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Daz 3D Forums > Search
  • How does RSSY Clothing Converter from Victoria 4 to Genesis 8 Female do with converting dynamic clot

    Havos said:

    Have you never used the transfer utility? There are probably a few tutorials around, but it is largely a two click process. Bring up the Transfer Utility (Edit->Figure->Transfer Utility) (it does not matter what is selected when you do). This should pop up a box with a left and right hand selection box. Select V4 in the left hand box (Source), and the clothing item in the right (Target). Then hit Accept. 

    I've never needed to till now, but I tried to was getting to it differently, so likely trying the wrong tool. It was telling me "Both figures must be based on TriAx technology' ... but the instructions said general weight mapping ... will try the route you show here. Thanks

    By

    WillowRaven WillowRaven February 2022 in The Commons
  • How does RSSY Clothing Converter from Victoria 4 to Genesis 8 Female do with converting dynamic clot

    WillowRaven said:

    WillowRaven said:

    Havos said:

    One thing I have done with poser dynamic clothing is to rig it first onto V4, and then use RSSY converter to transfer to Genesis 8 Female.

    The steps are:

    1) Convert a base V4 model to General weight mapping.

    2) Use the Transfer Utility to rig the dress to V4, which works well as it is the correct shape for the base model. Save this as an asset.

    How do I ... 2) Use the Transfer Utility to rig the dress to V4   ???

    Have you never used the transfer utility? There are probably a few tutorials around, but it is largely a two click process. Bring up the Transfer Utility (Edit->Figure->Transfer Utility) (it does not matter what is selected when you do). This should pop up a box with a left and right hand selection box. Select V4 in the left hand box (Source), and the clothing item in the right (Target). Then hit Accept. 

    By

    Havos Havos February 2022 in The Commons
  • How does RSSY Clothing Converter from Victoria 4 to Genesis 8 Female do with converting dynamic clot

    Havos said:

    WillowRaven said:

    My eventual hope is to successfully convert this dress and have it morph with G8 into a posed Bugga Bo. Possible?

    If you can successful apply the necessary steps then it is possible. However Bugga Bo is a pretty extreme morph, so I don't know how good it will look at the end of the process. I don't own that morph, so I can not try it out.

    Sending you a PM ...

    By

    WillowRaven WillowRaven February 2022 in The Commons
  • How does RSSY Clothing Converter from Victoria 4 to Genesis 8 Female do with converting dynamic clot

    WillowRaven said:

    My eventual hope is to successfully convert this dress and have it morph with G8 into a posed Bugga Bo. Possible?

    If you can successful apply the necessary steps then it is possible. However Bugga Bo is a pretty extreme morph, so I don't know how good it will look at the end of the process. I don't own that morph, so I can not try it out.

     

    By

    Havos Havos February 2022 in The Commons
  • How does RSSY Clothing Converter from Victoria 4 to Genesis 8 Female do with converting dynamic clot

    WillowRaven said:

    Havos said:

    One thing I have done with poser dynamic clothing is to rig it first onto V4, and then use RSSY converter to transfer to Genesis 8 Female.

    The steps are:

    1) Convert a base V4 model to General weight mapping.

    2) Use the Transfer Utility to rig the dress to V4, which works well as it is the correct shape for the base model. Save this as an asset.

    How do I ... 2) Use the Transfer Utility to rig the dress to V4   ???

     

    By

    WillowRaven WillowRaven February 2022 in The Commons
  • How does RSSY Clothing Converter from Victoria 4 to Genesis 8 Female do with converting dynamic clot

    My eventual hope is to successfully convert this dress and have it morph with G8 into a posed Bugga Bo. Possible?

    By

    WillowRaven WillowRaven February 2022 in The Commons
  • Where to start with building your figure collection: MetaMixer or buy characters?

    MetaMixer won't add new textures, characters will. However, I think a third option is worth considering if you are wnating to create your own shapes and that is morph packs - starting with the Daz head and body morphs for your chosen figures, but most also have additional shaping packs which will add more options.

    By

    Richard Haseltine Richard Haseltine February 2022 in New Users
  • How does RSSY Clothing Converter from Victoria 4 to Genesis 8 Female do with converting dynamic clot

    WillowRaven said:

    OK ... I'm making progress, but the script doesn't even see the dress to convert it. And my attempt at using the clone isn't working likely because I'm doing it wrong. But it turns her arms and legs to jello.

    So after studying all of the helpful tips and notes, y'all have been giving me, and so far, I have managed a static drape of a v4 dynamic dress (https://www.daz3d.com/angelic-dynamic-bundle-for-v4-and-m4) to G8, without a clone or auto-fit or script. It's just colliding with the figure. If my animated drape works, I'll post any success and my steps.

    However ... I need to use a dramatic character morph for my end result. If I want the dress to scale down and "follow" the morph, must the dress be "fit" to G8?

    The RSSY script will not work on the item you reference, nor can you use a clone. Both of those require that the item to be converted to be already a V4 conforming item, that means being a .cr2 or a .duf. The item you have is a .daz format item, and that will not conform. You can make it a V4 conforming item (and then convert to G8F) but you have to do some work to get it to that stage. Step 1 is to export the item as obj, and then reimport. Delete the .daz item, and then carry out the steps I mentioned in the post above to convert a static clothing obj into a G8F conforming item.

    By

    Havos Havos February 2022 in The Commons
  • How does RSSY Clothing Converter from Victoria 4 to Genesis 8 Female do with converting dynamic clot

    OK ... I'm making progress, but the script doesn't even see the dress to convert it. And my attempt at using the clone isn't working likely because I'm doing it wrong. But it turns her arms and legs to jello.

    So after studying all of the helpful tips and notes, y'all have been giving me, and so far, I have managed a static drape of a v4 dynamic dress (https://www.daz3d.com/angelic-dynamic-bundle-for-v4-and-m4) to G8, without a clone or auto-fit or script. It's just colliding with the figure. If my animated drape works, I'll post any success and my steps.

    However ... I need to use a dramatic character morph for my end result. If I want the dress to scale down and "follow" the morph, must the dress be "fit" to G8?

    By

    WillowRaven WillowRaven February 2022 in The Commons
  • Asymmetry

    You can create a new morph that fixes this issue activating it

    By

    Kainjy Kainjy February 2022 in Daz Studio Discussion
  • Asymmetry

    I have a separate head morph from the Genesis 8 character, but when I change to Genesis 8.1 add this morph, it looks very different, there is still asymmetry and something else.

    By

    aleksandr_659cb2f6 aleksandr_659cb2f6 February 2022 in Daz Studio Discussion
  • Animations not going into Blender

    As for diffeomorphic, some animations use body morphs so you need to load them first. Same for any other morph used by the animation.

    By

    Padone Padone February 2022 in Blender Discussion
  • Asymmetry

    Yes
    creating a new morph where the only morphed vertices are on a face side.
    Leave the new morph active and use other morphs

    By

    Kainjy Kainjy February 2022 in Daz Studio Discussion
  • DS version of Poser match centers to morph?

    charles said:

    In Daz the tongue can go through the mouth if the mouth isn't open. There is no collision detection of that sort. Well you can do linking of morphs to where one effects the another....but it's proably easier to not. It's up to the user to know that if the tongue is out the mouth needs to be open as well.  Maybe for some abstract reason they don't want the mouth open...I dunno weird people use Daz.

    It's also possible that whoever made the morph, did it only for the surface of the head.

    There are head morphs out there that leave for example the eyes or the teeth in their original locations

    By

    PerttiA PerttiA February 2022 in The Commons
  • Morph Loader

    Also, if you want to do it retroactively you can edit the morph file directly. Open the dsf (morph in the data folder) in a text editor and look for the 'region' or 'group' area. This tells Studio where to show the morph. You can edit this and then save it without having to make a copy.

    Note, you may have to uncompress the file and then add the dsf extension back to it after editing.

    I spent a couple of hours one weekend editing morphs and now my Genesis 8 Female loads like this. All random morphs that were loaded to the base list are now organised under sub catergories of a 'Morphs' folder :)

    It may not be quicker for a single morph but if you want to move a folders worth it means you can batch edit in Notepad++ instead of having to do each morph individually.

    By

    Haruchai Haruchai February 2022 in The Commons
  • Puppeteer tutorials and the like

    Hi all. This is an older thread, but seemed as close as I could find to relevance to my topic.  I'm a huge user and fan of puppeteer. Like mindsong, I use it for storing multiple poses in a scene and then different layers for different scenes. I'm trying to find if there is any easy way to "copy" or transfer a layer.

    Here's my specific issue. I have multiple .duf scene files using the same characters. I've just gone and tweaked a bunch of stuff in an older scene file and I want to bring all the tweaked puppeteer layers "forward" into the new file which has whole new layers for each character/figure on top of the older (pre-tweak) layers. I know I can save temporary puppeteer presets and then load them, but that will give me new layers - which might be fine if the new fully supercedes the old, but is fiddly if it doesn't.  OR I can merge the old file, but then I have separate figures each with its own puppeteer layers.

    Is there any way to "copy" a layer from one figure and "paste" it onto another figure and / or to "merge" two layers on a figure into some sort of combined layer.

    Interested if anyone has any clever little tricks that might help with this issue.

    Cheers, Lx

    By

    stitlown stitlown February 2022 in Technical Help (nuts n bolts)
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICI

    Kainjy said:

    @menghienrico

    Quando usi il Transfer metti nei parametri a fianco le parole Item Shape: Current (di solito c'è Default). Mettilo Current sia su Source che Target
    Così il transfer te lo farà tenendo in conto morph e pose attuali di entrambi gli oggetti.

    PS: Potevi far la stessa cosa per la tracolla senza reimportarla con posizione spostata.

    In genere quel metodo richiede molta più cura nel "dopo-trasferimento" a causa dei morph che si attivano nel movimento del rig. Deve tenere conto e trasferire anche quelli insieme al resto, altrimenti punti nevralgici come il cavallo o gli stinchi possono avere bisogno di morph correttivi o di una seconda esportazione-importazione del modello.

    @ menghienrico

    Se puoi renderizzare una immagine, puoi rendrizzare una animazione, non cambia nulla, solo il tempo di fare tutto.

    By

    Imago Imago February 2022 in The Commons
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICI

    Kainjy said:

    @menghienrico

    Quando usi il Transfer metti nei parametri a fianco le parole Item Shape: Current (di solito c'è Default). Mettilo Current sia su Source che Target
    Così il transfer te lo farà tenendo in conto morph e pose attuali di entrambi gli oggetti.

    PS: Potevi far la stessa cosa per la tracolla senza reimportarla con posizione spostata.

     Grazie!! 

    By

    menghienrico menghienrico February 2022 in The Commons
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICI

    @menghienrico

    Quando usi il Transfer metti nei parametri a fianco le parole Item Shape: Current (di solito c'è Default). Mettilo Current sia su Source che Target
    Così il transfer te lo farà tenendo in conto morph e pose attuali di entrambi gli oggetti.

    PS: Potevi far la stessa cosa per la tracolla senza reimportarla con posizione spostata.

    By

    Kainjy Kainjy February 2022 in The Commons
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICI

    Imago said:

    menghienrico said:

    Grandissimo! Domani ci provo. Scrivo quasi sempre nel forum inglese, ma devo dire che fra italiani ci si capisce senz'altro meglio. Grazie!! 

    Figurati! Quando hai bisogno chiedi pure.

    Spero che tu voglia intraprendere la via dell'animazione su DAZ Studio! wink

    Nonostante l'hardware me lo consenta, per il momento mi sto concentrando sui rendering delle immagini e sul morphing dei personaggi. Ho fatto come mi hai detto e devo dire che funziona! Ho solo un problema con l'adattamento dei jeans del personaggio perchè l'angolo di apertura nella zona delle gambe è diverso.  Dopo aver completato il transfer utility, fino alla zona sopra il ginocchio i jeans sono adattati al personaggio, ma sotto no. Nella foto che ti allego avevo ridotto l'aperura delle gambe del genesis in modo che coincidesse perfettamente con quella dei jeans, ma il problema rimane anche se lascio il personaggio nella posa originale

    By

    menghienrico menghienrico February 2022 in The Commons
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