-
Viewport Draw Anomoly
krickerd said:
crosswind said:
krickerd said:
Anyone know why texture shaded mode just shows black on a specific model while wireframe texture shaded actually shows the diffuse mat?
Odd ~~ if you toggle Ctrl + L, can you see any change in Viewport ?
No. It's not a preview lights problem. It only happens in texture shaded, no other styles. This is happening with 2 different products from the same Renderosity vendor which import as MDL format. Older products from this vendor don't have this problem. Maybe I should submit a bug?
It seems to me a product issue rather than DS issue... Which product are you using ?
Yes, you can always report the issue to the vendor as well as Daz if you'd like to.
Viewport Draw Anomolycrosswind said:
krickerd said:
Anyone know why texture shaded mode just shows black on a specific model while wireframe texture shaded actually shows the diffuse mat?
Odd ~~ if you toggle Ctrl + L, can you see any change in Viewport ?
No. It's not a preview lights problem. It only happens in texture shaded, no other styles. This is happening with 2 different products from the same Renderosity vendor which import as MDL format. Older products from this vendor don't have this problem. Maybe I should submit a bug?
(Solved) Products for G9 manually added in my Products Library cannot be downloadednemesis10 said:
I don't know what needs to be done in Daz Studio to access them, I have never tried to use any of the Premier exclusives tools and shapes.
- Open Daz Studio
- Log in and allow metadata to be updated (this allows Daz3d to figure out if you are eligible for the character and creates the place for it to go)
- Go to Content Library and the "All Tab", select the Figures category and sort by date
- The Premier Characters should appear greyed out and ready to install; select the figure, right click and "install"
- You will need to log in periodically (i log in once a week) to maintain their status
Excellent! So, #5 sounds like I can use them without being connected to the internet.
(Solved) Products for G9 manually added in my Products Library cannot be downloadedI don't know what needs to be done in Daz Studio to access them, I have never tried to use any of the Premier exclusives tools and shapes.
- Open Daz Studio
- Log in and allow metadata to be updated (this allows Daz3d to figure out if you are eligible for the character and creates the place for it to go)
- Go to Content Library and the "All Tab", select the Figures category and sort by date
- The Premier Characters should appear greyed out and ready to install; select the figure, right click and "install"
- You will need to log in periodically (i log in once a week) to maintain their status
Any experience with using Terragen and Daz Studio?Oso3D said:
Aaaaand I just discovered that nearly all the features I'm interested in are only available from Terragen professional. Which is $550.
sigh. Guess that's not happening.
I got the monthly subscription to Terragen professional. At $10 per month, it was worth a try. However, the one flaw is that I am having a hard time exporting as an OBJ file and the texture to go with it, but it doesn't import into Blender nor DAZ Studio. What would I need to do in order to render the OBJ file with the terrain?
Apply UV maps from G8 bodies onto the Strand based HairIf you make your own hair in Daz Studio's SBH Editor, then yes, it can use the surface UVs of the surface that it is attached to. So you can apply a texture made for the surface UV to the SBH.
If you make fur in other software and import then no (unless you are an official daz vendor)
Need help troubleshooting/improving xps->blender fbx->daz workflowUnseen said:
If you want to see the scale option, you need to do this:
- Start Blender.
- Drag and drop your model from the folder where it is located to the Blender interface.
- Once you drop the file, you will see a panel showing you different options and one of them is the scale option.
- Once your scale is correct, click the button to achieve the import of the file into Blender.
Hope this helps.
At least with the importer I use (XNALara-io-Tools) for .xps there is no drag-and-drop import nor import options panel.
CORRECTION: There is an import options but scale isn't one of them. There is however "Armature: Default Pose" checkbox, wonder what that will do.
Need help troubleshooting/improving xps->blender fbx->daz workflowIf you want to see the scale option, you need to do this:
- Start Blender.
- Drag and drop your model from the folder where it is located to the Blender interface.
- Once you drop the file, you will see a panel showing you different options and one of them is the scale option.
- Once your scale is correct, click the button to achieve the import of the file into Blender.
Hope this helps.
Need help troubleshooting/improving xps->blender fbx->daz workflowMorning folks,
I've got a number of rigged assets that are in .xps format. I'm a C4D user for 15 years but there's no (or no reputable) way to import xps directly.
I'm just barely functionally competent enough in Blender to use it to import xps, correct for the commonly known issues (scale issues, rotation of mesh and armature not matching, etc), and re-export as fbx for Daz.
My results are acceptable, but they could be a lot better. The main thing I can't solve for is getting the unit scale to be correct from the start. My results are always 1% of daz scale. No problem, you think, just scale 100x. Problem is a number of things tend to start to get wonky when you're working on an object scaled 100x. You've gotta change your nudge value on the TSR settings for...literally everything. The Filatoon outline offset does not match scale, so your values will be extremely tiny which can limit fine tuning. Annoyances like that.
What I'd ask is for some help with where in my process I'm missing the ability to scale the whole project in blender. I've tried numerous things, but unless I follow these exact steps, either the whole thing comes in at 100x scale instead of 1/100 scale, or the mesh comes in 100x the armature.
-set blender scene unit scale to 0.01
-Unparent the mesh from the armature by selecting all mesh objects, pressing Alt+P, and choosing Clear and Keep Transformation
-rotate all selected meshes -90 along x (r, x, -90)
-rotate all selected meshes -180 along y (r, y, -180)
-Apply the new rotation and scale to all selected meshes by pressing Ctrl+A and selecting Rotation and Scale.
-Reparent the mesh to the armature by selecting a mesh object, then the armature (ctrl+click), and pressing Ctrl+P to choose Armature Deform. Repeat for each mesh object
-make Front Z+ in the export settings, leave all other settings default
-import into Daz with default settings (there is no import scale option...I could have sworn there used to be for fbx?)There's Always Another Sale Thread -- Discussions Only Pt 5joanna said:
SilverGirl said:
Ah, I see. I share your ethics, so appreciate the heads-up. Also don't really have the patience for hit-or-miss quality.
Yeah. Same. I'm actually not an advanced Daz user, so the "you can edit the metadata," "you could fix the textures," or even "you could edit the mesh in Blender and export it back" solutions aren't really for me. If I'm playing around, it's to learn new things and have fun, not to be frustrated and forced to make products usable.
Right there with you. I don't mind playing with textures and geometry editor when it's something I want that's niche enough that I'll never get it otherwise... that's a personal triumph when I get it to work out. But to me that falls in a vastly different category than having to put in time/effort compensating for poor construction where the thing doesn't function like it's supposed to in the first place. I want to use my art time actually making the art.
There's Always Another Sale Thread -- Discussions Only Pt 5SilverGirl said:
Ah, I see. I share your ethics, so appreciate the heads-up. Also don't really have the patience for hit-or-miss quality.
Yeah. Same. I'm actually not an advanced Daz user, so the "you can edit the metadata," "you could fix the textures," or even "you could edit the mesh in Blender and export it back" solutions aren't really for me. If I'm playing around, it's to learn new things and have fun, not to be frustrated and forced to make products usable.
No HUD no interface nothingI switched to Windows 11 yesterday without issue, as have others, so I don't think it is that that caused the problem - but it appears to be an issue with the session layout files, which store the menus, panes, toolbars and so on when DS closes and restore them when it opens. You don't want to lose your custom actions and so on so I would suggest Window>Workspace>Customise, then click the Import button at the bottom of the dialogue and select Layouts; a file selector will open from which you can select a layout you saved or one of the standard layouts. You can also just use Window>Panes(Tabs) to enable the panes you want and then drag them where you want (drag by the top to move a group, which can then be docked at top/bottom/sides when a line of highlight colour appears, or by the tab, to add them to an existing group by dropping the tab in the well with the existing tabs).
is there no sale support working?I submitted a ticket to Tech Support for Calum 9 HD as one of his materials had weird metadata. This was about 2 - 3 weeks ago. Yesterday I was contacted, received an apologise, and told the issue was confirmed and being elevated. Today, the updated Calum 9 HD was in DIM. Then the email came saying I needed to uninstall and delete my package and install the new package. And yes, I did look and by just letting the update run, the error was still there. So, uninstall, delete the zip file, then reinstall fresh. File looks good now.
That doesn't mean a report from 2023 is still open but is being worked on.
Petipet's Sci Fi Hangars and DiffeoSettings directory: C:/Users/bryon/Documents/DAZ Studio
File does not exist:
"C:/Users/bryon/Documents/DAZ Studio\import_daz_settings.json"
File does not exist:
"C:/Users/bryon/import-daz-settings-28x.json"
Settings directory: C:/Users/bryon/Documents/DAZ Studio
Skip non-existent path: C:/Users/bryon/Documents/DAZ 3D/Studio/My Library
Settings directory: C:/Users/bryon/Documents/DAZ Studio
Settings file C:/Users/bryon/Documents/DAZ Studio\import_daz_settings.json saved
Info: Global Settings finishedLoading C:\Users\bryon\Documents\DAZ Studio\Scenes\Blender\Polaris-Hangar-Base-02.duf
Parsing data
Fitting objects with dbz file...
Preprocessing...
Building objects...
UV coordinate difference 1.938820 - 0.419055 > 1
UV coordinate difference 2.941350 - 1.066410 > 1
UV coordinate difference 4.878900 - 1.003910 > 1
UV coordinate difference 1.497480 - -0.461421 > 1
UV coordinate difference 4.878900 - 1.003910 > 1
UV coordinate difference 1.497480 - -0.461421 > 1
UV coordinate difference 1.134230 - -0.461421 > 1
UV coordinate difference 2.784350 - 0.078125 > 1
UV coordinate difference 1.543150 - 0.003906 > 1
UV coordinate difference 4.991010 - 3.289060 > 1
Unknown camera channel 'Ignore Local Transform' False
Unknown camera channel 'Lens Distortion K4' 0
Unknown camera channel 'Lens Distortion K5' 0
Unknown camera channel 'Lens Maximum FOV' 6.283185
Fix mapping Metal-12: (0.0, -1.0, 0.2, 0.2, 0)
Fix mapping Metal-13: (0.0, -1.0, 0.2, 0.2, 0)
Fix mapping Metal-14: (0.0, -1.0, 0.2, 0.2, 0)
Fix mapping Metal-15: (0.0, -1.0, 0.2, 0.2, 0)
Fix mapping Metal-16: (0.0, -1.0, 0.2, 0.2, 0)
Fix mapping Metal-17: (0.0, -1.0, 0.2, 0.2, 0)
Fix mapping Metal-18: (0.0, -1.0, 0.2, 0.2, 0)
Fix mapping Metal-19: (0.0, -1.0, 0.2, 0.2, 0)
Fix mapping Metal-20: (0.0, -1.0, 0.2, 0.2, 0)
Fix mapping Metal-21: (0.0, -1.0, 0.2, 0.2, 0)
Fix mapping Metal-22: (0.0, -1.0, 0.2, 0.2, 0)
Fix mapping Metal-23: (0.0, -1.0, 0.2, 0.2, 0)
Fix mapping PSTPH_Metal-1: (0.0, -1.0, 0.3333333333333333, 0.3333333333333333, 0)
Fix mapping PSTPH_Metal02-9: (0.0, -1.0, 0.1, 0.1, 0)
Fix mapping PSTPH_Metal02-10: (0.0, -1.0, 0.1, 0.1, 0)
Fix mapping PSTPH_Metal02-11: (0.0, -1.0, 0.1, 0.1, 0)
Fix mapping PSTPH_Metal02-12: (0.0, -1.0, 0.1, 0.1, 0)
Fix mapping PSTPH_Metal02-13: (0.0, -1.0, 0.1, 0.1, 0)
Fix mapping PSTPH_Metal02-14: (0.0, -1.0, 0.1, 0.1, 0)
Fix mapping PSTPH_Metal02-15: (0.0, -1.0, 0.1, 0.1, 0)
Fix mapping PSTPH_Metal02-16: (0.0, -1.0, 0.1, 0.1, 0)
Fix mapping PSTPH_Metal02-17: (0.0, -1.0, 0.1, 0.1, 0)
Fix mapping Stairs-2: (0.0, -1.0, 0.5, 0.5, 0)
Fix mapping Rubber-2: (0.0, -1.0, 0.2, 0.2, 0)
Fix mapping Stairs-3: (0.0, -1.0, 0.5, 0.5, 0)
Fix mapping Rubber-3: (0.0, -1.0, 0.2, 0.2, 0)
Fix mapping PSTPH_Panel09-12: (0.0, -1.0, 0.2, 0.2, 0)
Fix mapping PSTPH_Panel09-13: (0.0, -1.0, 0.1, 0.1, 0)
Fix mapping PSTPH_Panel09-14: (0.0, -1.0, 0.2, 0.2, 0)
Fix mapping PSTPH_Panel09-15: (0.0, -1.0, 0.1, 0.1, 0)
Fix mapping PSTPH_Panel09-16: (0.0, -1.0, 0.1, 0.1, 0)
Fix mapping PSTPH_Panel09-17: (0.0, -1.0, 0.2, 0.2, 0)
Fix mapping PSTPH_Panel09-19: (0.0, -1.0, 0.1, 0.1, 0)
Fix mapping PSTPH_Panel09-20: (0.0, -1.0, 0.2, 0.2, 0)
Fix mapping PSTPH_Panel09-21: (0.0, -1.0, 0.2, 0.2, 0)
Fix mapping PSTPH_Panel09-22: (0.0, -1.0, 0.1, 0.1, 0)
Fix mapping PSTPH_Panel09-23: (0.0, -1.0, 0.2, 0.2, 0)
File "C:\Users\bryon\Documents\DAZ Studio\Scenes\Blender\Polaris-Hangar-Base-02.duf" loaded in 25.309 seconds
Import scene only
Cycles Settings:
transparent_max_bounces: 8 < 32
Render Settings:
hair_type: STRAND != STRIP
Eevee Settings:
use_raytracing: False != True
resolution_scale: 2 != 1
Info: Import DAZ Manually finished
Transfer from PTSPH Frame01 Mesh to HD meshes
Merge materials
Info: Merge Materials finished
Make all bones posable
Make All Bones Posable completed in 0.1 seconds
Info: Make All Bones Posable finished
Transfer from PTSPH Gate2 Mesh to HD meshes
Merge materials
Info: Merge Materials finished
Make all bones posable
Make All Bones Posable completed in 0.1 seconds
Info: Make All Bones Posable finished
Transfer from PTSPH Gate1 Mesh to HD meshes
Merge materials
Info: Merge Materials finished
Make all bones posable
Make All Bones Posable completed in 0.1 seconds
Info: Make All Bones Posable finished
File C:\Users\bryon\Documents\DAZ Studio\Scenes\Blender\Polaris-Hangar-Base-02.duf loaded in 27.474 secondsFix mapping PSTPH_Panel09-18: (0.0, -1.0, 0.2, 0.2, 0)Petipet's Sci Fi Hangars and DiffeoI mean to set verbosity 3 in the addon global settings, not in blender. From your log it appears you're exporting as HD with the G8 preset, while for this scene it would be better to export as non-HD with the default preset, however it works the same here.
daz setup > global settings > verbosity
easy import > operator presets > default
Suddenly Daz Studio and IM won't access most of my modelsDrunkMonkeyProductions said:
As a warning, Alpha builds are inherently unstable, expect things to break, in new and exciting ways.
The opening post says it is DS 4.24
Based on the issue, it's either your database is corrupted, your drive is failing, or you've got a virus.
The first thing to check, is if the files are on the drive.
Default install location is C:\Users\Public\Documents\My Daz 3D Library in windows.
If you've installed elsewhere, you'll need to check that path.
If the content is there, the database is probably corrupted.
RIght click on the Smart content tab and select Content DB Maintenance.
In the popup, check the Re-import Metadata box, and click accept.
You should see a list of all your installed assets in the next popup.
With all content checked, click accept.
This should bring back the content in the Smart content tab.
If the files aren't there, you may have a major issue on your hands.
I'd recommend using a disk checking utility to verify if your drive is failing or not.
If the disk checks out ok, then i'd run a virus scan just to be sure.
After that, you get to reinstall everything that's missing.
Content being moved to OneDrive could also be an issue.
Suddenly Daz Studio and IM won't access most of my modelsAs a warning, Alpha builds are inherently unstable, expect things to break, in new and exciting ways.
Based on the issue, it's either your database is corrupted, your drive is failing, or you've got a virus.
The first thing to check, is if the files are on the drive.
Default install location is C:\Users\Public\Documents\My Daz 3D Library in windows.
If you've installed elsewhere, you'll need to check that path.
If the content is there, the database is probably corrupted.
RIght click on the Smart content tab and select Content DB Maintenance.
In the popup, check the Re-import Metadata box, and click accept.
You should see a list of all your installed assets in the next popup.
With all content checked, click accept.
This should bring back the content in the Smart content tab.
If the files aren't there, you may have a major issue on your hands.
I'd recommend using a disk checking utility to verify if your drive is failing or not.
If the disk checks out ok, then i'd run a virus scan just to be sure.
After that, you get to reinstall everything that's missing.
Edit: I'm an idiot that consistently breaks things in new and interesting ways.
In this case, carrying over a custom layout resulted in the "Show Tab Icons" and "Show tab text with icons" options to not be in the Window>Workspace menu.
Hence why i thought this was the alpha build.
Audrey 9 - the obligatory discussion threadRichard Haseltine said:
NetherFalcon said:
I still don't have Alice available. When is she being released?
Last week. You are looking in the Install pane (or Available or All Install State Filters in the products tab of Smart Content)? If you sort by orer date she will be at the bottom as she isn't an order but a "manual" addition.
I checked all those areas, updated my metadata several times and still nothing. I haven't had this issue with any of the other Premier figures either.
Petipet's Sci Fi Hangars and DiffeoConsole from import. I did add "--verbose 3" to the desktop shortcut.
-------------------------------------------------
Loading C:\Users\bryon\Documents\DAZ Studio\Scenes\Blender\Polaris-Hangar-Base-01.duf
Parsing data
Fitting objects with dbz file...
Preprocessing...
Building objects...
Ignore <Instance Tonemapper%20Options-1 L:Tonemapper Options 0 N: Tonemapper Options P: None R: None>
Ignore <Instance Environment%20Options-1 L:Environment Options 0 N: Environment Options P: None R: None>
File "C:\Users\bryon\Documents\DAZ Studio\Scenes\Blender\Polaris-Hangar-Base-01.duf" loaded in 27.121 seconds
Draw environment 0
Draw Dome turned off
Cycles Settings:
transparent_max_bounces: 8 < 32
Render Settings:
hair_type: STRAND != STRIP
Eevee Settings:
use_raytracing: False != True
resolution_scale: 2 != 1
Info: Import DAZ Manually finished
Transfer to clothes
Transfer to face meshes
Info: Eliminate Empties finished
Transfer from PTSPH Frame01 Mesh to HD meshes
Merge materials
Info: Merge Materials finished
Transfer to clothes
Transfer to face meshes
Make all bones posable
Make All Bones Posable completed in 0.1 seconds
Info: Make All Bones Posable finished
Transfer to clothes
Transfer to face meshes
Transfer to clothes
Transfer to face meshes
Transfer to clothes
Transfer to face meshes
Transfer to clothes
Transfer to face meshes
Transfer to clothes
Transfer to face meshes
Transfer to clothes
Transfer to face meshes
Info: Eliminate Empties finished
Transfer from PTSPH Gate2 Mesh to HD meshes
Merge materials
Info: Merge Materials finished
Transfer to clothes
Transfer to face meshes
Make all bones posable
Make All Bones Posable completed in 0.1 seconds
Info: Make All Bones Posable finished
Info: Eliminate Empties finished
Transfer from PTSPH Gate1 Mesh to HD meshes
Merge materials
Info: Merge Materials finished
Transfer to clothes
Transfer to face meshes
Make all bones posable
Make All Bones Posable completed in 0.1 seconds
Info: Make All Bones Posable finished
File C:\Users\bryon\Documents\DAZ Studio\Scenes\Blender\Polaris-Hangar-Base-01.duf loaded in 29.290 secondsOutlet storeI bought https://www.daz3d.com/lifeguard-swimsuit-g9-optimized-for-feminine-body-shape from Quick Grab. It is one of those imported products, with no readme and no metadata. It also has no product thumbnail. But worse than all all that, applying any material preset pops up missing file errors. I submitted a ticket.











