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Torian 8.1
Here's a quick render I did with him - I think the sculpt and texture are great. Had to photoshop those dark bags under his eyes, though. No problem with the ears, it's a separate morph.
Duplicate Formula Errors - Ultimate Natural Bend Morphs for Genesis 8 and 8.1 Female 2.0takezo_3001 said:
Much better as it's much more accurate and less exaggerated, particularly the scapula, plus you get the added bonus of being able to use it for G8, AND G8.1 characters, I've been waiting for this for a while, I can't wait to see what they do for G9!
What made the first set not work on G8.1?
They both are saved in G8 morph folders and whatever is installed to G8 is also used by G8.1 (if using DS 4.15 or newer), the older set was released in 2019, there was no G8.1 at that time, but the morphs should still work for G8.1 as well.
Saving a DAZ Studio PUSH MODIFIER?I spent hours using push modifiers to alter the topography of the skin of an HD character - and I found that if I saved the character as a "scene preset" the push modifier alterations are saved along with the character and the character loads into a new scene with the push modifier applied. So it isn't a morph. But it's the next best thing. All is not lost.
Will DAZ allow us to easily use morphs from G/G2/G3/G8/G8.1 on G9?PrefoX said:
even for non HD morphs its not really doable because the nipples and bellybuttons are gone anyway. No clue what a plugin could do about that.
Many characters do not have their own nipple and navel morphs anyway, or they do but as separate morphs, so it would still be possible to transfer the main shape.
Missing Morphs in Mandie Satin Slippers for Genesis 8 FemalesAW-Diane Tween Body Comes in at 20% Not A supported shape
As Angel_Wings is back in her Rendo store, I successfully contacted her to tell her about the unwanted morph issue. Altough it's easy to fix for advanced users, I hope she'll update her problematic product.
Meaning of hidden morph prefixes and morph types.Ok, so what I get from you guys is that as long as I am not creating with the intent to sell, the morph type is not something to worry that much.
Thank you all for you answers :)
Torian 8.1alken said:
Yes, he does have a regular ear morph. I quite like him.
Thank you! I'll be picking the character up for sure.
Torian 8.1Yes, he does have a regular ear morph. I quite like him.
Is it possible to bake face Bone rig animation to shape key animation with diffeo?@wolf359 Please note that the mimic animation also includes movements for eyes and head, since those are bones can't be converted to shapekeys, nor imported into a custom rig as ARP. But face units and visemes will transfer fine.
Will DAZ allow us to easily use morphs from G/G2/G3/G8/G8.1 on G9?It will probably be doable, for non-HD morphs, with the Transfer Utility
Torian 8.1When I look at the promo page for Torian himself, it does have a morph, "Torian 8.1 Ears". It seems to me that setting this to 0 should remove the pointy shape. I too am debating making the purchase...I would have hoped for Fibermesh brows, though.
Will DAZ allow us to easily use morphs from G/G2/G3/G8/G8.1 on G9?I have no doubts there will be a PA product to transfer old morphs.Torian 8.1tsroemi said:
The textures look really nice for sure, but the morph ... Dunno. To me, he has something strangely unintelligent about him which repulses me. I think it might be the brow area jutting forward so mightily. Makes him look like he's permanently going, 'huh? Whawa'that?' And there's nothing humorous or nice in his face to balance this. Again, my view only!
I rather have a problem with his ears. From the detail text, I can't tell if they can be morphed into normal ears or not. I have no use for 'elven' ears. Unfortunately, I can't download and try the figure right now.
Meaning of hidden morph prefixes and morph types.Leana said:
Yes, property type is used by some features of DS.
For example when using "modifier/shape" or "modifier/pose" the morph will appear in shaping or posing tab.
There's also a specific type you use when creating a clone for autofit ("modifier/clone" IIRC).Not quite, for a morph to show in the Shaping tab it needs it's pathway set to the Actor region, and don't get me started on having poses as DSF files.
Torian 8.1The textures look really nice for sure, but the morph ... Dunno. To me, he has something strangely unintelligent about him which repulses me. I think it might be the brow area jutting forward so mightily. Makes him look like he's permanently going, 'huh? Whawa'that?' And there's nothing humorous or nice in his face to balance this. Again, my view only!
How can I use the skin texture exported from Character Creator 4?but I believe that's what it does: To transfer CC4 to Daz3D compatible UV mapping.
Reallusion's aim is not to loose customers to their main competitor Daz3D. They have tools to import and convert Daz textures, reorganizing UV islands so that they fit the unwrapping of their own human meshes. Importing from Daz can potentially bring them customers.
But they don't provide a way to convert CC UVs into Daz UVs, and export their textures to another app. That would be a weird marketing idea. All I see about SkinGen (that I don't know so I could be wrong) is : texture import capability. Nowhere do they speak about converting and exporting to Daz. Only FROM Daz.
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When two meshes have a totally different topology, and when at least one of them has been unwrapped (has UVs) the only way to "transfer" per vertex or per pixel color info is : baking.
In your case, it would mean shaping the Genesis' Base wireframe into the Character Creator's Base shape (using wrap tools or manual vertex snapping tools). When Genesis is shaped as a CC, you can then bake pixel/vertex color info onto the Genesis UVs.
BUT a texture is NOT a sculpt. From a sculpt, you get height and normal maps. Which are the bases for the whole texturing workflow. CC being low-poly Real-Time orientated 3D, all you'll get is the albedo (diffuse color). All those nice details in CC that are displacement or normal map will NOT be "transfered" during a baking process.
In other words it's feasible, the same way most of the Genesis morphs of Game Characters are made on Renderhub. But to get a character in Genesis that look as good as the original in CC, it would mean a lot of extra work in Substance Painter.
Morality : without an official tool from Reallusion to export and convert UVs it'd be a lot of work (Shaping Genesis into a CC shape, then Baking the diffuse color) for a not really interesting result. Character Creator's skin details (height, world/object normals, etc.) come from a bake of their own human sculpts. If they don't want to share that data by coding a specific app for that, then it's a lost cause.
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N.B : Maybe tools such as R3DS Wrap4 do better than just transfering the diffuse after a wrap's done. Can't tell as I didn't use that app yet (although I bought it recently). But according to what I read in their forums, no matter how dedicated to wrapping and baking their app is, those details even there seem to come only from an HD sculpt.
Genesis 9 Coming Soon! Preorder Victoria 9 HD Todaykevindmccoy_313efcf192 said:
I hope there is an update to the Face Transfer Utility for G9, I'd like to see what that could do!
What really should be much improved is Face Gen Artist Pro whose prior exports from FenGen to Genesis, Genesis 2, Genesis 3, and Genesis 8 were noticably reduced in polygon resolution because the DAZ models didn't have it to now much more equitable polygon counts between the two.
No ideal if that will involve buying an upgrade to FaceGen Artist Pro though. In the past, it's been all free upgrades (which is probably a boone folr sales but won't be when market saturation is reached).
AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICIImago said:
Crios said:
Una domanda, ho visto oggi un bellissimo dago gratis, su un sito che ha uno store esterno e quindi non posso postarlo. Il drago è per Poser 10+ e non è supportato da DAZ, per via delle weight map o come si chiamano da loro.
Ora, se io lo carico, e come succede spesso in questi casi, le ossa vengono lette a membro di segugio, per reimpostare le ossa, secondo faccio se uso la funzione di adattare lo scheletro al character, funziona?
Il drago è troppo bello, degno del mercato del Reame della fantasia, per chi vuol capire......
Se è per Poser 10 le ossa saranno a posto ma forse non tutti i morph, per quelli devi fare un paio di salti.
Credo sia per 12, per i morph lo so, dovrei passarlo dal modello originale a quello che rapezzo io
AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICICrios said:
Una domanda, ho visto oggi un bellissimo dago gratis, su un sito che ha uno store esterno e quindi non posso postarlo. Il drago è per Poser 10+ e non è supportato da DAZ, per via delle weight map o come si chiamano da loro.
Ora, se io lo carico, e come succede spesso in questi casi, le ossa vengono lette a membro di segugio, per reimpostare le ossa, secondo faccio se uso la funzione di adattare lo scheletro al character, funziona?
Il drago è troppo bello, degno del mercato del Reame della fantasia, per chi vuol capire......
Se è per Poser 10 le ossa saranno a posto ma forse non tutti i morph, per quelli devi fare un paio di salti.
Saving a DAZ Studio PUSH MODIFIER?With the G8 and G8.1 ... and likely with the G9 figures: all the geografts must be deleted from the figure being changed. Last I checked, if one exports out the base resolution .obj using the Daz settings, "uncheck groups" ... then possibly in a fresh scene, load the target figure, no geografts, base resolution, no morphs, then using Morph Loader Pro bring in the .obj to make the morph.















