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Daz 3D Forums > Search
  • Move my layout and scripts to the Beta

    Richard Haseltine said:

    A safer/less scary alternative than fiddling in the registry would be to take Rob's sample script http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/file_io/save_mapped_paths/start

    Rob has added scripts to transfer the UI settings too: http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/general_ui/copy_ui_from_channel/start

    What all does this copy? Because I used this last night and was followed by a bug from the official release install to the beta install. I'm not faulting the script, just looking for a way to keeping working.

    I have an issue with geocrafts. This happened a year ago, but mysteriously went away.  The geoshell stops including geocrafts in its surfaces.  This problem cropped up for me on Tuesday, after being fine on Monday.

    I switched to the beta...everything was fine.  So I used this second script here to copy all my custom settings to the beta... and I'm broken again.  So the problem is somewhere in the things that were copied from the regular channel to the beta channel.

    By

    evilded777 evilded777 May 2022 in Daz Studio Discussion
  • Getting Victoria 8.1 Expressions to work on Genesis 8.1 characters

    Victoria 8.1 is Genesis 8.1, or specifically Victoria 8.1 is just a character morph on top of Genesis 8.1 Female.

    If the expressions don't work, they have not been installed correctly.
    How did you install them?

    By

    PerttiA PerttiA May 2022 in Technical Help (nuts n bolts)
  • [Released] Turbo Loader Booster Utilities [Commercial]

    greg_82000392 said:

    In my random playing with these wonderful tools I ran into a perplexing issue. I can enable or disable the character HP Uki succesfully in the main G8F manager interface. However if she is disabled and I use the "enable and load" utility it enables some eyelashes but fails to enable the three main files. Every other character I've tried works fine. I think this is the releavant section of the log file:

    2022-05-17 23:42:29.403 [DEBUG] :: Turbo Loader Open File START E:/Public Folders/Public Documents/My DAZ 3D Library/Scripts/RiverSoft Art/Turbo Loader/Turbo Loader Open File.dse

    2022-05-17 23:42:29.405 [DEBUG] :: Enabling morphs for asset, Uki: L:/DAZ 3D Libraries/Character Library/People/Genesis 8 Female/Characters/Uki.duf

    2022-05-17 23:42:29.449 [DEBUG] :: Find Related Morphs Hidden Morphs /data/DAZ%203D/Genesis%208/Female/Morphs/Hinkypunk/HP_PHMLashes.dsf

    2022-05-17 23:42:29.449 [DEBUG] ::     Morph 0 /data/DAZ 3D/Genesis 8/Female/Morphs/Hinkypunk/HP_PHMLashes.dsf

    2022-05-17 23:42:29.452 [DEBUG] ::     FRM: E:/Public Folders/Public Documents/My DAZ 3D Library/data/DAZ 3D/Genesis 8/Female/Morphs/Hinkypunk/HP_PHMLashes.tlOff

    2022-05-17 23:42:29.453 [DEBUG] :: Hinkypunk 1

    2022-05-17 23:42:29.453 [DEBUG] ::      FRM: /data/DAZ 3D/Genesis 8/Female/Morphs/Hinkypunk/HP_PHMLashes.tlOff

    2022-05-17 23:42:29.530 [DEBUG] ::  0 /data/DAZ 3D/Genesis 8/Female/Morphs/Hinkypunk/HP_PHMLashes.dsf

    2022-05-17 23:42:29.530 [INFO] :: HP_PHMLashes

    2022-05-17 23:42:29.531 [DEBUG] :: Enabling data/DAZ 3D/Genesis 8/Female/Morphs/Hinkypunk/HP_PHMLashes.dsf

    2022-05-17 23:42:29.532 [DEBUG] ::      Renamed E:/Public Folders/Public Documents/My DAZ 3D Library/data/DAZ 3D/Genesis 8/Female/Morphs/Hinkypunk/HP_PHMLashes.tlOff to E:/Public Folders/Public Documents/My DAZ 3D Library/data/DAZ 3D/Genesis 8/Female/Morphs/Hinkypunk/HP_PHMLashes.dsf

    2022-05-17 23:42:29.533 [DEBUG] ::  1 /data/DAZ 3D/Genesis 8/Female/Morphs/Hinkypunk/HP_PHMLashes.tlOff

    2022-05-17 23:42:29.533 [INFO] :: HP_PHMLashes

    2022-05-17 23:42:29.533 [DEBUG] :: Enabling data/DAZ 3D/Genesis 8/Female/Morphs/Hinkypunk/HP_PHMLashes.tlOff

    2022-05-17 23:42:29.534 [DEBUG] ::      data/DAZ 3D/Genesis 8/Female/Morphs/Hinkypunk/HP_PHMLashes.tlOff NOT FOUND.

    2022-05-17 23:42:29.581 [DEBUG] :: 2 morphs were searched for

    1 Enabled (0 failed to enable)

    0 Disabled (0 failed to disable)

    1 unchanged

    0 skipped

    in 179 msecs

     

    Note: Multiple files may exist for a morph if you use Daz Connect

    2022-05-17 23:42:29.582 [DEBUG] :: Merging true

    2022-05-17 23:42:29.582 [DEBUG] :: Apply Preset L:/DAZ 3D Libraries/Character Library/People/Genesis 8 Female/Characters/Uki.duf

    2022-05-17 23:42:29.583 [INFO] :: Prepare asset load (open): /People/Genesis 8 Female/Characters/Uki.duf

    2022-05-17 23:42:29.583 [INFO] :: Locking viewport redraw...

    2022-05-17 23:42:29.583 [INFO] :: Viewport redraw locked.

    2022-05-17 23:42:29.680 [INFO] :: Native format content directories: 5

    2022-05-17 23:42:29.680 [INFO] :: Poser format content directories: 3

    2022-05-17 23:42:29.680 [INFO] :: Other import format content directories: 0

    2022-05-17 23:42:29.680 [INFO] :: Begin asset load (open): /People/Genesis 8 Female/Characters/Uki.duf

    2022-05-17 23:42:29.708 [WARNING] :: ..\..\..\..\..\src\sdksource\general\dzundostack.cpp(739): DzUndoStack::clearAll() called with a non-zero hold level. Possible unclosed beginHold().

    2022-05-17 23:42:29.713 [INFO] :: *** Scene Cleared ***

    2022-05-17 23:42:29.713 [INFO] :: Determining missing assets...

    2022-05-17 23:42:29.714 [ERROR] :: Open File Failed - Could not read file: /data/DAZ 3D/Genesis 8/Female/Morphs/Hinkypunk/Uki/Uki.dsf

    2022-05-17 23:42:29.790 [WARNING] :: Could not resolve: /data/DAZ 3D/Genesis 8/Female/Morphs/Hinkypunk/Uki/Uki.dsf

    Something in Uki.duf is messing the script up I think.  The relevant problem is not much is found in that file for some reason, your log states:

    2022-05-17 23:42:29.449 [DEBUG] :: Find Related Morphs Hidden Morphs /data/DAZ%203D/Genesis%208/Female/Morphs/Hinkypunk/HP_PHMLashes.dsf

    If I run it on something like Angel HD for G8F, I get a lot more morphs found in the original file:

    2022-05-18 06:20:45.979 [DEBUG] :: Find Related Morphs Hidden Morphs /data/DAZ%203D/Genesis%208/Female/Morphs/Mousso/Angel/MSO%20Angel%20Lashes.dsf,/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base/PHMMouthRealism_HD_div2.dsf,/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base/PBMNavel.dsf,/data/DAZ%203D/Genesis%208/Female/Morphs/Mousso/Angel/MSO%20Angel.dsf

    Please PM me.

    By

    RiverSoft Art RiverSoft Art May 2022 in Daz PA Commercial Products
  • HowTo: Create missing Genesis 8.1 Head skin maps from Genesis 8/3 skin maps

    ****** HERE  IS THE FIX ***********

    So I've run into the dreaded black texture error for certain figures. The solution is very simple. Some of your texture maps are different sizes. You have to make them all the same size. I had a diffuse textures that was 4096x4096 and an SSS that was 8192x8192. So I made them all yo be 4096x4096. and the transfer worked  perfectly. Try it out!

    By

    ckent6307 ckent6307 May 2022 in Technical Help (nuts n bolts)
  • [Released] Turbo Loader Booster Utilities [Commercial]

    In my random playing with these wonderful tools I ran into a perplexing issue. I can enable or disable the character HP Uki succesfully in the main G8F manager interface. However if she is disabled and I use the "enable and load" utility it enables some eyelashes but fails to enable the three main files. Every other character I've tried works fine. I think this is the releavant section of the log file:

    2022-05-17 23:42:29.403 [DEBUG] :: Turbo Loader Open File START E:/Public Folders/Public Documents/My DAZ 3D Library/Scripts/RiverSoft Art/Turbo Loader/Turbo Loader Open File.dse

    2022-05-17 23:42:29.405 [DEBUG] :: Enabling morphs for asset, Uki: L:/DAZ 3D Libraries/Character Library/People/Genesis 8 Female/Characters/Uki.duf

    2022-05-17 23:42:29.449 [DEBUG] :: Find Related Morphs Hidden Morphs /data/DAZ%203D/Genesis%208/Female/Morphs/Hinkypunk/HP_PHMLashes.dsf

    2022-05-17 23:42:29.449 [DEBUG] ::     Morph 0 /data/DAZ 3D/Genesis 8/Female/Morphs/Hinkypunk/HP_PHMLashes.dsf

    2022-05-17 23:42:29.452 [DEBUG] ::     FRM: E:/Public Folders/Public Documents/My DAZ 3D Library/data/DAZ 3D/Genesis 8/Female/Morphs/Hinkypunk/HP_PHMLashes.tlOff

    2022-05-17 23:42:29.453 [DEBUG] :: Hinkypunk 1

    2022-05-17 23:42:29.453 [DEBUG] ::      FRM: /data/DAZ 3D/Genesis 8/Female/Morphs/Hinkypunk/HP_PHMLashes.tlOff

    2022-05-17 23:42:29.530 [DEBUG] ::  0 /data/DAZ 3D/Genesis 8/Female/Morphs/Hinkypunk/HP_PHMLashes.dsf

    2022-05-17 23:42:29.530 [INFO] :: HP_PHMLashes

    2022-05-17 23:42:29.531 [DEBUG] :: Enabling data/DAZ 3D/Genesis 8/Female/Morphs/Hinkypunk/HP_PHMLashes.dsf

    2022-05-17 23:42:29.532 [DEBUG] ::      Renamed E:/Public Folders/Public Documents/My DAZ 3D Library/data/DAZ 3D/Genesis 8/Female/Morphs/Hinkypunk/HP_PHMLashes.tlOff to E:/Public Folders/Public Documents/My DAZ 3D Library/data/DAZ 3D/Genesis 8/Female/Morphs/Hinkypunk/HP_PHMLashes.dsf

    2022-05-17 23:42:29.533 [DEBUG] ::  1 /data/DAZ 3D/Genesis 8/Female/Morphs/Hinkypunk/HP_PHMLashes.tlOff

    2022-05-17 23:42:29.533 [INFO] :: HP_PHMLashes

    2022-05-17 23:42:29.533 [DEBUG] :: Enabling data/DAZ 3D/Genesis 8/Female/Morphs/Hinkypunk/HP_PHMLashes.tlOff

    2022-05-17 23:42:29.534 [DEBUG] ::      data/DAZ 3D/Genesis 8/Female/Morphs/Hinkypunk/HP_PHMLashes.tlOff NOT FOUND.

    2022-05-17 23:42:29.581 [DEBUG] :: 2 morphs were searched for

    1 Enabled (0 failed to enable)

    0 Disabled (0 failed to disable)

    1 unchanged

    0 skipped

    in 179 msecs

     

    Note: Multiple files may exist for a morph if you use Daz Connect

    2022-05-17 23:42:29.582 [DEBUG] :: Merging true

    2022-05-17 23:42:29.582 [DEBUG] :: Apply Preset L:/DAZ 3D Libraries/Character Library/People/Genesis 8 Female/Characters/Uki.duf

    2022-05-17 23:42:29.583 [INFO] :: Prepare asset load (open): /People/Genesis 8 Female/Characters/Uki.duf

    2022-05-17 23:42:29.583 [INFO] :: Locking viewport redraw...

    2022-05-17 23:42:29.583 [INFO] :: Viewport redraw locked.

    2022-05-17 23:42:29.680 [INFO] :: Native format content directories: 5

    2022-05-17 23:42:29.680 [INFO] :: Poser format content directories: 3

    2022-05-17 23:42:29.680 [INFO] :: Other import format content directories: 0

    2022-05-17 23:42:29.680 [INFO] :: Begin asset load (open): /People/Genesis 8 Female/Characters/Uki.duf

    2022-05-17 23:42:29.708 [WARNING] :: ..\..\..\..\..\src\sdksource\general\dzundostack.cpp(739): DzUndoStack::clearAll() called with a non-zero hold level. Possible unclosed beginHold().

    2022-05-17 23:42:29.713 [INFO] :: *** Scene Cleared ***

    2022-05-17 23:42:29.713 [INFO] :: Determining missing assets...

    2022-05-17 23:42:29.714 [ERROR] :: Open File Failed - Could not read file: /data/DAZ 3D/Genesis 8/Female/Morphs/Hinkypunk/Uki/Uki.dsf

    2022-05-17 23:42:29.790 [WARNING] :: Could not resolve: /data/DAZ 3D/Genesis 8/Female/Morphs/Hinkypunk/Uki/Uki.dsf

    By

    greg_82000392 greg_82000392 May 2022 in Daz PA Commercial Products
  • FBX morph export rules


    Ok. See in the 1st attachment the section of morphs that will export, then in the Rules I've a .Z for Export.  Not just a Z, or a z, but a .Z.  Syntax is vital; even spaces.

    Separation of elements with . is standard, or at least common syntax. So by using ".Z ","Export", I've told the exporter that any morph that has that pattern, gets exported.

    So, Z Feiry Temper (Z FT) or Z Rebel Spirit (Z RS)

    The exporter uses a limited RegEx.  The actual name of the morphs is Genesis8Female.Z FT 01 Aggressive, etc. but the .Z is all it needs to select them. Every item has it's name of the left side of the ., as different items can have the same morphs such as Jacket Daz_107320.Aging Breast Sag; the character itself, a shirt, etc.

     

    By

    Doc Acme Doc Acme May 2022 in The Commons
  • [Released] Turbo Loader for Genesis 8 and 8.1 [Commercial]

    RiverSoftArt said:

    AnotherUserName said:

    RiverSoftArt said:

    AnotherUserName said:

    This is an excellent product RiversoftArt. Purchased this morning and im about to purchase the Booster Utilities. To be perfectly honest, ive been waiting for a product like this for a LLOOOOOOOONNNNNNNNNNNNNGGGGGGGGGGGGGGGGGGGGGGGGG time!!! A utility like this shouldve been native to DAZ3D since Genesis.

    A must have for daz enthusiests. Gongratulations and Thanks for the good work!

    You're welcome!  and thank you for the kind words!

    Hey, Ive stumbled on some sort of issue. The manager is no longer identifying all of my morphs and characters, just a mix of the configuration I created and a few random others including the last character I used. Any suggestions?

    I can still see all of my data files. They have been renamed with the file extension .tlOff . I guess I need to figure out how to turn them all on again? Please help.

    It sounds like you disabled them and then accidentally cleared your morph list.  There is a "Reset Morph Directories" button in options.

    So, when I press "Reset Morph Directories" it brings up the DAZStudio4 folder and wants me to select something (another folder). What should I select? The data folder?

    Nevermind, I figured it out. All my morphs are back in business.

    I guess if I have any critiques for the product it might be to simplify the interface a little bit so that neanderthals like myself dont go pressing random buttons and losing stuff. Also, the user guide could be a little more specific.

    I was using this all day before I messed it up. At first I didnt think that I would even bother with the versions for previous genesis models but now im thinking, why not? The memory that one saves with this program is fantastic! Thanks again.

    By

    AnotherUserName AnotherUserName May 2022 in Daz PA Commercial Products
  • [Released] Turbo Loader for Genesis 8 and 8.1 [Commercial]

    RiverSoftArt said:

    AnotherUserName said:

    RiverSoftArt said:

    AnotherUserName said:

    This is an excellent product RiversoftArt. Purchased this morning and im about to purchase the Booster Utilities. To be perfectly honest, ive been waiting for a product like this for a LLOOOOOOOONNNNNNNNNNNNNGGGGGGGGGGGGGGGGGGGGGGGGG time!!! A utility like this shouldve been native to DAZ3D since Genesis.

    A must have for daz enthusiests. Gongratulations and Thanks for the good work!

    You're welcome!  and thank you for the kind words!

    Hey, Ive stumbled on some sort of issue. The manager is no longer identifying all of my morphs and characters, just a mix of the configuration I created and a few random others including the last character I used. Any suggestions?

    I can still see all of my data files. They have been renamed with the file extension .tlOff . I guess I need to figure out how to turn them all on again? Please help.

    It sounds like you disabled them and then accidentally cleared your morph list.  There is a "Reset Morph Directories" button in options.

    Cool, thanks. I new it had to be something basic. Ill try that out.

    By

    AnotherUserName AnotherUserName May 2022 in Daz PA Commercial Products
  • Carrara Community Art Gallery - Show us your Renders!!!

    UnifiedBrain said:

    Ringo - a classic scene!  Great to see you posting again.

    Grimmvald - wow, 12 years.  I've only been using Carrara for 6 years.  Happy to see you posting, and such an elegant render.

    If the V4 shoulder fix you are referring to is from Rendo, you have to activate the morph after installation.  The directions are in the pdf that comes with the product.

    Hope you both stick around. yes

    +1

    By

    Diomede Diomede May 2022 in Carrara Discussion
  • Is there a texture set similar to men-of-the-year for V3?

    For expressions, select M3's head in the scene. Go to the Parameters tab. Is there a Morph group visible below head?

    No you cannot change M3's head without the Head Morphs pack. Virtually every remaining M3 character uses those morphs. The only independent morph pack still available is Faces of Africa for M3 (also in a bundle with V3)

    By

    NorthOf45 NorthOf45 May 2022 in Daz Studio Discussion
  • Carrara Community Art Gallery - Show us your Renders!!!

    Ringo - a classic scene!  Great to see you posting again.

    Grimmvald - wow, 12 years.  I've only been using Carrara for 6 years.  Happy to see you posting, and such an elegant render.

    If the V4 shoulder fix you are referring to is from Rendo, you have to activate the morph after installation.  The directions are in the pdf that comes with the product.

    Hope you both stick around. yes

    By

    UnifiedBrain UnifiedBrain May 2022 in Carrara Discussion
  • FBX morph export rules

    Well, let's see if I can get this in before the frum 404's again

    Ah. OK, starting further back...

    No Code.  Just decyphering cryptic naming like pCTRL, or SCL, or FBM (figured that one out) or PHM (still haven't a clue), but fortunately you can for the most part ignore all of that.

    You've the Main FBX Options panel that comes up, and then there's the Morph Export Rules List.

    KISS for now 'till you get something working.  With FBX, you can't hide a layer to not export it, even with the check box marked. It corrupts the file, or at least for the Lightwave importer.  Each package has its own importer which is why it was asked what your importing into.

    Your figure has geometry, bones, morphs, textures, etc.  Exporting as an FBX out of Daz, you've the choice of Bake, Export, or Ignore. But those get applied to ALL items of the figure your exporting. Somethings are semi-obvious to include or ignore.  Many are not.

    For example:

    ".eCTRLv","Ignore"
    ".eCTRL","Ignore"
    " Hand Pose","Ignore"
    ".Temple","Export"
    "ExpandAll","Export"
    ".Adj","Export"
    ".Adjust","Export"
    ".Lift","Export"
    ".Bigger","Export"

    ... in this snippet, I'm NOT including expression morphs or Phonemes (those are the cryptic named .eCTRL and .eCTRLv, I can only guess they are for "expression Control" and "expression Control vowels"  (although they're really for phonemes...) I do separate exports as I mentioned.

    But those are for the very basic expressions and will want to inluded those.  Look in your characters Pose Controls and that will tell you what is available in DS. Your not going to want to include all of them.  Some definitely look better for some characters.

    "_i3D","Ignore"
    ".eCTRL","Export"
    ".eCTRLv","Export"
    ".Wise","Ignore"
    ".Druth","Export"
    ".Z ","Ignore"

     

    By

    Doc Acme Doc Acme May 2022 in The Commons
  • [Released] Turbo Loader for Genesis 8 and 8.1 [Commercial]

    AnotherUserName said:

    RiverSoftArt said:

    AnotherUserName said:

    This is an excellent product RiversoftArt. Purchased this morning and im about to purchase the Booster Utilities. To be perfectly honest, ive been waiting for a product like this for a LLOOOOOOOONNNNNNNNNNNNNGGGGGGGGGGGGGGGGGGGGGGGGG time!!! A utility like this shouldve been native to DAZ3D since Genesis.

    A must have for daz enthusiests. Gongratulations and Thanks for the good work!

    You're welcome!  and thank you for the kind words!

    Hey, Ive stumbled on some sort of issue. The manager is no longer identifying all of my morphs and characters, just a mix of the configuration I created and a few random others including the last character I used. Any suggestions?

    I can still see all of my data files. They have been renamed with the file extension .tlOff . I guess I need to figure out how to turn them all on again? Please help.

    It sounds like you disabled them and then accidentally cleared your morph list.  There is a "Reset Morph Directories" button in options.

    By

    RiverSoft Art RiverSoft Art May 2022 in Daz PA Commercial Products
  • Defect on the joints of the clothes

    Catherine3678ab said:

    iacoposk8 said:

    Hi everyone. I have created a 3d obj model that you find here but when I load it with the transfer utility, it makes me this defect in the armpit, even if there are many vectors. how can i fix it? Thanks

     Would you mind putting access to your model? As it is, nobody can download it.

    mmm strange, maybe because is in a subfolder. try now. I uploaded cloth.obj and all morphs (obj)

    Thank you again :)

     
     

     

     

    By

    iacoposk8 iacoposk8 May 2022 in Daz Studio Discussion
  • Defect on the joints of the clothes

    iacoposk8 said:

    Hi everyone. I have created a 3d obj model that you find here but when I load it with the transfer utility, it makes me this defect in the armpit, even if there are many vectors. how can i fix it? Thanks

     Would you mind putting access to your model? As it is, nobody can download it.

    By

    Catherine3678ab Catherine3678ab May 2022 in Daz Studio Discussion
  • Defect on the joints of the clothes

    iacoposk8 said:

    Thanks for the help. The problem is that the poses are endless. If you choose a more complicated pose, like the one in the attached image, many morphs are activated and disturb each other making a mess. How do Daz store clothes work in every position? 

    They don't. That's why many love dForce ;-)  While using dForce, the morphs will still be dialed in but hopefully dForce keeps them outside of the figure.

    It is possible to make additional morphs FOR a particular pose set. These could be dialed in manually. Or once again, there is a way to make a controller dial to trigger a particular pose morph when a particular pose is used. Tutorial is in that same basket at DA, called "Making Pose Controls for Correction Morphs." n.b. I am not a PA, not privy to the PA forum so they may or not also have additional information on how to do things. Don't go nuts trying to second guess all what poses people might have for their figures, there are way too many. The Base Poses that come with the Default Genesis' figures would be possibly the start and end point of such a product - unless of course also is selling pose presets in which case one may want their clothing products to look nice with all their pose presets too. PAs tend to specialize though, one makes clothing, somebody else makes poses, etc.

    While over there at DA, might want to also check out my Tutorial for making FBMs - another necessity to help clothing fit at least a number of core characters. Core characters are the ones with the # of Genesis in it. i.e. "Name of Character" #. AFAIK to sell clothing at Daz3D one is expected to put as many of these core character FBMs into their clothing as they can. Not everybody owns "all" the core characters however something of a collection of them is expected. Esp. for Victoria for the females and Michael for the males, for example. And yes, there just happens to be a tutorial in my folder over at DA for this too, called "Making Replacement Full Body Morphs."

    I pretty sure that many people make some clothing for themselves, making only the morphs they require for their own work.

     

    By

    Catherine3678ab Catherine3678ab May 2022 in Daz Studio Discussion
  • Defect on the joints of the clothes

    Catherine3678ab said:

    iacoposk8 said:

    Catherine3678ab said:

    iacoposk8 said:

    Catherine3678ab said:

    iacoposk8 said:

    Catherine3678ab said:

    You can use dForce to help make some of the pJCMs morphs. Need to use a modeler though to smooth all the lines to better positions.

    By naming the fixer morph the exact same as is the Figure's morph, when the Figure is posed and that morph is triggered, it will automatically load your new morph in the clothing too.

     

    In my video the morph is called test2.obj, if I understand correctly I should call it Genesis 8 Male.obj.
    I tried but doesn't work, but it's probably my English's fault

    Okay I'll try this again. 

    In my post that I referred to earlier in this thread:  https://www.daz3d.com/forums/discussion/comment/7332281/#Comment_7332281

    In this sentence: "Making Clothing for Daz Studio, Part Two NEW LINK" -- click on the "NEW LINK" to get the download for the tutorial. I show how to make and save the pJCMs. The tutorial is a .pdf file with illustrations.

    A Joint Control Morph does have JCM somewhere in its name, and that is the name that the clothing morph must also be. However D/S will not accept 2 morphs with the same name in the same clothing so there's a little trick to use. I go through the steps in the tutorial. It may seem a little complicated at first, but once you get the workflow, it will happen ;-)

     

    Thanks. When i click on: https://drive.google.com/file/d/1vt7OafJUbnlaIc9ODtbFQ8sgH2jgedV8/view?usp=sharing

    I See just a cover of the pdf but not the pdf. I can download the part 3 but not the part 2

    Apparently I had the correct links in the 1st post but yes, made a goofy on the other post. Sorry about that.

    So I have fixed it and I will put it here for you too:

    https://drive.google.com/file/d/1Zga80t9mE8lS2R7XMuYMTM25RtjcVh_N/view?usp=sharing

     

    Hello Sorry I'm late. I was able to solve this problem thanks to you.

    Now I have a new problem: The morphs taken individually work, but when I activate two or more, they start to interfere with each other in a destructive / constructive way.

    I created these dresses with Marvelous and, for example, when you raise your arm they change the folds on your stomach, if I lift two of them strange things happen that I have put in this video:

    https://drive.google.com/file/d/1lUsCcChK-5nHdyARMi-0grZhjLcVsqhi/view?usp=sharing

    Another thing, as seen in the first few seconds of the video, I only see one of the 31 loaded morphs.

    how can i solve these two problems? Thanks.

    Well the good news is seldom do we lift our arms quite like that at the same time lol ... BUT, yes, a similiar situation happens for the leg morphs. Solution is the same, you need to make another morph. In brief, for this morph you would be starting with both of the arms up, make the morph to make that look good. This morph is made into a controller correcting morph so that when both arms go up like that, it gets dialed in. To do this, please read the tutorial with the legs up picture. My tutorial basket at DA is here:  Click Here.

    pJCMs only show in the clothing once they have been used by the figure. It is the figure's pose that is drawing in the clothing's pJCM. You would have to pose the figure using all 31 poses before they would appear in the clothing's list. So that is not a problem. That is the way it is.

    ............

    About the pJCMs in the clothing, if I recall correctly, if the clothing is not fit to the figure and is selected, and if hidden morphs are toggled on to show, then you should see all the saved pJCMs that you made.

     

    Thanks for the help. The problem is that the poses are endless. If you choose a more complicated pose, like the one in the attached image, many morphs are activated and disturb each other making a mess. How do Daz store clothes work in every position? 

    By

    iacoposk8 iacoposk8 May 2022 in Daz Studio Discussion
  • No Face Transfer Pane

    I am on pc 64bit and installed Daz4.20 pro . WHy dont I have the face transfer in windows>panels.I have not purchased the face transfer unlimited yet . But I saw on the internet that it comes by defualt with 3 image limit

    By

    Anubhav Borah Anubhav Borah May 2022 in Technical Help (nuts n bolts)
  • FBX morph export rules

    Ooookay, i'm clueless.,.

     

    made a character with tons  of morphs. Now i need to fbx export it.

     

    How mashed chocolate cake do i make/set rules?

    By

    VIArts VIArts May 2022 in The Commons
  • Loading Partial Morphs

    Padone said:

    Ok that was to understand things, I'm always very interested in your work. As for automatic smoothing I simply use: weight > smooth, very easy to adjust as desired.

    I don't always have anything to say, but I always listen to the info you give to others.

    And I've never investigated the weights menu in weight paint mode... I've already got the morph I wanted that started all of this, but just to learn something new, I'll try it your way and see how it compares.

    By

    TheMysteryIsThePoint TheMysteryIsThePoint May 2022 in Blender Discussion
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