-
The Cloud.
Been awhile and now... the Cloud.
Downloaded with the Central app and content is mapped with "cloud" - Did I just waste a lot of time? It seemed cool at the time

Is there a workaound to this and the gigabytes of files that are mapped without "cloud" etc?
And Locating them all everythime is not an option.
OFFICIAL DazToBlender Bridge 2022 (SEPTEMBER UPDATE): What's New and How To Use Itdanielbui78 said:
marble said:
I'm confused about this D2B Bridge. How many forks are there? Is there an official download (i.e. via DIM) and are there others downloadable from Github or elsewhere? If so, what are the differences?
Sorry for the confusion, I updated the the thread to make it more clear that I am talking about the OFFICIAL DazToBlender Bridge here. Just like the first video demonstrates: you can download and install directly from Daz Central or Daz Install Manager (DIM).
Regarding other forks, the DazToBlender Bridge and the other Daz Bridge products are open-source with Apache 2.0 License. So there are many, many other forks available. The Apache 2.0 license does not require anyone to notify Daz or anyone else if they create/distribute a new fork.
So there is no way to truly know how many forks exist, however, we can at least know the public forks that users are sharing via with each other via Github: https://github.com/daz3d/DazToBlender/network/members Based on that page, there are currently 29 forks. Of these, at least 10 of them have had some changes applied to their repositories based on the information here: https://github.com/daz3d/DazToBlender/network
Hope that answers your questions.
Regarding Geografts: exporting of geografts should behave like they did with the previous DSA-based Blender Bridge -- in other words, they will be baked into the main mesh. If there are additional geoshell elements, these will probably export without rigging. We are planning on fixing this in addition to other bugs, but there is no timeline for those updates yet.
Many thanks for the explanation. Are there threads here that specifically describe another fork with other features or advances (such as geografts, for example)? As I mentioned, I am somewhat confused when I look at threads about which fork we are talking about.
As for the geografts, I believe that would be a huge step forward for this add-on as many of the users here rely on geografts for most, if not all, of their characters. I don't like the fact that geografts make DAZ figures less exportable to other applications but we seem to be stuck with them.Perhaps if DAZ could provide a reliable merge option it might help with those issues but I know very little about the technical difficulties involved.
OFFICIAL DazToBlender Bridge 2022 (SEPTEMBER UPDATE): What's New and How To Use Itmarble said:
I'm confused about this D2B Bridge. How many forks are there? Is there an official download (i.e. via DIM) and are there others downloadable from Github or elsewhere? If so, what are the differences?
Sorry for the confusion, I updated the the thread to make it more clear that I am talking about the OFFICIAL DazToBlender Bridge here. Just like the first video demonstrates: you can download and install directly from Daz Central or Daz Install Manager (DIM).
Regarding other forks, the DazToBlender Bridge and the other Daz Bridge products are open-source with Apache 2.0 License. So there are many, many other forks available. The Apache 2.0 license does not require anyone to notify Daz or anyone else if they create/distribute a new fork.
So there is no way to truly know how many forks exist, however, we can at least know the public forks that users are sharing via with each other via Github: https://github.com/daz3d/DazToBlender/network/members Based on that page, there are currently 29 forks. Of these, at least 10 of them have had some changes applied to their repositories based on the information here: https://github.com/daz3d/DazToBlender/network
Hope that answers your questions.
Regarding Geografts: exporting of geografts should behave like they did with the previous DSA-based Blender Bridge -- in other words, they will be baked into the main mesh. If there are additional geoshell elements, these will probably export without rigging. We are planning on fixing this in addition to other bugs, but there is no timeline for those updates yet.
DazToUnity 2022 Bridge (SEPTEMBER UPDATE): What's New and How to Use ItThe September Update for the Daz to Unity Bridge is now available on Daz Central and Daz Install Manager. These are the new features and some video tutorials on how to use them.
- Bugfixed URP shader code
- Updated to latest Daz Bridge Library v2.2
- Fixed morph undo bug (distorted faces on export)
- Improved Geograft material support
- Preliminary steps for Geograft Morph support (exports blendshapes)
You can find out more about DazToUnreal Bridge and Daz Bridges from these resources:
- Download latest updates and bugfixes (Github Release Page)
- DazToUnity Main Github page
- How to Install DazToUnity
- How to Use DazToUnity
- DazToUnity FAQ
- Daz Bridges
The steps to install the Unity Plugin have changed from previous versions. Please make sure you follow these directions to fully install the Unity Plugin component:
How to Install the Unity Plugin
- Start your Unity Project and leave it in running in the background.
- Start Daz Studio and select File -> Send To -> DazToUnity.
- Enable the Advanced Settings checkbox.
- Select your Unity Version and Rendering Pipeline from the dropdown.
- Click "Install Plugin". A window will popup for you to select a Unity Project to which to install the Unity plugin.
- Navigate to your Unity Project's root folder.
- Click "Select Folder". You will see a confirmation dialog stating if the plugin was successfully copied to your Unity Project.
- Depending on your machine and setup, a Unity Import Package dialog may automatically appear. Click Import.
- If an Import Package dialog does not appear, switch to your Unity Project and navigate to the Assets\Daz3D\Support folder.
- Inside that folder, you will find installation packages for all render-pipelines:
- If a popup window asks you to Update the Scripts or API, then click "Yes, for these and other all files".
- For HDRP, you will also need to add a diffusion profile: Unity 2019: This list is found in the Material section of each HD RenderPipeline Asset, which can be found in the Quality->HDRP panel of the Project Settings dialog. Unity 2020: This list is found at the bottom of the HDRP Default Settings panel in the Project Settings dialog. Unity 2021: This list is found in the Graphics -> HDRP Global Settings panel.
Here is a video demonstrating the above steps for Unity 2021 LTS + HDRP:
1. How to Install DazToUnity Bridge with Unity 2021 LTS + HDRP:
Does the skin look too shiny or oily? Is the complexion too red? Are the hair strands or eye-lashes too blocky or pixelated? Check out how to modify these things in video #2...
2. How to tweak Materials in Unity that were generated by DazToUnity Bridge:
more videos coming soon...
Daz Central Not RespondingSame on a Mac with OS Monterey - Daz Central andDaz Studio hard crash in multiple user profiles. :-/
Does anybody have a suggestion for a subway car?Hey there, I have The Central District Subway Station that never came with a subway car as far as I can tell. Does anybody have a suggestion for a subway car that works best with it? It would be nice to find one that doesn't need a lot of adjustments to make it work. Since I already have the station, I figure it would be nice to extend its usefulness.
Daz Studio now works on my Mac but not Daz Centralfelis said:
Richard Haseltine said:
It should be listed in the usual place for fidning isntalled applications - the Dock I assume. You don't launch the application from Install Manager, that is one feature it lacks that Daz Central has.
Why would one open an installer to launch an application?
That makes no sense to me.
I think the idea is to be able to launch Daz Studio and have it load the newly-installed content, rather than just as a way to launch the application.
Daz Studio Doesn't loadAre you trying to update or to launch? You can launch from the Start menu, you can update thjrough Install Manager instead of Daz Central https://www.daz3d.com/get_install_manager/
Daz Studio Doesn't loadI have come back from a little vacation bout a month i come to update Daz Stuio Central and it wont load, so i reboot same thing , i uninstall reinstall no go , it keeps just acting like its going to load then it will stop working and you have to force it closed. , Daz3d will load but now with how you guys have DAZ Central the only way to update Daz3d program nothing works correctly.
I have attached error files and what the screen looks like
please help because i would like to use this program again.
Daz Studio now works on my Mac but not Daz CentralRichard Haseltine said:
It should be listed in the usual place for fidning isntalled applications - the Dock I assume. You don't launch the application from Install Manager, that is one feature it lacks that Daz Central has.
Why would one open an installer to launch an application?
That makes no sense to me.
Daz Studio now works on my Mac but not Daz Centralandybell1970 said:
see pic how do i open daz studio interface from here. i am using a macbook
It should be listed in the usual place for fidning isntalled applications - the Dock I assume. You don't launch the application from Install Manager, that is one feature it lacks that Daz Central has.
Migrating DAZ library to another discPersonally, I don't use Daz Central.
I prefer to install my Daz files with 7-Zip, but I agree that Daz Central is a wonderful tool.If you want to use Daz Central, you can choose your directory to install your 3D files.
To do this, you need to launch Daz Install Manager.In the main window of Daz Install Manager, you need to click on the top right icon (cogwheel)
Then choose Advanced Settings...
Select the Installation tab.In the combo Content Path Shortcuts, select Custom
Then, at the bottom of the window, in the line Custom, click on the small button on the right.
In the window that opens, select the root of your directory where you want to install your 3D files.(To launch Daz Install Manager, you must first close Daz Central)
Migrating DAZ library to another discWilly2 said:
You don't need to move DazStudio.
You can move your 3D files to an external drive.
From the Daz Studio Formats icon at the top left of the main window, choose Removes All Base Directories
Then select your new directories with the Add a Base Directories menu line.
There may be a faster way to do this, which would be to select the new directories all at once, rather than one by one.Wow, this was truly painless. Other posts I found made it into that complicated process, and your reply made it easy. Thank you so much!
I do have a follow up question: Daz Central still installs new content in disc C (recreates the folder), so it seems that I'm missing some setting somewhere. Or will I have to always install them to C: and move them manually?
Edit: Nmv, I seem to have found it. I don't know how I missed it the last time. Thank you again!
DazCentral - some wishes for improvementThanks. I most often use Install Manager, but only when I know what I am looking for by name. It does not show thumbnails like Daz Central do.
It's really good with thumbnails when you're looking for something specific, but do not know what it's called or are looking for inspiration in certain themes you own.
In my view it's a real shame that Daz Central is so close to being usable, but still so far away due to a few adjustments to the program.
If I'm the only one who has this wish for Daz Central, I'll probably not get far with a support ticket :P
Change file location for My LibraryI wish I had read the full thread, because I followed the inital instructions and now my Smart Gallery doesn't work. I can add a figure and clothes by double-clidking it from Central, but I cannot get hair to add.As I searched for hair I noticed many items seem broken now.
I'm going to uninstall everything, run CCleaner to clear out remaining registry items, and re-install. I hope this will get it back to working again. But it's pretty sad that you can't move the content from the C drive. I have raids with terabytes free for content to be stored, but Daz I guess insists on just filling up my C drive.
Update: even cleaning the registry didn't help, it still remembered the old paths. I tried installing new content from Central, but Studio gave me an error that it was missing items. I had to put a ticket in, as of right now it's completely unusable.Daz Bridges Update!!!prixat said:
I'm getting text in the toolbar instead of icons.
I think this may be an edge case in the Beta, when script-based plugin menu options are uninstalled by Daz Central or DIM. I was easily able to fix my layout by switching layout from the "Window -> Workspace -> Select Layout" menu option.
They look like menu items, and the Blender Bridge submenu is empty.
I think you are seeing a "ghost" of the old Script-based Bridge menus. They should be empty, because they are uninstalled. The NEW Daz To Blender Bridge menu option is in File -> Send To -> Daz To Blender. For more information, please refer to the video tutorials found here: https://www.daz3d.com/forums/discussion/572806/daztoblender-bridge-2022-what-s-new-and-how-to-use-it#latest
...and I thought they were not meant to show up in the Beta anyway!
No, the Bridges will install and are usable in both release and beta .
Migrating DAZ library to another discAs many new users, I installed DAZ on disc C, and as my library is getting bigger and bigger, I'm looking to migrate it to an external hard drive.
I've read various posts I managed, but some of them seem slightly outdated while others left me confused or didn't exactly match my situation, so I thought I'd ask in a separate post, in hope someone will be able to help me with my specific circumstances:- Windows 10, DAZ Studio and everything related installed with default settings
- I'd prefer to leave DS where it is as I want to move the library to an external drive rather than to another partition
- All the library content was installed via Daz CentralWhat would be the easiest and most straightforward process to migrate my library to another disc? Yes, I'm looking for "easy" over "quick", so I'd rather uninstall the whole library, change a few paths, and install it again over time than do some complicated juggling with paths, folders etc. Any particular steps I need to take?
Thank you in advance!
Transferring InstallationLeana said:
What method do you use to install content? (there will be different settings to change depending on the method)
Hi, Leana. Thanks for your response. I use Daz Central to install the majority of my content.
DazCentral - some wishes for improvementDaz Install Manager has a mid-tone UI, https://www.daz3d.com/get_install_manager/ - it should inherit all of your Daz Central settings. It also has more advanced filtering options, including soem pre-rolled strings if you install its default filters.
OFFICIAL DazToBlender Bridge 2022 (SEPTEMBER UPDATE): What's New and How To Use ItThe DazToBlender Bridge 2022 September Update is now available on Daz Central and Daz Install manager! It has some changes to the UI which may take users familiar with the old version time to get used to. Here's what's new:
- Subdivision crashfix for Blender's FBX Importer, allowing to re-enable Subdivision Baking Features
- Improved Geograft Material
- Preliminary Geograft Morph support (Genesis 8 Male and Female, Centaur 8)
- Updated to latest Daz Bridge Library v2.2
- Updated Help and Welcome text
You will need to install the Blender Plugin using the new integrated Blender Plugin Installer. Access this from the Advanced Settings box of the new DazToBlender Bridge UI.
How to Install the Blender Plugin
- The Daz Studio Plugin now comes embedded with an installer for Blender. From the Daz To Blender Bridge Dialog, there is now section in the Advanced Settings section for Installing the Blender Plugin.
- Select your Blender Version from the drop down menu. If your Blender version is not directly supported by this drop-down or you have a custom plugins folder, then select "Custom Addon Path".
- Then click the "Install Plugin" button. If you selected a supported version of Blender, you should see a popup dialog box confirming if the Blender plugin was successfully installed for your version of Blender. Be sure to restart Blender after installing the Blender Plugin.

- From Blender, open the Blender Preferences window by selecting Edit -> Preferences from the Blender main menu.

- In the Blender Preferences window, click on the Addons button found along the left side of the window.
- Scroll down the list of add-ons, and look for "Import-Export: DazToBlender". Check the box next to "Import-Export: DazToBlender" to enable the plugin.

- A DazToBlender tab should now appear on the Blender "Tool-shelf" which are a set of vertical tabs along the right edge of the Blender viewport window.

The following steps are for people who wish to use the "Custom Addon Path" installation option.
- If you chose "Custom Addon Path", you will see a window popup to choose a custom Scripts or Addons folder. The starting folder path will be the location where Blender stores preferences and files for each version of Blender.
- If you are using an unsupported version of Blender, you should see a subfolder corresponding to your version from the starting folder path. Open that folder and select the scripts folder. Then click "Select Folder".
- If you have configured a custom Scripts path from the Blender Preferences window, then you may navigate to that folder and click "Select Folder". You will then see a confirmation dialog stating if the plugin installation was successful.
For more information on the updates to the DazToBlender Bridge, please see these resources:
- Download latest updates and bugfixes (Github Releases Page)
- DazToBlender Bridge FAQ (daz3d.com)
- DazToBlender Github Page
- How to Install DazToBlender Bridge (Github Readme)
- How to Use DazToBlender Bridge (Github Readme)
Install and Configure OFFICIAL DazToBlender 2022
OneDrive Backup Compatibility and How to Set Custom Import Path
And here are several tutorials on how to use the new interface:
1. Transfer Figure with Clothing and Hair
2. Transfer Figure with Morphs, use Blender Native Subdivision Surfaces
3. Transfer Animation
4. Transfer and use Auto-JCMs:





















