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Daz 3D Forums > Search
  • V3D Magic Extract And Append Bundle (Commercial)

    I just wish there were a filtered import like the filtered save. But this might be a decent stopgap. I have been saving scene subsets in addition to the original scene DUF since I started making webcomic serieses. I have directories full of character objects, set objects, lighting rigs. If I could just pull them out of the main duf, I'd probably cut my hard disk usage by a third or more.

    I saw there was a "add to toolbar" function. Please, please, have a script that create action items in menus and not the toolbar. The last thing I want is a product adding a dozen toolbar icons.

    By

    jmucchiello jmucchiello May 8 in Daz PA Commercial Products
  • Help with diffeomorphic

    Morphs must be imported on the daz rig before converting to rigify, you can't import morphs after converting to rigify, if this is what you mean. As for daz poses, rigify is not the best option, you can export pose presets quite fine, but loaded poses will be approximated because of differences between the daz rig and rigify, so you may have to adjust by hand.

    https://github.com/Diffeomorphic/import_daz/wiki/Setup_Rigging

    By

    Padone Padone May 8 in Blender Discussion
  • Twinmotion renders

    not a Twinmotion render but a gripe

    Why the heck does one Genesis 9 FBX import animated but another one doesn't 

    in any version 

    I am so baffled and frustrated by this

    they are even wearing identical clothing just different characters 

    yes, are both animated, import into Carrara as FBX animated even and that's fussy

    By

    WendyLuvsCatz WendyLuvsCatz May 7 in Art Studio
  • EZFinder - Advanced Content Manager for Daz Studio [Commercial]

    Sensu said:

    EZ3DTV said:

    Sensu said:

    I'm testing the search options here, but it's returning too many items.
    For example, if I want to find G8 Male characters, what search settings would you recommend? When I double-click on .duf > Characters > G8 > Male, it gives me 88 pages of results with all sorts of other things. I'm sure I don't have that many male characters.
    Also, I don't know how to set up the Search Matrix; no matter what I try, the right male characters don't show up. I'm wondering if my library is confusing the search engine.
    Although it found my DIM library, its name isn't "My Library." I don't use the default Daz library.
    Thanks for the help!

    Hi Sensu!

    The compartments are not precise; it is probably not your library naming that is at fault. The compartments do not come in perfect order. This is because only one item of each asset is there and so there is no duplication. EZFinder just tries to stick each item somewhere sensible. What is perfect is that you can be pretty sure that one of nearly everything you own is in a compartment somewhere.

    Try EZDesigner, make sure you have a red checkmark in the .duf box. Choose the generation, which sex and then select “character” in sub type or asset type. These should give you the best bulk search results. The beauty of EZFinder is that when you find the items and place them into a virtual folder you only need to do this once, then they are always there.

    I hope when you did the first compartment scan you had Daz Studio open while it was scanning… Daz Studio MUST be open while the scan is running for EZFinder to locate metadata. If Daz Studio was not open while you scanned for your compartments, unfortunately, you need to rescan them with Daz Studio open so it can pick up the metadata. Rescanning will not affect or erase your virtual folders; they will stay intact during a rescan. If Daz Studio was open when you scanned for compartments, then you will have a much better time finding your items.

    As you find them, place them into virtual folders and save all your virtual folders at once and/or individually often so you can always load them back if something happens. Saving them is insurance so you will never lose your curation.

    EzFinder is always being refined so it works better. A new update is coming out soon that will improve search even more but as it is now, the EZDesigner and search should help you filter/locate your content.

    Good luck!

    Let me know how it turns out.

    EZ3DTV 

     

    Hi!
    Thank you so much for taking the time to provide such a detailed response. Yes, Daz was open; I always launch EZFinder from within Daz Studio while it's running.
    I want to use it exactly the way you do—meaning I don't want to use anything from the Smart Content or the Content Library anymore; I only want to work from the virtual libraries I build myself.
    That is my goal: to organize my entire database this way. I haven't used EZDesigner yet, but thanks for the tip, I’ll check it out and get back to you.
    Thanks again!

    Hi!

    I hope EZfinder saves you time and you find it useful!

    Let me know if I can help, I will be here to address any issues you encounter along the way!

    Thanks again for supporting EZFinder! 

    By

    EZ3DTV EZ3DTV May 7 in Daz PA Commercial Products
  • EZFinder - Advanced Content Manager for Daz Studio [Commercial]

    EZ3DTV said:

    Sensu said:

    I'm testing the search options here, but it's returning too many items.
    For example, if I want to find G8 Male characters, what search settings would you recommend? When I double-click on .duf > Characters > G8 > Male, it gives me 88 pages of results with all sorts of other things. I'm sure I don't have that many male characters.
    Also, I don't know how to set up the Search Matrix; no matter what I try, the right male characters don't show up. I'm wondering if my library is confusing the search engine.
    Although it found my DIM library, its name isn't "My Library." I don't use the default Daz library.
    Thanks for the help!

    Hi Sensu!

    The compartments are not precise; it is probably not your library naming that is at fault. The compartments do not come in perfect order. This is because only one item of each asset is there and so there is no duplication. EZFinder just tries to stick each item somewhere sensible. What is perfect is that you can be pretty sure that one of nearly everything you own is in a compartment somewhere.

    Try EZDesigner, make sure you have a red checkmark in the .duf box. Choose the generation, which sex and then select “character” in sub type or asset type. These should give you the best bulk search results. The beauty of EZFinder is that when you find the items and place them into a virtual folder you only need to do this once, then they are always there.

    I hope when you did the first compartment scan you had Daz Studio open while it was scanning… Daz Studio MUST be open while the scan is running for EZFinder to locate metadata. If Daz Studio was not open while you scanned for your compartments, unfortunately, you need to rescan them with Daz Studio open so it can pick up the metadata. Rescanning will not affect or erase your virtual folders; they will stay intact during a rescan. If Daz Studio was open when you scanned for compartments, then you will have a much better time finding your items.

    As you find them, place them into virtual folders and save all your virtual folders at once and/or individually often so you can always load them back if something happens. Saving them is insurance so you will never lose your curation.

    EzFinder is always being refined so it works better. A new update is coming out soon that will improve search even more but as it is now, the EZDesigner and search should help you filter/locate your content.

    Good luck!

    Let me know how it turns out.

    EZ3DTV 

     

    Hi!
    Thank you so much for taking the time to provide such a detailed response. Yes, Daz was open; I always launch EZFinder from within Daz Studio while it's running.
    I want to use it exactly the way you do—meaning I don't want to use anything from the Smart Content or the Content Library anymore; I only want to work from the virtual libraries I build myself.
    That is my goal: to organize my entire database this way. I haven't used EZDesigner yet, but thanks for the tip, I’ll check it out and get back to you.
    Thanks again!

    By

    Sensu Sensu May 7 in Daz PA Commercial Products
  • Help with diffeomorphic

    So I’m exporting DAZ figures to Blender, and everything works fine, morphs, poses, etc. However, when I use the Rigify option to rig the character, the poses and morphs stop working. Does anyone know of a workaround where I can import DAZ models, keep all the morphs and poses from DAZ, but also use Rigify on the character for animation? Thanks!

    By

    cosmicdawnseries cosmicdawnseries May 7 in Blender Discussion
  • EZFinder - Advanced Content Manager for Daz Studio [Commercial]

    Sensu said:

    I'm testing the search options here, but it's returning too many items.
    For example, if I want to find G8 Male characters, what search settings would you recommend? When I double-click on .duf > Characters > G8 > Male, it gives me 88 pages of results with all sorts of other things. I'm sure I don't have that many male characters.
    Also, I don't know how to set up the Search Matrix; no matter what I try, the right male characters don't show up. I'm wondering if my library is confusing the search engine.
    Although it found my DIM library, its name isn't "My Library." I don't use the default Daz library.
    Thanks for the help!

    Hi Sensu!

    The compartments are not precise; it is probably not your library naming that is at fault. The compartments do not come in perfect order. This is because only one item of each asset is there and so there is no duplication. EZFinder just tries to stick each item somewhere sensible. What is perfect is that you can be pretty sure that one of nearly everything you own is in a compartment somewhere.

    Try EZDesigner, make sure you have a red checkmark in the .duf box. Choose the generation, which sex and then select “character” in sub type or asset type. These should give you the best bulk search results. The beauty of EZFinder is that when you find the items and place them into a virtual folder you only need to do this once, then they are always there.

    I hope when you did the first compartment scan you had Daz Studio open while it was scanning… Daz Studio MUST be open while the scan is running for EZFinder to locate metadata. If Daz Studio was not open while you scanned for your compartments, unfortunately, you need to rescan them with Daz Studio open so it can pick up the metadata. Rescanning will not affect or erase your virtual folders; they will stay intact during a rescan. If Daz Studio was open when you scanned for compartments, then you will have a much better time finding your items.

    As you find them, place them into virtual folders and save all your virtual folders at once and/or individually often so you can always load them back if something happens. Saving them is insurance so you will never lose your curation.

    EzFinder is always being refined so it works better. A new update is coming out soon that will improve search even more but as it is now, the EZDesigner and search should help you filter/locate your content.

    Good luck!

    Let me know how it turns out.

    EZ3DTV

    By

    EZ3DTV EZ3DTV May 7 in Daz PA Commercial Products
  • UltraScenery - new(er) territory [Commercial]

    jmucchiello said:

    Elor said:

    garrett_3d said:

    Ooh, I like this. Added straight into basket. I have several scenery assets that are made up of bones and I can't split them down. Hopefully this should do the trick.

    It won't work with bones.

    In essence, what it is doing is what you would do yourself : load the scene, select one independant element and save it as prop.

    With a products using bones, if you want to have each part controller by one bone as an independant figure, you'll have to do the work yourself:

    1. Hide all bones except the one you want to save.
    2. Export it as an OBJ.
    3. Import it back as OBJ (make sure you're using the same presets on export and import, the easiest way in this case is to use the preset for Daz Studio).
    4. Apply the materials again on the imported OBJ.
    5. Save it as a Figure/Prop.

    Rinse and repeat until every element is independant.

    It can be a good idea to try to center each prop and then recreate the scene by placing them correctly, but it can be a headache, depending on how these objects were modelled or saved.

    Some advices on how to do dit: https://www.daz3d.com/forums/discussion/688236/

    Sounds like a script waiting to happen.

    You mean like this?

    By

    Totte Totte May 5 in Daz PA Commercial Products
  • UltraScenery - new(er) territory [Commercial]

    Elor said:

    garrett_3d said:

    Ooh, I like this. Added straight into basket. I have several scenery assets that are made up of bones and I can't split them down. Hopefully this should do the trick.

    It won't work with bones.

    In essence, what it is doing is what you would do yourself : load the scene, select one independant element and save it as prop.

    With a products using bones, if you want to have each part controller by one bone as an independant figure, you'll have to do the work yourself:

    1. Hide all bones except the one you want to save.
    2. Export it as an OBJ.
    3. Import it back as OBJ (make sure you're using the same presets on export and import, the easiest way in this case is to use the preset for Daz Studio).
    4. Apply the materials again on the imported OBJ.
    5. Save it as a Figure/Prop.

    Rinse and repeat until every element is independant.

    It can be a good idea to try to center each prop and then recreate the scene by placing them correctly, but it can be a headache, depending on how these objects were modelled or saved.

    Some advices on how to do dit: https://www.daz3d.com/forums/discussion/688236/

    Sounds like a script waiting to happen.

    By

    jmucchiello jmucchiello May 5 in Daz PA Commercial Products
  • Need help with Mac set up with new SSD

    arctic_shadows said: Hello. When you mentioned:(a) Install DIM, Studio and CMS on you internal drive, they dont use that much space.  - are you somehow installing CMS outside of DIM? Because I had let DIM download the PostgreSQL CMS packet on its own. 

    I had further read somewhere to try uninstalling it and re-installing it. Then tried re downloading metadata, but I still get that error message saying the CMS is not connected.

    Nope, but one thing that can happen to the CMS is that if you do Repair Permissions in Disk Utility, it might ( depending on macOS version and moon phase and other random factors), apply Apple default permissions to ~/Library/Application Support and it's subdirectories, and Postgres is kind of picky that it should be the only one to access it's files, so it wont start if the permissions on the datafiles are wrong. If that happens you need to reset the permissions back for the  ~/Library/Application Support/DAZ 3D/cms folder tree. I did a small applescript to do that, that you can find here: http://4eyes.code66.se/wp-content/uploads/2020/04/Fix-DSCMS.app_.zip
     

    By

    Totte Totte May 5 in Technical Help (nuts n bolts)
  • Need help with Mac set up with new SSD

    arctic_shadows said:

    Totte said:

    Hi,
    My setups are as follows ( using external SSDs ). I have the same setup on two machines and on a third older mac one with old spinning drives, bu the concept is the same, much what Elor said.
    (a) Install DIM, Studio and CMS on you internal drive, they dont use that much space. 
    (b) On the Content SSD, Named StudDuo ( because the old machine had a raid name DuoDisk, and when I got my MacStudio ( it was shortened to MacStud in some terminal software and I thought that was funny ), but the drive can be named anything, just make sure it is formatted Case Insensitive! I also put Downloads and Thumbnail on another drive, StudExtra.
    (c) On that drive I have A Folder named DazBoot, in which I have several folders, CleanDaz, ThirdParty, Tests etc, but lets focus on DazClean, where I install all content from Daz store. (The reason is to avoid bad 3rd party content corrupting the  Daz base files.)
    (d) Then in DIM I have this setup
    Basic:

    Downloads:

    Advanced;

    (e) And in Studio
     


    Important is, that if you copied your content folder from the internal to external drive, you need to do some CMS management and reimport metadata so it sets up the correct paths.
    I hope this helps.I listen to this thread so if you have more questions, I'll try to answer.
     

     

    Thank you. Yeah I wasn't having any luck reinstalling metadata either. I will take another look at my folders and will probably be back with more questions. I appreciate it, thank you. 

    Hello. When you mentioned:(a) Install DIM, Studio and CMS on you internal drive, they dont use that much space.  - are you somehow installing CMS outside of DIM? Because I had let DIM download the PostgreSQL CMS packet on its own. 

    I had further read somewhere to try uninstalling it and re-installing it. Then tried re downloading metadata, but I still get that error message saying the CMS is not connected.

    By

    arctic_shadows arctic_shadows May 4 in Technical Help (nuts n bolts)
  • Need help with Mac set up with new SSD

    Totte said:

    Hi,
    My setups are as follows ( using external SSDs ). I have the same setup on two machines and on a third older mac one with old spinning drives, bu the concept is the same, much what Elor said.
    (a) Install DIM, Studio and CMS on you internal drive, they dont use that much space. 
    (b) On the Content SSD, Named StudDuo ( because the old machine had a raid name DuoDisk, and when I got my MacStudio ( it was shortened to MacStud in some terminal software and I thought that was funny ), but the drive can be named anything, just make sure it is formatted Case Insensitive! I also put Downloads and Thumbnail on another drive, StudExtra.
    (c) On that drive I have A Folder named DazBoot, in which I have several folders, CleanDaz, ThirdParty, Tests etc, but lets focus on DazClean, where I install all content from Daz store. (The reason is to avoid bad 3rd party content corrupting the  Daz base files.)
    (d) Then in DIM I have this setup
    Basic:

    Downloads:

    Advanced;

    (e) And in Studio
     


    Important is, that if you copied your content folder from the internal to external drive, you need to do some CMS management and reimport metadata so it sets up the correct paths.
    I hope this helps.I listen to this thread so if you have more questions, I'll try to answer.
     

     

    Thank you. Yeah I wasn't having any luck reinstalling metadata either. I will take another look at my folders and will probably be back with more questions. I appreciate it, thank you. 

    By

    arctic_shadows arctic_shadows May 4 in Technical Help (nuts n bolts)
  • Installing 3rd party product with DIM

    gwalla_2536c3a4a6 said:

    garrett_3d said:

    Can't you just install it manually by copying and pasting the folders into your library directly?

    Of course, but that wouldn't install the Smart Content

    If it is installed properly you can manually import the metadata 

    1. right-click on the tab for the Content Library pane
    2. select Content DB Maintenance
    3. check Reimport Metadata
    4. click Accept
    5. check the product in the list in the next dialogue
    6. click Accept

    By

    Richard Haseltine Richard Haseltine May 4 in Technical Help (nuts n bolts)
  • Need help with Mac set up with new SSD

    Hi,
    My setups are as follows ( using external SSDs ). I have the same setup on two machines and on a third older mac one with old spinning drives, bu the concept is the same, much what Elor said.
    (a) Install DIM, Studio and CMS on you internal drive, they dont use that much space. 
    (b) On the Content SSD, Named StudDuo ( because the old machine had a raid name DuoDisk, and when I got my MacStudio ( it was shortened to MacStud in some terminal software and I thought that was funny ), but the drive can be named anything, just make sure it is formatted Case Insensitive! I also put Downloads and Thumbnail on another drive, StudExtra.
    (c) On that drive I have A Folder named DazBoot, in which I have several folders, CleanDaz, ThirdParty, Tests etc, but lets focus on DazClean, where I install all content from Daz store. (The reason is to avoid bad 3rd party content corrupting the  Daz base files.)
    (d) Then in DIM I have this setup
    Basic:

    Downloads:

    Advanced;

    (e) And in Studio
     


    Important is, that if you copied your content folder from the internal to external drive, you need to do some CMS management and reimport metadata so it sets up the correct paths.
    I hope this helps.I listen to this thread so if you have more questions, I'll try to answer.
     

    By

    Totte Totte May 4 in Technical Help (nuts n bolts)
  • Generated Nodes Ignore Saved Visibility Keys After Scene Reload DS 4.24.0.4

    I’m writing a DAZ Studio C++ plugin that generates shard nodes for a fracture simulation. Each shard should be hidden at frame 0 and become visible at its fracture frame.

    In C++, I set the shard node’s Visible, Visible in Viewport, and Visible in Render bool properties to animatable with setCanAnimate(true), clear keys, set default/current value to false, then key them false at frame 0 and just before fracture, and true at the fracture frame.

    The saved .duf appears to contain the correct data: the shard node library channels have value=false and current_value=false, and the scene animation section has Visible=false at time 0, then Visible=true at the fracture time.

    But after saving and reopening the scene, some/all generated shards appear visible at frame 0.

    Is there another DAZ SDK step required to make generated node visibility animation evaluate correctly after scene load? For example, do I need to use a specific visibility property, call a scene/time refresh method, set presentation/channel metadata, avoid setVisible(), or save visibility through a different channel/controller?
     

    // For each generated shard node:
    DzBoolProperty* vis = qobject_cast<DzBoolProperty*>( node->getVisibilityControl() );
    if ( !vis )
        vis = qobject_cast<DzBoolProperty*>( node->findPropertyByLabel( "Visible" ) );
    
    DzBoolProperty* viewportVis =
        qobject_cast<DzBoolProperty*>( node->findPropertyByLabel( "Visible in Viewport" ) );
    
    DzBoolProperty* renderVis = node->getRenderVisibilityControl();
    if ( !renderVis )
        renderVis = qobject_cast<DzBoolProperty*>( node->findPropertyByLabel( "Visible in Render" ) );
    
    auto prep = []( DzBoolProperty* p, bool defaultValue ) {
        if ( !p ) return;
        p->setCanAnimate( true );
        p->deleteAllKeys();
        p->setDefaultBoolValue( defaultValue );
        p->setBoolValue( defaultValue );
    };
    
    auto key = []( DzBoolProperty* p, DzTime t, bool value ) {
        if ( !p ) return;
        p->setCanAnimate( true );
        p->setBoolValue( t, value );
    };
    
    // Shards are hidden before fracture, visible at fracture.
    prep( vis, false );
    prep( viewportVis, false );
    prep( renderVis, false );
    
    key( vis, startTick, false );
    key( vis, fractureTick - 1, false );
    key( vis, fractureTick, true );
    key( vis, endTick, true );
    
    key( viewportVis, startTick, false );
    key( viewportVis, fractureTick - 1, false );
    key( viewportVis, fractureTick, true );
    key( viewportVis, endTick, true );
    
    key( renderVis, startTick, false );
    key( renderVis, fractureTick - 1, false );
    key( renderVis, fractureTick, true );
    key( renderVis, endTick, true );
    
    node->setVisible( false );
    node->setVisibleInRender( false );


    Anyone at all?? Is this going to be an issue in DS 2026?

    By

    umblefugly umblefugly May 4 in Daz SDK Developer Discussion
  • What are the full requirements and steps to become a vendor and sell 3D assets on the Daz 3D store?

    I’d like to understand the complete submission process, including vendor application requirements, accepted asset categories, technical standards for Daz Studio compatibility, file formats, metadata, packaging structure, naming conventions, product thumbnails/promotional renders, licensing rules, quality-control checks, testing requirements, pricing/royalty structure, tax/payment setup, and the approval timeline.
    What should I prepare before applying, and what are the common reasons products are rejected?

    By

    Ollo Ollo May 4 in New Users
  • Easily identify products and assets in DAZ Studio .duf scene files (seeking feedback)

    Hello,

    I checked with a simple scene (a portrait of Olympia 9):

    1. it identified most of the products I used, including some that were hidden in the final render.
    2. it missed one
    3. it saw one that wasn't used

    1 & 2 >

    The one I think were missing is a product by Fabiana whithout metadata (I created them but I'm storing them in another folder) and among the possible match was another product by fabiana, so I though it was the one used, so thought it was missing. It is, but well, it's the expected behaviour because your tool doesn't have access to the relevant .dsx file.

    I opened your tool in another windows and it did find the correct pendant used when I gave it access to the other folder.

    3 >

    The one that was not used is P3D Rowan, because there is a reference to her teeth morph, but with a Current value of 0:

                    "id" : "P3DRowan_head_bs_Teeth",
                    "url" : "/data/Daz%203D/Genesis%209/Genesis%209%20Mouth/Morphs/P3Design/Rowan/P3DRowan_head_bs_Teeth.dsf#P3DRowan_head_bs_Teeth",
                    "parent" : "#Genesis9Mouth",
                    "channel" : {
                        "id" : "value",
                        "type" : "float",
                        "name" : "Value",
                        "visible" : false,
                        "current_value" : 0
                    },
                    "group" : "/Actor"
                },

    I don't know why my scene file is referencing this morph by P3Design and when I opened the scene in Daz Studio, the default value for that morph is 0 so no reason for the scene to save a current value of zero.

    I don't know if it's possible, but for the Possible Match list, if the system was able to only match (in my case) 'data/daz 3d/genesis 9/base/genesis9.dsf' with Genesis 9 Starter Essentials (same with older generations and their respective base file), it would remove a lot of bogus possible matchs and would make that section more useful.

    As it is, it's mainly a listing of the Genesis 9 characters I have installed, and of the clothes and props with, I suppose, Genesis 9 wrongly set as a Compatibility Base (which is one of the most common mistake Daz will do while setting metadata).

    Note that for some reasons, the tool didn't match the use of 'data/daz 3d/genesis 9/base/genesis9.dsf' with Olympia 9.

    Another suggestion: you're currently keeping tracks of shared morphs: could it be possible to show their name in another colour, to make it easier to identify them?

    I'll try with a more complexe scene later, but so far, it's working great yes

    By

    Elor Elor May 4 in Freebies
  • UltraScenery - new(er) territory [Commercial]

    garrett_3d said:

    Ooh, I like this. Added straight into basket. I have several scenery assets that are made up of bones and I can't split them down. Hopefully this should do the trick.

    It won't work with bones.

    In essence, what it is doing is what you would do yourself : load the scene, select one independant element and save it as prop.

    With a products using bones, if you want to have each part controller by one bone as an independant figure, you'll have to do the work yourself:

    1. Hide all bones except the one you want to save.
    2. Export it as an OBJ.
    3. Import it back as OBJ (make sure you're using the same presets on export and import, the easiest way in this case is to use the preset for Daz Studio).
    4. Apply the materials again on the imported OBJ.
    5. Save it as a Figure/Prop.

    Rinse and repeat until every element is independant.

    It can be a good idea to try to center each prop and then recreate the scene by placing them correctly, but it can be a headache, depending on how these objects were modelled or saved.

    Some advices on how to do dit: https://www.daz3d.com/forums/discussion/688236/

    By

    Elor Elor May 4 in Daz PA Commercial Products
  • Daz Studio 6 Beta - version 6.25.2026.14722! (Updated May 28, 2026)

    Falco said:

    Are HD morphs fully implemented/functional in the beta, both authoring and using?

    The import tool is limited to PAs, we don't have it and I don't know if it is updated. HD moprhs certainly work in DS 6

    By

    Richard Haseltine Richard Haseltine May 4 in Daz Studio Discussion
  • "Content Package Assist" DAZ Product - User comments?

    I use a separate DIM account (with a dummy email address to satisfy the account requirements) and put all my non-DAZ3D content in there. I also use different prefixes for the various stores with their original SKU so that there is no conflict with another product that might happen to have the same number. Yes, try to match the folder structure as much as possible if using one library. You can use a different Library (you can have more than one) to help organize products by store.

    In Studio, you can actually create additional stores with a script (currently Studio only has DAZ3D and LOCAL USER). It can even be configured to show the Product page from the other store. See Add Store Id [Documentation Center]. Note: make sure you get the details right before doing a wholesale assignment. You cannot change the store data, you must remove it then add it in again. When you remove it , any references to it are replaced with DAZ3D (or maybe LOCAL USER). Try a couple to make sure first. Not sure if it works with DS 6.25, though.

    I categorize everything into one new set of custom categories so that references are all in the same place (mixing DAZ and Rendo, DSON and Poser content all together in a structure I can actually navigate) so that I don't have to hunt different libraries looking for one thing or another. The only thing it won't do is make metadata files, which you can actually do later in Studio if so inclined, and add them back into the new DIM package for later installation if ever the case comes up.

    By

    NorthOf45 NorthOf45 May 3 in Daz Studio Discussion
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