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All the cool clothes are for older figures
I've never had much success adapting previous generation clothes for G8. I have bought PA scripted converters and also tried it myself following tutorials from the likes of SickleYield but the success has been very limited. My biggest problem is probably due to my way of working in that I work exclusively with morphed characters - and I mean my own creations from morph dials. The more you stray from the standard G8 the more difficult it becomes to get converted clothing to fit - especialy when posed. The other problem is that most of those legacy clothes are conforming and not designed for dForce and I will not accept artificially draped cloth.
So I have fairly expensive converters sitting in my library and rarely used. Mind you, I have lots of unused products in my library - mostly legacy clothing.
Morphs issue after upgrading to DS 4.20Looks like any morph related to the chest or shoulders has stopped working, also any GenX chest /shoulder morphs transferred from G3F. Abdomen length works perfectly well.
Some more examples:
chestdepth -1
chestwidth -1
shoulders scale 1 (DS4.20)
shoulders scale 1 (DS4.9)
Morphs issue after upgrading to DS 4.20felis said:
I have Genesis, but not that morph (I joined when Genesis 3 was hot).
What happens if you set 'Enable Auto Correction' to 1?
That's for the V4 corrected UV I use for the face, when using Gen4 textures;)
Morphs issue after upgrading to DS 4.20I have Genesis, but not that morph (I joined when Genesis 3 was hot).
What happens if you set 'Enable Auto Correction' to 1?
lara croft Wildeer studio character helpAs Felis mentioned you could do renders of the figure in Blender and then use the Face Transfer tool to create the morph for Genesis 8!
lara croft Wildeer studio character helpI think that the requester would like is to get it in as a character.
And that is somewhat more complicated. In order to get the look into DS as a character, you need to turn your character into a morph.
And a morph is vertex adjustment of the base character mesh. One suggestion would be to use a shrinkwrap modifier, but that would only work if you have the character bald. Alternatively you might be able to sculpt the base character so it fits with the mesh.
Finally you could use one of the face transfer programs you can buy, to use one or more images to tranfer it into a morph.
Creating clothing in blender to bring into Daz3d?I agree with @benniewoodell.
model your clothing in Blender to fit the base G8 male or female and import it to DS and use the transfer utilitie.

Then use Diffeo to import fully rigged/dressed Characters back to Blender
where you will have multiple options for animation and mocap retargeting
Aging morphIs that possible without any plugin? I don't remember well, but with Genesis 3 I think there were more morph and a slider to control the aging. Would be great to have more slider in new generations too to have completely customizable figures.
Missing Files, and my brutal solutionYou can Nuke them if you want, but it might help if you knew what it was you were Nuking.
In this case it's the modifier call to load and dial up the Mouth Realism HD morph, that morph is part of G8F's Starter Essentials and is used in most characters.
In this case it would appear that the vendor has made an ass of things and got the pathway wrong.
Aging morphHello,
I would like to create old and young people using Genesis 8.1 female (Victoria 8.1 HD), is this possible?
Thank you
Face transfer face/skin color helpMy 3D Spin said:
Do it in Gimp or Photo shop. Face transfer always comes out to reddish in the face.
Oh, so like edit out the red in photoshop/Gimp?
Face transfer face/skin color helpDo it in Gimp or Photo shop. Face transfer always comes out to reddish in the face.
Creating clothing in blender to bring into Daz3d?You have, as I read it, a number of questions.
But if sticking to your title 'creating clothing in blender and bring them into Das Studio'.
Then the answer is yes, I have done it mahy times.
When you have modelled your clothing and imported into DS, you can run Transfer Utility to make it fitted to that character.
I always model towards the base character shape. But if you just want to use it on a particular character, you can model towards that, but then you must tick 'reverse deformation' when runnnig transfer utility.
dForce can best handle regular quads, and all mesh must be welded, if it shall take part in the simulation. Default collision distance in dForce is 2 mm, so your quads shold in average be somewhat larger. I tend to strife for 10 mm, with some areas smaller when needed.
I would suggest to model something simple to get acquainted with the process.
Edited to add: materials must generally be applyed inside Daz Studio.
Morphs issue after upgrading to DS 4.20Tks for replying! I made sure the Genesis was all zeroed out before I applied the torso length to it. I'll re-check when I get to my DS rig, but I'm afraid there's more to it. The torso length morph ( and numerous other morphs) don't behave as expected anymore. Adjusting the length of the torso shouldn't really also scale arms, shoulders and head along the y-axis? I still have DS4.9 properly working on an older rig so will have to start it up and have a closer look...
Genesis 8 model without facestem_athome said:
Have attached the G8 morph file.
It's just wonderful it works great!
thank you very very much !
If you want I can pay you for this morph[Released] Conrad for Genesis 8.1 Male Bundle [commercial]FaberInc said:
Oh, I see Greta. Thanks for letting me know.
A couple of questions:- Did you purchase the bundle or only the individual character?
- Do the morphs presets in the Conrad folder work for you when you apply/remove them?
- The second image looks like him but is it at 100%? Are you sure there's no other character dialed as well? The first image doesn't look like genesis 8 base or Conrad. Have you tried zero everything through the shape/parameters and see if there's a change to the gen 8 base default morph?
I guess is something related to the character preset only, but once you give me those details I will ask support for letting me update this.vwrangler, do you also see this character morph that isn't genesis 8 default as well? or are you referring to the morphs not loading when loading the character preset?
@Faberinc: Thanks for your answer. I've bought not the bundle, only the character + HD Add and TattooAddOn.
And I have checked, there are no other morphs loaded when I use Conrad. And he is at 100%. The single morphs "body" and "head" works, but he looks like my picture 2 also. :(Missing Files, and my brutal solutionhello all,
several of my figures have been giving me the old 'missing files' popup - it doesn't say which files, but specifies Sisi for G8F as the source
a quick search with Agent Ransack and then a find with Notepad++ reveals the following block in a whole bunch of my figures' code:
---------------------------------------------------------------------------{
"id" : "PHMMouthRealism_HD_div2","url" : "/data/DAZ%203D/Genesis%208/Female/Morphs/Elianeck/Sisi/PHMMouthRealism_HD_div2.dsf#PHMMouthRealism_HD_div2","parent" : "#geometry","channel" : {"id" : "value","type" : "float","name" : "Value","value" : 1,"current_value" : 1},"region" : "Mouth","group" : "/Real World"},---------------------------------------------------------------------------...i deleted that entire block, saved the figure and test-loaded it, and it came up without errors.
now - before i do something i may regret - can anyone give me a valid reason why i should *not* go through the other 20 figures and edit them the same way? is there something in this method that's going to bite me later if i proceed?
*** for what it's worth, i have never added that morph to a figure myself, it has happened under its own steam and without my knowledge.
*** for what it's worth, part II - the Sisi character is still installed in my library, so no idea why anything would be flagged as missing.
Face transfer face/skin color helpHello so I figured out FT only really works for G8 not G8.1
But I'm having a dilemma where the skin will appear vastly different from the body,
I wondered if it was the asian tattoos I added but wouldn't that not effect skin coloration?
I also notice its a lot harder to notice in filament.
Is there a way to fix?
Or is that something I commission some for?
Thank you!
(Tattoos-https://www.daz3d.com/asian-skinworks-lie-tattoos-for-genesis-3-and-8-males)
Genesis 8 model without faceHave attached the G8 morph file.
[Released] Conrad for Genesis 8.1 Male Bundle [commercial]Greta said:
Does any body else have trouble with Faber's new chara Conrad? I have :(
If I load the "Actor" I got this: 01_Conrad (Morph doesn't load, only textures)
If I load a Genesis 8.1 Male Base and then load the character I got this result: 02_Conrad
He doesn't look like him. Other charas for Genesis 8.1 Male works well. If I look at the "Shapes" parameters, there are only the morphs for Conrad shown.
Does anybody has an idea, what can I do? Thanks very much
I've already submitted a problem ticket #414045 the day after release. Customer service has replicated the issue and it's in the queue to be fixed.













