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Daz 3D Forums > Search
  • Question about Licenses

    Thanks for the replies, FSMCDesigns and Richard Haseltine.  My intention would be to create 3D characters to use as assets for original games I wanna make in the future, not for mods.  I just wanna ask to make sure I understood things correctly.

    Let's say I used Blender to create a 3D character, including clothing and hair, for the game I wanna make.  I then transfer the Blender-made character model to Daz Studio and use only its built-in tools (which I consider as Daz assets) to modify parts of the model - clothes, hair, and other stuff.  I would then transfer the modified model back to Blender in order to rig it and other stuff.  In order to be able use each of the finished models for my original game, I would need to purchase an interactive license for each of them.  Am I understanding this correctly?

    By

    nicholaspatton021991 nicholaspatton021991 April 2022 in New Users
  • Question about Licenses

    If the content is all your own work, not using any of the Daz content (even as a source of rigging via the Transfer Utility) then you would not need any additional license. If you did use any Daz store content in any capacity then the content created from that would be bound by the Daz EULA, including the need for an Interactive License for a game or app that included 3D data or textures.

    By

    Richard Haseltine Richard Haseltine April 2022 in New Users
  • reset coordinate locations

    The Transfer Utility works from the zero psotion of the iem, ignoring any trasnforms. You can bake any adjustments by exporting as OBJ and then reimporting (making sure to use the same preset in the options dialogue for each operation)

    By

    Richard Haseltine Richard Haseltine April 2022 in Daz Studio Discussion
  • PoserDAZ Freebie Site

    Must admit I find it easier to prepare a new page offline and simply do a copy & paste into PoserDazFreebies, then look at the preview to make sure it's all gone correctly before saving the page. After that I upload the correct image by clicking on the red image link.

    Getting close to the point where all my freebies are linked, currently only have M4<->G8 Pose Transfer Scripts to add and a few 'Related Items' links to add. It's something that has taken quite a bit longer than I had anticipated. @DollyGirl, I have no idea how you do things so fast. Simply amazing.

    Regards,

    Richard

    ETA: I think that's all my freebies linked to on PoserDAZ now.. I have one or two Windows 32bit programs on my website but I'm not sure it has enough bandwidth to survive more than one or two downloads a day. There is a simple 8bit pngheight map -> obj terrain, obj->stl translator, stl->obj translator and a modeller aimed at Finite Element Analysis which also does modelling from scratch for rendering. 

    By

    richardandtracy richardandtracy April 2022 in Freebies
  • PoserDAZ Freebie Site

    I see my dear. Thank you. One observation. When you have an image for "freebie box" That is the code that is between the {{ }} and looks like the coding below. You only have to put the page name of the image file you uploaded. The freebiebox is actually a format routine for a freebie page. You just have to fill in the blanks. I have corrected your Ziggy Red Planet Arachnid page to reflect the way it should be. Thank you again for helping out.:

    {{Freebiebox
     | title = Ziggy Red Planet Arachnid morph for Genesis
     | image = Rpa.jpg
     | caption = Image of Genesis 1 figure using Ziggy Red Planet Arachnid morph as well as Emaciated body morph.
     | Primary URL = https://www.renderosity.com/mod/freestuff/?item_id=75406
     | Creator = ModernWizard
     | License = Non-commercial
     | Prerequisite 1 = [[Genesis]]
     | Prerequisite 2 = [[Daz Studio 4 Pro]]
    }}

    By

    DollyGirl DollyGirl April 2022 in Freebies
  • HUGE HUGE maps and lightmaps why incompatible with the plugin ?

    Hello,

    I am having an issue, i have a huge map that i need transfer from daz to unreal... however i have notice that the plugin doesnt support lightmaps.

    so if i manually change the resolution to the maximum which is i think in unreal is 2048 it's still give me only full black light  ( because map is really big)

     

    any idea how to fix lightmaps for huge maps?

     

    Thank you!!!

    By

    craddockcmnsmaureen craddockcmnsmaureen April 2022 in Unreal Discussion
  • DaztoBlender Issue error

    Hello everyone and good morning, I'm having an issue with Daztoblender plugin, I have installed everything but I'm getting this error
    "Apropriate FBX does not exist" on blender.

    I have found manually the location of the exporting model from daz and imported the FBX manually to blender but again the morph is melted into a xenomoprh for some reason lol.

    I'm guessing blender can't figure out the path of the FBX files.

    Anyone had this problem in the past ? 

    By

    illustrader1 illustrader1 April 2022 in Daz Studio Discussion
  • Using 3dsmax content in Daz3d

    Honestly, I think you'd have bigger problems than the clothes not folding correctly. First off, there's a pretty good chance that that is a single piece of geometry, meaning that it won't have the clothing, hat, accessories and whatnot as separate objects. That means that you'd need to separate it into different parts of geometry in whatever modeler you're comfortable using, and for all I know the undershirt is only modeled as far as necessary. Once all that's done, if you're planning to fit these parts to a Genesis figure, you'd need to use the Transfer Utility, which should always be treated as a first step, and will almost certainly require manually painting weights on the different items to get them moving correctly.

    By

    Gordig Gordig April 2022 in Daz Studio Discussion
  • Using 3dsmax content in Daz3d

    well it is in obj format as well and you may be able to fit it with the transfer utility and or Dforce

    I think you would be better off looking on Artstation myself if wanting to do that sort of thing, 

    lots of people with Marvelous Designer sell stuff very cheap for personal use and if it works out for you one can buy a commercial license afterwards to sell render

    DAZ mods will probably remove your link though as it's a commercial site

    By

    WendyLuvsCatz WendyLuvsCatz April 2022 in Daz Studio Discussion
  • Umbra Outfit for Genesis 8 & 8.1 Females [Commercial]

    slender331man said:

    Hi, sorry for bumping this discussion thread but I face similar problems described above about G8F teeth and tongue distortion.

    In G8.1F I have the dials for both G8F and G8.1F (e.g. Umbra Sleeve L Micro Pressure HD G8F and Umbra Sleeve L Micro Pressure HD) shown in pic 1.

    After dialing only 2 G8F dials the distortion is very visible which affects the teeth, gum and tongue, as shown in pic 2.

    If I use the same amount of Umbra G8.1F dials there's just a slight distortion which is shown in pic 3. The reason why I mention slight distortion is that if I dial all Umbra related micropressure morphs (for G8.1F), as displayed in pic 4, the distortion is now visible.

    Some may ask why am I using the dials for G8F on G8.1F is because the same exact thing has happened to G8F when I use those dials for G8F, which are the ones that produced most distortions. See pic 5 for G8F and 4 Umbra Outfit dials applied.

    @Herschel Hoffmeyer (I don't know how to @ someone with space...) The geometry editing technique did not work because somehow the dials from Umbra Outfit aren't highlighting the gums, teeth and tongue as their affected morph vertices, therefore the software assumed nothing is needed to be cleared but it's apparent some residues are present in those dials...from what I can observe, it seems like it's affecting the teeth and tongue at higher resolution instead of base resolution. There maybe perhaps some residues are residing in the HD morph files.

    Hope this helps on diagnosing the issue!

    Were you able to maunally unistall the morphs and then download the latest product updates that fix it? Also when you apply the fix that is used to clear up morphs, you have to make sure to save the morph out to overwrite the old one. If you don't save it, once you clear a scene or reload up anything, the morph will have returned to what it was.

    By

    Herschel Hoffmeyer Herschel Hoffmeyer April 2022 in Daz PA Commercial Products
  • Removing a single frame from the timeline

    There are a few different approaches. One way is to export the item as an OBJ and re-import it as a morph for the item. dForce2Morph does this for you, but it can be done manually as well. If you don't already have the scene set up, you can just build it around your current scene; if it is, you can merge the desired scene into your current one. If you don't need to animate anything else in the scene, you can simply limit your timeline to the single frame you need.

    By

    Gordig Gordig April 2022 in Daz Studio Discussion
  • Removing a single frame from the timeline

    There are a few different approaches. One way is to export the item as an OBJ and re-import it as a morph for the item. dForce2Morph does this for you, but it can be done manually as well. If you don't already have the scene set up, you can just build it around your current scene; if it is, you can merge the desired scene into your current one.

    By

    Gordig Gordig April 2022 in Daz Studio Discussion
  • Using mirror/symmetry to level eyes

    I've got quite a few morphs where I've got to reset the appearance of the eyes. I'm using Geometry Editor ---> Morph Editing ---> Clear Selected Deltas from Favourites.

    The only problem that I'm having is getting the irises level. Is there a way I can get Daz to mirror the position of the left eye, to the position of the right eye (or viceversa)?

    Thanks.

     

     

     

    By

    N-RArts N-RArts April 2022 in The Commons
  • Is there a reason I am unable to select polygons with geometry tool of G8F Shell?

    If you want to edit the shell's geometry, export it as obj. Import that obj. And use the Transfer Utility to conform this imported "shell" object to Genesis as you'd do with a custom made cloth. 

    Edit > Object > Transfer Utility.

    Now that the "shell" is rigged to the Genesis bones, as if it were a custom made cloth for example, you can apply the original shell's surface or any other surface to it. And edit its geometry to delete unwanted parts, define new surface groups, etc. 

    By

    hansolocambo hansolocambo April 2022 in Technical Help (nuts n bolts)
  • GENERAL FREEBIE REQUESTS part 3

    The Side Swept ROse Hair has a morph that can make it look OK upsidedown. P2, and and Update

    By

    zombietaggerung zombietaggerung April 2022 in Freebies
  • Projection Morph Manager (Commercial)

    just linkin'...

    https://www.daz3d.com/projection-morph-manager

    By

    jardine jardine April 2022 in Daz PA Commercial Products
  • Diffeomorphic DAZ Importer version 1.6.0 released

    Krys Kryngle said:

     

    After just watching your tutorial videos (I'm about to re-watch them because there's so much information I can't grasp it all in one go), I have to express my gratitude to you for taking the time to create those tutorials and for adding further tips like this one (above). I watched the first of the videos when you first released them and, though I appreciated your effort, I was put off by the sheer complexity of using Diffeomorphic to transfer all the necessary components of a single character: all the morphs/shapejeys, the JCMs, the rigging, the materials set-up, and merging of geografts, etc. And all the care needed to do things in the right sequence - it was all just too much.

    However, now I'm looking at it again and trying to decide whether all that effort will bring benefits such as better animation tools and rendering options (Eevee, for example).

    Thank you Marble, glad you found some use in those vids.  The new HD sculpts for the DAZ 8.1 characters are impressive, and the Blender software keeps getting better and better.  I think learning Blender is so worth it, but I also enjoy the challenge.  Thanks to Thomas and Padone for making Diffeo the awesome tool that it is.  I think with the recent improvements in Blender Cycles and the updated denoiser, we might be able to start animating in Blender with Cycles now.  The learning never stops!  Check out the render time for the attached image - 2:15 for a 2k image.  Pretty exciting stuff.

    Anybody have any tips for importing animations into Blender?  I'm working through an animation tutorial now and will take any and all advice.

    I'm looking forward to your animation tutorial because that's almost the only reason I can find for moving my scenes to Blender at the moment. I wish I understood the big picture when it comes to Blender but I don't so I hope you cover some of the things that you might take for granted that anyone watching should know already. I'm thinking of things like how to pose, what rig to use, how to import or save poses, how to build an asset library and how to apply assets from that library to the characters in your scene.

    An example: in DAZ Studio I can load a G8 figure and then dial-in a shape for her, click on clothing from my Content Library, click on a pose from that library, click on a skin texture from another character, apply make-up, etc., etc. My point about understanding the big picture is - how much of that needs to be done in DAZ Studio before exporting using Diffeo and how much can be replicated using assets saved to the Blender library?

    By

    marble marble April 2022 in Blender Discussion
  • Freebie Challenge April 2022-"New Beginnings" -Entries Thread Only

    Inspired by the Angel of Death Victorious [photo and basic info in the summary here   ], one of my favorite pieces of funerary sculpture, this render arises from recent losses in my life.

    It's all freebies this time!

    G3F for base figure

    Head morph (Ghavandyn) from 9 Custom Head Morphs for G3F -- no other morph packs needed! by ModernWiz https://www.renderosity.com/freestuff/items/75672/9-custom-head-morphs-for-g3f-no-other-morph-packs-needed

    dforce big circle skirt for G8F by perlk https://www.renderosity.com/freestuff/items/91378/dforce-big-skirt-circle-for-g8f

    Shirt from Ghastly's Basic Set - Genesis 1 by GhastlyH https://www.renderosity.com/freestuff/items/75030/ghasltys-basic-set-genesis-1

    Angel Wings By Erlik and Virus https://sharecg.com/v/32304/view/11/Poser/Angel-Wings-By-Erlik-and-Virus

    Hair from Cargo Genie for STAR! (DAZ) by adairia https://www.sharecg.com/v/81243/

    Seth Scythe by rmxxabes https://www.renderosity.com/freestuff/items/52745/seth-scythe

    CS Diorama by Codeman https://www.sharecg.com/v/9561/browse/11/Poser/CS-Diorama

    Saxon3d Morphing Fae Leaf by Saxon3d https://www.renderosity.com/freestuff/items/71523/saxon3d-morphing-fae-leaf

    ...and some postwork...

     

    By

    ModernWizard ModernWizard April 2022 in Freebies
  • Victoria 8.1 from Victoria 4.2

    Hello. I'm an old school user of Poser as well as Daz 3D. I've been using Victoria 4.2 Starter Bundle for sometime now. I'm interested in upgrading to Victoria 8.1. My concern is the accesories and clothing and morphs I've bought for V4.2. Will things that conform to V4.2 also conform to V8.1? Such as shoes and clothing and morph++? If they won't, then I'll just stay with Victoria 4.2 because it would be a waste of money and time to buy Victoria8.1. Thanks.

    By

    E Keith B E Keith B April 2022 in Daz Studio Discussion
  • Can anyone ID Character or Skin?

    I think the base skin is Lilly (https://www.daz3d.com/lilly-hd-for-genesis-3--8-females) - maybe also a partial morph too? https://www.daz3d.com/lilly-hd-for-genesis-3--8-females

    By

    evacyn evacyn April 2022 in The Commons
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