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  • Saving a DAZ Studio PUSH MODIFIER?

    When you make an indentation on a figure using the DAZ Studio PUSH MODIFIER, can you save the indentation - as a morph, or as something else, so that the indentation shows up every time you load the character you used it on?  Like, if I load Genesis 8 Female, and use a PUSH MODIFIER with WEIGHT MAP to push her nose into her face so that it doesn't protrude, but is an indentation where her nose used to be - can I save that - if not as a morph, then as a scene subset, or something else?

    Or, alternately, does the product MESH GRABBER by ManFriday only grab and pull out, or grab and rotate mesh - or can you grab and push in mesh too?  Which can be saved as a morph, I assume.

    Thanks!

    By

    Fauvist Fauvist September 2022 in The Commons
  • Freebie Challenge September 2022-"Cars, Cars and more Cars" -Entries Thread Only

    Where's that 10mm socket when you need it?

     

    Where's that 10mm socket when you need it?

    When you break down in the middle of the night and need a 10mm socket to fix your issue they are nowhere to be found.

     

    Freebies Used:

    Waldorf 1940 jeep for Dazstudio Iray

    https://sharecg.com/v/97710/gallery/21/DAZ-Studio/Waldorf-1940-jeep-for-Dazstudio-Iray

     

    1/2" Square Drive Socket Set by richardandtracy

    https://www.renderosity.com/freestuff/items/90856/12-square-drive-socket-set

     

    2018 Pontiac Trans Am 3D Model by ilham45

    https://www.renderhub.com/ilham45/2018-pontiac-trans-am

     

    Wrecked Car 3D Model by DannyK

    https://www.renderhub.com/dannyk/wrecked-car

     

    Rusty Metal 02 from Poly Haven

    https://polyhaven.com/a/rusty_metal_02

     

    2021 Honda Odyssey 3D Model by ilham45

    https://www.renderhub.com/ilham45/2021-honda-odyssey

     

    Gas Station & Convenience Store by zombietaggerung

    https://www.renderhub.com/zombietaggerung/gas-station-convenience-store

     

    Road Texture 4k by artist_sush

    https://www.renderhub.com/artist-sush/road-texture-4k

     

    FORET BILLBOARDS by chacornac

    https://www.renderosity.com/freestuff/items/90476/foret-billboards

     

    Clarens Night 01 from Poly Haven

    https://polyhaven.com/a/clarens_night_01

     

    Elena For Genesis 8 and 8.1 Female by Sonne

    https://www.renderhub.com/sonne/elena-for-genesis-8-and-8-1-female

     

    Diamonds are a girl's BFF G8F jewelry by perlk

    https://www.renderosity.com/freestuff/items/92567/diamonds-are-a-girls-bff-g8f-jewelry

     

    Free 50's Dress for Genesis 8 Females by perlk (Top Only)

    https://www.renderosity.com/freestuff/items/92910/free-50s-dress-for-genesis-8-females

     

    Military Uniform for Genesis 8 Female's by Man7a (Dress only)

    https://www.renderosity.com/freestuff/items/80428/military-uniform-for-genesis-8-females

     

    Minimalist Sandal Heels for G8F Daz Studio by TritiumCG

    https://www.deviantart.com/tritiumcg/art/Minimalist-Sandal-Heels-for-G8F-Daz-Studio-DL-778130191

     

    CRP Retro Muscle Car Poses

    https://www.renderosity.com/freestuff/items/92906/crp-retro-muscle-car-poses

     

    PS Angelie for Genesis 8 Female or Genesis 8.1 Female by pixeluna

    https://www.renderosity.com/freestuff/items/90309/ps-angelie-for-genesis-8-female-or-genesis-81-female

     

    It's a morph only so used skin & brows from Elena but tweaked translucency & SSS and used:

    33 Eyes Materials for the Genesis 8 + 8.1 people by LevKornowska

    https://www.renderosity.com/freestuff/items/88372/33-eyes-materials-for-the-genesis-8-81-people

     

    Moonlights Eyeliner 1 for G8 Females (Test) by Moonlight001

    https://www.renderosity.com/freestuff/items/92834/moonlights-eyeliner-1-for-g8-females-test

     

    Classic Bob by Bonnyb1234

    https://www.renderosity.com/freestuff/items/90030/classic-bob

     

    Cutesy cap sleeved dress for G8F (dforce) by perlk

    https://www.renderosity.com/freestuff/items/92417/cutesy-cap-sleeved-dress-for-g8f-dforce

     

    My Heart Necklace for Genesis 8 Female by amyaimei

    https://www.deviantart.com/amyaimei/art/My-Heart-Necklace-for-Genesis-8-Female-729010047

     

    Bracelet for genesis 8 female by Valmont59

    https://www.renderosity.com/freestuff/items/86004/bracelet-for-genesis-8-female

     

    Nico DMC5 Genesis 8 by TaliDesade (Link probably NSFW)

    https://www.deviantart.com/talidesade/art/Nico-DMC5-Genesis-8-DOWNLOAD-866641918

     

    Hoop Earrings for Genesis8 Female by Afrodite-Ohki

    https://www.renderosity.com/freestuff/items/92631/hoop-earrings-for-genesis8-female

     

    Retro Heroine 8 Outfit by Fredel

    https://www.renderosity.com/freestuff/items/77959/retro-heroine-8-outfit

     

    CRP G8F Friends Poses 01 to 04

    https://www.renderosity.com/freestuff/items/92493/g8f-friends-poses-01-to-04

     

    No count:

    Base G8M

    Basic Wear

    Armani Hair

    DAZ Primitives to create plane for road

    DAZ Builtin Shaders for car paint

     

    Postwork in Gimp, original attached.

    https://www.gimp.org/downloads/

     

    By

    crp crp September 2022 in Freebies
  • Genesis 9 Coming Soon! Preorder Victoria 9 HD Today

    Richard Haseltine said:

    Cybersox said:

    PixelSploiting said:

    G3 custom UV core characters were such a succesful idea that by G8 everything was made on one base standard UV set. wink

    And then they intentionally changed it for G8.1, even though it clearly wasn't necessary given that 8.1 can load the the G3/G3 UV just fine, with DAZ once again trotting out the "it works better" line to justify new UV sets.  

    The reason for the new UVs was clear and explained - it allows a less abrupt transition in detail ("texel density") from face to back of head and collar. This was soemthing people complained about with the original mapping, so a real issue for at least some real users. And of course this didn't break anything severely, maps till applied but some scripts based on surface names needed a workaround.

    It's hard not to see it as the same kind of iPhone marketing that nearly killed Poser under Smith Micro.  "Oh no, headphone jacks are terrible... now you have to buy special headphones," "Oh, that power port you have a dozen accessories for is obsolete, buy all new accessories", "Oooh, look  it's a new set of figures for Poser, but they only come with the newest version of the software that is really basically the same thing with two minor feature updates."  Notice that one of the first things Renderosity did was make the newest gen figures available as stand-alones?  Shockingly, they're actually looking at what their users want, and they're pulling Poser back from the death bed in the process.   

     

     Yes. It was often showing on bald characters and/or characters with face paints/tattoos going over the face UV seam. It's easier to mask this kind of transition when its along the collar bone.

     

    It's not like any G8.1 texture can't be rebaked with the map transfer to use it on a G3 character.

    By

    PixelSploiting PixelSploiting September 2022 in The Commons
  • Space traveller's towel

    Think of battery technology of some future: very small, any shape, highly efficient. Morphing fluid shields exist, but no magic.

    Capabilities:

    - Dforce towel. Prop, wearable in many ways, as clothing, sun-hat, top-cover, lower-cover, around an arm for special purpose.

    - Can change shape wildly, e.g. to form a larger shield or a parachute-like thing for less fast falling or gliding (grip in the middle, two wings).

    - Can change color. Semi transparent, mirror, camouflage, some fancy stuff, white.

    - Ballistic shield. e.G. worn around an arm or held in a hand, morphing into some kind of shield/armor towards one side (rather).

    - Emergency helmet (or even full body) for space. Some filtering ability for CO/CO2 but not endless.

    - (Gathers energy from temperature difference, static electricity, lightning and a sun. Maybe some fx, from none to mild glow, to strong absorption.)

    - Can display something on the surface, like a screen. 

    - Can morph into provisoric furniture, like a chair, or a small bridge, a ladder-like thing, cushion.

    - Can morph into other auxiliary stuff, like a snowboard, a club, a rain collector, a pipe, a bag to carry stuff.

    - Can filter water.

    - Can be used to tie up/immobilize, e.g. binding legs or arms or both.

    - Can morph into a paper-like plane, just with steerability and autonomous features (no propeller, but it can flap wings slightly), e.g. using heat to gain height like some birds do, and then survey and communicate.

    - Can be used for heating and desinfection of bottles and so on.

    - (Self cleaning. I.e. textures for dirt/grime, but doesn't really get damaged.)

    - (Weighs near nothing, so it's not good to place on the ground as a ballistic shield, but it might be spanned from A to B, dynamically attaching to reels or maybe even with adjusting the surface to 'adhesive' on the sides.)

    - (Energy consumption varies wildly amongst features, so mind a recharge. Some uses need actual fuel, like extended emergency space helmet, but only so and so much can be enclosed, and may partly have to be purged on certain uses like parachute. A lot of DRM is built in, so most people start off with a towel.)

    - (And so on...)

     

    Who would do this??

     

    (Prefere: daz-to-blender, g8, g3 nice to have, male and female, interactive license.)

    By

    generalgameplaying generalgameplaying September 2022 in Product Suggestions
  • Sci-Fi: provisoric and emergency airlocks, tech scenarios: advanced but not star trek to vintage

    Lore: Omnipotent forcefields don't exist. But you have something, e.g. for merely keeping the air at bay, which is standart for an emergency airlock to protect a deck instantly. People and things can simply pass through, and if something moves too much nearby, some air will also pass through due to local pressure. Batteries have become very small, way more efficient, tiny, any shape. Smart materials exist and (depending on the exact scenario) may form a fluid shield still pretty fast, much tougher than just an emergency airlock, from-to. The combination of dual airlock-fields and a smart-fluid-shield is the standart of the "better airlock". Using other shapes than the plane, makes fluid shields less efficient and much more expensive, thinking of fluid shield helmets, to cover up for all the sci-fi suits either not having helmets, or leaving parts of the body without protection ;). Of course they could use doors, but doors are very heavy and can't be put everywhere, in addition to possible damage and fluid shields being able to self-repair both by external trigger, as well es to some extent passively. Of course a thin layer of fluid shield also may be used on spaceships, typically transparent ;). Once shaped, like e-paper, the fluid shield will not consume energy, unless for monitoring from the outside and triggering fast repair abilities.

     

    Problem 1, Shields: Effects (also animated) for dual airlock forcefield barrier (first), then the smart-fluid-shield filling in and finally the forcefields turning off (independent does...). FIlling in meaning rather growing from the sides - i would say all sides for speed, but it could also be any/two. This could simply be a morph/dial, or a set of those for the relevant sides. It would be cool if the prop is scalable just for different door/gate sizes, preferably keeping the same detail size with repeating textures, but not necessarily. Fluid shield may be anything from full to less-transparent to whatever colors. I'd put them distantly transparent like colored glass, just less perfect, green or dark-ish. Possibly have it expand with small hexagonal sub-structures. Material options would be nice to have, and maybe a thickness for more heavy barriers. If necessary, i'll build this myself for where i need it, but i wouldn't mind buying either. Helps in storeytelling and quick prototype stuff.

    1b: Option for airlocks: gun and explosion fx, where the shield regenerates just in local spots. That's perhaos itchy and beyond the prototyping range. Maybe there needn't be holes, you could also have a diable prop for some coloring for when something of a certain size hits. If that's too complicated, maybe a "powerup"-like or an "updating" effect, sending a light/shimmer around the shield. This probably is least important to me right now.

    1.2: Fluid-shield wearables (nice to have), without forcefields, just smart-tech: Helmet first! It could just be the effect with no device. Or it could be a wearable device from which the shield folds around you. For females with too much skin on the brest shown, it could be a bra-device to put above other clothes, or maybe just a backpack ;). 

    1.2b: Full spherical shield out of a backpack device for space. And maybe a version for falling/jumpung off heights, with a morph for the side you fall on (any?) ~ almost a parachute.

    1.2c: A wearable device for arm or to holf in your hand (or even attach to somehwere), which pops up a fluid shield, either rather circular, or just on the top or low side (options).

    1.4: A placable version forthe military. a) Pop up a rather circular field like a shield with varying size, e.g. lacking sandbags for a person or for a platoon, vehicl.. b) with a pilar to the top and from there around: create a protection bubble.

    1.5: A morphable or dforce fluid shield patch, which is put just anywhere, e.g. for provisoric repair of some hole in the hull. These likely only self-repair, or the ship can pop them up just anywhere anyway.

    (For these maybe too the gun/hit effect question.)

     

    Problem 2: More classic emergency airlocks, like inflatable/inflated provisoric mock-ups. Such would be cool to have to cover any door/gate or patch up small spaceships like the shuttlestar. Options for materials like new/warn/burnt/whatever would be nice to have. The actual door part may be zipper or just a sliding/rolling thing. Needs open and closed variant, dial nice to have. Otherwise textures could be neutral, "emergency", bio-hazard, military camo/what not, some company ads like (some generic company, scrappers "dismantle anything safe", ...)...

    2.1 Flat emergency airlock for open spaces, corridors and doors with different shapes (meaning somehow compatible, e.g. with round/rectangular/hexagonal, think of the modular sci-fi-sets, round, rectangular, flexi-shape with a door cutout). It would be great, if there was different door sizes, like for a cargo hold (large), door-size with slightly enhanced walls (and maybe wall-extensions) to patch up just a corridor, and smaller doors that fit into doors, though if it's thick enough, it won't matter much to use normal door-size.

    2.2 A corridor element to use in a modular fashion with different attachments for front/end sides. This is just to patch up between spaceships and hangar doors, for instance. Could have an option to remove the floor, e.g. to just patch up the relevant parts in a hangar.

    2.3 End-pieces like doors, but also to attach to different types of shapes for spaceships like the shuttlestar, or ones with morphs optimized for round things for instance. Variants for doors of different sizes, maybe hatches too.

    2.4 Provisoric smaller-ship hangar. If you don't like the morphing thing for the shuttlestar-type of ship, a hangar where the whole ship fits in could be fairly easy to do. No floor is needed, as it's put on the flat ground. One or two sides have a gate-like thing (can be a swinging gate or it just rolls up to the top, whrere the smaller ship fits through. And then the other two sides have normal doors (roll up...) to attach corridors to, so people can walk in the jetcarrier or another building with present doors simply. The hangar could also have optional sides, simply, so you either leave them out, because it's right on the side of a building, or you put in any door/gate type feasible.

    2.5 For fancyness, there could be an expanding and contracting corridor element, like may actually be used to interface between hatches in space.

    Patching up hangars would be cool, but the main concern is to have something provisoric (and also looking so) for creating air-safe links between things for some people to walk through, or to place an emergency airlock somewhere. Of course you could make textures for less provisoric, just to patch up some existing set piece with an actual airlock, so people don't need full body suits all the time. Design-wise they could have sub-structures like hexagons looking inflated, or like some of the high insulation winter gear. I'd love to have some options for colors, like nowadays-space-white-ish, dark, maybe some camo (which ;)?). There can also be a less provisoric variant, just to be able to put in an airlock just anywhere, also for bio-hazard scenarios.

     

    Probably forgot to name priorities:

    I. Forcefield and Fluid-shield Airlocks for patching doorways and gateways, hangars. Replace the often used all-energy-forcefields of a hangar for instance, or just have an actual good looking and space-efficient airlock in a Starjet or a smaller spaceship. Also think of fluid-shield barriers instead of energy-only for prison cells and containments. Here the dual-forcefield + fluid animation could fit in very well too.

    II. Visible inflated emergency airlocks for patching up doors (compatible with less futuristic space scenarios, but also just any).

    III. Airlock corridors to attach to doors for hangars or corridors, to patch spaceships and other (shuttlestar for one, but maybe also between other structures).

    IV. Rest.

     

    Please DAZ-to-Blende bridge, G8 perferred at present (G3 nice to have, iff i have to convert everything there for computer games due to tooling, likely rather a temporary issue), male+female and with interactive license(s) for potential use in computer games!

     

    Of course this may be mutliple products, and i have no idea, if any of this sell at all. I'd still be interested, and i think with all the spaceships it would at least come in handy, to be able to place a provisoric airlock anywhere (scrappers, emergency, bio-hazard) and to connect spaceships and hangars somehow in a believable way.

    What else to ask? ;)...

    By

    generalgameplaying generalgameplaying September 2022 in Product Suggestions
  • Genesis 9 Coming Soon! Preorder Victoria 9 HD Today

    With the upcoming release of Genesis 9, I thought it might be a good idea to revisit making clothes for Genesis 1.  Genesis 9 uses the same unimesh for both the female and the male.  There are female and male base full body morphs to model gender-leaning clothes for.  Jay Versluis and Fugazi have a pre-copy of Genesis 9 and made a video for using Marvelous Designer to make a dress for the female full body morph and still rigged for the unimesh.  Most of us don't have Genesis 9 yet, including me, but it occurred to me that this workflow is similar to creating for Genesis 1.  Therefore, I put together a tutorial as a series of screen shots to use Marvelous Designer to make a skirt tailored to the Genesis 1 Basic Female, and then rigged for the genesis 1 base.

    Jay and Fugazi Genesis 9 female to unimesh here - https://www.youtube.com/watch?v=lkHsq7aZYjc

    My free Genesis 1 female to unimesh tutorial using screenshots starting here - https://www.daz3d.com/forums/discussion/comment/7729546/#Comment_7729546

    Both do the modeling in Marvelous Designer and then import the OBJ in Daz Studio for rigging.  My copy of Marvelous Designer is old, before they went subscription.  So if you have a current license or take advantage of a free trial, you will have a slightly different interface with some additional tools.

     

    By

    Diomede Diomede September 2022 in The Commons
  • Free Tutorial - Marvelous Designer for Clothes for Unimesh (Genesis 1 for G9)

    Mods - I put this here but move if appropriate.  The tutorial is free, but maybe only clothes/props/characters, etc go here.

    With the upcoming release of Genesis 9, I thought it might be a good idea to revisit making clothes for Genesis 1.  Reportedly, Genesis 9 uses the same unimesh for both the female and the male.  Therefore, there are female and male base full body morphs to model gender-leaning clothes for.  Jay Versluis and Fugazi have a pre-copy of Genesis 9 and made a video for using Marvelous Designer to make a dress for the female full body morph and still rigged for the unimesh.  Most of us don't have Genesis 9 yet, including me, but it occurred to me that this workflow is similar to creating for Genesis 1.  Therefore, I put together a tutorial as a series of screen shots to use Marvelous Designer to make a skirt tailored to the Genesis 1 Basic Female, and then rigged for the genesis 1 base.

    Jay and Fugazi Genesis 9 female to unimesh here - https://www.youtube.com/watch?v=lkHsq7aZYjc

    My free Genesis 1 female to unimesh tutorial using screenshots starting here - https://www.daz3d.com/forums/discussion/comment/7729546/#Comment_7729546

    Both do the modeling in Marvelous Designer and then import the OBJ in Daz Studio for rigging.

    By

    Diomede Diomede September 2022 in Freebies
  • TMA Andrea for Genesis 8.1 Female no shape slider?

    Click the gear icon on the slider, open Parameter Settings, and see what the Type iss et to - it should usually be modifier/shape for a morph.

    By

    Richard Haseltine Richard Haseltine September 2022 in The Commons
  • Error in morph loader

    If you forgot to keep vertex order on importing to Blender, and then did a lot of work in Blender, you can use the free add on by bartoszstyperek called 'Transfer the vertex order' to copy vert order of a mesh with correct vertex order.

    By

    lilweep lilweep September 2022 in Daz Studio Discussion
  • Error in morph loader

    Hi everyone! I'm not an expert, but it's not the first morph I create. I'm probably doing something silly wrong.

    I have a shirt (left image) that I quickly edited to show you what happens to me (right image, the central part is narrower)

    I imported the t-shirt into daz (left image)

    With morph loader I imported the model in the right image, I set it to 100% and this is the result:

    Why? thank you

    By

    iacoposk8 iacoposk8 September 2022 in Daz Studio Discussion
  • Demetria Outfit missing hood?

    I think this is one time the 'additional products used' would have been most useful to the customer. I really wish the promo pages provided them more often, rather than advertising unrelated products currently on sale.

    I have the outfit the hood comes from and I don't think I ever used it because of the morph for the ears. But seeing that it can be used for a normal head adds to its usefulness to me. 

    By

    memcneil70 memcneil70 September 2022 in The Commons
  • TMA Andrea for Genesis 8.1 Female no shape slider?

    Interesting, I can find the morph under the parameters tab under "All" but not under the Shaping tab. Loading the character was not a problem at all, it was really just the morph I couldn't find.

    By

    BlueFingers BlueFingers September 2022 in The Commons
  • Diomede's Notepad, Sketchpad, and Chilling Pad

    20 - Preliminary Thoughts for Adapting Genesis 1 Workflow to Genesis 9

    General There is good reason to believe that the same basic steps will work for genesis 9.  I intend to create three Avatars for my version of MD.  The Base G9, the G9F, and the G9M.  For gendered clothing I will model the garment using MD or a more general modeling program to G9F or G9M as appropriate.  I will then use reverse deformation in the rigging stage of Daz Studio transfer utility.  For items that are unigender, I can create morphs for the clothing item that fit each avatar and then import those as substitutions for the default morph created by the transfer utility.

    UVMapping - I have not discussed that above.  MD can have decent UVMaps derived from the 2D panels, but that may depend on whether the mesh needs to have retopology.

    Retopology - the default of my old version of MD uses triangles.  It can change to quads but the results around edges and seams are not good.  May be better off brushing up on retopology in other programs - and if so, then also brushing up on UVMapping in other programs.

    By

    Diomede Diomede September 2022 in Art Studio
  • Diomede's Notepad, Sketchpad, and Chilling Pad

    18 - Basic Test for Conforming and Morphing

    Can test to see if the transfer utility worked. 

    Does the skirt morph if the Basic Female is dialed to 0?  Yes.

    Does the skirt morph if an unrelated morph is used like Victoria 5?  Yes.

    Does the skirt conform if the legs are posed?  Yes.

     

    By

    Diomede Diomede September 2022 in Art Studio
  • Diomede's Notepad, Sketchpad, and Chilling Pad

    17 - Edit Skirt Object Using Transfer Utility

    Select the skirt

    Use edit object to bring up the transfer utility.

    NOTE - cannot use defaults because have fitted the skirt to the Basic Female morph.  So see settings in screengrab.  

    By

    Diomede Diomede September 2022 in Art Studio
  • Diomede's Notepad, Sketchpad, and Chilling Pad

    16 - Start a new Daz Studio Scene with Genesis 1 in Basic Female morph set to 1.  Import the Skirt OBJ

    Will be using the transfer utility.

    In the import options, make sure to use Daz Studio scale to match the MD export setting.

    The skirt should load fitting the Basic Female shape of Genesis 1.

    By

    Diomede Diomede September 2022 in Art Studio
  • Shape Splitter - Divide, Combine and Save (The new version is already available. 1.2.1)[Commercial]

    Hi, Uthgard.  I'm sorry, but it isn't obvious to me.  Can you explain what you mean by splitting morphs that are loaded into a figure, and how I would transfer the Dweller to G8F?  I'm not understanding what you said.  Can you give a bit more detail?  Thanks for your time and help!

    By

    marlenewynn marlenewynn September 2022 in Daz PA Commercial Products
  • Diomede's Notepad, Sketchpad, and Chilling Pad

    Practice Workflow for Upcoming Genesis 9

    Return to Genesis 1

    Genesis 9 and Genesis 1 each uses the same base for both the female and the male figures.  This is different from Gensis 2-8 which had separate figures for male and female.  In anticipation of release of Genesis 9, I am revisiting the original unimesh genesis 1.  I have an old copy of Marveous Designer before they went subscription so I don't have all the tools, but I can use it to make a quick loose skirt for the Genesis 1 Basic Female shape morph.  Will then use reverse deformation in the transfer utility when rigging the for Daz.

    I am loosely following the very generous Jay Versluis and John Holden (Fugazzi) who held a webinar shortly after the announcement of G9 release.  I will provide a link to their video with an edit.  But for my own memory aid, I will be posting a series of screenshots on a Marvelous Designer to Daz Studio unimesh workflow.  So here we go.

    By

    Diomede Diomede September 2022 in Art Studio
  • Genesis 9 Coming Soon! Preorder Victoria 9 HD Today

    "HD" is just a label. Sure it defines the morphs above base resolution, but I don't see other software calling it that. It is just a subdivided mesh. It is nothing special in other software because those software tend to allow everyone to be able to sculpt at high subdivision.

    Here are some numbers for poly counts. I removed all the eye and mouth geometries and imported this back into Daz.

    That left the skin mesh with 13,510 polygons.

    If you subdivide this you get to 54,125 polygons. This would be a HD level 1 morph. Jumping to subD 2 takes it to 216,331. And at subD 3 it jumps to 864,640. SubD 4 jumps to 3,459,247. Again these numbers are with the eyes and mouth removed. You can see the trend, since most of the mesh is made of quads, subdividing basically quadruples the numbers.

    So Genesis 9 is roughly doubling the base mesh of G8. If they are exactly doubling the skin poly count, that only gets you to 27,010 polygons on the skin. That is still far fewer than what HD offers on Genesis 8. Most PAs are designing their HD meshes far beyond HD1. Many are doing this at level 3 or 4. So while the base mesh may double polygons, I don't see how regular users are going to be able to really get much more detail than they did before. Daz might be throwing non PA creators a bone, but it is a small chicken wing, and a baby one at that, nothing meaty. Daz Studio just doesn't get it.

    Here are the numbers on a full Genesis 8.

    Base 18,176

    SubD1     67,426

    SubD2    264,134

    SubD3    1,050,382

    SubD4   4,194,616

    Thus if we assume Genesis 9 has 27,010 polygons, jumping to SubD 1 is going to push it past 100,000 polygons. At SubD 2 it will be hitting 400,000-500,000+. At SubD3 it should be well above 1,200,000+.

    These are pure guesses, and they are going off Jay's words that the base has about twice the number of polygons. We know the eyes and mouth are now separated, so we they do not get subdivided with the rest. That is a cool idea. But the numbers still add up fast. It will be interesting to see if people use lower subdivision levels on G9 versus what they did on G8. Since each subdivision in G9 appears to fall halfway between each G8 SubD.

    So on one hand it is great that the base mesh is getting a boost, but denying users access to create their own mesh in "HD" is still very much a problem. Doubling the base mesh does not solve that in the least, and it might actually backfire.

    Maybe all the geometry that got removed from breasts went to face, LOL. I suppose that is a possibility, as it does look like the chest has far fewer polygons. That had to somewhere.

    We also have no info on gen props. Neither preorder mentions it, not even the bundle. What is the deal? Is Daz really prepared for this? Why is there so much secrecy? Why are PAs still finalizing products just a couple weeks before launch??? What if one of them falls ill and is unable to provide their product? This just seems weird.

    It is fine that Daz announced G9 ahead of time. It lets people plan for it. That is quite a novel approach for Daz. But what good does the announcement do when nothing else gets revealed? There s not a single product aside from the bonus items mentioned. Video games might do preorders all the time, but they reveal what those preorders contain months in advance. How can you ask customers to preorder a bundle without any idea of what that bundle contains?

    By

    outrider42 outrider42 September 2022 in The Commons
  • Genesis 9 Coming Soon! Preorder Victoria 9 HD Today

    Pendraia said:

    I think they're worried that the base level on Genesis 9 will be hd in which case it might not be possible to do your own morphs. I think this might be a bit of a leap and very much depends on whether the lowest level of the slider will allow you to create standard morphs that aren't hd. 

    Another option they're missing is it could mean that when the slider goes up on your own morph the hd gets applied. Until Genesis 9 is released this is all just speculation unless someone who already has the figure posts.

    Seems to me like there's a problem of definitions. Only PAs can create HD morphs, but in that context "HD" just means at a higher level of subdivision than the base mesh. For G9, the base mesh has higher resolution than G8, which means that base resolution for G9 is equivalent to a subdivided G8, not that G9 "is" HD in Daz terms.

    By

    Gordig Gordig September 2022 in The Commons
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