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Daz 3D Forums > Search
  • Face transfer face/skin color help

    Do it in Gimp or Photo shop. Face transfer always comes out to reddish in the face.

    By

    My 3D Spin My 3D Spin July 2022 in New Users
  • Creating clothing in blender to bring into Daz3d?

    You have, as I read it, a number of questions.

    But if sticking to your title 'creating clothing in blender and bring them into Das Studio'.

    Then the answer is yes, I have done it mahy times.

    When you have modelled your clothing and imported into DS, you can run Transfer Utility to make it fitted to that character.

    I always model towards the base character shape. But if you just want to use it on a particular character, you can model towards that, but then you must tick 'reverse deformation' when runnnig transfer utility.

    dForce can best handle regular quads, and all mesh must be welded, if it shall take part in the simulation. Default collision distance in dForce is 2 mm, so your quads shold in average be somewhat larger. I tend to strife for 10 mm, with some areas smaller when needed.

    I would suggest to model something simple to get acquainted with the process.

    Edited to add: materials must generally be applyed inside Daz Studio.

    By

    felis felis July 2022 in Blender Discussion
  • Morphs issue after upgrading to DS 4.20

    Tks for replying! I made sure the Genesis was all zeroed out before I applied the torso length to it. I'll re-check when I get to my DS rig, but I'm afraid there's more to it. The torso length morph ( and numerous other morphs) don't behave as expected anymore. Adjusting the length of the torso shouldn't really also scale arms, shoulders and head along the y-axis? I still have DS4.9 properly working on an older rig so will have to start it up and have a closer look...

    By

    Sven Dullah Sven Dullah July 2022 in Technical Help (nuts n bolts)
  • Genesis 8 model without face

    stem_athome said:

    Have attached the G8 morph file.

    It's just wonderful it works great!
    thank you very very much !
    If you want I can pay you for this morph

    By

    eliezerbh_813cdbc78b eliezerbh_813cdbc78b July 2022 in Product Suggestions
  • [Released] Conrad for Genesis 8.1 Male Bundle [commercial]

    FaberInc said:

    Oh, I see Greta. Thanks for letting me know.
    A couple of questions:

    1. Did you purchase the bundle or only the individual character?
    2. Do the morphs presets in the Conrad folder work for you when you apply/remove them?
    3. The second image looks like him but is it at 100%? Are you sure there's no other character dialed as well? The first image doesn't look like genesis 8 base or Conrad. Have you tried zero everything through the shape/parameters and see if there's a change to the gen 8 base default morph?


    I guess is something related to the character preset only, but once you give me those details I will ask support for letting me update this.

    vwrangler, do you also see this character morph that isn't genesis 8 default as well? or are you referring to the morphs not loading when loading the character preset?

     

    @Faberinc: Thanks for your answer.  I've bought not the bundle, only the character + HD Add  and TattooAddOn. 
    And I have checked, there are no other morphs loaded when I use Conrad. And he is at 100%. The single morphs "body" and "head" works, but he looks like my picture 2 also.  :( 

    By

    Greta Greta July 2022 in Daz PA Commercial Products
  • Missing Files, and my brutal solution

    hello all,

    several of my figures have been giving me the old 'missing files' popup - it doesn't say which files, but specifies Sisi for G8F as the source 

    a quick search with Agent Ransack and then a find with Notepad++ reveals the following block in a whole bunch of my figures' code:

    ---------------------------------------------------------------------------

    {

    "id" : "PHMMouthRealism_HD_div2",

    "url" : "/data/DAZ%203D/Genesis%208/Female/Morphs/Elianeck/Sisi/PHMMouthRealism_HD_div2.dsf#PHMMouthRealism_HD_div2",

    "parent" : "#geometry",

    "channel" : {

    "id" : "value",

    "type" : "float",

    "name" : "Value",

    "value" : 1,

    "current_value" : 1

    },

    "region" : "Mouth",

    "group" : "/Real World"

    },

    ---------------------------------------------------------------------------

    ...i deleted that entire block, saved the figure and test-loaded it, and it came up without errors.

    now - before i do something i may regret - can anyone give me a valid reason why i should *not* go through the other 20 figures and edit them the same way? is there something in this method that's going to bite me later if i proceed?

    *** for what it's worth, i have never added that morph to a figure myself, it has happened under its own steam and without my knowledge.

    *** for what it's worth, part II - the Sisi character is still installed in my library, so no idea why anything would be flagged as missing.

    By

    clivewil2 clivewil2 July 2022 in Daz Studio Discussion
  • Face transfer face/skin color help

    Hello so I figured out FT only really works for G8 not G8.1 

    But I'm having a dilemma where the skin will appear vastly different from the body, 

    I wondered if it was the asian tattoos I added but wouldn't that not effect skin coloration? 

    I also notice its a lot harder to notice in filament. 

    Is there a way to fix? 

    Or is that something I commission some for? 

    Thank you!

    (Tattoos-https://www.daz3d.com/asian-skinworks-lie-tattoos-for-genesis-3-and-8-males)

    By

    elizayutni elizayutni July 2022 in New Users
  • Genesis 8 model without face

    Have attached the G8 morph file.

     

    By

    stem_athome stem_athome July 2022 in Product Suggestions
  • [Released] Conrad for Genesis 8.1 Male Bundle [commercial]

    Greta said:

    Does any body else have trouble with Faber's new chara Conrad? I have :( 

    If I load the "Actor" I got this: 01_Conrad (Morph doesn't load, only textures)

    If I load a Genesis 8.1 Male Base and then load the character I got this result: 02_Conrad

    He doesn't look like him. Other charas for Genesis 8.1 Male works well.  If I look at the "Shapes" parameters, there are only the morphs for Conrad shown.  

    Does anybody has an idea, what can I do? Thanks very much 

    I've already submitted a problem ticket #414045 the day after release.  Customer service has replicated the issue and it's in the queue to be fixed.

    By

    Lindsey Lindsey July 2022 in Daz PA Commercial Products
  • [Released] Conrad for Genesis 8.1 Male Bundle [commercial]

    Oh, I see Greta. Thanks for letting me know.
    A couple of questions:

    1. Did you purchase the bundle or only the individual character?
    2. Do the morphs presets in the Conrad folder work for you when you apply/remove them?
    3. The second image looks like him but is it at 100%? Are you sure there's no other character dialed as well? The first image doesn't look like genesis 8 base or Conrad. Have you tried zero everything through the shape/parameters and see if there's a change to the gen 8 base default morph?


    I guess is something related to the character preset only, but once you give me those details I will ask support for letting me update this.

    vwrangler, do you also see this character morph that isn't genesis 8 default as well? or are you referring to the morphs not loading when loading the character preset?

    By

    Faber Inc Faber Inc July 2022 in Daz PA Commercial Products
  • Lava/Molten Rock Skin for G8M?

    JoeQuick said:

    you might check out mr. rubble too. He's more man shaped so there should be less distortion if you dial out the brute and leave him more of a normal person.
    https://www.daz3d.com/mr-rubble-hd-for-brute-8

     

    Was already suggested and yes, this is what I'm going with! I'm using Shape Splitter as well so I can just dial the actual morph/shape into the arm I want to use (it also works out that the character I'm doing all this with uses Brute 8).  

    By

    MelissaGT MelissaGT July 2022 in The Commons
  • Lava/Molten Rock Skin for G8M?

    JoeQuick said:

    you might check out mr. rubble too. He's more man shaped so there should be less distortion if you dial out the brute and leave him more of a normal person.
    https://www.daz3d.com/mr-rubble-hd-for-brute-8

     

    Was already suggested and yes, this is what I'm going with! I'm using Shape Splitter as well so I can just dial the actual morph/shape into the arm I want to use (it also works out that the character I'm doing all this with uses Brute 8).  

    I'm doing some fanart with this character from Guild Wars 2, though for my purposes, I'm wanting to basically show him half-corrupted instead of full-on corrupted - 

    I'm taking it in steps...trying to get the arms/skin handled and then I'll work on the armor, which will need to be kitbashed as closely as I can get it. I already have some magic geoshells and whatnot to help get the actual flames and embers going. 

    By

    MelissaGT MelissaGT July 2022 in The Commons
  • [Released] Conrad for Genesis 8.1 Male Bundle [commercial]

    Does any body else have trouble with Faber's new chara Conrad? I have :( 

    If I load the "Actor" I got this: 01_Conrad (Morph doesn't load, only textures)

    If I load a Genesis 8.1 Male Base and then load the character I got this result: 02_Conrad

    He doesn't look like him. Other charas for Genesis 8.1 Male works well.  If I look at the "Shapes" parameters, there are only the morphs for Conrad shown.  

    Does anybody has an idea, what can I do? Thanks very much 

    By

    Greta Greta July 2022 in Daz PA Commercial Products
  • G8F Limping Poses

    I would like to offer a story accompanied by a freebie. Or you could see reading the story as a penance... So here's the story. What's surprising is that it's basically true.

    In the late 1950's or early 1960's, the lead engineer at Decca in the UK invented the concept of, and built, the first aircraft flight data recorder/ cockpit voice recorder - an idea that was patented. When the Decca family were deaf to his suggestions that he should become a board member having made them a fortune, he left. He joined with a financier to buy a walking stick manufacturer called 'Coopers'. Coopers was a small and mismanaged firm hemorrhaging money, and likely to go bankrupt if nothing happened urgently. The lead engineer, my Uncle by marriage, needed to create a product that could be sold, and fast.

    The new owners of 'Coopers' realized that the NHS was putting out a major contract for walking sticks and crutches. Up until then, they had been made from wood, were heavy and cumbersome. My Uncle invented and patented the use of lightweight telescopic aluminium tubes with moulded plastic fittings for such equipment. My Aunt, being a Physiotherapist, worked out shapes that were less harmful to the body than the wooden type, and my young cousins tested the prototypes. The contract was won, and my Uncle's family stopped staring the very real prospect of bankruptcy in the eye and slowly became quite comfortably off. After my Uncle died of his third heart attack, my Aunt was forced to sever her connection with Coopers, but they remain fond of the company.

    The first version of the telescopic aluminium tube walking stick was very, very similar to this freebie..

    This freebie consists of a walking stick, a couple of wearable presets, and a pose (with mirror) of G8F using the walking stick. The walking stick has a length morph, but the brass detent pins don't move with the length.

    I do hope that you will find it useful.

    Regards

    Richard.

     

    By

    richardandtracy richardandtracy July 2022 in Freebies
  • Daz to Blender Bridge - Meet the Team

    Thank you so much for your detailed information.  I beleve my error was not zero-ing the figure before I sent the content across to Blender. I had sent across a file with an animated timeline.

    I used the figure and character morph at zero pose (character still applied), and the transfer is without distortion in the hands.

    For reference, here aremy responses to your information requests

    dzblenderbridge.dll
    version 2022.1.9.30

    Daz Studio Pro
    4.20.1.17 

    Blender add-on
    Import-Export : DazToBlender
    version 2022.1.1

    Scene figure: Genesis 8 Male
    Character morph and shader set: Yuzuru
    Hair: Yuzuru hair
    Lucidity clothing set: pants and shirt
    Jasper Black clothing set: boots
    Hippusuta clothing set: headphones

    Steps prior to sending to Blender:
    Set up scene with figure character and background props
    Pose figure (noted should have been in zero default pose)
    Save scene
    Send To Daz To Blender
    (See screenshots of options I selected)

    Steps inside Blender:
    Open DazToBlender drawer tab
    Import New Genesis Figure
    (See screenshots)

    By

    ibr_remote aka infinity10 ibr_remote aka infinity10 July 2022 in Blender Discussion
  • Genesis 8 model without face

    stem_athome אמר:

    היה צריך לעשות מחזה.

    צורת ראש זכר G8.

    הייתי מפרסם את התבנית, אבל אני חושב שאסור, מכיוון שהוא כנראה יסווג כמתחרה במכירה בחנות.

    I did not understand why not advertise in sales? The site also has no sales of independent creators and not just original DAZ products

    Maybe you want to sell me this morph personally?

    By

    eliezerbh_813cdbc78b eliezerbh_813cdbc78b July 2022 in Product Suggestions
  • Daz to Blender Bridge - Meet the Team

    ibr_remote aka infinity10 said:

    I used the Daz2Blender Bridge to import a commercial character of the Genesis 8 Male into Blender3D version 3.2 (nVidia Omniverse flavour).

    I get these distorted hands when the file is transferred.

    I know that if the problem occured inside Daz Studio, the fix is to Adjust Rigging To Shape inside DS.

    However, the problem exists inside Blender3D, not DS.  Inside DS, the morph character is fine.

    Is there a setting inside Blender3D that I can use to fix the distorted hands ?  Please advise me, thanks.

    (Am using latest version of the DazToBelnder bridge with DS Pro 4.2

     

    Please provide the following information so I can better understand and reproduce your problem:

    1. Full Version number of DazToBlender Bridge in the DazStudio Plugin, if you are using the latest version, it will show up in Advanced Settings tab
    2. Full Version number of the Blender Plugin, if you are using the latest version, it will show up in the Blender console
    3. Exact Character name and all hair, clothing and props used
    4. Exact steps you are performing prior to sending to Blender
    5. Steps you are performing once inside Blender
    6. Screenshots of all morph sliders and their values in Blender

    Until I have the above information to figure out what is going on, here is some general advice:

    • Make sure you are using the latest Bridge version, since there have been multiple fixes to the Morph export system: https://github.com/daz3d/DazToBlender/releases
    • Try making sure that the character is Zero'ed to A-Pose in DS before you send it to Blender: Edit -> Zero -> Zero Figure Pose.
    • Try setting the character morph shape that you want to use only in Daz Studio, then transfer only the custom character and not the morphs.
    • If you need to be able to adjust morph character inside Blender, then make sure you click "Add Connected Morphs" in the Bridge Select Morphs dialog.  This will help isolate the morphs that change bone length and skeleton size.  In Blender, adjust only the morphs that do not affect bone length / skeleton size.

    Hope this helps.  Please do not forget to provide answers to above numbered list if you are still having problems.  Good luck.

     

    By

    danielbui78 danielbui78 July 2022 in Blender Discussion
  • how to zero figure while still keeping all morph dial settings

    Everything ok now, I searched through my genesis pose sets and tried some zero figure icons there, I found one that will zero all bones but not effect the face morph chances I had made so that works fine now

    thanks Leana that is a good suggestion if all else had failed,

    PerttiA, sorry for the confusion, I meant I needed genesis  face morphs to not get deleted when putting genesis bones back to exact same coordinates, zero figure is the wrong term I guess the correct one would be zero the genesis bones (which would not effect morph changes to either the face or the body

     I am a daz computer dummy often and probably a computer dummy in general - just an artist that was strongly attracted to daz due to the unbelieveable color depth of the Iray and 3dlite renders, though I have never been able to get close to the promo renders  at least they have improved a lot, I would have not been able to get half as far without all the help people have given here on the forum so I want to say thank you to everyone for all the help!!

    By

    VicS VicS July 2022 in Daz Studio Discussion
  • Normal import time for HD export using Diffeomorphic?

    Padone said:

    It never happended to me to take over 3 hours to import a HD figure. May be your system is swapping ram if 32G aren't enough. What's the ram usage in the task manager ?

    Also if you need the HD mesh only for baking then you could disable "add multires" and "add armature" in the global settings.

    So I was able to solve load times but I have a few other questions. First of, with load times: I had my library for Daz on an HHD instead of an SSD. After moving everything over to an SSD, it cut the export time from Daz from 660 seconds to around 230 seconds. Importing into blender only took 10 mins. Importing the HD mesh though didn't create a multires modifier.

    Now for my questions. Please correct me if I'm wrong.

    1. Can I import the base genesis 8.1 character into blender, and import the morphs and then adjust the character there?

    2. Say I've finished making adjustments to my character, (clothes, HD details, micropressures, horns), except for the pose, and I want to import all of that into blender but not use the HD export, I have use the HD Addon by Xin, correct?

    2b. If my understanding is correct, Xin's addon will create a multires modifier and then take the HD details from Daz and add them to the (now high poly) mesh in blender?

    2c. This is the important one for me, I can't figure out how to export the favorite morphs. According to the blog post I should save as a pose preset, but that doesn't create a json file that the Daz Importer addon requires.

    Not sure what part of the documentation I'm missing but I'd really appreciate the guidance.

    By

    alteredblvck alteredblvck July 2022 in Blender Discussion
  • Face transfer unlimited

    I have the Face transfer unlimited but when i open the pane it says i only have 3 saves left and
    the watermark is present. I looked in the Plugins and it is there with the serial number included.
    What else is needed?

    By

    My 3D Spin My 3D Spin July 2022 in New Users
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