-
OFFICIAL DazToMaya Bridge 2022 (SEPTEMBER UPDATE): What's New and How To Use It
danielbui78 said:
Venomacid88 said:
So I installed the July update. I chose the module folder in the specified area; which is also the default area that pops up when installing the bridge in Maya from Daz. I ran Maya and the plugin manager didn't find it. I created module folders in 2022 and 2023 as someone suggested, "Just put in Documents\maya\mayaVersion\modules, or create the folder..." That didn't work either when restarting Maya and checking the plugin manager. Any ideas?
Maya modules are not managed by the plugin manager and will not show up there. Please post a screenshot of your maya window and the script console area and any error messages that may be there. Thanks.
Regarding the post-export character issues, please report the following:
- Daz Assets with links to daz store when possible
- Applied morphs and morph strengths
- Morphs selected from Morph Selection Window
Here's the Screenshot from startup on Maya. The DaztoMaya shelf is blank. The Script console doesn't show Daz having any sort of presents in the startup.
Elizabeth earrings and necklace for G8FHere you go, here's a lovely earrings model to go with AOBB's Violet morph.
https://www.deviantart.com/perlk/art/Free-Elizabeth-earrings-for-G8F-prop-923936127

Here is also a necklace to go with the earrings:
https://www.deviantart.com/perlk/art/Free-Elizabeth-necklace-for-G8F-925598110
DigiDotz Freebie Thread (latest.. JellyOnPlate :-P)
Here we are..Halterneck crossover top and a skirt for daz Genesis 8 Female

What can I say? Mess about with dforce settings until its ok hahaha
oh - waist morph for better fitting under Parameters>general
I want shape keys to be in Sub1 rather than the base mesh.If you mean you want to create an HD morph, that isn't a facility available to us - only people making content for sale in the Daz store may have and use that feature.
UltraScenery - new territory [Commercial]1. Excellent that neither product was installed from inside Daz Studio (Daz Connect). You did the right thing to leave them alone.
2. I think I understand what you are describing. First, not all products have files that are called "user facing files" by Daz. Some products only have files that are accessed from internal methods. A common example of that are morph packs that are only accessed from sliders in the Parameters pane. UltraScenery Water Pack is one of those products that is accessed only internally, from inside the UltraSceneCreator script, so it is OK to see no preset icons in the Water Pack product. UltraScenery Landscape Features Volume 2 should have some boardwalk props showing in the Product listing, though, so it looks like something is wrong with that installation.
Let's investigate:
- Open DIM and log in.
- Select the Installed tab.
- Type the word Features into the DIM search field in the upper right corner and hit enter.
- Does UltraScenery - Features Volume 2 appear in the list of installed products?
- If so, right click on the product name in the list and select Show Installed Files from the popup menu.
- That will open a window with hyperlinks to every installed file in that product. Did you get a long list of file links?
- If so, left click on one of those links. That will open an Explorer window and show where the file is installed on your hard drive. Look carefully at the entire file path. Is that the correct path to your Daz Studio content library? Take a screenshot that window to keep a record of the exact path to the file.
- You can close DIM now.
- Open Daz Studio.
- Select Edit/Preferences (shortcut F2).
- A window titled Preferences will open.
- Select the Content tab in the Preferences window.
- Click on the Content Directory Manager button at the bottom of the the Content tab.
- A new window titled Content Directory Manager will open.
- In the Content Directory Manager window, expand the Daz Studio Formats section to see what paths you have mapped as content libraries in Daz Studio.
- Do you see the exact path that you saw in step 7 above? Take a screenshot of the Content Directory Manager window.
- If you are comfortable sharing the data, post the two screenshots here for me to examine.
- You can close the Content Directory Manager and Preferences windows now by clicking the Cancel buttons.
Question about Angel Secrets Vol 2felis said:
In order to evaluate a model, you should see at it on unmorphed feet. Feet morph can distort shoes rather much.
Fair point. Here they are by themselves (Fig 1), and a few Wireframe views (Fig's 2-4).
If Michael and Victoria had a kid, or how to transfer head morphs between G8F & G8M?Export both base figures as OBJ, import to Blender, 'wrap' G8F to G8M, export the resulting G8F to OBJ and import to DS as a morph.
Question about Angel Secrets Vol 2In order to evaluate a model, you should see at it on unmorphed feet.
Feet morph can distort shoes rather much. That said, I don't understand the gab between the straps and the feet.
Adding a face morph symmetrization option in Face TransferI would like to suggest a function of (automatic) face morph symmetrization option. Some people might have asymmetric eyes/mouth (like one eye bigger than the other or crooked mouth) and may wish to change this situation when creating their own 3D model. And unfortunately the morph packages are not providing enough morphs for fixing the asymmetry issues.
If Michael and Victoria had a kid, or how to transfer head morphs between G8F & G8M?I am working on a project where I need to somehow mix morphs between two characters, one being female and the other male. I searched the forums for a few days and read every thread there probably is on the topic, but unfortunatly most of them are looking at it from a 'transgender' perspective - and not a 'two adults having a child' perspective.
So, at least theoretically speaking a "kid" between Michael and Victoria would inherit 30% of Michaels body and headshape and 70% of victoria's body and head shape if its female [they have a daughter] or vice versa if it's a boy. I would then use a tool like Genesis 8 UV Swap to apply either Victorias or Miachels texture on the 'kid' and then use the 'grow up' plugin to get the mature kid into a real kid-like body.
Where I am stuck is the headshape/morphs. I need to find a way to be able to 'apply 50% of a G8M head' to a any G8F character and vice versa.
Has anyone ever looked into this?
I'd be happy to fund development of such a mod/workaround if there still is none.
George
Sagan: A DAZ Studio to Blender Alembic ExporterWould you like a blender file with say-
A model from diffeo and a model from Sagan demonstrating the fix? I can do that rather quickly.
In the following file I purposfully imported a Sagan alembic to a file where I knew it probably wouldn't recognize the diffeomorphic. It decided NOT to mess up this time but the file will work fine for our purposes anyway.
On the diffeo version of the figure I alphabatized the materials on the shirt, pants and hair just to show it can be done. However, if you select the sagan version of the character model, then shift select the diffeo version, you should only have to hit ctrl L and select "link materials" to have Blender over-ride the materials on the Sagan model with the materials from the diffeo model. You'll notice that if you do that with the character models, the materials will look all jumbled, as the order of the materials doesn't match. However if you do it with the shirts, select Sagan, then diffeo, link materials- the transfer will work just fine.
(Alphabatizing the materials isn't hard to correct, there are arrow buttons by the materials that can do that manually, it's just a bother and I'm sure it was a bother to do it on your end. I'm really just suggesting you bypass exporting texture altogether and just don't alphabetize the material list, letting the end user link materials. It's not a bug I'm complaining about, it's a fix I'm suggesting- and an easier workload.)
https://drive.google.com/file/d/1_kVp-dp3ylrmUCXStYYmCzXoVIIx_ZiI/view?usp=sharing
Deleting part of a model persistently and distributing a scene that uses itIf the parts you want to hide belong to a figure a GeoGraft might work - you probably don't need more than a single polygon if there are going to be no holes needing capping, just load/create the mesh and run the Transerfer utility to turn it into a fitted figure, then with the Geoemtry Editor select the parts you want to hide, right-click in the Viewport>Geometry Assignment>Set AutoHide Faces for Attachments, and select the new fitted item you just made (menu names from memory). Loading the new figure will then hide the parts you specified (and, unlike a morph or transparency, will not send them to the render engine).
Celebrity Look-a-Likes for 3D figures part 3mike242910 said:
AbrahamRockwell said:
Haruchai said:
New Clone Series entry from ROMFX at Renderhub. Wania - Elizabeth Olsen
Not directly related to this morph, but does anyone know where I could find the 'Scarlet Witch' outfit that he used in a promotional render for his character (or at least the 'Crown')?
I've checked my 'regular' places but so far haven't found one (many 'Comic Book Accurate' versions, but so far no MCU version).
good question. I'm more concerned abut the outfit itself, but we have similar aims.
The only places I have seen that costume in 3D is in the game Fortnite and the mobile game Future Revolution so my guess is it's a game rip. It certainly looks game quailty in the promo pic. Probably best to see if you contact the artist direct at this point.
AOBB's head morph Violet for G8.1F based on Elizabeth Taylor. No materials nor textures.AOBB said:
I knew this was from "Who's Afraid of Virginia Woolf" the moment I looked at your render, @DoctorJellybean! That was quite a movie and Elizabeth Taylor was a really good sport for allowing herself to be turned into an old, drunk, meanspirited hag. I realize it makes perfect sense that I do a Richard Burton morph but I have already several other head morphs in mind that I want to make first. I'm not saying "no" but just that it will take me a while before I even consider making him.
BTW, I'm a big fan of the record album "War of the Worlds" that Richard Burton was a narrator on. What a voice! Epic!
Great render, right on the money, DoctorJellybean!


Thank you. It took a number of attempts to get it how I wanted it.
Celebrity Look-a-Likes for 3D figures part 3AbrahamRockwell said:
Haruchai said:
New Clone Series entry from ROMFX at Renderhub. Wania - Elizabeth Olsen
Not directly related to this morph, but does anyone know where I could find the 'Scarlet Witch' outfit that he used in a promotional render for his character (or at least the 'Crown')?
I've checked my 'regular' places but so far haven't found one (many 'Comic Book Accurate' versions, but so far no MCU version).
good question. I'm more concerned abut the outfit itself, but we have similar aims.
Sagan: A DAZ Studio to Blender Alembic ExporterThe reason I think just letting the end user link between models is better than trying to have it done in program is- well a couple fold. First off, while alphabatizing the material names isn't a bad idea itself, since ALL exports from DAZ don't use it, it makes things awkward when working with other formats. Next up, your exports of geometry, faces, UV coordinates, groups and everything else are spot on and don't even require a diffeomorphic version of the file to be in the scene. Myself I like to import diffeomorphic, attach the materials to planes or blanks and then link materials from them, deleting all of the diffeomorphic models to save space, but every change I make risks the material transfer being broken down.
If the original DAZ file is changed too much, it seems the Sagan program will eventually lose track of the materials, so the program, which is otherwise perfect, will shoot out a perfect model with weirdly placed materials- at which point the end-user has to start scrapping things or has to build each material tree themselves. I have asked and so far, there is no control to alphabetize materials in blender, otherwise I would just tell people to do that.
3D Art Freebie Challenge June+July 2022 - "The secret life of ..." - Main Thread OnlyFae3D said:
The Secret Lives of Superheroes
Even superheroes need some time off sometimes! So here's Captain Marvel, watching TV in her comfy clothes and enjoying some junk food XD

Free:
Captain Marvel (Hair and Outfit on Display) - https://www.deviantart.com/dddark898/art/Captain-Marvel-921629533
Wool Socks for Genesis 8 Female - http://www.digi-dotz.com/index.php/free-poses/daz-clothes/206-socks-for-daz-genesis-8-female?highlight=WyJzb2NrcyJd
G8F Shorts & Summer Top - https://www.wilmapsdigitalcreations.co.uk/view_product.php?id=459
25 Beach Photoshooting Poses (Lower Body Pose) - https://www.deviantart.com/hemi-426/art/25-Beach-Photoshooting-Poses-774842043
Media Remotes - https://www.renderosity.com/freestuff/items/74431/media-remotes
Toon Food (Pizza) - http://trumarcar.francemi.net/foodprops_tc.htm (scroll down almost to end)
Classic Furniture Set (Coffee Table) - https://www.renderosity.com/freestuff/items/77267/classic-furniture-set
Office Furniture Set (Bookcases) - https://sharecg.com/v/94502/gallery/21/DAZ-Studio/Office-Furniture-Set
Gas Station & Convenience Store (Chips, Sodas) - https://sharecg.com/v/91301/browse/21/DAZ-Studio/Gas-Station-Convenience-Store
Wood Shaders - https://www.renderosity.com/freestuff/items/89287/woodshader-daz3d-iray
Contemporary Loft - https://www.renderosity.com/mod/freestuff/contemporary-loft/77790
No Count:
Primitive Cubes for Door and Outfit Display Case
Primitive Cylinder for Pizza Plate
Iray Glass Shaders that came with Studio
Mooncraft’s Sleek Sofa (No longer available?)
Paid:
Bridget 8 (Head Morph and Textures) - https://www.daz3d.com/bridget-8
SY Invisilights Iray (to help light the scene) - https://www.daz3d.com/sy-invisilights-iray
ColorWerks Extreme: Hair Texture Blending for Iray and dForce Hair - https://www.daz3d.com/colorwerks-extreme-hair-texture-blending-for-iray-and-dforce-hair
Medea HD for Genesis 8 Female (Expression and Eye Color Only) - https://www.daz3d.com/medea-hd-for-genesis-8-female
I tweaked the materials and the pose. Set up and rendered within Daz Studio Iray. Postwork in Pixelmator. I’ve attached the before post render (the one that says Render) and the finished image file. Captain Marvel is ©Marvel, and ©Walt Disney Company
All The Links Check Out Plz Post To The Entries Thread
IRAY Photorealism?Paintbox said:
Masterstroke said:
Worked on some shader improvements for the pupils and added some eye sockets morphs. Now she has red eyes by the flash of a camera.

Really good! You are pushing the boundaries! I did the trick where I cover parts of the face with my hand and asked myself if it was realistic.
The good part -> the mouth/bottom part of the face. Really photorealistic. Forehead/hair is also good.
Almost there -> The nose, it seems a bit to hard edged, maybe a SSS thing perhaps?
What I miss -> The eyes seem a bit weird on the outer edges. Not sure what it needs, maybe moisture or better organic bends where skin folds meet eye?Thank you both :-)
I've been struggeling a lot with that eye ball lacrimal area. I
The lacrimals having a simple red shader, but a HD morph instead, which made them hard to cobtrol.
The more you deal with the details (e.g. the corners of the eyes, the lashes or the lacrimals), the more the details become a problem.Naming convention for saving morphs ?MCM is for "Morph Controlled Morph". It's a corrective morph triggered by using another morph, just like a JCM is a corrective morph triggered by joint movement.
Naming convention for saving morphs ?Many of the names came over from Poser, and due to how every Poser figure worked every morph was a Partial Head/Body Morph, Full Head/Body Morphs were normally Master dials in the Body.
In DS4 things are a little different, we are working with a single mesh rather than a collection of props, so technically every morphs works on the entire mesh, but we still use the old naming system for the basics.
PHM - Partial Head Morph - a morph that works on a small part of the head, something like a nose or lip morph
PBM - Partial Body Morph - a morph that works on a small part of the body, somthing like a navel morph or a calf morph
FHM - Full Head Morph - usually a character morph that reshaped most of the head
FBM - Full Body Morph - any morph that changes most of the body, like a custom sculpt for a characterThat's the standard morphs, now for the not so standard
MCM - basically used for corrective morphs for the body, an example is you dial up a breast morph while you have a character dialed in, breast morph look horrible, so you need a corrective morph so the shape looks better when that character is used.
eJCM - another corrective morph, this time for expressions.
JCM - Joint Controlled Morph, used to help the mesh "pose" better, normally works on the base shape, but can be set to only work with a specific morph.
CTRL - a Control asset, a dial that uses Formula (ERC links) to control two or more assets, which can be morphs or bones or both.
There are other variations but this post could end up as a novel if I go through them all.














