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Daz 3D Forums > Search
  • CAR AND BIKE LOVERS THREAD - MARK II

    It's all sketchup, and I rendered these in DS. The body is seperate, interior, dash, Frame, front end,and rear end are seperate. It was all made by the same guy, so all the parts fit together. Problem is...it's all together too big a file for the warehouse, so he uploaded the parts seperate. I just exported each part as .3ds, took each through Poseray to smooth it out, then exported as .obj files and assembled it in DS. No postwork was used in the renders. This is how it looks in DS. I had recolored all the suspension and frame parts but forgot to save it after all that work...what a dummy! Lots of mat zones avail. Only set back is the doors and hood don't open.

    http://sketchup.google.com/3dwarehouse/search?uq=0651046356747492437413584&scoring=m

    :-)

    By

    music2u4u music2u4u February 2013 in Art Studio
  • CAR AND BIKE LOVERS THREAD - MARK II

    music2u4u said:
    betsy662 said:
    Cherokee said:
    betsy662 said:
    petipet said:
    I understand that you like retro style. I looked at the models cars DAZ and Renderosity them very much. I am at a loss to know what model do to please you. Nemogli you tell what model of car you would like to see. So I did not repeat.
    Sorry for my English.

    Oh man, there are so many we would like to see, let alone to have! Of course the more popular cars are pretty much already covered, cars like the 55, 56 and 57 Chevy's have already been done, I would like to see more Ford products of course, a 49 would be real nice to have, as well as a 56 and a 57.

    And the 1960 thru 1964 Fords.

    Absolutely, especially the 1964 Galaxy 500 XL!

    Like this?
    :-)

    Now, how did you get that out of Sketchup looking that good?

    If that is an obj file and not rendered in Sketchup, I WANT IT.

    By

    Cherokee Cherokee February 2013 in Art Studio
  • CAR AND BIKE LOVERS THREAD - MARK II

    music2u4u said:
    betsy662 said:
    Cherokee said:
    betsy662 said:
    petipet said:
    I understand that you like retro style. I looked at the models cars DAZ and Renderosity them very much. I am at a loss to know what model do to please you. Nemogli you tell what model of car you would like to see. So I did not repeat.
    Sorry for my English.

    Oh man, there are so many we would like to see, let alone to have! Of course the more popular cars are pretty much already covered, cars like the 55, 56 and 57 Chevy's have already been done, I would like to see more Ford products of course, a 49 would be real nice to have, as well as a 56 and a 57.

    And the 1960 thru 1964 Fords.

    Absolutely, especially the 1964 Galaxy 500 XL!

    Like this?

    :-)

    Okay, you either rendered that somehow in Sketchup, or you found a way to make it work in DS, which is it? LOL

    By

    GLWoodard GLWoodard February 2013 in Art Studio
  • Genesis, Poser & Vue

    Hi,I have been exporting into vue as objs for a long time.I'm not sure if you are wanting to move your models as you can with poser inside Vue...I just take them in with their maps ,export as obj and mostly they work really well.I love the atmosphere in Vue.In this Image I made the background shape in sketchup and converted it into a vue file to import it into vue.

    By

    Vermilion bird Vermilion bird February 2013 in The Commons
  • CAR AND BIKE LOVERS THREAD - MARK II

    betsy662 said:
    Yeah I worked that one together about a year or so ago, I couldn't get the mesh on that one to work well at all, I did manage to fully assemble the car in Sketchup, but once I exported it, the body just has too many things wrong with it, didn't work well in DS at all!

    It didn't work well in Poser either.

    By

    Cherokee Cherokee February 2013 in Art Studio
  • CAR AND BIKE LOVERS THREAD - MARK II

    Yeah I worked that one together about a year or so ago, I couldn't get the mesh on that one to work well at all, I did manage to fully assemble the car in Sketchup, but once I exported it, the body just has too many things wrong with it, didn't work well in DS at all!

    By

    GLWoodard GLWoodard February 2013 in Art Studio
  • CAR AND BIKE LOVERS THREAD - MARK II

    betsy662 said:
    I'd love it just for its luxury sports muscle car appeal!

    Oh yeah!

    I know about the Sketchup one but I've just never been able to get all the parts together, plus, I've found problems with the mesh when exported from Sketchup. If I just just get the body and interior to export good, I'd work with that one.

    By

    Cherokee Cherokee February 2013 in Art Studio
  • Object transparent in scene

    mark said:
    jvdesuit1 said:
    BWSman said:
    A couple thing I noticed.

    First was your diffuse colour was black and diffuse strength was set to 0%. Most times the colour should be white and the strength at 100% If you still have the old object; try loading it again and making those changes.

    Second; Blender can reverse normals too so you don't need to learn a new software. But as mentioned in a previous post; Studio can "see" back facing polygons so normals direction is really not an issue.


    I made different tries with the diffuse, ambient and opacity parameters and the result is still the same; the whole set is transparent....... So I'm still not understanding where the problem is. Only the floor of the arena is ok because I did it myself from the original image I found in a paper as to get the exact texture it has today, partly sandy partly grass. If I had the knowledge to texturize the remaining walls etc, I'll do it and probably better than the guy did with Sketchup because I've been there at least 15 times during the last 50 years!

    What I have noticed in Hexagon is that the normals are not all oriented in the same directions; I wonder if this is not a problem in itself. Should I reorient all the faces in the same direction once and for all and as you can see it would be a huge task due to the complexity of the object? (see picture here)

    Have you really set your jpgs in the opacity parameter of the surfaces tab? I think that makes them a transparency map, which could explain why your object is partially transparent.

    Don't set any image on the opacity parameter. Just set the opacity to 100%.

    Set your jpgs on the diffusion parameter, set the diffusion color to white (255, 255, 255) and the diffusion strength to 100%. See if this helps. Also, with an object like this, you should not need any ambient light. You don't want the object to glow in the dark. I don't think you need an image on the ambient parameter and I would set the ambient strength to 0%.


    Mark I've just put the opacity parameter to none and you are right that was the error! For the other parameters I had used each sub items with its corresponding texture in the surfaces tab. You are right too about the ambient it's not useful although it could be an option in the movie to give a more sinister aspect to the place when the camera discovers the skeleton of the fellow who was trapped in the Palestra during Mount Vesuvius eruption.

    Well at last I will be able to move forward after so many trials.

    Thanks a lot

    By

    jvdesuit1_582de7c548 jvdesuit1_582de7c548 February 2013 in New Users
  • Object transparent in scene

    jvdesuit1 said:
    BWSman said:
    A couple thing I noticed.

    First was your diffuse colour was black and diffuse strength was set to 0%. Most times the colour should be white and the strength at 100% If you still have the old object; try loading it again and making those changes.

    Second; Blender can reverse normals too so you don't need to learn a new software. But as mentioned in a previous post; Studio can "see" back facing polygons so normals direction is really not an issue.


    I made different tries with the diffuse, ambient and opacity parameters and the result is still the same; the whole set is transparent....... So I'm still not understanding where the problem is. Only the floor of the arena is ok because I did it myself from the original image I found in a paper as to get the exact texture it has today, partly sandy partly grass. If I had the knowledge to texturize the remaining walls etc, I'll do it and probably better than the guy did with Sketchup because I've been there at least 15 times during the last 50 years!

    What I have noticed in Hexagon is that the normals are not all oriented in the same directions; I wonder if this is not a problem in itself. Should I reorient all the faces in the same direction once and for all and as you can see it would be a huge task due to the complexity of the object? (see picture here)

    Have you really set your jpgs in the opacity parameter of the surfaces tab? I think that makes them a transparency map, which could explain why your object is partially transparent.

    Don't set any image on the opacity parameter. Just set the opacity to 100%.

    Set your jpgs on the diffusion parameter, set the diffusion color to white (255, 255, 255) and the diffusion strength to 100%. See if this helps. Also, with an object like this, you should not need any ambient light. You don't want the object to glow in the dark. I don't think you need an image on the ambient parameter and I would set the ambient strength to 0%.

    By

    mark128 mark128 February 2013 in New Users
  • Create normal map from mesh with reduced-resolution mesh subtracted?

    emeyer said:
    Yes, that's exactly what I'm trying to do, and I find the terrain editor in Carrara better than in Bryce, maybe it's just because I've become more familiar with its UI. But if I draw all the data at high res, it brings my computer to its knees, because as well as the terrains, I have a model of ancient Athens imported from Google Earth (due to the amazing Collada format), with V4 flirting with Michael. So altogether it's just too much data, and that's why I'm trying to merge meshes of different resolutions.

    Yeah, that's a lot of data for a regular pc to handle.

    If you are comfortable with the terrain editor in Carrara, then I suggest make representational maps rather than digitally accurate maps. That is, get the look and feel of the map, but then make overlay maps with the color, placement of trees, grass and objects with maps in photoshop, paint it to accuracy (not precision) and the make other layers invisible, export in a jpg or psd for carrara's use.

    This way, you can precisely place your buildings and other objects using maps for the surface replicator. Each type of object would probably require its own map for place. One for buildings, one for trees and one for flora, then adjust. It sounds like quite a project.

    The infinite Skills series available in the store (paid tutorial) gives a very good explanation if this this process of making your own scenes with accuracy (not precision).

    For precision, you're gonna need a super computer with dedicated software like Google Earth has. heh

    or use Google Sketchup which is another purchase.

    But, it can be done in Carrara with some effort and you are satisfied with accuracy, rather than precision.

    By

    Design Acrobat Design Acrobat February 2013 in Carrara Discussion
  • Object transparent in scene

    BWSman said:
    A couple thing I noticed.

    First was your diffuse colour was black and diffuse strength was set to 0%. Most times the colour should be white and the strength at 100% If you still have the old object; try loading it again and making those changes.

    Second; Blender can reverse normals too so you don't need to learn a new software. But as mentioned in a previous post; Studio can "see" back facing polygons so normals direction is really not an issue.


    I made different tries with the diffuse, ambient and opacity parameters and the result is still the same; the whole set is transparent....... So I'm still not understanding where the problem is. Only the floor of the arena is ok because I did it myself from the original image I found in a paper as to get the exact texture it has today, partly sandy partly grass. If I had the knowledge to texturize the remaining walls etc, I'll do it and probably better than the guy did with Sketchup because I've been there at least 15 times during the last 50 years!

    What I have noticed in Hexagon is that the normals are not all oriented in the same directions; I wonder if this is not a problem in itself. Should I reorient all the faces in the same direction once and for all and as you can see it would be a huge task due to the complexity of the object? (see picture here)

    By

    jvdesuit1_582de7c548 jvdesuit1_582de7c548 February 2013 in New Users
  • Clone Trooper/Mando Armor

    DoomsdayCM said:
    Does anyone know of good Phase II, Phase III and Mando armor for DAZ?

    I found this: http://sketchup.google.com/3dwarehouse/details?mid=4c1c3f5f555df9293f217b945a063dd2

    It might be adaptable, I don't know.

    By

    wancow wancow February 2013 in The Commons
  • Object transparent in scene

    It certainly could be that Andy, thanks, it is originally a Sketchup model.

    By

    JimmyC_2009 JimmyC_2009 February 2013 in New Users
  • Object transparent in scene

    JimmyC_2009 said:
    It looks like the object is not properly UV Mapped. It looks to me like one UV Template is stacked on top of another
    Is this object in seperate pieces in the Scene tab, or is it all one object?

    No it's in single object but for the floor of the arena which is separate and of another source as to be a the right level about 10m below the ground as it is in reality. I just separated from the amphitheater the hills around it which were in the sketchup file a separate set of polygons. There too was a huge mistake as they were putting the theater above the level of the ground. The Monument was dug inside the hill and not above it!

    By

    jvdesuit1_582de7c548 jvdesuit1_582de7c548 February 2013 in New Users
  • Object transparent in scene

    Hi

    I have a curious effect that I can't explain netiher solve.
    I have converted a sketchup model with my usual method

    Sketchup collada file export into ---->Import into Blender and----export in Wavefront obj format---->DAZ Studio 4.5---->Import obj file into DAZ scene

    I have created in Daz Runtime library two sub-folders folders:
    in Geometries / Amphitheatre/ contains all the obj elements
    in Textures/Amphitheatre/ all the jpeg files of the object and its different components

    For reasons I can't understand although I have defined the surfaces with DIFFUSE , AMBIENT and OPACITY parameters as I do usually, the structures of the object are totally transparent and I can view on plan thru the other!

    Should I create for each jpg file a corresponding Alpha one? If so this would be a nightmare!!!!There are 54 files!

    Can anyone give a solution to this stupid situation! Here is how it looks:

    By

    jvdesuit1_582de7c548 jvdesuit1_582de7c548 February 2013 in New Users
  • Need for a tutorial

    JimmyC_2009 said:
    There is something wrong with the plane, was it from Sketchup, is so you will need to replace it I think.

    It looks like it only has two triangular polygons, and it will need a lot more polys to deform at all.

    Although the object is from Sketchup, I used one of the texture jpeg files to get the view and I erased with Photoshop Elements 11 all the parts of the picture I did not want just to keep the view of the tiers and seating place in the Amphitheater as well as the Arena. Here is the original texture pic and file. The second picture shows what I kept and that is the view I used

    By

    jvdesuit1_582de7c548 jvdesuit1_582de7c548 February 2013 in New Users
  • Need for a tutorial

    There is something wrong with the plane, was it from Sketchup, is so you will need to replace it I think.

    It looks like it only has two triangular polygons, and it will need a lot more polys to deform at all.

    By

    JimmyC_2009 JimmyC_2009 February 2013 in New Users
  • Need for a tutorial

    Hi,

    I've been searching this whole afternoon for a clear and understandable tutorial on the use of the D-former of DAZ studio 4.5 .
    For the time being my search was unsuccessful but for what seems a very extensive well done one in video but alas in
    German!!!!
    Apart from Wagner and Strauss operas my understanding of the language is too limited for the purpose involved here!lol!

    To enable the eventual helper understand what am I trying to do here are a few explanations:

    The following pictures shows the state of my scene involving the Pompeii Amphitheater.The first shows the original object I found in the Sketchup warehouse which I imported into DAZ. I immediately found many mistakes in the object especially the different tiers are misplaced as I could check on pictures I have of the monument; moreover the site is not situated on a hill as it appears on the original object but the hill was dug to put the amphitheater into it so that the arena itself is below the actual level zero of the town.

    As I used Bryce to convert and transfer the collada file into an obj one to Daz I succeeded to eliminate part of the hillsides but not all of them With Photoshop Elements 11 I detoured the whole arena and its tiers as to change its direction and have the tiers on the proper side of the amphitheater. But then I got a flat image and my monument looks like a huge cooking pot with its cover on it!!!!

    So my idea unless something better is suggested here, is to deform the image of the interior of the monument as to get the sides with their
    proper steepness converging down to the arena.

    I hope I made myself sufficiently clear. So my problem is to learn how to use D-FORM with a plane containing the upper part of my actual monument and maybe eliminate the remnants of the hill itself.

    Thanks in advance for any suggestions and link to a good written or video tutorial. The only ones I saw dealt with figures which is not the case here.

    By

    jvdesuit1_582de7c548 jvdesuit1_582de7c548 January 2013 in New Users
  • Crashing while posing character

    OK, hmmm I posted that already.. 4th post. Let me say again, I had NO problems, ran for days, Gabi had no pose problems, before I reloaded everything, because the content manager screwed up and was not working. I even started a fresh Gabi, NOTHING added to her, still crashed and froze at random movement actions.I really don't think it is a memory issue. I run several resource hogging programs, Maya 6.0, Blender 2.63, Sketchup 8.0, Seacond Life, Crysis, Black Ops, Oblivion, Flight Simulator, MOTU 2048 HD recording, Cubase VST 32 ( 24 tracks, 8 tracks recording 16 bit 44.1k stereo, at once, with mutible playing back simutaneously), Wavlab, sometimes these are running the same time, not an issue.

    By

    seanspark1 seanspark1 January 2013 in New Users
  • How to duplicate a prop in a scene

    It's ok, I've done it! I discovered at the same time that the guy on sketchup who drew the Palestra did not respect the real proportions so I had
    to add a few trees , but it's not a problem. Now I'm on to set the Amphitheater which is besides the Palestra on the side of the slim wall. Here again with my photographs and guides I can see that the same guy did a rather approximate job; there is no hill between both monuments; I hope Bryce will help me solving the problem, sinking the amphitheater like the Titanic is not exactly my cup of tea.

    Thanks for all the good ideas I keep in mind for other similar problems.Here is the finished plantation of the trees! Remains to see the lighting but i'll do that once the whole scene is finished and my figure positioned in one of the corridors

    By

    jvdesuit1_582de7c548 jvdesuit1_582de7c548 January 2013 in New Users
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