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Growing Up for Genesis 9 (Commercial)
Would it be possible to get the "Youth Posture" morph for G9?
It's indispensable for me as it cures the "wet noodle" spine most characters suffer from.
Not sure I should refer to the human spine as a spine now that everything is labeled spine. :( this is going to make for some confusing conversations.
Projection Morph Manager (Commercial)Cybersox said:
DaremoK3 said:
The problem is with the encrypted script (.dse) and not necessarily the script itself. They are not backwards compatible, so if the script was encrypted in DS 4.20 it will only work in 4.20 and newer.
If Zev0's fantastic coder bitwelder would have encrypted the script in an earlier version such as 4.9, 4.10, 4.11, or 4.12, then it would have worked for all versions from 4.9 onwards (or whichever version + onwards).
If the script was an 'open' (.dsa) script, there wouldn't be an issue, but we can't have that can we?
So, no hope of a simple fix then? I've bought every prior product Zev has ever released, including the ones from the other two stores, and I'd hate to have to put him on the "do not buy from list" going forward.
I've got 4.14 as my main production version, and a 4.15.something public build installed as well. I ran into the issue to, but loading up the scene in 4.15, running the script there, saving the clothing item out as a wearable preset and loading the preset back into the scene in 4.14 worked a charm.
I'm loving this product, I used to get rid of these kind of autofit issues by saving the unwanted autofit change to geometry as a morph and then dialing that in at -100%, but this is so much better.G9 is a MASSIVE improvementjsmith_f21614f6 said:
I've been playing with it a bit now. Here are my observations so far:
1. The textures are great, and with good lighting the models look amazingly realistic.
2. The posing and corrective morphs are way better than G8.
3. Hair from G8 seems to fit better on custom morphs on a G9 than a G8.
1. Yes
2. Yes
3. Yes
but...
G9 looks like a face model only.
Her/His torso and limbs mesh topolgy is made of strikt quads, that don't follow natural muscles with edge loops. Muscles in neck or abdomen are hard to morph, unless you are a PA and have access to HD tools.
This makes it also hard to export G9 to other apps.
Overall I am really not happy about G9.
I have been very optimistic and supportiv about G9 and now I am mostly disappointed.
G9 needs a lot of fixing geografts, that will turn her/him into a data monster.
Oh, and I really hate that unimesh thingy.
Growing Up for Genesis 9 (Commercial)Here you go. New update package with that morph added back in.
https://drive.google.com/file/d/1GI9WpgYEBTjb1bpbbnbZcKxTdGaX4bpQ/view?usp=sharing
Growing Up for Genesis 9 (Commercial)Frinkky said:
There appears to be an eye position issue, specifically around the lateral canthus. The attachments should show the issue clearly. The issue is exacerbated when the 'GU Youth Head Proportion' is used - there is pokethrough of the EyeMoisture surface. Through the character's left pupil you can see the head surface within the eyeball itself.
Can anyone else verify a similar thing? I've got nothing else installed at the moment than G9 + GU.
I think the GU head morph has lost a lot of thickness in this area, compared to G9 base, which might also be having an effect. I wonder if it would be better to keep a comparable, relative thickness and let character morphs adjust this area rather than having to thicken it back up? That's more a side thought than the issue above.
Ah thanks. I actually fixed this but the morph was saved outside the packaged folder.
instead of saving it to
/data/Daz 3D/Genesis 9/Genesis 9 Eyes/Morphs/Zev0/Growing Up/GU Head Proportions Eye Neg.dsf
I saved it to
/data/Daz 3D/Genesis 9/Genesis 9 Eyes/Morphs/Zev0/test/GU Head Proportions Eye Neg.dsf
So ill add it back in with correct path.
Victoria 9 HD Pre Purchase Disappointment IssuesCatherine3678ab said:
This way gives V9 her own day of glory so to speak ;-)
I'm fairly sure that the morph bundles, etc. will follow over the next weeks, months, etc. as they usually do.
I for one am not disappointed with the Bundle although a little surprized that the a.e. have to be yet another purchase - but the price isn't bad at all. And for those down the road in time I'm sure they will appreciate that they don't have to shell out for a full Pro bundle just to get a set.
If you are refiring to the anatomical elements they are available in The 'Genesis 9 Character Essentials'. Read the description.
Quoted from store page:
This product includes:
- *Includes geometry for anatomical elements. Textures are not included in this product and are provided by certain character products.
You just don't get matching textures for the default skin textures supplied with Genesis 9.
Mid-way through 2022 a new Sales Thread:Report Issues Here "There's Always Another Sale™"Richard Haseltine said:
Daz is aware of the morph requirement issue. Unfortunately they cannot release the morph packs today, but they wil be out as early as possible next week we are told.
Shouldn't they have been aware of that possible problem BEFORE releasing that figure(s)?
Ok, So this is Gen 9scorpio said:
Daywalker Designs said:
...and the default female standing/walking poses mostly being set up for high heels.
So are the base male ones they haven't actually bothered to redo the base poses for a male, if this is any indication of what is to come from PA's no attention to the male figure a all, G9 is a total waste of time for me. You would have thought the PAs would realise that poses for a female do not transfer to a male without alterations; men and women, as a rule stand ect differently and few men stand round on their toes with arched backs and their bums sticking out.
From a commercial standpoint (sic!) it would be better to ignore reality and facts and just make one set of poses to fit them all... a lot more cost efficient that is. And it avoids gendering the personalities of your G9 figures against their will.
Getting on the 9 train, or notTwo morph packs will have to come out before I can use G9 proper, the head/body morphs, and K.H.Image studio's Ultimate morphs, otherwise I'll keep using G8.1!
importing higher subd meshes as morphs for G9 (and older) figuresHello everyone,
If I export G9 base resolution mesh to Blender, do some sculpting, I can then reimport back into Daz as a morph no problem, everything works fine, works with unmorped base figure, or male/female morphs the same.
But I want to work in more detail on the figure, exporting higher subd to Blender is not a problem, it does export from Daz and import into Blender ok, but trying to get back into Daz I get the "Geometry did not match".
I tried googling a solution for this, but couldn't find a solution, though I did see a few hints that Daz by design doesn't permit this, just wanted to confirm if this is the case? The rumour was that some special in house tool is being used to do this sort of thing?
Genesis 9 is for Male and Female?I really don't like this unisex methode at all.
I prefer a male and a separate female base figure. It would work for me, to have identical geometry in order to be able to morph one into the other, but it is highly confusing to create morphs or geografts on a mixed gender figure.
It has been a PITA with Genesis (1) and it is again with Genesis 9.
Need help with making custom morphs using 3d-scan modelsHello everyone! I'm using 3d-scan models and Wrap 4D to make some realistic poses and morphs, basically everything works pretty well. but when I do adjust rig to shape, my morph is broken. please help me to find out which of the following steps I did wrong or what else I may forgot
1: I load the 3d scan obj into daz studio, pose g8f according to the scan's posture.(for more accurately posing, I set all nodes limits off and use some morphs to change the bone scale such as shoulder width or limb length...)save the rusult as a pose and shaping preset, then export g8f as obj
2: import g8f obj and the 3d scan obj into wrap 4d, try my best to wrap g8f onto the scan, save the geometry(obj) after it's done.
3: load default g8f in daz studio, select all nodes and turn limits off, apply the pose and shaping preset, then load the wraped geometry as morph using morph loader pro( set overwrite existing: deltas only,reverse deformations:yes).
4: apply the morph to g8f and it looks amazing, other head morphs and expression dials also work properly. the only problem is the rigging has not been adjusted to fit the shape, but if I do adjust rig to shape. it will distort my shape to fit the rig, instead of adjust rig to fit the shape.
ps: in step 1, if I didn't pose the figure before export it to wrap, then in step 3, I will not apply pose but directly load the morph and apply it. after adjust rig to shape, seems like this time the rigging are perfactly fitting the shape but the bone nodes have no transforms or rotation informations, so if I make a key animation from default T pose to my morph's pose, the figure's limb will be distorted during animation. wardrobe or accessories and facial expressions are broken even more.
I also tried to load 2 figure, one with pose applied before load the morph(as step 1-3, rigging incorrectly), another without pose but only load the morph(rigging correctly), then use transfor rigging try to transfor one to another, but that ended up with a totall mess.
I took some screen shots, please check them out. any help will be greatly appreciated!
Ok, So this is Gen 9Daywalker Designs said:
...and the default female standing/walking poses mostly being set up for high heels.
So are the base male ones they haven't actually bothered to redo the base poses for a male, if this is any indication of what is to come from PA's no attention to the male figure a all, G9 is a total waste of time for me. You would have thought the PAs would realise that poses for a female do not transfer to a male without alterations; men and women, as a rule stand ect differently and few men stand round on their toes with arched backs and their bums sticking out.
Victoria 9 - what a beautyAs pretty as V9 is, she's sooo recognizable, just like the gorgeous V7 was. So I'm challenging myself to make characters that look different without the morph packs, using whatever I can in the free essentials and V9 (non-official) expressions that came in the bundle.. It's weird they don't release them since they already exist for PAs.
Although the eyes look a lot a better, I'm finding G9 a lot more difficult to work with, with the lack of separate facial surfaces. Also, sometimes the eyes seem to go wonky and look in slightly different directions and are hard to adjust.I don't really see that much of an advantage over G8 yet. The skin is a lot better than DazO core characters, but there are many PAs who do great skin for G8/G8.1. (And I always do postwork anyway lol.) These are V9 mixed with G9 F plus whatever I could find to make morphs.



LOVE sculpting "MORPHING" with the new Genesis 9!!!xyer0 said:
Yup. Whereas in the past, K.H.Image's bend correctives helped me add more realism to poses, it looks like with G9, they are going to be a necessity.
More like a requirement, as the joints are too rudimentary for those that want a more anatomically correct character… Sigh, it's gonna be a long wait until I can use G9 properly, I mean, I can ZBrush the correct joint into a pose, and save it as a scene, but not as a morph asset which is more practical than constantly ZBrushing poses!
Blender → DAZSo... In addition to DAZ, I also started exploring Blender + Blenderkit a bit. Despite the fact that I do not have much experience, it is quite easy to create, for example, a bedroom that looks really good. But the problem is that if I try to get my creation into DAZ as an OBJ or FBX file, I run into nothing but problems.
1. If I import something as an OBJ, everything is white. Each object is essentially textureless.
2. As an FBX file - everything in DAZ "explodes" and remains without textures.
I get the point that those textures probably don't transfer. I have watched many videos and read articles about how to insert each texture through the "Surface" tab, but for some reason it is not possible either. A couple of people also wrote on this forum to open the OBJ file with NotePad and you can probably get to the textures because the path to them is written there. But the data probably doesn't even come from my PC.
So is there any solution to this problem? In simplicity - to get a bedroom that I will create in DAZ as I created it in Blender. Thanks for the answers
LOVE sculpting "MORPHING" with the new Genesis 9!!!JoeQuick said:
remcovanembden said:
MAC-X said:
remcovanembden said:
I love Genesis 9. I took her for a test spin in Zbrush. I am now sculpting all her pores and wrinkles, all one by one.
I totally agree! I think as far as character creation goes, that G9 will be the best at easily creating morphs and characters while not dealing with a lot of the headaches from past generations such as worrying about the teeth and eyes deforming. I know there are pros and cons to every generation but this one seems, so far, to be doing it for me. But it is still new so we'll just have to wait and see.
You can morph the Donald Duck out of it, you cant avoid adding new joints corrections.
It's been my experience so far that it requires fewer correctives, and I do tend to morph the duck out of things.
Yes i have always wondered how you were able to do that. Like you i morph beyond the scope of the base figure. I have to dive a bit more into this stuff.
Getting on the 9 train, or notI think I'll stay put for the most part. Like so many others, I have a gazillion G8 characters that I never even rendered yet, morph packages I never tried, and I've been spending way WAY too much here in the past couple years. G9 sure looks nice, and does seem to have improvements, but none of them are of much value to me personally. Surely not enough to start a whole new train of spending when I've got so much stuff already lying around.
It's nice that we can play with the base model for free again, and I'll absolutely do that, and will probably get the morph packages once they're out. That'll be about it for the foreseeable future I reckon. Unless they come out with something spectacular that only works with G9. But I don't really see that coming.
Growing Up for Genesis 9 (Commercial)There appears to be an eye position issue, specifically around the lateral canthus. The attachments should show the issue clearly. The issue is exacerbated when the 'GU Youth Head Proportion' is used - there is pokethrough of the EyeMoisture surface. Through the character's left pupil you can see the head surface within the eyeball itself.
Can anyone else verify a similar thing? I've got nothing else installed at the moment than G9 + GU.
I think the GU head morph has lost a lot of thickness in this area, compared to G9 base, which might also be having an effect. I wonder if it would be better to keep a comparable, relative thickness and let character morphs adjust this area rather than having to thicken it back up? That's more a side thought than the issue above.
Genesis 9 is for Male and Female?maikdecker said:
Pendraia said:
I love the fluidity of a gender neutral mesh that can be either male or female.
The attempts I've seen yet to make Vicky 9 more manly don't look really promising, though. I guess there will be a load of z-brushing needed to come up with less fuid males for G9.
Once you get the morph packs, it won't be too hard to make a man out of her.












