it will typically glow too. One has to go in and add the shader nodes to susbsequent layers in the list and override it manually for all the subsequent shading domains, or reorder the list to put layers with more node settings at the end of the list. 

    With 1,000 unique texture maps, it still takes Carrara 5-10 minutes to load all the textures into 3D view on my machine (i7 with GTX 970), but it does load and render properly, even with 2,500 objects. Prior to the improvements noted above, even half the model did not load on my machine at all. When set to Gouraud shading in the 3D view, it loads and renders with about the same performance as Victoria 4.

     

    By

    Yofiel Yofiel November 2015 in Carrara Discussion
  • Daz Studio Pro BETA - version 4.9.0.24!

    These are set up with Metadata.  They don't show up in the Lost and Found Category.  Here is one won't load in 4.9 Beta, but does fine in 4.8:

    RDNA_LF-RD166_The_Art_of_Dance_-_Ballet_V4_-_Toe_Shoes

    <?xml version="1.0" encoding="UTF-8"?>
    <ContentDBInstall VERSION="1.0">
     <Products>
      <Product VALUE="The Art of Dance - Ballet V4 - Toe Shoes">
       <GlobalID VALUE="bffa025d-c6a6-4651-aad4-91cddb56ff24"/>
       <ProductToken VALUE="RDNA_LF-RD166"/>
       <Assets>
        <Asset VALUE="runtime/libraries/pose/BalletV4/!!PointeShoeFeet-INJ.pz2">
         <ContentType VALUE="Preset/Pose/Fits"/>
         <Audience VALUE="Children"/>
         <Categories>
          <Category VALUE="/Personal/Poses/By Function/Fits/Generation 4/Victoria 4/The Art of Dance - Ballet V4 - Legwarmers"/>
          <Category VALUE="/Personal/Poses/By Function/Fits/Generation 4/Victoria 4/The Art of Dance - Ballet V4 - Toe Shoes"/>
         </Categories>
         <Tags>
          <Tag VALUE="PointeShoeFeet-INJ.pz2"/>
         </Tags>
         <Compatibilities>
          <Compatibility VALUE="/The Art of Dance - Ballet V4/Toe Shoes"/>
          <Compatibility VALUE="/The Art of Dance - Ballet V4/LegwarmersFoot"/>
          <Compatibility VALUE="/The Art of Dance - Ballet V4/Legwarmers"/>
          <Compatibility VALUE="/Generation4/Victoria 4"/>
         </Compatibilities>
        </Asset>
        <Asset VALUE="runtime/libraries/pose/BalletV4/!!PointeShoeFeet-REM.pz2">
         <ContentType VALUE="Preset/Pose/Fits"/>
         <Audience VALUE="Children"/>
         <Categories>
          <Category VALUE="/Personal/Poses/By Function/Fits/Generation 4/Victoria 4/The Art of Dance - Ballet V4 - Legwarmers"/>
          <Category VALUE="/Personal/Poses/By Function/Fits/Generation 4/Victoria 4/The Art of Dance - Ballet V4 - Toe Shoes"/>
         </Categories>
         <Tags>
          <Tag VALUE="PointeShoeFeet-REM.pz2"/>
         </Tags>
         <Compatibilities>
          <Compatibility VALUE="/Generation4/Victoria 4"/>
          <Compatibility VALUE="/The Art of Dance - Ballet V4/Legwarmers"/>
          <Compatibility VALUE="/The Art of Dance - Ballet V4/LegwarmersFoot"/>
          <Compatibility VALUE="/The Art of Dance - Ballet V4/Toe Shoes"/>
         </Compatibilities>
        </Asset>
        <Asset VALUE="runtime/libraries/pose/BalletV4/Shoes-Black.pz2">
         <ContentType VALUE="Preset/Materials/Wardrobe"/>
         <Audience VALUE="Children"/>
         <Categories>
          <Category VALUE="/Personal/Materials/Wardrobe/The Art of Dance - Ballet V4 - Toe Shoes"/>
         </Categories>
         <Compatibilities>
          <Compatibility VALUE="/The Art of Dance - Ballet V4/Toe Shoes"/>
         </Compatibilities>
        </Asset>
        <Asset VALUE="runtime/libraries/pose/BalletV4/Shoes-Cream.pz2">
         <ContentType VALUE="Preset/Materials/Wardrobe"/>
         <Audience VALUE="Children"/>
         <Categories>
          <Category VALUE="/Personal/Materials/Wardrobe/The Art of Dance - Ballet V4 - Toe Shoes"/>
         </Categories>
         <Compatibilities>
          <Compatibility VALUE="/The Art of Dance - Ballet V4/Toe Shoes"/>
         </Compatibilities>
        </Asset>
        <Asset VALUE="runtime/libraries/pose/BalletV4/Shoes-Grey.pz2">
         <ContentType VALUE="Preset/Materials/Wardrobe"/>
         <Audience VALUE="Children"/>
         <Categories>
          <Category VALUE="/Personal/Materials/Wardrobe/The Art of Dance - Ballet V4 - Toe Shoes"/>
         </Categories>
         <Compatibilities>
          <Compatibility VALUE="/The Art of Dance - Ballet V4/Toe Shoes"/>
         </Compatibilities>
        </Asset>
        <Asset VALUE="runtime/libraries/pose/BalletV4/Shoes-Pink.pz2">
         <ContentType VALUE="Preset/Materials/Wardrobe"/>
         <Audience VALUE="Children"/>
         <Categories>
          <Category VALUE="/Personal/Materials/Wardrobe/The Art of Dance - Ballet V4 - Toe Shoes"/>
         </Categories>
         <Compatibilities>
          <Compatibility VALUE="/The Art of Dance - Ballet V4/Toe Shoes"/>
         </Compatibilities>
        </Asset>
        <Asset VALUE="runtime/libraries/pose/BalletV4/Shoes-White.pz2">
         <ContentType VALUE="Preset/Materials/Wardrobe"/>
         <Audience VALUE="Children"/>
         <Categories>
          <Category VALUE="/Personal/Materials/Wardrobe/The Art of Dance - Ballet V4 - Toe Shoes"/>
         </Categories>
         <Compatibilities>
          <Compatibility VALUE="/The Art of Dance - Ballet V4/Toe Shoes"/>
         </Compatibilities>
        </Asset>
        <Asset VALUE="runtime/libraries/pose/BalletV4/Stockings-Black.pz2">
         <Audience VALUE="Children"/>
         <Categories>
          <Category VALUE="/Personal/Materials/Wardrobe/The Art of Dance - Ballet V4 - Toe Shoes"/>
         </Categories>
         <Compatibilities>
          <Compatibility VALUE="/Generation4/Victoria 4"/>
         </Compatibilities>
        </Asset>
        <Asset VALUE="runtime/libraries/pose/BalletV4/Stockings-Cream.pz2">
         <Audience VALUE="Children"/>
         <Categories>
          <Category VALUE="/Personal/Materials/Wardrobe/The Art of Dance - Ballet V4 - Toe Shoes"/>
         </Categories>
         <Compatibilities>
          <Compatibility VALUE="/Generation4/Victoria 4"/>
         </Compatibilities>
        </Asset>
        <Asset VALUE="runtime/libraries/pose/BalletV4/Stockings-Grey.pz2">
         <Audience VALUE="Children"/>
         <Categories>
          <Category VALUE="/Personal/Materials/Wardrobe/The Art of Dance - Ballet V4 - Toe Shoes"/>
         </Categories>
         <Compatibilities>
          <Compatibility VALUE="/Generation4/Victoria 4"/>
         </Compatibilities>
        </Asset>
        <Asset VALUE="runtime/libraries/pose/BalletV4/Stockings-Pink.pz2">
         <Audience VALUE="Children"/>
         <Categories>
          <Category VALUE="/Personal/Materials/Wardrobe/The Art of Dance - Ballet V4 - Toe Shoes"/>
         </Categories>
         <Compatibilities>
          <Compatibility VALUE="/Generation4/Victoria 4"/>
         </Compatibilities>
        </Asset>
        <Asset VALUE="runtime/libraries/pose/BalletV4/Stockings-White.pz2">
         <Audience VALUE="Children"/>
         <Categories>
          <Category VALUE="/Personal/Materials/Wardrobe/The Art of Dance - Ballet V4 - Toe Shoes"/>
         </Categories>
         <Compatibilities>
          <Compatibility VALUE="/Generation4/Victoria 4"/>
         </Compatibilities>
        </Asset>
        <Asset VALUE="runtime/libraries/character/BalletV4/ToeShoes.cr2">
         <ContentType VALUE="Follower/Wardrobe/Footwear"/>
         <Audience VALUE="Children"/>
         <Categories>
          <Category VALUE="/Personal/Wardrobe/Footwear/Sports/The Art of Dance - Ballet V4 - Toe Shoes"/>
         </Categories>
         <Compatibilities>
          <Compatibility VALUE="/Generation4/Victoria 4"/>
         </Compatibilities>
         <CompatibilityBase VALUE="/The Art of Dance - Ballet V4/Toe Shoes"/>
        </Asset>
       </Assets>
       <SupportAssets VALUE="/Runtime/Support/RDNA_LF-RD166_The_Art_of_Dance_-_Ballet_V4_-_Toe_Shoes.dsx">
        <SupportAsset VALUE="/Documentation/Littlefox/BalletV4/Toe Shoes/BalletV4-Readme.txt"/>
        <SupportAsset VALUE="/Documentation/Littlefox/BalletV4/Toe Shoes/PackingList.txt"/>
        <SupportAsset VALUE="/Documentation/Littlefox/BalletV4/Toe Shoes/RDNA License.txt"/>
        <SupportAsset VALUE="/Runtime/Support/RDNA_LF-RD166_The_Art_of_Dance_-_Ballet_V4_-_Toe_Shoes.dsa"/>
        <SupportAsset VALUE="/Runtime/Support/RDNA_LF-RD166_The_Art_of_Dance_-_Ballet_V4_-_Toe_Shoes.dsx"/>
        <SupportAsset VALUE="/Runtime/Support/RDNA_LF-RD166_The_Art_of_Dance_-_Ballet_V4_-_Toe_Shoes.png"/>
        <SupportAsset VALUE="/Runtime/geometries/littlefox/BalletV4/LF-V4BToeShoe.obj"/>
        <SupportAsset VALUE="/Runtime/libraries/character/BalletV4/ToeShoes.cr2"/>
        <SupportAsset VALUE="/Runtime/libraries/character/BalletV4/ToeShoes.png"/>
        <SupportAsset VALUE="/Runtime/libraries/pose/BalletV4/!!PointeShoeFeet-INJ.png"/>
        <SupportAsset VALUE="/Runtime/libraries/pose/BalletV4/!!PointeShoeFeet-INJ.pz2"/>
        <SupportAsset VALUE="/Runtime/libraries/pose/BalletV4/!!PointeShoeFeet-REM.png"/>
        <SupportAsset VALUE="/Runtime/libraries/pose/BalletV4/!!PointeShoeFeet-REM.pz2"/>
        <SupportAsset VALUE="/Runtime/libraries/pose/BalletV4/Shoes-Black.dsa"/>
        <SupportAsset VALUE="/Runtime/libraries/pose/BalletV4/Shoes-Black.png"/>
        <SupportAsset VALUE="/Runtime/libraries/pose/BalletV4/Shoes-Black.pz2"/>
        <SupportAsset VALUE="/Runtime/libraries/pose/BalletV4/Shoes-Cream.dsa"/>
        <SupportAsset VALUE="/Runtime/libraries/pose/BalletV4/Shoes-Cream.png"/>
        <SupportAsset VALUE="/Runtime/libraries/pose/BalletV4/Shoes-Cream.pz2"/>
        <SupportAsset VALUE="/Runtime/libraries/pose/BalletV4/Shoes-Grey.dsa"/>
        <SupportAsset VALUE="/Runtime/libraries/pose/BalletV4/Shoes-Grey.png"/>
        <SupportAsset VALUE="/Runtime/libraries/pose/BalletV4/Shoes-Grey.pz2"/>
        <SupportAsset VALUE="/Runtime/libraries/pose/BalletV4/Shoes-Pink.dsa"/>
        <SupportAsset VALUE="/Runtime/libraries/pose/BalletV4/Shoes-Pink.png"/>
        <SupportAsset VALUE="/Runtime/libraries/pose/BalletV4/Shoes-Pink.pz2"/>
        <SupportAsset VALUE="/Runtime/libraries/pose/BalletV4/Shoes-White.dsa"/>
        <SupportAsset VALUE="/Runtime/libraries/pose/BalletV4/Shoes-White.png"/>
        <SupportAsset VALUE="/Runtime/libraries/pose/BalletV4/Shoes-White.pz2"/>
        <SupportAsset VALUE="/Runtime/libraries/pose/BalletV4/Stockings-Black.dsa"/>
        <SupportAsset VALUE="/Runtime/libraries/pose/BalletV4/Stockings-Black.png"/>
        <SupportAsset VALUE="/Runtime/libraries/pose/BalletV4/Stockings-Black.pz2"/>
        <SupportAsset VALUE="/Runtime/libraries/pose/BalletV4/Stockings-Cream.dsa"/>
        <SupportAsset VALUE="/Runtime/libraries/pose/BalletV4/Stockings-Cream.png"/>
        <SupportAsset VALUE="/Runtime/libraries/pose/BalletV4/Stockings-Cream.pz2"/>
        <SupportAsset VALUE="/Runtime/libraries/pose/BalletV4/Stockings-Grey.dsa"/>
        <SupportAsset VALUE="/Runtime/libraries/pose/BalletV4/Stockings-Grey.png"/>
        <SupportAsset VALUE="/Runtime/libraries/pose/BalletV4/Stockings-Grey.pz2"/>
        <SupportAsset VALUE="/Runtime/libraries/pose/BalletV4/Stockings-Pink.dsa"/>
        <SupportAsset VALUE="/Runtime/libraries/pose/BalletV4/Stockings-Pink.png"/>
        <SupportAsset VALUE="/Runtime/libraries/pose/BalletV4/Stockings-Pink.pz2"/>
        <SupportAsset VALUE="/Runtime/libraries/pose/BalletV4/Stockings-White.dsa"/>
        <SupportAsset VALUE="/Runtime/libraries/pose/BalletV4/Stockings-White.png"/>
        <SupportAsset VALUE="/Runtime/libraries/pose/BalletV4/Stockings-White.pz2"/>
        <SupportAsset VALUE="/Runtime/textures/Littlefox/BalletV4/LLF-Shoe-B.jpg"/>
        <SupportAsset VALUE="/Runtime/textures/Littlefox/BalletV4/LLF-Shoe-Black.jpg"/>
        <SupportAsset VALUE="/Runtime/textures/Littlefox/BalletV4/LLF-Shoe-Cream.jpg"/>
        <SupportAsset VALUE="/Runtime/textures/Littlefox/BalletV4/LLF-Shoe-Grey.jpg"/>
        <SupportAsset VALUE="/Runtime/textures/Littlefox/BalletV4/LLF-Shoe-Pink.jpg"/>
        <SupportAsset VALUE="/Runtime/textures/Littlefox/BalletV4/LLF-Shoe-S.jpg"/>
        <SupportAsset VALUE="/Runtime/textures/Littlefox/BalletV4/LLF-Shoe-White.jpg"/>
        <SupportAsset VALUE="/Runtime/textures/Littlefox/BalletV4/LLF-StockingSparkles.jpg"/>
       </SupportAssets>
       <ObjectCompatibilities>
        <ObjectCompatibility VALUE="#LF-V4BToeShoe_6000" REF="/The Art of Dance - Ballet V4/Toe Shoes"/>
       </ObjectCompatibilities>
      </Product>
     </Products>
    </ContentDBInstall>
    

     

    By

    Chatjd Chatjd November 2015 in Daz Studio Discussion
  • main differences between Victoria 4 and Victoria 7?

    I think V4 is still so popular because the bending issues can be easily resolved with morphing products like Perfect Victoria 4 or Beautiful Bends. And some don't like the rubber-like joints of the genesis figures. Although, V7 is the best-looking genesis figure so far, I think. Still not enough to make me switch, though, lol.

    By

    WillowRaven WillowRaven November 2015 in The Commons
  • Looking for a gothic dress...

    My vote would have been for the Dark Rose outfit, if somebody hadn't already beaten me to it!

    Even so, have you looked into the Morphing Fantasy Dress?  There is one for every DAZ female base figure, from Victoria 3 (for whom the dress was originally made) to Genesis 3 Female (recently released), and there are literally crap-loads of textures for it all over the Web, from here at DAZ, to Renderosity to RuntimeDNA, and even ShareCG.  There has to be something out there that can give you the look you want.  It also has material zones out the gazotch (if you're seriously into procedural shaders, and prefer to go that route), and if you're using Poser, you can import the mesh into the Cloth Room and make it dynamic!  Yes, the mesh is really that simple and uncluttered.

    Any texture for any incarnation of the MFD will work on all of the others -- except for the MFD for Stephanie 3 Petite; for some unfathomable reason, the mesh for S3P's dress is different.

     

    By

    Ken OBanion Ken OBanion November 2015 in The Commons
  • main differences between Victoria 4 and Victoria 7?

    Victoria 4 uses the old parametric rigging system, where the amount that vertices move when a joint bends depends on their position relative to angled lines and, in many cases, a pair of spheres. Genesis 3 Female uses weight-mapping where the amount that vertices bend is controlled by numbers assigned to them, allowing much more precise control - especially in areas like the hip and shoulders where multiple joints meet. Genesis 3 Female has numerous morphs triggered by the joint bends to further enhance the bends, and uses a calculation system that makes more natural bends to start with; Victoria 4 uses a mixture of morphs and DForms to adjust the mesh when posed, and doesn't have the better calculation system.

    Victoria 4 uses morphs for expression, Genesis 3 Female uses facial bones. This makes it much easier to customise an expression. Genesis 3 Female also has a more articulate mouth.

    Genesis 3 Female has bones for the metacarpals in the hand, and for the toes and heel on the feet, allowing more realistic posing than V4 which had only morphs for this.

    Victoria 4 has a higher resolution mesh than Genesis 3 female, roughly equiovalent to one level of sub-division. Genesis 3 Female is designed to use sub-division to smooth the mesh - in general this allows better posing, and doesn't have the engative impact on morphing that you might expect as the SubD can handle the smoothing of morphs that in V4 needs to be done with the existing vertices (it does place slight restrictions on where a morph can work, though some of the Daz and PA morphs use HD morphing to apply a change to the divided mesh, allowing them to be even more detailed than the V4 morphs).

    Genesis 3 Female and Victoria 4 use a different layout of their material zones, and as a result do not share textures.

    Victoria 7 is a shape, uv set, and textures for Genesis 3 Female.

    By

    Richard Haseltine Richard Haseltine November 2015 in The Commons
  • main differences between Victoria 4 and Victoria 7?

    In daz. What are the main differences between V4 and V7? obviously I know V7 will be better but try and explain it as basic as possible as to how please. Thankyou.

    By

    Toobis Toobis November 2015 in The Commons
  • How to integrate Daz meshes in a game with the 'Indie Game Developer Licence'...

    Hello DAZ gurus!

    We are creating an Indie game using Unity 3D and we wish to give the player the ability to 'morph' the humanoid bodies during gameplay (e.g. soldier becomes more muscular as he goes up levels, some characters slimmer / more corpulent, etc)

    So far the Michael 4 and Victoria 4.2 meshes and textures appear to be a good starting point for the morphs we're hoping to integrate.

    My questions relate to what we can (legally) integrate into our game given the Daz "Indie Game Developer Licence":

    - Q1: Can we integrate the Michael 4 & Victoria 4.2 skinned meshes and body textures into our game?

    - Q2: Can we integrate morphs purchased on the Daz site into our game?

    - Q3: Is there a 'Daz runtime' we can ship with our game to dynamically morph the characters?

    - Q4: Are there games that ship with Daz technology so we see what can be (legally) done?

    Thank you so much for any hint in the right direction!

         Daniel

    By

    dvochin_980fde5d8e dvochin_980fde5d8e November 2015 in The Commons
  • Victoria 7 vs HD

    The Render SubD Level was set to 3 for the HD version. This morning I woke up thinking that maybe since I had both versions of the model loaded in the scene together, that maybe Daz was applying the same settings to each. 

    So I tried something different. I loaded each version into a scene by themselves and I'm now confused in a new way...

    If you load Victoria 7 in a scene, the HD settings are available to her in the Parameters Tab. So I did 4 renders:

    • Victoria 7 with HD settings at 0%
    • Victoria 7 with HD settings at 100%
    • Victoria 7 HD with HD settings at 0%
    • Victoria 7 HD with HD settings at 100%

    They all seem different and I don't know why (but at least I'm seeing differences). If you load all 4 images into Photoshop as one file with 4 layers and do some show/hide maneuvers, you'll see the slight differences. But for some reason I find that V7 with HD settings at 100% looks more detailed than V7 HD with HD settings at 100%. They all look awesome in their own way, but I feel like I'm seeing morph differences and not detail differences.

    If I'm seeing this right, the HD version loads the HD options into Studio. So you don't need to load the HD version into your scene even though it's available as its own actor object. But if you do choose to use that actor over the normal Victoria 7 actor, there will be slightly different morphs applied to the G3 base figure.

    Please enlighten me if I'm totally wrong about this.

    By

    TenTen71 TenTen71 November 2015 in New Users
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