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Genesis 9 is for Male and Female?
I really don't like this unisex methode at all.
I prefer a male and a separate female base figure. It would work for me, to have identical geometry in order to be able to morph one into the other, but it is highly confusing to create morphs or geografts on a mixed gender figure.
It has been a PITA with Genesis (1) and it is again with Genesis 9.
Need help with making custom morphs using 3d-scan modelsHello everyone! I'm using 3d-scan models and Wrap 4D to make some realistic poses and morphs, basically everything works pretty well. but when I do adjust rig to shape, my morph is broken. please help me to find out which of the following steps I did wrong or what else I may forgot
1: I load the 3d scan obj into daz studio, pose g8f according to the scan's posture.(for more accurately posing, I set all nodes limits off and use some morphs to change the bone scale such as shoulder width or limb length...)save the rusult as a pose and shaping preset, then export g8f as obj
2: import g8f obj and the 3d scan obj into wrap 4d, try my best to wrap g8f onto the scan, save the geometry(obj) after it's done.
3: load default g8f in daz studio, select all nodes and turn limits off, apply the pose and shaping preset, then load the wraped geometry as morph using morph loader pro( set overwrite existing: deltas only,reverse deformations:yes).
4: apply the morph to g8f and it looks amazing, other head morphs and expression dials also work properly. the only problem is the rigging has not been adjusted to fit the shape, but if I do adjust rig to shape. it will distort my shape to fit the rig, instead of adjust rig to fit the shape.
ps: in step 1, if I didn't pose the figure before export it to wrap, then in step 3, I will not apply pose but directly load the morph and apply it. after adjust rig to shape, seems like this time the rigging are perfactly fitting the shape but the bone nodes have no transforms or rotation informations, so if I make a key animation from default T pose to my morph's pose, the figure's limb will be distorted during animation. wardrobe or accessories and facial expressions are broken even more.
I also tried to load 2 figure, one with pose applied before load the morph(as step 1-3, rigging incorrectly), another without pose but only load the morph(rigging correctly), then use transfor rigging try to transfor one to another, but that ended up with a totall mess.
I took some screen shots, please check them out. any help will be greatly appreciated!
Ok, So this is Gen 9Daywalker Designs said:
...and the default female standing/walking poses mostly being set up for high heels.
So are the base male ones they haven't actually bothered to redo the base poses for a male, if this is any indication of what is to come from PA's no attention to the male figure a all, G9 is a total waste of time for me. You would have thought the PAs would realise that poses for a female do not transfer to a male without alterations; men and women, as a rule stand ect differently and few men stand round on their toes with arched backs and their bums sticking out.
Victoria 9 - what a beautyAs pretty as V9 is, she's sooo recognizable, just like the gorgeous V7 was. So I'm challenging myself to make characters that look different without the morph packs, using whatever I can in the free essentials and V9 (non-official) expressions that came in the bundle.. It's weird they don't release them since they already exist for PAs.
Although the eyes look a lot a better, I'm finding G9 a lot more difficult to work with, with the lack of separate facial surfaces. Also, sometimes the eyes seem to go wonky and look in slightly different directions and are hard to adjust.I don't really see that much of an advantage over G8 yet. The skin is a lot better than DazO core characters, but there are many PAs who do great skin for G8/G8.1. (And I always do postwork anyway lol.) These are V9 mixed with G9 F plus whatever I could find to make morphs.



LOVE sculpting "MORPHING" with the new Genesis 9!!!xyer0 said:
Yup. Whereas in the past, K.H.Image's bend correctives helped me add more realism to poses, it looks like with G9, they are going to be a necessity.
More like a requirement, as the joints are too rudimentary for those that want a more anatomically correct character… Sigh, it's gonna be a long wait until I can use G9 properly, I mean, I can ZBrush the correct joint into a pose, and save it as a scene, but not as a morph asset which is more practical than constantly ZBrushing poses!
Blender → DAZSo... In addition to DAZ, I also started exploring Blender + Blenderkit a bit. Despite the fact that I do not have much experience, it is quite easy to create, for example, a bedroom that looks really good. But the problem is that if I try to get my creation into DAZ as an OBJ or FBX file, I run into nothing but problems.
1. If I import something as an OBJ, everything is white. Each object is essentially textureless.
2. As an FBX file - everything in DAZ "explodes" and remains without textures.
I get the point that those textures probably don't transfer. I have watched many videos and read articles about how to insert each texture through the "Surface" tab, but for some reason it is not possible either. A couple of people also wrote on this forum to open the OBJ file with NotePad and you can probably get to the textures because the path to them is written there. But the data probably doesn't even come from my PC.
So is there any solution to this problem? In simplicity - to get a bedroom that I will create in DAZ as I created it in Blender. Thanks for the answers
LOVE sculpting "MORPHING" with the new Genesis 9!!!JoeQuick said:
remcovanembden said:
MAC-X said:
remcovanembden said:
I love Genesis 9. I took her for a test spin in Zbrush. I am now sculpting all her pores and wrinkles, all one by one.
I totally agree! I think as far as character creation goes, that G9 will be the best at easily creating morphs and characters while not dealing with a lot of the headaches from past generations such as worrying about the teeth and eyes deforming. I know there are pros and cons to every generation but this one seems, so far, to be doing it for me. But it is still new so we'll just have to wait and see.
You can morph the Donald Duck out of it, you cant avoid adding new joints corrections.
It's been my experience so far that it requires fewer correctives, and I do tend to morph the duck out of things.
Yes i have always wondered how you were able to do that. Like you i morph beyond the scope of the base figure. I have to dive a bit more into this stuff.
Getting on the 9 train, or notI think I'll stay put for the most part. Like so many others, I have a gazillion G8 characters that I never even rendered yet, morph packages I never tried, and I've been spending way WAY too much here in the past couple years. G9 sure looks nice, and does seem to have improvements, but none of them are of much value to me personally. Surely not enough to start a whole new train of spending when I've got so much stuff already lying around.
It's nice that we can play with the base model for free again, and I'll absolutely do that, and will probably get the morph packages once they're out. That'll be about it for the foreseeable future I reckon. Unless they come out with something spectacular that only works with G9. But I don't really see that coming.
Growing Up for Genesis 9 (Commercial)There appears to be an eye position issue, specifically around the lateral canthus. The attachments should show the issue clearly. The issue is exacerbated when the 'GU Youth Head Proportion' is used - there is pokethrough of the EyeMoisture surface. Through the character's left pupil you can see the head surface within the eyeball itself.
Can anyone else verify a similar thing? I've got nothing else installed at the moment than G9 + GU.
I think the GU head morph has lost a lot of thickness in this area, compared to G9 base, which might also be having an effect. I wonder if it would be better to keep a comparable, relative thickness and let character morphs adjust this area rather than having to thicken it back up? That's more a side thought than the issue above.
Genesis 9 is for Male and Female?maikdecker said:
Pendraia said:
I love the fluidity of a gender neutral mesh that can be either male or female.
The attempts I've seen yet to make Vicky 9 more manly don't look really promising, though. I guess there will be a load of z-brushing needed to come up with less fuid males for G9.
Once you get the morph packs, it won't be too hard to make a man out of her.
Mid-way through 2022 a new Sales Thread:Report Issues Here "There's Always Another Sale™"Richard Haseltine said:
Daz is aware of the morph requirement issue. Unfortunately they cannot release the morph packs today, but they wil be out as early as possible next week we are told.
Well, since it's impossible to tell which characters do and don't require the morphs, or, since further delays are possible, when the morphs will become available it's hard to have confidence when making purchases. Already had an issue with Growing Up. That only got sort of fixed with a pose kludge that people will have to root around in the forums for.
what figure used in dForce FE Wave Hair for Genesis 8 and 8.1 Female promo?Possibly MSO Vix HD for Genesis 8.1 Female | Daz 3D. The lighting makes it hard to be sure. It is, however, one of 3 Mousso characters it has a fitting morph for, and looks like her.
Growing Up for Genesis 9 (Commercial)So this time a render with the fixed morph.
Genesis 9 clothing questions & answersbarbult said:
@Mada, in tip 3 about draping on templates in MD, do you mean we should make avatars from those templates? How do we bring it back into DS to fit the base G9? Do we have to follow the procedure in Josh Darling's video that you linked? Thanks for all the help you are giving us amateurs.
The shirt looks great :)
You export the template as an obj and import it into MD as an avatar, then drape against it. Then export the garment as an obj to bring into DS and use transfer utility as before. If you're draping against the male or female morph dialed up in the template then you will use the same method as in the video to get the base shape (using G9 of course, not the template).Genesis 8 or 8.1 shapes on genesis 9?Dolb https://www.daz3d.com/dolb-hd-for-ollie-8 is just the name of the character I transfered
I chose him as an extreme shape
my use of acronyms etc was just me describing the process in brief, I DID say read a tutorial or watch a video
i was not doing a tutorial for you in fact I said I wouldn't, I don't do tutorialsit actualy was a reply to PerttiA when they said it could not be easily done
I don't even know what ERC freeze is, just know it is literally called that under edit mode for the morphs in parameters and it bakes the adjust rigging to figure shape in place
(learn to use Google search no need to sign in)
or wait for a product to be sold
there are not even morph packages etc available for this figure from DAZ yet
I don't think this is a lack of ability/comprehension skills on your behalf BTW, All I see is an excruciating lack of patience
DAZ usually has in the past released all the stuff at once so guessing are quality control issues or something delaying it
or this is like a beta release of the figure
we don't know what is going on behind the scenes and Premier Artists have all signed nondisclosure agreements so cannot say what products they have coming
we do know from what they let slip more stuff exists
Using Anagenessis 2 maps on G8.1FHello, I like G8.1F because of it's bones and shape, but I'm struggling getting some skin materials that I like on G8F over to G8.1F, specifically that "torso" is now split into "body" and "head" and that seems to trip a lot of things up, along with the new PBR skins. When I use things like https://www.daz3d.com/n-g-s-anagenessis-2-revolution it's dysfunctional because of the new surface divides.
I know it's not designed for G8.1F but it works for G8F and I simply want to transfer that over to a G8.1F skeleton.
Is there advice or an easy solution to transfer over G8F skins to G8.1F, and to convert G8F materials to the 8.1 PBR shader format? Thanks.
Toon Kids and Toon Kids Mixes RendersI snapped Toon Kids for G9 right away too in spite of intending that money I was saving to go to the G9 head & body morph packs and the coming Michael 9 pro bundle.
I haven't had a chance to think what they'll be doing in a scene for me to compose & render yet. I like the improvements and style changes he made from his Toon Boy & Toon Girl in G8. I hope he does a Toon Dad, Toon Mom, Toon Hero, & Toon Princess again.
Genesis 8 or 8.1 shapes on genesis 9?you can do this without buying the wrap tool because a clone shape already exists for all the DAZ genesis generations
no other software other than DAZ studio needed
that tool is for getting shapes from other third party figures such as game content
or scans like the 3DSK content as shown
you can however use Blender to transfer baked textures between the clone export and other Genesis figures
Genesis 8 or 8.1 shapes on genesis 9?Catherine3678ab said:
lamoid_5f20d3e469 said:
Would someone, please, translate WendyLuvzCatz explanation into a proper list of instructions without acronyms and abbreviations that are meaningless to many of us? E.g. "Dial in clone shape" How? Where is that? I've been using DS regularly since v1 and I do not know what that is. "dial up Dolb hide G8M" What is Dolb? "select morph edit mode ERC freeze" What is ERC? I appreciate WLC's expertice, and their willingness to try to help. But the explanation is just too terse and cryptic to be of much use to me.
The content creation tools are not used everyday for the normal use of setting up scenes and rendering images. So working files which D/S requires but the user does not, tend to be "hidden." From the hamburger menu {set of lines} at the top corner of the Parameters Tab, toggle Show Hidden on. Then look down the list and select Hidden, under Hidden select Clones.
Wild guess, "Dolb" is the name of the morph she dialed up.
Not about to explain what is ERC Freeze. Don't really need to know/read that encyclopedia. After you have adjusted the rigging to shape [done when the geometry editor brush is in play], right-click on any bone [DO NOT MOVE ANY OF THE BONES YOURSELF] find and select the Edit > Adjust rigging to mesh [count to 20 or so], then go back to the arrow tool, on the Parameters Tab right-click on any dial and select Edit. Then right-click on the dial that is your new morph and you will see near the end of the list of options, ERC Freeze.
If you can wait awhile eventually the PAs will come out with all kinds of useful tools to help with conversions.
Also, just because there's a new figure, does not mean that everything else can't be used. Many will continue to use G8, G3, ... golly some are even still using V1.
Pictures should be ready and available hopefully by Monday. Click here for forum thread.
Do you think a g8 to g9 conversion tool is/will be incoming if I be patient and wait? That's happened before numerous times with earlier generations. Someone please put that request in to the PAs pronto!
Genesis 8 or 8.1 shapes on genesis 9?Darknessvaltier said:
I not used a transfer utility, because with that you can't transfer textures too, i used a WRAP tool to do that:

What is the WRAP tool?












