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What Morph/character is this?
Hello, I was wondering if anybody knew what morph/character this is, or if its custom made, since I can't find it anywhere. Thanks in advance!
All the cool clothes are for older figuresSevrin said:
marble said:
kyoto kid said:
...G3 just didn't have as long a run as G8 or the number of more diverse and "unique" base characters. Save for the centaurs most G3 figures were still pretty much the same basic Daz line-up with a couple demons and vamps thrown in.
One of the issues between G8 and G3 is the increased use of hierarchical presets that need workarounds to use. I've tried to apply G8 skins to G3 only to get error messages.
G8 has become the V4 of the Genesis generations. I bet Rendo will still be producing G8 products long after DAZ has moved production to G9/10/X whatever.
Renderosity doesn't produce any 3D assets. They sell V4 assets because they work in Poser.
OK, wrong choice of words: sell, not produce. I think they will continue to SELL G8 long after G8 is confined to the DAZ legacy category, not because of Poser but because there will be a market for G8 for as long as people like me hang on to the G8 investment instead of spending a small fortune replacing all the morph packs, characters, etc. As I said earlier, I don't have much faith in converters - either clothing or characters so G8 will be my main working model until I eventually can't resist the new products appearing in the store. That's how it has been since I started this hobby: I'm always late to the party but that's intentional.
how to apply a .dsf file to a figure?Thank you, all, for answering! I followed Catherine's advice. In the resulting file I saw that the morph was for a GF8.1 mesh not a GF8. When I loaded the default 8.1 mesh, the morph was there.
Convert Diffeomorphic Face Morphs to Pose Library?Found this post by Thomas Larsson on blenderartists.org:
The pose library only stores the bone transforms, I think. Not custom properties, i.e. the morph slider values.
There are rumours that the pose library will get an overhaul in Blender 3.0. Perhaps this will make it possible to store properties too.
Convert Diffeomorphic Face Morphs to Pose Library?Is it possible to convert diffeomorphic face morphs to pose library poses in Blender?
After dragging a viseme or expression slider to the right, I can see the Rigify rig moving along with the mesh's face. Next, I select the affected bones in Pose Mode and try to add the new bone's positions to the pose library by hitting PoseLib Add Pose button > Add New.
Problem is that the Apply Pose Library Pose button, with the magnifier icon, does not do anything.
I have tried this same procedure both with the original face bones of the Rigify rig generated by the Diffeomorphic addon, as well as the additional bones that get added when you use the "Add Extra Face Bones" option, under Advanced Setup > Rigging. None seem to work for the pose library.
Curiously, when I manually move the poseable face bones of the rig, and then add the pose to the library, it works as correctly as intended. This seems to be a limitation of the morph sliders, not the rig itself. What is the workflow to make it work?
By the way, using the "Make All Bones Poseable" option before converting the DAZ rig to the Rigify one does not impart any difference that I have noticed, what does it do, exactly?
Also, the reason I am trying to achieve this is to be able to use the pose library for Lip Sync with the Rhubarb addon in Blender.
Holy Hanna - I need some dental workSorel said:
I notice vendors don't really pay attention when they import morphs back to daz, especially after using hd of course. I actually created my own "reverse deformations" morph to fix such problems.
Could you elaborate on how you did a reverse morph to remove the problem?
Holy Hanna - I need some dental workI notice vendors don't really pay attention when they import morphs back to daz, especially after using hd of course. I actually created my own "reverse deformations" morph to fix such problems.
Holy Hanna - I need some dental workI have had this issue quite a bit with G8.1 characters and it seems to be a result of the mouth realism morphs. In G8.1 figures both the G8 and G8.1 versions of the realism morph are set at 100% and that is what seems to be causing the distortion. I usually dial them back close to zero and that seems to fix the issue.
AOBB's Tough Guy based on Robert Mitchum head morph for G8.1M. No materials nor textures.lukon100 said:
As an ammusing side note, I think I accidentally made a cartoonish/characature Robert Mitchum when I was goofing around with magnus1781's Humphry Bogart head morph.
https://www.deviantart.com/luqu/art/Just-Say-No-To-The-Bird-910488875
The guy on the right side in that picture.
On the left, that looks more like Warren Beatty.
AOBB's Tough Guy based on Robert Mitchum head morph for G8.1M. No materials nor textures.As an ammusing side note, I think I accidentally made a cartoonish/characature Robert Mitchum when I was goofing around with magnus1781's Humphry Bogart head morph.
https://www.deviantart.com/luqu/art/Just-Say-No-To-The-Bird-910488875
The guy on the right side in that picture.
The morphs group which wouldn't die [Edit]A while back, I tried to recreate in G8F a group of several morphs initially made for G3F and I managed to convert these shapes just fine. Somehow, later in the process, I had these morphs committed to G8F with the Morph Assets function. They appeared as a group we'll call "first-attempt". The "first-attempt" group was visible on the parameter pane when I would load my G8F (and G8.1F too somehow). That was fine.
Later on, I managed to create better morphs. I deleted the "first-attempt" morphs from my drive (and I really combed it to be sure). I tried to inject the new group "second-attempt" and these, remember, are a modified version of the first batch. And this is where it goes wrong: both groups now appear. If I delete my new batch of morphs they also both disappear.
How can I prevent the first group from coming back?
A lesson well learnt: always check the morph file for name errors in the folder label.
how to apply a .dsf file to a figure?A file like that I would open in a text editor and find out where it thinks it is located [data > DAZ 3D > Genesis etc > Morphs > Name of creator > etc, and also where it is going to show up [check 'group']. Then put the morph where it should be. Then open D/S and load the figure, then look on the Parameters Tab for the new morph.
Face TransferI'll be honest.. I've been having some real fun in creating 3d characters out of photos of people I know.. I even used the android version of Faceapp to change the age or gender of someone and then saved/imported the image.. while it all depends on the quality of the image used, you can get the desired character you're after.. I found it very useful as opposed to attempting to do my own. I've yet to actually try it, but I believe you can save those character morphs that Face Transfer creates(?) but don't quote me on it. I think it's worth getting personaly.. but after all, this is just my opinion lol
Can daz animations be used in other 3d types of programs?Yes, you can use it in blender. I think with the daz to blender bridge you can export it with the animations already or if you use diffeo, save the animation as a pose preset, import your figure but leave the skeleton as is and use import action and it'll transfer. You might have to clean up some stuff with arms but you could just highlight the rotation axis that is off in the graph editor and move the entire curve up or down until it's right and you're good to go. I think all the other daz to whatever bridges export animation keys as well but I haven't tried them.
Honestly though, if you're going to animate, just animate in blender or Maya and use a proper IK rig to save yourself headaches. I animate in daz for work daily but I waste so much time trying to get things to work how they should when I know in blender or Maya it would take seconds to accomplish, and I use those two programs for my personal projects.Shaders and BridgingNo, this is exactly what I was looking for, thank you. It gives me a good rundown on what to look for, how much work I'm looking at in doing a transfer for different applications, etc... I've been doing this since before DAZ existed, so it's not overwhelming. ;)
(It's just that I drop in and out of working in this environment depending on what life is handing me at the moment, so have to come up to speed on a regular basis.)Btw, I'm using RSSY's script for my initial pass on upgrading. I haven't broken down exactly what it is/isn't doing yet in detail, just did a quick upgrade/transfer then finished tweeking the results in Blender. I got good results but thought I'd ask before trying to reinvent the wheel in finding a workflow (set) that fits.
Forgot to mention, I'm doing environments mostlly with this as I've been using 8.0/8.1 chars so far. Any (people type) characters I'm planning on upgrading to 8.0/8.1 anyways if I'm still using them.
how to apply a .dsf file to a figure?I recently downloaded a GF8 full-body morph as a .dsf file with no instructions. I have searched for instructions on how to apply the morph but have not found anything that works. If I merge the file with the figure noting happens. Also I placed it in \DAZ 3D Library\data\DAZ 3D\Genesis 8\Female\Morphs, had the conent library scan known directories for files, but it does not show up anywhere under the shaping tab. If somebody gives you a morph in a dsf file, how do you use it?
Character Mixer, How to add morphsHello, I have got Character Mixer from the store recently. It works great. But I have problem to add new morph. I have transfered morph of minotaur from G2m to G1 using Genesis Generation X2 converter.
New converted morphs go to D3D Gen X folder, but they seem not to show up in Character Mixer. Also I am not sure if possible to add new morphs how to label them realistic or stylized.
Missing Files, and my brutal solutionbarbult said:
Sisi was updated in June. I don't know if that is related to your problem, but the readme comments quoted below seem relevant.
Resolved Issues
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2022-06-06 Updated to correct mouth realism morph issue and to correct a call to an external morph that was not present.
ah ok, so i'll keep encountering it if i open certain older files, but no new occurrences should happen. thanks.
EJ Face Morphs - Discontinued product or no longer supported?I have the G8F version of EJ's Face Morphs and absolutely love it. I realized I don't have the male version and went to buy it but it appears the products have been discontinued? The docs page exists but the store page does not.
http://docs.daz3d.com/doku.php/public/read_me/index/53205/start#:~:text=Product Information,-Required Products: None&text=EJ Face Morphs And Details for Genesis 8 Male(s,have%20for%20Genesis%208%20Male!
I don't suppose there's any way to transfer an approximation of minor detail morphs like these from G8F to G8M is there, even if it's not perfect? This is my absolute favorite collection.
Missing Files, and my brutal solutionSisi was updated in June. I don't know if that is related to your problem, but the readme comments quoted below seem relevant.
Resolved Issues
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2022-06-06 Updated to correct mouth realism morph issue and to correct a call to an external morph that was not present.














