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Ultimate Natural Bend Morphs for Victoria 7 - user adjustable?
Is the level, or intensity, of the morphs in this set:
http://www.daz3d.com/ultimate-natural-bend-morphs-for-victoria-7
user adjustable in some way? Either by a control dial in the set, or via some tweakery in Studio?
The reason I ask is that, to me, some of the morphs in the promos look a bit strong / basic and would benefit from toning down a little. Maybe this appearance is due to the lower res G3 mesh, what with the product not being HD. Previous Ultimate Bend Morph sets didn't have this issue, at least not as obviously.
virtual penny 4 yor carrara thoughts ?If you have Hexagon, I have a great workflow for adding morphs to conforming item and/or the figures themselves:
1 - Load the original item into Daz Studio
2 - With the item selected, go File > Send to Hexagon
3 - In Hexagon, make at least some small adjustment to the mesh. If you like, you could go ahead and start the first morph you wish to make - that's what I do, but I like modeling in Carrara better, so I don't work very much on it - just give it a start.
4 - Go File > Send to Daz Studio........... this will bring up a dialog window
5 - The window looks blank with a button saying that the action will create a morph. Just below that, there's a little cube icon with and arrow. Click the Arrow to open the panel. (At first, this list of stuff look confusing. It's not once you get the hang of what to do)6 - Leave the defaults the way they are, except for where it says: "Property Group:" > "Morphs/MorphLoader" (disregard the extra window in my screen shot which has "Actor" highlighted - we're not using that)
7 - Right-click on "Morphs/MorphLoader" to change the name of the Property group. This is the name that the morphs will be under when the Figure (Like Victoria 4, for example) is selected, so name it whatever you want - I call mine "dBFX", for example. This is the real reason for doing all of this in the first place, because it will give us a selection in the Vertex Modeler that we can select for making morphs on ANY part or ALL parts of the model, instead of only being able to model the morph on Neck, Head, Abdomen, etc., separately, which is a pain! So in my example, in Carrara, when I want to make a morph that spans the neck, chest, and abdomen regions, and may even pull on a collar or two... I go into the morph region selection and choose: dBFX and ADD my morphs to that!
8 - When you're done changing the name of the morph's properties group, click "Accept"Now, from Daz Studio, I always turn the new morph dial down to 0.00
Then export the item as CR2, if that's what it is - or whatever type it was to begin with.
Star FigureStar is a stand alone figure from RDNA. Think of Star as similar to Victoria 4, but for people who like toon renders - such as me.
Thus the clothes for Star are just for Star, not for a line of Genesis 1,2,3 morphs. Someone could make a morph for the genesis figures to mimic the Star model mesh shape. The toon flash sale includes quite a few stand alone toon figures, including Chip, Cookie, Sadie, the wolf, turtle, and other animal toons, more figure from 3DUniverse, and much more. There may be utilities to convert star clothing for other figures, or vice versa, such as Phil Cooke's Wadrobe Wizard, which is included in many versions of Poser. (EDIT: note that PhilC's wardrobe wizard would require purchasing the add-on pack for igures that you want to convert clothing between).The most "un-Amazing" salesJudging by some of the replies it seems the discount sale will be amazing for some.
I think it depends on what a buyer uses DAZ Studio for and how long that they've been coming to this site.
If a purchaser is a five year veteran of this site, or doesn't like toons and Genesis - then, yes, this sale is no good for them.
(When I go to Renderosity to buy, I can clearly see which PA merchants disavow all existence of the Legacy 5 models entirely. These merchants have tons of content for Victoria 4 and then, BAM - a long gap and then they start making make content for Genesis 3 Female. Usually Genesis 2 & 1 get the shaft.)
Also, if a buyer is a newbie or newer member here, like me - and/or likes stylized models over realism and/or simply enjoys the plethora of morphs that Genesis 1 has available to its character library - then this sale is amazing.
I'll take any sale that DAZ has to offer and weigh out the pros and cons. Do I need the item? Will I ever foresee needing it in the future? Can I wait and see if the sale gives better buying options, higher percentage off numbers, or will it give more package and bulk options later down the line? Are the material Iray only? <---- this is a huge factor for me, because I don't have the equipment to render in this mode, and I often don't have time to tweak all of the shaders zone by zone.
Genesis 3 add on worth it?I'm sorry for my bad english. I mean I was loking for a comparison between victoria 7 with add on and other pic without it
Could you maybe post the url for the shop page of the Add-On you are writing about?
For example: http://www.daz3d.com/victoria-7 or http://www.daz3d.com/victoria-7-hd-add-on
Then maybe someone can try to show you the difference you ask to see.
Genesis 3 add on worth it?I'm running renders, so I can't do one for a while, but since you have the base, you could always do a render of her and compare her to the picture of Victoria 7. You do understand that without Victoria 7, she's just the base you already have, right?
Genesis 3 add on worth it?I'm sorry for my bad english. I mean I was loking for a comparison between victoria 7 with add on and other pic without it
Genesis 3 add on worth it?Are you asking for a pic of the Genesis 3 Base and the base with the Victoria morph dialed up? You have Genesis 3 Female, from what you said, so you know what that looks like. http://www.daz3d.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/0/1/01-daz3d_victoria-7_.jpg is what the Victoria morph looks like. Were you looking for something else?
Genesis 3 add on worth it?Victoria Genesis 3
Thanks!
PA Has Questions as to Your Figure Choices & Posing InterestsI think "Do you use the Base Figure or Characters to Start?" should use checkboxes. Or at least have an Other, where I can mention how I use the figures and characters. (Sometimes I start with the base Genesis 2/3 figure, sometimes I start with a named figure or character. Sometimes I dial in morphs to change the looke of the character, etc.)
Also, my answers are the same whether I'm using male or female models: I do buy poses, (they make a great starting point;) I prefer buying realistic everyday poses; I use Genesis 2 and Genesis 3 roughly the same percentage, I use Genesis but not nearly as often as the later generations; More often than not, I do not start with the base figure, or Michael/Victoria, but I do from time to time. I usually load the figure I'm planning on using, then tweak the morphs to get the look I'm going for. With the ladies, that often means dialing down the size of the breasts.
Tween Julie 7@lx "Then again I just fired up Josie 7 and realised that despite how nice I think she looks overall, her skin material is very sallow brown 'Victoria 7' looking by default."
Here are 2 Josie 7 renders with the default "all maps" skin. HDRI lighting. No adjustment of anything. Looks pretty good to me.
Is this the tone you see?
Yeah that's the same as what I get. The texture is fine but the colour feels a bit desaturated for me (of course this is just opinion; I'm not trying to say Josie is a bad character. She's actually one of my favourites, I just rarely use her skin because the oldest Genesis 3 characters all seem to have those same settings hence all the complaints people used to make.)
Looking at some more renders of Julie I think my issue with her texture is that the eyebrows are very distinctly done, but since they're a texture they're completely flat. I don't know if there was ever a good or at least realistic solution to this, it's just what I think when I look at it. I think that Julie 7 looks more related to Josie 6 than 7.
Basically I don't think these are issues with character creation just my reception to them.
The lack of morphs that Julie 5 had is an objective downside though.
p.s. I also have the thumb bounding box issue on Julie 7.
Tween Julie 7@lx "Then again I just fired up Josie 7 and realised that despite how nice I think she looks overall, her skin material is very sallow brown 'Victoria 7' looking by default."
Here are 2 Josie 7 renders with the default "all maps" skin. HDRI lighting. No adjustment of anything. Looks pretty good to me.
Is this the tone you see?
Tween Julie 7Just did a quick comparison of all the official teens/young teens/tweens.
This is definitely the best young one since the original Julie, though I have to second everyone who's asked what's up with her lips.
Interesting, thanks. I love comparison shots!
I don't know if I agree with the statement since it's hard not to be the best young one since the last Julie when she's the only young one since then. The teens are designed to be teens and are mostly pretty good at that.
I think she's pretty good overall - however the lack of the custom breast settings (default zero and then multiple custom breast sliders) the way Julie 5 had severely limits her functionality.
Looking at the comparison reminds me she has that same unfortunate texture look that Josie 6 had which was why I never bought Josie 6. I can't even explain what it is exactly, but the textures both have this same not quite right feeling to me. Then again I just fired up Josie 7 and realised that despite how nice I think she looks overall, her skin material is very sallow brown 'Victoria 7' looking by default.
It's a common problem for a lot of textures; dialing it down is easy enough, and also it's worth checking if the shader is still 4.8. or 4.9; in TJ's case it has been updated I noticed when just loading it in; last time I used the textures they were still set to 4.8, but that is also easy enough.
Tween Julie 7Just did a quick comparison of all the official teens/young teens/tweens.
This is definitely the best young one since the original Julie, though I have to second everyone who's asked what's up with her lips.
Interesting, thanks. I love comparison shots!
I don't know if I agree with the statement since it's hard not to be the best young one since the last Julie when she's the only young one since then. The teens are designed to be teens and are mostly pretty good at that.
I think she's pretty good overall - however the lack of the custom breast settings (default zero and then multiple custom breast sliders) the way Julie 5 had severely limits her functionality.
Looking at the comparison reminds me she has that same unfortunate texture look that Josie 6 had which was why I never bought Josie 6. I can't even explain what it is exactly, but the textures both have this same not quite right feeling to me. Then again I just fired up Josie 7 and realised that despite how nice I think she looks overall, her skin material is very sallow brown 'Victoria 7' looking by default.
August "Diva" sale comment, for what it is worth>>Be aware that you may already own this hair even though it may not be shown as "purchased":
http://www.daz3d.com/gwen-hair-for-genesis-3-and-2-female-s-and-victoria-4
It was relased earlier as a version for "Genesis, Genesis 2 Female, Victoria 4, Aiko 4" which is no longer in the store.
HD MorphsFrom what I have seen of Vilter's Blender tutorial, it looks like it should in principle be possible make more realistic animatable expression morphs that way, and also combine them in the timeline(?). Or is that incorrect?
I can only answer for Poser. But, it's possible to create morphs and to combine them and key them to just about anything, from dialspins to joint movement. For instance, you could easily load up a figure, sub-d it if you wish, set the "smile" morph to 1, use the morph tool and create a new morph called "smile-wrinkles" and then add wrinkles using the morph tool. (Note: If you create a morph on a sub-d'd version of the figure, you can either have that morph only active when the figure is sub-d'd at that particular level of you can order Poser to populate lower resolutions of that morph so approximations of it will be apparent in all resolutions of the mesh. Very handy for distance shots when you don't need a hi-res mesh.) Once you're done with your new morph, that is especially crafted to be used in tandem with the smile morph at its setting of 1, then you simply right-click on the "smile-wrinkles" morph you just created and associate it with being controlled by the "smile" morph. Then use the "Teach" function to set the morph to the proper settings to use as the original "smile" morph is activated. You can even go in and edit the progressive "curve" function to limit the smile-wrinkle morph or even increase it, depending upon whatever strength the original "smile" morph is set.
In Poser 11 Pro, it's ludicrously easy to create quality controlled morphs that can give you the figure reponse that you want. In Poser, in case you're wondering, it's also possible to animate textures.(That's been around for a very long time in old versions of Poser) Other advanced features like geometry switching and the like are also available and have been for a great while.
Poser 11's Morph Tool seems much better than previous versions, to me. I do a great deal of morphs in other applications, but I find myself more and more often using Poser's Morph tool to fine-tune the finished product. All in all, I'm extremely happy with Poser 11 Pro's features in this regard and, to be honest, in a great many other things that it brings to the table. (Poser 11 Pro)
Disclaimers: I do not work with Genesis figures. I work almost exclusively with the Victoria 4 mesh and associated figures when creating morphs for human figures in Poser. I also do not use the native Poser 11 figures because... Well, they're just not very realistic looking and do not handle and deform as well as a tweaked V4 figure/mesh. Though, the native Poser 11 figures now also include new bones in the face (A bunch!) and allow for all sorts of manipulation of expressions, on the fly, using the included handles. (I'm going to try to re-rig a V4 figure to see if I can add that functionality without borking up any conforming products. :) )
Animation vs Still Art?This is what gets me then. When Daz does their promo spots and the like what the hell are they using to animate with since their animations tend to be smooth as silk?
And don't get me wrong. I've never considered using Daz as an animation tool, not when you have dedicated software specifically for animation out there that is available to anyone who wants learn, but I have seen fantastic animation that was purported to have been done with Daz that was as good as stuff I've seen done with Hi-end software. So it's understandable how I can assume it's the users and not necessarily the tool itself that is a major factor in the end results. In filmwork I've discovered that necessity oft-times causes non-professionals to be more ingenious than people who have other options. It has nothing to do with how many work arounds or extra work you might have to do to get the same results, if it's all you've got then you do it; simple as that. I don't knock filmmakers who use DSLRs, or DSLRs because I've never "had" to use one; therefore I never had to get serious about learning the intricacies of DSLR filmmaking. Just saying if you're a Disney animator using Maya and Renderman, Daz is simply going to be a hobby for you, why would it ever occur to you to learn to use it the way a person would who can't afford Maya or the like?
Daz properly used the Genesis 3 Female(s) & Victoria 7 High Heel Walk aniBlock
which is great if the only thing you want its girls strutting around in High heels.
These walk cycles are better more cat like in movements ,Sexy Walk Cycle for Genesis 3 Female(s)
But then again not really useful if you want to use it for a kid or teen walking down the street.
But I will give a big thumbs up to Posermocap for Ambient Moves Volume 1. which is for both g2 nd g3 . Though I'll be honest i only tested them with g3 and have use them more for genesis 2 because that is what I have been working with mostly
GenX2 Update / Genesis 3 Add-On [Commercial]I have attempted to load a Poser Michael 4 character using the methods described in the genx2.pdf. I dragged and dropped the INJ file (.pz2) to the Transfer tab without success. I tried the Load Figure button and the log said This is not a valid figure, (the default file type was .cr2). The Apply Pose button is italicized and dimmed/grayed out.
I can load the figure onto Michael 4 with no problem. I just can't get GenX2 to recognize the .pz2. What have I missed?
I have loaded Michael 4 / Victoria 4 characters into GenX2 before, but they were in the native Daz3D Library, not the Poser folder.
I had to File > Export > .cr2 the M4 shape so that GenX2 would accept it. I found clues here and here.
Muscle map for genesis modelsThanks for reply - sorry I missed it until now
What is the original genesis model ? - the naming system is confusing. I find I have Michael 3 and Victoria 3.
Also I cant find a coherent explanation on what the difference is between the model versions
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The original Genesis (Michael 5 and Victoria 5 are characters you can purchase separately for it) comes free with DAZ Studio, as do the Genesis 2 and Genesis 3 male and female figures. You'll find them on the same page as DAZ Studio in your product library.
Genesis (the original, without a number after its name) can use texture from Michael 4 and Victoria 4 directly; the Genesis 2 & 3 figures need add-ons to do this. Yiu should be able to purchase the M4/V4 muscle maps and use them with no problems on Genesis.
Each generation adds some improvements over previous generations. Realism and bending are two things that come to mind. You should experiment with the Genesis base figures, since they're free, and see if they meet your needs.
Muscle map for genesis modelsThanks for reply - sorry I missed it until now
What is the original genesis model ? - the naming system is confusing. I find I have Michael 3 and Victoria 3.
Also I cant find a coherent explanation on what the difference is between the model versions
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