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Daz 3D Forums > Search
  • Blender OBJ export - Please help

    juvesatriani said:

    Do you ever try using  this tool to bring object from Blender to DAZ  ?  

    I mostly using Diffeo to import into blender then after doing some editing I send back using this tool .

    In DAZ i`m Exporting  (out) the new object  as OBJ with DAZ Studio preset scale size , tnen import back as morph  using Loader morph pro 

    Yeah it tedious but at least foe me I dont have to deal with scale problem and numbers 

     

    My memory is getting worse as I get older so I can't remember things I have read about in months past but I have clearly read that thread about the @millighost add-on because when I clicked on the link I went to page three of the thread. I just don't remember reading it. I think I may have decided that it is not what I am looking for because it seems to work in one direction only - Blender to DAZ Studio. I am hoping for an equivalent to GoZ which allows to export and import quickly without having to manually export and save OBJ files with all the complex settings exactly right. I know that @DaremoK3 was writing such a script which looked promising but it seems to have been shelved.

    By

    marble marble July 2022 in Daz Studio Discussion
  • Importing .obj files as Genesis 8 morphs

    If it isn't the complete Genesis 8 abse resolution mesh (and it shouldn't be, sharing the mesh is not allowed) then it won't load as a morph - you will need to use a modeller to get the Genesis 8 head to follow the shape of the ehad object, then load the result as a morph (or you friend could do that and load it as a morph, then save as a morph asset and send you the resultant .dsf files).

    By

    Richard Haseltine Richard Haseltine July 2022 in Technical Help (nuts n bolts)
  • Importing .obj files as Genesis 8 morphs

    In order to make a morph the vertex order must be the same as when the character was exported from Daz Studio. Furthermore it must be exported in base resolution.

    If these things is fullfilled you should be able to select the character in the scene tab, activate morph loader pro, select your obj as motph files.

    What happens if you try to load it with motph loader pro?

    By

    felis felis July 2022 in Technical Help (nuts n bolts)
  • Importing .obj files as Genesis 8 morphs

    A friend of mine made me a head morph as an .obj file that I would like to make into a Genesis 8 head morph. I've tried by best with Morph Loader Pro, but it honestly baffles me and I was hoping someone might be able to help me figure out how to do this. You would have my sincerest gratitude.

    By

    cam2188 cam2188 July 2022 in Technical Help (nuts n bolts)
  • The Marvelous Bodysuits both have over 160 material zones

    I just picked up this suit after seeing this thread but I have a question for @Mada; is there a way to smooth the seams between surfaces? Some of the surfaces have a hard edge (like on the torso, arms and legs) that ruins the illusion of a seamless suit. They are almost all at the points where a morph adds detail. Otherwise, it's the exact thing I was looking for.

    By

    solisphotography solisphotography July 2022 in The Commons
  • FaceGen Pro versus Headshop Pro

    You might want to try a forum search.  There are oodles of threads about both.  This one from last week.

    What is the best face transfer tool? - Daz 3D Forums

    By

    Sevrin Sevrin July 2022 in Product Suggestions
  • [Released] Character Converter from Genesis 8 Female to Genesis 3 Female - Conv JCMs too[Commercial]

    RiverSoftArt said:

    Nekura2000 said:

    RiverSoftArt said:

    Nekura2000 said:

    I had to get a new hard drive so I reinstalled Daz Studio.  When trying to convert my Generation 7 female characters to Generation 8, I'm getting a distorted face.  I've uninstalled and reinstalled the program, even deleted the RSCloneGenesis3Female.obj file from the folder C:\Users\nekur\AppData\Roaming\DAZ 3D\Studio4\CharacterConverterMorphs, with no change.  The Generation 7 character as well as Genesis 8 load without a flaw.  Here's what I'm getting, attached or from https://www.deviantart.com/wow-creations/art/Converted-920761392. ; I just looked at the parameters for the character I converted, which was Agnes.  It isn't showing an Agnes head or body for 8, just Agnes itself.

    The clone is for a different Character Converter.  Maybe it is pulling in the converted morphs twice?  From your previous conversion on the old hard drive and a new conversion?  What directories are specified in the content manager?  You should check all the currently used morphs on the character and find the morphs.  The Parameter Settings show the Asset File Path of the morph (and the [...] button shows the full path of the morph).  Make sure the morphs are coming from where you think they should be coming.

    I use two different drives when using software.  I have the OS drive which I replaced and the data drive.  I renamed the original Daz drive as “Daz 3D2 Old”, before installing the Daz Studio.  When installing Daz Studio, I allowed it to keep the “Daz 3D” folder, but also use the new “My DAZ 3D Library” folder.  I just remember to look at the Error Log when loading Agnes Genesis 8 and this is what I’m getting:

    2022-06-29 07:16:21.449 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6903): Formula output property not found: Genesis8Female:/data/Daz%203D/Genesis%208/Female/Morphs/XTransfer/3D%20Universe/ToonGenerations2/Base/XT_CTRL3duToonGenerations2_AdjustAge.dsf#XTIDCTRL3duToonGenerations2_AdjustAge?value - in file: /data/Daz%203D/Genesis%208/Female/Morphs/Zev0/Shape%20Shift/Arm%20Length.dsf

    2022-06-29 07:16:21.506 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6903): Formula output property not found: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Head/Old/PHMEyesIrisSize.dsf#PHMEyesIrisSize?value - in file: /data/Daz%203D/Genesis%208/Female/Morphs/vyktohria/Meredith/VYK%20Meredith%20Head.dsf

    2022-06-29 07:16:22.060 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6903): Formula output property not found: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/SickleYield2017/UniversalBreastHelper/PBMSYUBHGiantAll_proj.dsf#PBMSYUBHGiantAll_proj?value - in file: /data/Daz%203D/Genesis%208/Female/Morphs/SickleYield2017/UniversalBreastHelper/PBMSYUBHGiantAll.dsf

    2022-06-29 07:16:22.125 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(7134): Unsupported formula: /data/Daz%203D/Genesis%208/Female/Morphs/RiverSoft%20Art/Javeria%20for%20Victoria%207%20and%20Genesis%203/pJCMRSG3FVictoria7ThighBndFwdHDR.dsf

    2022-06-29 07:16:22.155 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(7134): Unsupported formula: /data/Daz%203D/Genesis%208/Female/Morphs/RiverSoft%20Art/Javeria%20for%20Victoria%207%20and%20Genesis%203/pJCMRSG3FVictoria7ThighBndFwdHDL.dsf

    2022-06-29 07:16:22.628 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(7134): Unsupported formula: /data/Daz%203D/Genesis%208/Female/Morphs/RiverSoft%20Art/FWSA%20Caterina%20for%20Victoria%207%20and%20Genesis%203/pJCMRSG3FVictoria7ShoulderBndFwd_110_R.dsf

    2022-06-29 07:16:22.665 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(7134): Unsupported formula: /data/Daz%203D/Genesis%208/Female/Morphs/RiverSoft%20Art/FWSA%20Caterina%20for%20Victoria%207%20and%20Genesis%203/pJCMRSG3FVictoria7ShoulderBndFwd_110_L.dsf

    2022-06-29 07:16:22.769 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(7134): Unsupported formula: /data/Daz%203D/Genesis%208/Female/Morphs/RiverSoft%20Art/FWSA%20Caterina%20for%20Victoria%207%20and%20Genesis%203/pJCMRSG3FVictoria7ShinBndBck_145_R.dsf

    2022-06-29 07:16:22.806 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(7134): Unsupported formula: /data/Daz%203D/Genesis%208/Female/Morphs/RiverSoft%20Art/FWSA%20Caterina%20for%20Victoria%207%20and%20Genesis%203/pJCMRSG3FVictoria7ShinBndBck_145_L.dsf

    2022-06-29 07:16:22.895 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(7134): Unsupported formula: /data/Daz%203D/Genesis%208/Female/Morphs/RiverSoft%20Art/FWSA%20Caterina%20for%20Victoria%207%20and%20Genesis%203/pJCMRSG3FVictoria7ForearmBnd_135_R.dsf

    2022-06-29 07:16:22.935 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(7134): Unsupported formula: /data/Daz%203D/Genesis%208/Female/Morphs/RiverSoft%20Art/FWSA%20Caterina%20for%20Victoria%207%20and%20Genesis%203/pJCMRSG3FVictoria7ForearmBnd_135_L.dsf

    2022-06-29 07:16:31.020 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6903): Formula output property not found: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%20Originals/data/DAZ%203D/Genesis%208/Female/Morphs/Fred%20Winkler%20Art%2CSabby%2CDAZ%20Originals/FW%20Frankie%20HD%20for%20Victoria%207/CTRL-RSC-Frankie.dsfCFred%20Winkler%20Art/data/DAZ%203D/Genesis%208/Female/Morphs/Fred%20Winkler%20Art%2CSabby%2CDAZ%20Originals/FW%20Frankie%20HD%20for%20Victoria%207/CTRL-RSC-Frankie.dsfCSabby/FWSA%20Agnes%20HD%20for%20Lilith%207/PHMMouthRealismHD.dsf#PHMMouthRealismHD?value - in file: /data/DAZ%203D/Genesis%208/Female/Morphs/Fred%20Winkler%20Art%2CSabby%2CDAZ%20Originals/FW%20Frankie%20HD%20for%20Victoria%207/CTRL-RSC-Frankie.dsf

    2022-06-29 07:16:31.020 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6903): Formula output property not found: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%20Originals/data/DAZ%203D/Genesis%208/Female/Morphs/Fred%20Winkler%20Art%2CSabby%2CDAZ%20Originals/FW%20Frankie%20HD%20for%20Victoria%207/CTRL-RSC-Frankie.dsfCFred%20Winkler%20Art/FW%20Brooke%20HD%20for%20Victoria%207/FHMVictoria7.dsf#FHMVictoria7?value - in file: /data/DAZ%203D/Genesis%208/Female/Morphs/Fred%20Winkler%20Art%2CSabby%2CDAZ%20Originals/FW%20Frankie%20HD%20for%20Victoria%207/CTRL-RSC-Frankie.dsf

    2022-06-29 07:16:31.021 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6903): Formula output property not found: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%20Originals/data/DAZ%203D/Genesis%208/Female/Morphs/Fred%20Winkler%20Art%2CSabby%2CDAZ%20Originals/FW%20Frankie%20HD%20for%20Victoria%207/CTRL-RSC-Frankie.dsfCFred%20Winkler%20Art/FW%20Brooke%20HD%20for%20Victoria%207/FBMVictoria7.dsf#FBMVictoria7?value - in file: /data/DAZ%203D/Genesis%208/Female/Morphs/Fred%20Winkler%20Art%2CSabby%2CDAZ%20Originals/FW%20Frankie%20HD%20for%20Victoria%207/CTRL-RSC-Frankie.dsf

    2022-06-29 07:16:32.694 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6969): Formula target property not found: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Olympia%208/FBMOlympia8.dsf#FBMOlympia8_Test?value - in file: /data/Daz%203D/Genesis%208/Female/Morphs/fabiana/KillerLegsG8/1FK-Olympia8BaseFix.dsf

    2022-06-29 07:16:40.096 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(7134): Unsupported formula: /data/Daz%203D/Genesis%208/Female/Morphs/DAZ%203D%2CHeysun%20Oh/Olympia%207%20HD%20Add-On/pJCMRSG3FOlympia7ForeArmBndHD_n100L.dsf

    2022-06-29 07:16:40.261 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(7134): Unsupported formula: /data/Daz%203D/Genesis%208/Female/Morphs/DAZ%203D%2CHeysun%20Oh/Olympia%207%20HD%20Add-On/pJCMRSG3FOlympia7ForeArmBndHD_100R.dsf

    2022-06-29 07:16:40.986 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(7134): Unsupported formula: /data/Daz%203D/Genesis%208/Female/Morphs/DAZ%203D%2CHeysun%20Oh/Mei%20Lin%207%20HD%20Add-On/pJCMRSG3FMeiLin7ShinBndBck_95R.dsf

    2022-06-29 07:16:41.152 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(7134): Unsupported formula: /data/Daz%203D/Genesis%208/Female/Morphs/DAZ%203D%2CHeysun%20Oh/Mei%20Lin%207%20HD%20Add-On/pJCMRSG3FMeiLin7ShinBndBck_95L.dsf

    2022-06-29 07:16:41.322 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(7134): Unsupported formula: /data/Daz%203D/Genesis%208/Female/Morphs/DAZ%203D%2CHeysun%20Oh/Mei%20Lin%207%20HD%20Add-On/pJCMRSG3FMeiLin7ShinBndBckR.dsf

    2022-06-29 07:16:41.494 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(7134): Unsupported formula: /data/Daz%203D/Genesis%208/Female/Morphs/DAZ%203D%2CHeysun%20Oh/Mei%20Lin%207%20HD%20Add-On/pJCMRSG3FMeiLin7ShinBndBckL.dsf

    2022-06-29 07:16:43.828 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(7134): Unsupported formula: /data/Daz%203D/Genesis%208/Female/Morphs/DAZ%203D%2CHeysun%20Oh/Karen%207%20HD%20Add-On/pJCMRSG3FKaren7ShldrFwd_n90L.dsf

    2022-06-29 07:16:44.007 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(7134): Unsupported formula: /data/Daz%203D/Genesis%208/Female/Morphs/DAZ%203D%2CHeysun%20Oh/Karen%207%20HD%20Add-On/pJCMRSG3FKaren7ShldrFwd_90R.dsf

    2022-06-29 07:16:44.191 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(7134): Unsupported formula: /data/Daz%203D/Genesis%208/Female/Morphs/DAZ%203D%2CHeysun%20Oh/Karen%207%20HD%20Add-On/pJCMRSG3FKaren7ShinBndBck_90R.dsf

    2022-06-29 07:16:44.369 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(7134): Unsupported formula: /data/Daz%203D/Genesis%208/Female/Morphs/DAZ%203D%2CHeysun%20Oh/Karen%207%20HD%20Add-On/pJCMRSG3FKaren7ShinBndBck_90L.dsf

    2022-06-29 07:16:44.669 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(7134): Unsupported formula: /data/Daz%203D/Genesis%208/Female/Morphs/DAZ%203D%2CHeysun%20Oh/Karen%207%20HD%20Add-On/pJCMRSG3FKaren7ForearmBnd_n85L.dsf

    2022-06-29 07:16:44.910 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(7134): Unsupported formula: /data/Daz%203D/Genesis%208/Female/Morphs/DAZ%203D%2CHeysun%20Oh/Karen%207%20HD%20Add-On/pJCMRSG3FKaren7ForearmBnd_85R.dsf

    2022-06-29 07:16:56.769 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(7134): Unsupported formula: /data/Daz%203D/Genesis%208/Female/Morphs/-Yannek-%2CDAZ%203D%2CHeysun%20Oh/Gia%207/pJCMRSG3FGia7ForeArmBnd_n135L.dsf

    2022-06-29 07:16:57.067 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(7134): Unsupported formula: /data/Daz%203D/Genesis%208/Female/Morphs/-Yannek-%2CDAZ%203D%2CHeysun%20Oh/Gia%207/pJCMRSG3FGia7ForeArmBnd_135R.dsf

    2022-06-29 07:17:00.107 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(7134): Unsupported formula: /data/Daz%203D/Genesis%208/Female/Morphs/-Yannek-%2CDAZ%203D%2CHeysun%20Oh/Arabella%207%20HD%20Add-On/pJCMRSG3FArabella7ForeArmBnd_n135L.dsf

    2022-06-29 07:17:00.418 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(7134): Unsupported formula: /data/Daz%203D/Genesis%208/Female/Morphs/-Yannek-%2CDAZ%203D%2CHeysun%20Oh/Arabella%207%20HD%20Add-On/pJCMRSG3FArabella7ForeArmBnd_135R.dsf

     

    2022-06-29 07:17:02.981 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5962): Parent for modifier not found: TMLI Lashes 06.

    2022-06-29 07:17:02.981 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(1712): Modifier not prepared: TMLI Lashes 06!

    2022-06-29 07:17:02.981 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(1729): Modifier not created: TMLI Lashes 06!

    Here’s an image of my Content Directory Manager. 

    What looks bad in your Content Directory is that you have no user library in the Daz Studio Formats.  That means the character converter would be writing morphs (and possibly deleting morphs if the overwrite option is checked) in the Daz content folder.  You will get bad/weird results from that.  I am afraid you might have hosed your morphs folder at this point.  You need something a user content folder as the first folder in the Daz Studio Formats section.  Then, this folder would be used to write out morphs from the conversions and would not overwrite your Daz content library.

    I'm sorry, but from what I can see I have a Content Directory in the Daz Studio Format.  Could you give a step by step solution in solving this problem.  I've used Daz Studio for several years, along with Character Converter, but I think I'm missing something based on what you're seeing and I'm trying to interpret.

    By

    Nekura2000 Nekura2000 July 2022 in Daz PA Commercial Products
  • Blender OBJ export - Please help

    Do you ever try using  this tool to bring object from Blender to DAZ  ?  

    I mostly using Diffeo to import into blender then after doing some editing I send back using this tool .

    In DAZ i`m Exporting  (out) the new object  as OBJ with DAZ Studio preset scale size , tnen import back as morph  using Loader morph pro 

    Yeah it tedious but at least foe me I dont have to deal with scale problem and numbers 

    By

    juvesatriani juvesatriani July 2022 in Daz Studio Discussion
  • [Released] Biometric Expressions

    Those Things said:

    I did try, but alas, Genesis 8 was such a different figure in terms of its facial rigging and design, that it just wasn't workable.

    Thank you for the update! That's such a shame to hear that the setup wasn't workable for G8, but I totally understand - as you say in the original product's description, smiles and laughter are notoriously difficult to get "right". And I agree that the work has to be transferrable to more than just one character to be a viable product. If the G8 system doesn't make that possible, then it's always going to be an uphill battle.

    I've been experimenting with NG Build Your Own Smile for Genesis 8.1 Female, which builds on top of 8.1's FACS system, and provides lots of dials to "tweak" its base smile settings to de-monstrous-ify them for individual characters. It still doesn't guarantee good results, however. Maybe the learning point here is that if I want a truly believable smile for a specific G8 character, I'm just going to need to put the work in tweaking morph packages myself :)

    By

    d2houdini d2houdini July 2022 in Daz PA Commercial Products
  • Face Transfer

    FSMCDesigns said:

    IMO all face transfer apps rely on quality rssources to get good results. headshop says it works better with less than perfect images, but I have seen users say otherwsie. To get "perfect" results, a user needs to actually photograph the person and create the best quality images to use with any programs.

    Yeah, and good luck photographing dead people or people not reachable...

    By

    info_b3470fa520 info_b3470fa520 July 2022 in Technical Help (nuts n bolts)
  • Are there any sliders for the head morphs in giantology?

    On Genesis you do not have to select the Head node to see which morphs are active on the head (unlike M4/V4). Select Genesis in the Scene tab or in the drop-down list in the Parameters tab, then Curently Used. Often the morph names have some key word in common with the product name, so try putting "Giant" in the fiter text box and see what comes up. Expand the list on the left to see where they are located in the parameter tree.

    My Giants don't shrivel, so there must be something else at play. Currently Used might show something (try showing Hidden Properties if nothing suspicious shows up).

    By

    NorthOf45 NorthOf45 July 2022 in Daz Studio Discussion
  • Dragonhide PCS for Genesis 8 & 8.1 Male & Female [Commercial]

    Xenomorphine said:

    I'm curious! Because of the anatomical distortions, does this mean it's a stand-alone figure or uses a Genesis figure and removes the limbs from them?

    Think it would be very cool to include a options so that the glass can be turned into metal compatible with each texture, for people who want to just depict it as a droid.

    Story-wise, I think I'd just say mine use surgically amputated people. :) The 'X-Com' games basically do that: Volunteer soldiers who convert fully over to having droid augmentation.

    EDIT: Just noticed it's a verified Genesis product!

    Yes, made for the genesis 8 and 8.1 male and females. The suit just makes use of the Dragonhide morph that morphs the body (only the parts under the syuit) into the proper proportions needed to get the proper fit. Neck and head are untouched so you can make use of whatever head morph you choose to and is the only visible part anyways.
    The visor is it's own material zone and this suit has a LOT of material zones so you can easily customize it to get the exact look you want. As long as it does well in the store, I'll probably come out with some alternative armor pieces, visors, etc so you can customize it even further. A droid-style head is certainly possible down road. If I do proceed with expansions though, I may open up a poll with a variety of options and allow people to vote on what they want to see most. There's a lot you can expand on here.

    By

    Herschel Hoffmeyer Herschel Hoffmeyer July 2022 in Daz PA Commercial Products
  • Is there a way to use a face morph leaving out the ears?

    You mean using an existing morph? Is it an HD morph or a regular morph - regular morphs can be split, though for a major reshape it can be a lot of work to match the  additional adjustments for joints and working nicely with expressions.

    Shape Splitter may be a better option https://www.daz3d.com/shape-splitter .

    By

    Richard Haseltine Richard Haseltine June 2022 in Daz Studio Discussion
  • Red hair twins?

    Well, a technique I used at least once, when I needed a brother and a sister for a scene... I picked a boy character I liked and a girl character I liked, and then used something called GenNext-Master to convert the relevant girl face/head shape morph over from G8F to G8M, and the relevant boy face/head shape over from G8M to G8F, then dialed the converted girl's-head morph to 50% on the boy, and dialed the converted boys'-head morph to 50% on the girl.

    I actually had to go back and look at my notes to remember what I had used to do this, and apparently its something from GitHub, and is made by someone named Singular Blue, or TugLLC, and it is located over here.  

    By

    nomad-ads_8ecd56922e nomad-ads_8ecd56922e June 2022 in The Commons
  • Are there any sliders for the head morphs in giantology?

    I searched all over with both only head and also  full body selected so if anyone has used them and can help me know where that would be great-

     

    other thing is applying the face morph is making the arm skin all shriveld up so I'm wondering if there is a way to prevent that from happening as well

    thank you

    By

    VicS VicS June 2022 in Daz Studio Discussion
  • Blender OBJ export - Please help

    PerttiA said:

    You can test your DS export/import settings by exporting the OBJ and importing it as a morph right after - It will eliminate problems with Blender settings and ensure that your DS settings match.

     

    Good thinking. It failed with the same error. No Blender involved. Sorry, I imported the wrong version. No it does not fail if I just export and import without going to Blender.

    I'll pick a few other items of clothing and try them.

    By

    marble marble June 2022 in Daz Studio Discussion
  • Is there a way to use a face morph leaving out the ears?

    Is there a way to use a face morph leaving out the ears?

    For example if I want to slightly add orc facial features to a normal genesis face,in order to get a strange unique type of face but do not want the pointed ears to morph the normal genesis head.

    thanks

    By

    VicS VicS June 2022 in Daz Studio Discussion
  • Blender OBJ export - Please help

    You can test your DS export/import settings by exporting the OBJ and importing it as a morph right after - It will eliminate problems with Blender settings and ensure that your DS settings match.

    By

    PerttiA PerttiA June 2022 in Daz Studio Discussion
  • Aeon Soul's new Dress Undress product is missing all the partial folders, SOLVED

    Aeon Soul's new Dress Undress pose & clothing set is missing all the partial poses. The Partial folders are in the download, but they're empty. I tried downloading twice, but no-go, so I submitted a ticket.

    But, more surprisingly, there are other problems with this set as well,  such as mislabeled or incorrect clothing sliders. Example, Pose 4, with shorts, Right Side Down lowers the Left side, not the Right side.

    Also, since the partials weren't in the download, I tried using some Upper body poses from another very popular pose vender, but found that this caused the clothing to distort a lot. The issue is in adjusting the upper to match Aeon Soul's full body pose lower. As always when matching upper and lowers, some rotation adjustment is needed, but, although the Aeon Soul Shorts, in this case, are strictly lower body garments, and shouldn't be affected by anything above the figure's waist, Rotation changes to the the upper body, ie upper abdomen, lower and upper chest, etc, severely distort the clothes morph. Twist causes the most pronounced distortion, pushing the back part of the garment way out.  It looks terrible.

    I am avery  big fan of Aeon Soul, their products and their philosphy, and most always get their new products as soon as they are offered on the Marketplace, but this latest purchase is a big disappointment, and I'm going for the refund. I suppose Daz will get the empty partial pose folders issue fixed pretty quick, but since alternate upper body poses can't be used, it severely limits my available options, and I don't like that. Lower body clothing should not be affected by simple, reasonable upper body rotation changes.

    One reason I purchase new pose product at all, even though my existing Pose collection is enormous, is to increase, not decrease what I can do.creatively.

     

     

    By

    nowefg nowefg June 2022 in The Commons
  • Blender OBJ export - Please help

    Ok, loaded the "Genesis 8 Female Dev Load", dialed Mabel on it. Loaded a shirt on her, hid G8F, exported the shirt to OBJ and made changes in Blender 2.79, exported the OBJ from Blender and imported to DS 4.15 as a morph for the shirt - No problems getting the morph working.

    By

    PerttiA PerttiA June 2022 in Daz Studio Discussion
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