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Missing Files, and my brutal solution
barbult said:
Sisi was updated in June. I don't know if that is related to your problem, but the readme comments quoted below seem relevant.
Resolved Issues
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2022-06-06 Updated to correct mouth realism morph issue and to correct a call to an external morph that was not present.
ah ok, so i'll keep encountering it if i open certain older files, but no new occurrences should happen. thanks.
EJ Face Morphs - Discontinued product or no longer supported?I have the G8F version of EJ's Face Morphs and absolutely love it. I realized I don't have the male version and went to buy it but it appears the products have been discontinued? The docs page exists but the store page does not.
http://docs.daz3d.com/doku.php/public/read_me/index/53205/start#:~:text=Product Information,-Required Products: None&text=EJ Face Morphs And Details for Genesis 8 Male(s,have%20for%20Genesis%208%20Male!
I don't suppose there's any way to transfer an approximation of minor detail morphs like these from G8F to G8M is there, even if it's not perfect? This is my absolute favorite collection.
Missing Files, and my brutal solutionSisi was updated in June. I don't know if that is related to your problem, but the readme comments quoted below seem relevant.
Resolved Issues
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2022-06-06 Updated to correct mouth realism morph issue and to correct a call to an external morph that was not present.
All the cool clothes are for older figuresthing is, it all can be done
by the PAs
they could try reselling G8.1 versions
there is plenty of projection options for the HD mesh as long as one can create the morph
hell I can even project most of them onto V4 etc with Zbrush and there is better softwares out there specifically for that
it would be nice though if DAZ or a PA working with them did release another iconic shapes collection from previous generations with their HD morphs
I will admit to not being a good customer for 8.1 though
if I ever can afford the hardware needed and get over some differences I have about Crypto (say they make it environmently friendly for example), that might change
All the cool clothes are for older figuresDrip said:
PixelSploiting said:
You can force most of clothing onto newer figures. Only real problem are heeled shoes. We have autofit clones, scripted converters, mesh graber, fit control and ultimate fixer morphs... Most of things can be forced on G3 and G3.
And then, there's in some cases the option to convert the character instead of the clothes.
I'd like ability to completely convert older characters to G8/8.1. Especially G3 ones. UVs are same with G8, but of course HD morphs can't be converted so there's no point in even trying with some of them.
Anneka and Damien don't have any non-prettyfied devilish equivalents, but those characters take most of their detailing from HD morphs. Tara 2 and Torment are not valid replacements because they are too nice-looking.
Satine G3 takes most of her aged body details from HD morph as well. Does not look well at all in rim lightning if aging details are done with normalmaps only.
Bethany 7 has unique body type, but to fully work this character needs HD morph as well.
Rune 7 is a muscular type that also need HD morph to work best (although with this one I'd applaud if the artists didn't equip her with permanent silicone breast armor).
Sure all of them are usable as G3 just fine... Except for their shoulders, armpits, biceps and elbows looking bad in certain poses because G3 rig and JCMs look plain obsolete when placed side-by-side with G8+.
None of those characters will ever see G8+ reissue so ability to truly convert them would be nice.
Missing Files, and my brutal solutionBejaymac said:
You can Nuke them if you want, but it might help if you knew what it was you were Nuking.
In this case it's the modifier call to load and dial up the Mouth Realism HD morph, that morph is part of G8F's Starter Essentials and is used in most characters.
In this case it would appear that the vendor has made an ass of things and got the pathway wrong.
ah, i think i see what you're getting at - i thought that Sisi had written a new block of code, but really she has just hijacked an existing one, is that right?
i pulled a plain vanilla Alexandra 8 from the library (that's what the above figure is, with the Sisi reference in it) and saved it as a subset then had a look through that, and oddly enough there's no Sisi but there's me in there. or more accurately, a reference to my Face Transfer preset (which adds about 10 helpful morphs for setting up FT figures.)
"url" : "/data/Daz%203D/Genesis%208/Female/Morphs/clivewil2/FT%20Basic%20Setup/PHMMouthRealism_HD_div2.dsf#PHMMouthRealism_HD_div2"BUT none of my FT Basic Setup morphs were present in the Alex 8 in DS e.g. they are found in the .duf script but not found in DS's Currently Used parameters tab
i'd never use that FT preset on anyting but a new FT figure, in fact it's an older unused version, hasn't been loaded up in eons - so how did it get inside Alex 8?
Weird shadow? line appearedI'm having a bit of trouble, for some reason starting just the other day a weird line has appeared. It goes straight through anything I place in the scene.
It can only be seen when I switch to iray to render. It will sometimes disappear if I use harsh light in the scene but I'm not sure why this is happening. it will also sometimes disappear if I randomly change a morph too.
I have never had a problem with the program before this week.
Morphs issue after upgrading to DS 4.20Cayman Studios said:
Sven Dullah said:
Cayman Studios said:
Sven, this looks like a general corruption of some of the morphs. The "Torso Length" should not be scaling the arms and the head in the way it is. Because the morphs themselves have been corrupted the geografts will not work correctly. It might be worth uninstalling and reinstalling "Genesis Starter Essentials" to get Genesis working properly again.
Yeah exactly! A question: Those morphs are apparently not part of the starter essentials? Think they were part of some Genesis Evolution pack? Well I have to try what you said, as getting rather desperate

Yes, it looks like they came with Genesis Evolution: Body Morphs.
Thanks! I'll update my ticket and ask them to look into that. And I'll leave the essentials for now and re-install that morph pack. Will report my findings;)
Aging morphleonardo_3285321d said:
Is that possible without any plugin? I don't remember well, but with Genesis 3 I think there were more morph and a slider to control the aging. Would be great to have more slider in new generations too to have completely customizable figures.
Not sure what you mean by "plugin" but the @Zev0 products for making characters age (older or younger) are pretty good and are morph sliders as you say.
https://www.daz3d.com/growing-up-bundle-for-genesis-8-female-s-and-male-s
https://www.daz3d.com/aging-morphs-bundle-for-genesis-8-female-s-and-male-s
All the cool clothes are for older figures...yeah, I'm in the same boat here with G3. I probably have at least as much invested in morph, shaping, and other merchant resources as I have in actual characters. I also agree that cross generation fitting even with autofit still lends itself to fit issues, particularly since a number of my custom characters for my writings are more slender and petite instead of the standard fashion model hunk or pinup most clothing content is modelled for. The issue with clothing fits and characters who are more slight of build (particularly female) has been an issue since I started here a long time ago. It seems clothing is created for certain "ideal" shape but stray too far outside in any direction from the "Daz norm" for a person one would more likely see while walking down the street, and that's when things begin to break down. Hence I often have to go into the hidden parameters and JCMs to make what corrections I can.
dForce theoretically would make the process simpler and less prone to distortion, but without state of the art hardware, sims are just too bloody time consuming. It still isn't the "magic bullet" either as hard items like buckles, clasps, zippers and buttons that do not have rigidity designed in tend to deform badly (this also happens to an extent in conforming clothing as well) and I've sene collisions between say leggings or sleeves and with the character as well, even in poses that are not extreme.which sometimes abort the process.
To tell the truth I don't think issues with clothing fits will ever be totally solved without the individual artist such as Marble or myself creating clothing specifically to fit each custom character we create. In the real world clothing comes in various sizes and shapes, but 3D clothing is a "one size fits all" affair that is expected to fit on an adult, a child, a heavy set person, a slender one, and so on. Without being able to somehow mimic the "unstable molecules" created by the comic book character Reed Richards of the Fantastic Four™, 3D clothing fits will always present issues when deviating from the base figure shape.
XTransfer Module 1- Genesis 3 to Genesis 8 Morph Converter (Commercial)dustinmeyer1234 said:
so my Xtransfer is crashing now at like 85 to 90% and when it does I load up daz there are a few transfer there but they are messed up it worked fine on my laptop I have no idea why its not working on my desktop I have restarted my computer and it still crashes daz.
so after some more diging it looks like the directory was set to the wrong location and I copied over some files from my laptop that worked and now its working
XTransfer Module 1- Genesis 3 to Genesis 8 Morph Converter (Commercial)so my Xtransfer is crashing now at like 85 to 90% and when it does I load up daz there are a few transfer there but they are messed up it worked fine on my laptop I have no idea why its not working on my desktop I have restarted my computer and it still crashes daz.
All the cool clothes are for older figuresI've never had much success adapting previous generation clothes for G8. I have bought PA scripted converters and also tried it myself following tutorials from the likes of SickleYield but the success has been very limited. My biggest problem is probably due to my way of working in that I work exclusively with morphed characters - and I mean my own creations from morph dials. The more you stray from the standard G8 the more difficult it becomes to get converted clothing to fit - especialy when posed. The other problem is that most of those legacy clothes are conforming and not designed for dForce and I will not accept artificially draped cloth.
So I have fairly expensive converters sitting in my library and rarely used. Mind you, I have lots of unused products in my library - mostly legacy clothing.
Morphs issue after upgrading to DS 4.20Looks like any morph related to the chest or shoulders has stopped working, also any GenX chest /shoulder morphs transferred from G3F. Abdomen length works perfectly well.
Some more examples:
chestdepth -1
chestwidth -1
shoulders scale 1 (DS4.20)
shoulders scale 1 (DS4.9)
Morphs issue after upgrading to DS 4.20felis said:
I have Genesis, but not that morph (I joined when Genesis 3 was hot).
What happens if you set 'Enable Auto Correction' to 1?
That's for the V4 corrected UV I use for the face, when using Gen4 textures;)
Morphs issue after upgrading to DS 4.20I have Genesis, but not that morph (I joined when Genesis 3 was hot).
What happens if you set 'Enable Auto Correction' to 1?
lara croft Wildeer studio character helpAs Felis mentioned you could do renders of the figure in Blender and then use the Face Transfer tool to create the morph for Genesis 8!
lara croft Wildeer studio character helpI think that the requester would like is to get it in as a character.
And that is somewhat more complicated. In order to get the look into DS as a character, you need to turn your character into a morph.
And a morph is vertex adjustment of the base character mesh. One suggestion would be to use a shrinkwrap modifier, but that would only work if you have the character bald. Alternatively you might be able to sculpt the base character so it fits with the mesh.
Finally you could use one of the face transfer programs you can buy, to use one or more images to tranfer it into a morph.
Creating clothing in blender to bring into Daz3d?I agree with @benniewoodell.
model your clothing in Blender to fit the base G8 male or female and import it to DS and use the transfer utilitie.

Then use Diffeo to import fully rigged/dressed Characters back to Blender
where you will have multiple options for animation and mocap retargeting
Aging morphIs that possible without any plugin? I don't remember well, but with Genesis 3 I think there were more morph and a slider to control the aging. Would be great to have more slider in new generations too to have completely customizable figures.
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