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  • Yet another "Which Character Is This" thread.

    Hi, I created the promotional images for Titan Xi.  Below you will find some of the information to recreate that character

    Skin - Andrea Andrea for Genesis 8 Female | Daz 3D

    Head morph - is a blend of 

    Rachelle 36 % Sisters Tammie and Rachelle for Genesis 8 Female | Daz 3D

    Teen Josie  48% Teen Josie 8 | Daz 3D

    Teen Kaylee 10 % Teen Kaylee 8 | Daz 3D

    VW Baby Ella Cheeks 13 % Ella for Caryn 8 | Daz 3D

    VW EAsian Cheeks Up/Down  -57 % East Asian Women for Mei Lin 8 | Daz 3D

    Body Morph- is a blend of

    Rachelle 56.4 %

    Teen Josie 62 %

    I hope this can answer your question. 

    Regards.

     

    By

    Virtual_World Virtual_World September 2022 in The Commons
  • LoRez Horse Cart for DAZ Horse?

    WendyLuvsCatz said:

    if you bake rotations just changing scene identification would work

    I didn't know that, with clothes, I always transfer the rig after baking. Sounds right though! - Now I'd REALLY love to buy the cart today and start playing with it, but the buy-in for the freebies is still ridiculously high - 15 bucks instead of the 5 it was in the beginning of the sale. Not cool with that, so no sale again from me today. Hopefully, they'll start seeing sense again soon.

    By

    tsroemi tsroemi September 2022 in The Commons
  • LoRez Horse Cart for DAZ Horse?

    @paulawp, wow, you've really done such a lot of work on this already! Just a thought, is the tack rigged by any chance? I'd think it should be, because it's like a piece of clothing for the horse. So then after fitting it to DAZ Horse, could you not bake joint rotations and then use the transfer utility to transfer the rigging from an old Horse 2 tack to the LoRez one? That should be doable. I'll be getting the cart and all today or tomorrow, maybe I'll have time to fiddle a bit myself then. 

    By

    tsroemi tsroemi September 2022 in The Commons
  • Help With Toning Down Skin and Lip Texture

    Richard Haseltine said:

    The detail may come from bump, normal, or displacement - or from an HD morph. All of those can have their strength reduced (through the Surfaces pane for the first three, through Shaping or Parameters panes for an HD morph). You will need to look to see which of those are even in use and try reducing those thata re (of coruse this will have knock-on effects on the rest of the skin).

    The red is most likely in some of he settings related to transluceny or scattering in the Surfaces pane - again, altering them will have a knock-on effect.

    Where it is surface settings one option might be a mask for the lips and under the eyes (white where you want to weaken the effect, black elsewhere, with a soft transition) - if you open the image menu for the affected property (the nano-thumbnail on the left) and select Layered Image Editor you can add a new layer with a neutralising colour (usually mid gery for bump or displacement, pure blue for normals) and then add the mask to that to limit the areas that are toned down.

    thank you so much for the help Richard, i did try some of those settings before and wasn't getting any results, but i tried all three that you suggested together, bump/normal/displacement and i got the lips to tone down alot, and i'm very happy with it, so much so that now the face issues don't bother me as much, as i did change those 3 settings as well and didn't see a difference, but i think i'll just leave them as is for now.

    thanks again for taking the time to help me out, i appreciate it

     

    By

    red-bones red-bones September 2022 in Daz Studio Discussion
  • is there a Face Transfer thread

    I noticed this recent traffic in this thread and thought I'd drop in to say hello. I use Face Transfer and love to chat about it. I previously used FaceGen - it's what got me into 3D art to begin with, so I have a soft spot for it - but find that I prefer Face Transfer. I posted some stuff not long ago over here:

    Face transfer so much better - Daz 3D Forums

     

    By

    paulawp (marahzen) paulawp (marahzen) September 2022 in Art Studio
  • Issue with Leonard / Torment Veins

    Moogoo said:

    @Jukingeo just had a play around with it, I get your point now. I tried recreating the head shot from the promo and I could see that as being doable and looking good but changing the lights just by a bit creates loads of points that look inverted while other bits looks fine. the vampire skin rather than the pale skin seems to work better on the face and body but obvioisly is not as dramatic. 

    the amount of messing around to get a decent image is just too high imho for this product it really needs a HD veins morph to get the best of it and be consistent. getting the lighs and angles to look good on one bit destroys another bit so unless you are doing heavy shadow play where the darkness covers the crappy bits it seems a waste of time.

    but ofcourse maybe i just can't get the best out of it.

    Sorry that I have not been here in a bit, but I don't visit this forum everyday.   Well, I am a bit disappointed that no fix presented itself.  So as Gordig pointed out, do you think the creator of the package fudged the outcome of the renders by using a different rendering engine such as Cycles?   That is a crock and I am really dismayed about that.   It is a shame that I discovered this issue after the 30 day window, otherwise I would have returned the product.

    Thanks,

    Geo

    By

    jukingeo jukingeo September 2022 in The Commons
  • LoRez Horse Cart for DAZ Horse?

    tsroemi said:

    paulawp (marahzen) said:

    Here is my 10-minute, out-of-the-box test on this question (so apologies up front for the imperfections of the quickly assembled renders). Here's Daz Horse 2 with the cart. 

    With extremely minor twiddling on the x/y/z axis, you can get everything except the headstall in place. I find a similar situation with the rest of the tack.

    The saddle requires only minor x/y/z tweaking (and here, a smidge of scaling) to achieve good-enough-for-art purposes. However, the full situation with the bridle (which similarly applies to the halter) is clear. This is how it is put on the horse figure out of the box. You can improve this with similar tweaking as the other parts of the tack, but eventually there's an issue with the fitting the strap behind the ear and over the nose. I'm working on it, because I desperately want a halter as much as anyone.

    For the record, here is the Daz horse with the LoRez horse superimposed for comparison.

    A

    Oh wow, thank you so, so much for sharing all this! So it's not hopeless at all! The tack even doesn't look too bad, nothing that couldn't be fixed with a simple morph or two. Great! If you achieve any more of these good results, be sure to share again!

    @AllenArt, I know, I'm such a fiend for animals, too, 3d and otherwise ;-) So I will probably get the LoRez Horse in the end (it does look quite nice in the direct comparison, I must say, although there, DAZ Horse is in it's base form of course, without any add-ons) - but I definitely want to be able to use the gear and stuff for the 'normals' horse as well. And now it looks like we can! yes

    I totally agree - I was expecting much more of a mismatch between the Daz horse and the LoRez tack, and was pleasantly surprised. 

    Now, these examples are with a default Daz horse at 0/0/0. I'm newish to Daz so I'm not sure why, but there are different oddites about fitting these tack items. They parent to the Daz horse if you select him, then load the tack..When parented to the Daz horse, the saddle follows movement of the Daz horse, including rotating. It does not follow with posing of the horse, so if you pose the Daz horse, you have to manually fix the saddle. If unparented, the saddle doesn't do anything (as I'd expect). The bridle, when parented, similarly follows the horse on movement, but when the horse is posed, it stays in the same spot but pivots on a rotational axis. If you unparent the bridle from the Daz horse, it continues to follow in the same way - staying in one X/Y/Z spot, but rotating around on the X/Y/Z axis to follow some point on the horse that it's no longer parented to. That I didn't expect. Why would it still be following the horse in any way after being unparented from it?

    As to the horses themselves, I haven't done a seriously intended scene with them together yet but my first impression is that you could reasonably use the LoRez horse in a scene with a Daz horse. They're similarly scaled, though differently conformed by default. FWIW, I think that the LoRez horse is taller and chunkier; the Daz horse is leaner and more refined. I haven't done enough testing of LoRez horse and his textures to have a definitive opinion on how the two horse figures look standing next to each other, in the various textures available for each. Interestingly - if not especially useful - if you try Daz (or Mil) horse poses on LoRez horse, it moves the head. (LoRez poses don't work at all on the Daz horse.) 

    By

    paulawp (marahzen) paulawp (marahzen) September 2022 in The Commons
  • How to utilize all cpu cores?

    Daz Studio and Iray are two different things. This is important to understand.

    When using Daz Studio, the application uses just 1 core. It doesn't matter what platform you have, it only uses 1 core.

    Iray is a plugin, when you hit the render button, Daz Studio sends your scene to Iray to render. If you use the CPU for rendering, this will use any number of cores you throw at it. You can into the Iray Advanced Settings and select the CPU as a render option, not only that, you can even pick exactly how many cores you want to render! This is helpful for people who want a core free so they can still use their computer while a render is in progress. But again, the Daz Studio application itself is still running on a single core. And GPU rendering is king with Iray, if you have a even half decent Nvidia GPU you will render faster than even the biggest baddest CPUs in existence, as long as you have enough VRAM.

    So single threaded performance matter for how well the application runs. You can have 100 cores, but if each core is slow by itself, you may have trouble. The brand new Intel Core i3's have only a few cores, but the single core much is faster than a Xeon CPU that has dozens or more. The Xeon might render faster, but Daz Studio itself will be less responsive when working a scene.

    I used to have an i5-4690k from 2014, and that CPU was showing its age. When I built a new PC with a Ryzen 5800X, Daz Studio ran so much better. But it wasn't because the Ryzen had 8 cores, it was because its single core speed was significantly faster. The 5800X has proven itself to handle almost everything I throw at it when it comes to Daz.

    Daz Studio 4.x is pretty old  The nuts and bolts of the software were not built for a multicore world, and so it cannot be changed. The hope is that Daz Studio 5 will finally change this. But Daz is super secretive, and we don't really know 

    BTW, if you are having lag when using Daz Studio, there is a good chance that smoothing is your problem.

    --Disable 'smoothing' on any item that has it. You can turn smoothing back on before rendering. Smoothing is calculated every time do anything in Daz. Move the camera...calculate smoothing. Dial a morph...calculate smoothing. Heavy breathing....calculate smoothing. If your CPU is slow, this calculation can take a moment, and that will create lag. Some CPUs can handle a little smoothing on an item or two, but it adds up fast if a bunch use it, or some have high iteration counts. A lot of Daz clothing and hair products have smoothing on by default when you load them, too, so you may not be aware of how many items are using it.

    Smoothing was what hurt my performance the most when I was using my 4690k.

    By

    outrider42 outrider42 September 2022 in The Commons
  • LoRez Horse Cart for DAZ Horse?

    paulawp (marahzen) said:

    Here is my 10-minute, out-of-the-box test on this question (so apologies up front for the imperfections of the quickly assembled renders). Here's Daz Horse 2 with the cart. 

    With extremely minor twiddling on the x/y/z axis, you can get everything except the headstall in place. I find a similar situation with the rest of the tack.

    The saddle requires only minor x/y/z tweaking (and here, a smidge of scaling) to achieve good-enough-for-art purposes. However, the full situation with the bridle (which similarly applies to the halter) is clear. This is how it is put on the horse figure out of the box. You can improve this with similar tweaking as the other parts of the tack, but eventually there's an issue with the fitting the strap behind the ear and over the nose. I'm working on it, because I desperately want a halter as much as anyone.

    For the record, here is the Daz horse with the LoRez horse superimposed for comparison.

    A

    Oh wow, thank you so, so much for sharing all this! So it's not hopeless at all! The tack even doesn't look too bad, nothing that couldn't be fixed with a simple morph or two. Great! If you achieve any more of these good results, be sure to share again!

    @AllenArt, I know, I'm such a fiend for animals, too, 3d and otherwise ;-) So I will probably get the LoRez Horse in the end (it does look quite nice in the direct comparison, I must say, although there, DAZ Horse is in it's base form of course, without any add-ons) - but I definitely want to be able to use the gear and stuff for the 'normals' horse as well. And now it looks like we can! yes

    By

    tsroemi tsroemi September 2022 in The Commons
  • Help With Toning Down Skin and Lip Texture

    The detail may come from bump, normal, or displacement - or from an HD morph. All of those can have their strength reduced (through the Surfaces pane for the first three, through Shaping or Parameters panes for an HD morph). You will need to look to see which of those are even in use and try reducing those thata re (of coruse this will have knock-on effects on the rest of the skin).

    The red is most likely in some of he settings related to transluceny or scattering in the Surfaces pane - again, altering them will have a knock-on effect.

    Where it is surface settings one option might be a mask for the lips and under the eyes (white where you want to weaken the effect, black elsewhere, with a soft transition) - if you open the image menu for the affected property (the nano-thumbnail on the left) and select Layered Image Editor you can add a new layer with a neutralising colour (usually mid gery for bump or displacement, pure blue for normals) and then add the mask to that to limit the areas that are toned down.

    By

    Richard Haseltine Richard Haseltine September 2022 in Daz Studio Discussion
  • PhilW's Beanie Hair

    I don't think it can, it seems that the beanie doesn't morph an existing, complete hair, but is sort of a part of the hair really. The second set, with the hat, seems to have a morph as well, but that's explicitly for other hairs.

    By

    tsroemi tsroemi September 2022 in The Commons
  • Is DAZ representives' response normally very slow?

    I would think that the contact dpeartment to which they moved your original ticket was the right one - Technical Suport rather than PA Support or Sales Support.

    Most PAs start out by either having broad 3D skills and wanting to transfer them to Daz Studio or having a body of work in the form of freebies and so on - Daz really is not in a position to provide the groundwork for making products on a one-to-one basis, though once they have accepted your (or at least, have seen enough of your work to know they want you) they may well be willng to help plug specific gaps in your skill set (or hook you up with another PA whose skllls complement your own).

    By

    Richard Haseltine Richard Haseltine September 2022 in The Commons
  • A question about the Businesswoman Outfit by Pretty3D

    Well, one of the reasons I was asking about dForce is that there seems to be some errant vertices that appear in the lapel area with some characters when you pose them, depending on the body morphs that are in use. I was wondering if using dForce on the poses/with the body morphs would fix this but it sounds like that isn't a workable idea. I wish that Daz Studio had a morph brush similar to what Poser has so that these things could be 'repaired' within Daz Studio. I guess the only way to fix this would be through the use of external modelling program.

     

    By

    nabob21 nabob21 September 2022 in The Commons
  • Genesis 8.1 Posing

    PerttiA said:

    All the controls for G8 work with G8.1 as well, provided that one used DS 4.15 or later.

    The only exeption are the base expressions/facial morphs, which are disabled on G8.1, but those too can be made to work by following this;

    Making the G8 base expressions (and any expressions that are using them) work on G8.1 requires removing dummy/placeholder expressions that are installed to G8.1 morph folders - These dummy/placeholder expression files have no other function than to prevent the base G8 expressions from loading. 

    The dummy/placeholder files are located in;

    ...\Data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Base Pose Head\ (255 files, can be more if you have additional DAZ expression packs)
    ...\Data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Expressions\ (24 files, can be more if you have additional DAZ expression packs)
    ...\Data\DAZ 3D\Genesis 8\Male 8_1\Morphs\Daz 3D\Base Pose Head\ (255 files, can be more if you have additional DAZ expression packs)
    ...\Data\DAZ 3D\Genesis 8\Male 8_1\Morphs\Daz 3D\Expressions\ (24 files, can be more if you have additional DAZ expression packs)

    Please make sure you are removing the files from G8.1 morph folders and not G8 morph folders.

    Note 1; If you are logging in to DS and letting DAZ Connect (within DS) to install/update your content, you may have these also in an other location that has "\Data\Cloud\" in it's path
    Note 2; Do not remove any files from "FACS" or "FACSExpressions" folders

    Thank you PerttiA! Weird that they do that.
    I tried two data folders (one under users under my computer name), and could not find any Genesis 8.1 files at all. Could you expressly say which drive it is (because if it is the main drive, I must be looking at the wrong data folder on there)?
     

    By

    marcelle19 marcelle19 September 2022 in Daz Studio Discussion
  • [Released] OBJ Companion [Commercial]

    Cool Product! Thanks for that. But there is one little problem i search a solution for ... 

    When exporting through DAZ GOZ to zbrush and reading the morph back in through the plugin, there seems to be no way to set an import size?! Is this correct? 

    Would clearly need such an option. Otherwise its only possible to export through plugin and read back in through plugin.

    Is there hope for a later "fix" of that "problem"? :-)

     

    By

    OZ-84 OZ-84 September 2022 in Daz PA Commercial Products
  • [Released] dForce2Morph [Commercial]

    TeaLuxe said:

    I too am experiencing an issue with the strand based hair ~ I've gotten the script to work with other object - but when i use the script on a hair that uses the strand based hair system - it always says it cannot find the morph when i execute the script... I've tried saving the the simmed hair as a figure/prop supporting asset - as you would to an added dforce modifier (plane with dynamics) which has worked on the prop but still no success on the hair... any suggestions? It's such a useful tool - and i really want to use it for making some hair blow dials to use for a car scene - which using simulation is nearly impossible for the complexity of the scene... 

    Everything is set the correct way, Gen 8 female - t-pose - hair simmed - file saved - and yet still getting "cannot find (morph name)"  when the script runs... any help would be great! I dont want to make a new hair from scratch..... what do we to RA? attached log portion and images for help 

    I haven't tried it on strand based hair, but if you both are having issues with it... that is sounding ominous.  I know strand-based hair is very different.  The log you posted shows a vertex count mismatch.  What the script exported is 4 times what the object is in the scene.

    I will see if I have a strand based hair and investigate, but if you both are having issues?

     

    By

    RiverSoft Art RiverSoft Art September 2022 in Daz PA Commercial Products
  • Genesis 8.1 Posing

    All the controls for G8 work with G8.1 as well, provided that one used DS 4.15 or later.

    The only exeption are the base expressions/facial morphs, which are disabled on G8.1, but those too can be made to work by following this;

    Making the G8 base expressions (and any expressions that are using them) work on G8.1 requires removing dummy/placeholder expressions that are installed to G8.1 morph folders - These dummy/placeholder expression files have no other function than to prevent the base G8 expressions from loading. 

    The dummy/placeholder files are located in;

    ...\Data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Base Pose Head\ (255 files, can be more if you have additional DAZ expression packs)
    ...\Data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Expressions\ (24 files, can be more if you have additional DAZ expression packs)
    ...\Data\DAZ 3D\Genesis 8\Male 8_1\Morphs\Daz 3D\Base Pose Head\ (255 files, can be more if you have additional DAZ expression packs)
    ...\Data\DAZ 3D\Genesis 8\Male 8_1\Morphs\Daz 3D\Expressions\ (24 files, can be more if you have additional DAZ expression packs)

    Please make sure you are removing the files from G8.1 morph folders and not G8 morph folders.

    Note 1; If you are logging in to DS and letting DAZ Connect (within DS) to install/update your content, you may have these also in an other location that has "\Data\Cloud\" in it's path
    Note 2; Do not remove any files from "FACS" or "FACSExpressions" folders

    By

    PerttiA PerttiA September 2022 in Daz Studio Discussion
  • Searching one of MSO Lacey's outfits...

    tombraider4ever said:

    Expozures said:

    Main promo one is Adena hair I believe. It's linked on the asset page at the bottom

    Thank you so much for the reply, that's so kind of you! heartsmiley I saw that they linked to that, but that hair is so big on the head, the wave above her forehead is so huge compared to that promo, if someone who has it can answer if there are morphs that comes with it that can shape it to look like that natural low wave instead of that 80s version that the hair comes with, I would be so grateful heartsmiley. 

    I don't see a morph specifically for the height of hte wave.  But if you have Mesh Grabber or could maybe use a dformer to push it down.  I was able to push the hair down fairly well but was not able to recreate the more natural looking part on the side.

    By

    Daventaki Daventaki September 2022 in The Commons
  • SereneNight’s Sci-Fi Fun Thread 3

    Yeah, I've wanted an ear down morph for some time. I still want one that allows the ears to go down fully but this at least allows them to go down some.

    By

    Serene Night Serene Night September 2022 in Art Studio
  • SereneNight’s Sci-Fi Fun Thread 3

    Serene Night said:

    Melyen HD for Genesis 8.1 Male is a fantastic new male figure, for Genesis 8.1 Male. He includes body, head shape, and multiple ear shapes (including an ear-down morph! I need more of those). He has some great freckles, and there is optional makeup, ears, and elements. I should mention that the freckles have different strength options so that you can add a lot or a little. 

    The texture is very nice. We need more freckled males. His morph, especially the head, is very useful. He has a LOTR Elf feel and reminds me of Maehdros, the eldest of the seven sons of Feanor. (Yes, I am that LOTR fan-geek). 

    The ear morphs are perfect. I've been looking for some way to make the ears of my elves go up and down. It appears this morph will do a down ear position...although I wish you could adjust them further up and down a bit more since the current trend with elves is to have the ears be a bit more moveable since it gives them more expression.

    This elf is a nice addition to anyone's runtime. 

     

    I wasn't going to buy until you mentioned the ears going up and down. Thanks for the hint.

    By

    nonesuch00 nonesuch00 September 2022 in Art Studio
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