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Getting on the 9 train, or not
AllenArt said:
This is a tutorial for getting shapes over to G9 from previous versions. WP Guru also has a video tutorial on it on YouTube. As a bonus, richardandtracy have released a pose converter from G8 to G9. It's not the most elegant thing, but it works a treat :).
Attached is an image of Christian 8 on G9, wearing clothes from Genesis 2 (and this was the first I'd ever tried anything like this). Of course, you can't bring over high def morphs, but that's nothing new ;).
Thanks for reply & links. Bookmarked for when have more time to play with G9. Time's running out for story telling halloween project, the turkey day, then...
Holiday season a busy time. I wonder if DAZ took that into account. I'm guessing most users will already have seasonal logjam of a workflow. G9 release would've been better after newyear's imo.
---
PS: Wonderful render! If Christian can be 'updated' hopefully RY Steven can. : )
Victoria 9 - what a beautyThe clarity of the closeup images is such that we're going to need a Piercing Morph, or even a Pierced Ear Geograft to make it so the ear dimples in at the same spot as ear rings pass through the ear. If we don't, the fact that the earring passes through a solid ear with no piercing is going to be painfully obvious.
Regards,
Richard.
Genesis 9 body shapes morphsTheRetiredSailor said:
Once upon a time, Victoria 3 or maybe Victoria 4, there was a morph for the eyes for the epicanthic fold. This gave the distinctive skin fold of the upper eyelid that covers the inner corner (medial canthus) of the eye. It is a seen in people of Asian descent.
Does this morph exist in the Genesis 9 Head Shapes (or anywhere else for that matter)?
Try the Eyelid fold inner toward dial... see if that gets the effect you are looking for ( I think that is what you are looking for anyway.)
G8F/M Pose Transfer to G9Very interesting way of doing it. Thanks, I hadn't seen it before. I think I'll download that myself.
It is something that will work with a 1:1 correlation of bones between generations & the same names used in each. Unfortunately I don't think that it can work between G8 & G9. The reason being: G8 has an Abdomen Lower, and G9 has a Spine 1 (and so on up the torso). DS tries to apply the pose to the bone stated - Abdomen Lower - doesn't find it, the information disappears into the aether and DS moves onto the next bone in the pose file. This bone pose information is entirely lost, so cannot be adjusted to the correct position by adding a fixed angular value to the bone. It is only when bone names match across the generations that this idea works without information loss, and as a result I think it will only work uni- or bi-directionally between G3 & G8.
It was a stunningly clever idea to come up with though. In the case of most of these things, it's the idea of how to do what you want that is the nearly impossible thing.
I was prodded into thinking about Pose Transfer scripts when I was converting a set of very old V3 poses to G8F and I accidentally applied the next pose onto G8F instead of the reference V3 figure. I realised that some bits of the pose had worked & some failed, and wanted to understand why. It turned out the bits that had worked properly (or nearly properly barring a zero offset) had the same bone names, and the bits that didn't work were showing the rotations due to the previous pose where they were unaffected by the application of the new pose. So I had the eureka moment where I realised information was being lost due to different bone names. OK, I know I'm slow, but I got there in the end. This was the image from that event that started me scripting pose transfers. Glamorous Vickie 3 on the right with the pose I was expecting, and a G8F version of FWSA's G3 Noosha on the left with the remains of the previous pose and the bit of the V3 pose that sucessfully applied to G8F.
Regards,
Richard.
Any way to change character's height?There is a 'Height' morph in the body shapes morph pack for G2, G3 and G8/8.1...slide left for taller, right for shorter. Do not know if it's in G9.
Genesis 9 we are back in the game Carrara usersWendyLuvsCatz said:
I cannot batch transfer simply because I have far too many morphs
will need to move stuff and do small batches probably
Penalty of having the goodies.
Regarding earlier generation (G1, G2, G3) genesis that are in T-Pose, commons forum regular Catherine3678 has dsf file clones from the earlier generation to G8 on her Deviantart page. Has to convert the whole T to A pose business. Her DeviantArt page is under the same name, Catherine3678. That may help people who want to convert morphs from an earlier generation to G9 but the default pose is a problem. I have not tried it yet myself.
Getting on the 9 train, or notGator said:
alienarea said:
DustRider said:
After playing around with V9 and G9 for a while, I'm not convinced I'll stay on the train much longer. The noodle bends on many of the joints are such a huge step backwards that I'm actually contemplating returning V9. I'll probably keep her, but I'm rather annoyed that I had to purchase a separate makeup set to make her usable (for me), but she also needs to have some serious joint bend fixes to be usable in most poses and positions. I was really hoping G9 would feel like a step forward, not a step backward (except for expressions).
OK, enough ranting.
Same here.
Disappointed with today's morph packages as well.
Oh no, that's not what I want to hear.
It's all in my cart right now, I'm going to buy it to try it out now.
I want to update to Genesis 9.
There's some nice pros drawing me to upgrade to Genesis 9. The facial details including the expressions looking better and more natural.
But dang. So far I'm not impressed with the rest of the figure. Hoping the morphs change my mind. The hands are lacking detail like metatarsals and veins. Which is a shame. You look at some of these close ups, and wow the face as getting so much closer to photoreal... then the hands and it's not even a question if it's a render.

Working mostly with females, it still looks like the unimesh simply doesn't have good topology for females. As some have mentioned, I still have some concern on the pics of some bends that aren't good. Please tell me it's just custom morphs that haven't been ERC baked. If not, this is a HUGE disappointment. This is 2022, the ninth gen figure, and better bends aren't part of the base figure? I'm really gonna be disappointed if there's a morph pack sold to fix poor joint bends. THIS SHOULD REALLY BE PART OF THE BASE FIGURE!
Here's a morph I made to give Victoria a more fit figure. Still need more time to play around.
The navel and nipples are a downgrade from G8, maybe due to missing topology.
The anatomical elements pieces got wider, but don't bend, as a result they poke into the thighs in some delivered poses.
Even with max fitness G9 looks less fit than G8.
The shoulders of the females are too square for my taste.
Victoria 9 has a great face and the expressions are much better, but that's it.
AOBB's freebie head morph Claire G9. No materials nor textures.Okay, I believe I have figured this out - I should have zeroed the navel HD morph before exporting the base mesh to Zbrushcore. I have smoothed out the navel "craters" already in all four characters. The bottom line is: I'm working on it. Hang in!
Cheers,
AOBB
Genesis 9 body shapes morphsbillyben_0077a25354 said:
What, no fangs?
The head morph set has beautiful Elf/Vulcan/Vampire ears but no fangs
AOBB's freebie head morph Claire G9. No materials nor textures.AOBB, I found an issue with Claire. When I use the head morph, it turns her navel into a moon crater.
Genesis 9 body shapes morphsbillyben_0077a25354 said:
What, no fangs?
The head morph set has beautiful Elf/Vulcan/Vampire ears but no fangs

This set has fangs, but I don't think the official set usually has them.
Looking for practical medieval/Fantasy leather armour for G8FGlenWebb said:
MelissaGT said:
Very nice! Did you do anything special in the conversion process? I normally convert clothing manually using the scene identifcation change along with baking the joint rotations...then doing the rigging transfer from G8 to the clothing item. Theoretically, it should be the same process as RSSY's converter. Also, what settings did you use for dForce? OOOH! And can I also ask how you got the hood down? I don't think I've ever been able to do that...I think I would use that cloak all the time if I could have figured that out.
The textures also look much improved over the settings out of the box.I almost always use the Scene Identification process to convert and that's what I did here except for the hip belt which didn't work that way for the ladys. I had to use the Autofit option for the belt. As such, I lost the extra bones for the scabbard and horn, neither of which I absolutely need. I've had such terrible luck with a lot of Riversoft's converters except for the G2 versions. I managed to get it to work on a few things but I'm not 100% happy with the results. Dforce settings: I'll do a screen shot of the tunic and padded shirt. In regards to the textures: I did not like Luthbel's choice of using Specular/Glossiness for the leather and cloth. It gives it a plastic-like, strange gloss like the leather has a gloss overlay. I switched them all to Metallicity/Roughness and cranked up the Glossy Roughness to about .5 and Metallicity to .4. I also set all the outfit pieces at Render subD 2 for the closeups. I love the work Luthbel puts into the HD modeling.
The hood I created a quick morph to pull the hood up and back and then I just increase the hood's X scale so it clears the character's head. It drapes okay with dForce but it can sometimes be fussy for whatever reason. The cloak is thick though and that might be why I get the occasional wonkiness during the draping process. With all the dForced items, I think I used EcVh0's dForce Clothing Presets ( https://www.daz3d.com/dforce-master-cloth-simulation-presets ) and then adjusted the strength and a few other options to suit.
The Padded Shirt:

The Tunic:

Thank you thank you!
Genesis 8 or 8.1 shapes on genesis 9?WendyLuvsCatz said:
Pendraia said:
WendyLuvsCatz said:
I just did it
took 10 mins
dial in clone shape
base resolution convert to prop, G8m transfer utilty (did need to pose legs-6.35)
dial up Dolb hide G8M
export obj
morphloader G9
adjust rigging to figure shape
select morph edit mode ERC freeze
save as support asset morph
Thanks Wendy that's a nice clear summation of the video.
I haven't watched it
think it wasn't out yet when I posted, I use Sickleyield's tutorials, well did for earler generations sort of know the drill nowI haven't bothered very much with the previous versions. I have picked up characters that have appealed. I think you actual convert to a prop whereas the video exports and reimports. Converting to a prop is easier. I have noticed that the subd has to be on base as well as the resolution for me to get it to work. I've done four so far the toon princess is the only one with noticeable distortions so far. Plus what's the best way to get the eyeballs to fit as a separate object? Just scale them up?
Question for the knowledgeable: Why aren't the correctives automatically dialled in with Genesis 9?
Genesis 9 body shapes morphsWhat, no fangs?
The head morph set has beautiful Elf/Vulcan/Vampire ears but no fangs
Genesis 8 or 8.1 shapes on genesis 9?davidtriune said:
crosswind said:
Still, no matter how I tried with Fitting or Transfer Utility (with or without morph targets), I had no way to bring the ORIGINAL HD morphs with details to G9. While Body Morph + Body HD and Head Morph + Head HD having the same 100% values on both G8M and G9, there's no HD details on G9. The only possible way is to set bigger values, 150% even 200%, I could see the 'details' but the morphs are totally different from what G8M has which means they're not the same HD... So I could only guess that the HD mesh data stored in dhdm files of G8 could not be transferred or completely transferred to G9 ...
probalby bake them to displacement maps on your g8 and bring those over to g9 by UV conversions.
Yeah, that'll be a workaround... I used MSO Loong HD figure for testing, will give it a try. Still working on texture conversion~~
Victoria 9 HD Pre Purchase Disappointment IssuesAll was made right, CS came through and set the Products back into the Product Library.
Daz3D doesn't usually run pre-orders ... and hopefully after all this they never do again. As to sight unseen, it's not like we saw nothing - there was the promo video so we had an idea.
At any rate, today's new releases were nice. Bought the GC first, then the morph bundle pack and one of the V9 bundles plus an new item, all coming to a decent price.
Genesis 8 or 8.1 shapes on genesis 9?crosswind said:
Still, no matter how I tried with Fitting or Transfer Utility (with or without morph targets), I had no way to bring the ORIGINAL HD morphs with details to G9. While Body Morph + Body HD and Head Morph + Head HD having the same 100% values on both G8M and G9, there's no HD details on G9. The only possible way is to set bigger values, 150% even 200%, I could see the 'details' but the morphs are totally different from what G8M has which means they're not the same HD... So I could only guess that the HD mesh data stored in dhdm files of G8 could not be transferred or completely transferred to G9 ...
probalby bake them to displacement maps on your g8 and bring those over to g9 by UV conversions.
Genesis 9 we are back in the game Carrara usersI cannot batch transfer simply because I have far too many morphs
will need to move stuff and do small batches probably
SereneNight’s Sci-Fi Fun Thread 3I am pleased to have more variety and the the fact that some of the more unisex outfits will work on the more masculine characters is great. I just wil have to keep my purchase of morphs down, with the unisex morph, I can't afford to have too many figures. Sadly that means fewer females, since no way I will stop buying male content.
Getting on the 9 train, or notjdavison67 said:
No!
Reasons:
-It's not compatible with anything I own, and I cant transfer face morphs of my existing characters to it.
-The body, expressions, and face morphs are in separate purchases.
-This feels like a money grab.
Honestly, it's been a long time since anything out of DAZ itself (corporate, not the PAs) has felt like much more than a money grab to me. They're a company that's out to make money, after all, so that's not surprising, but while there are still a lot of relatively inexpensive products, the value for dollar spent ratio is far less than what it once was. Meanwhile, the general drop in quality control, the lack of attention to basic customer support items like updating the user manual (which STILL doesn't even mention iray, which became the default rener engine way back with DS 4.9, let alone DAZ Connect D-Force, Filament, any figures later than Genesis 2, and dozens of other features in the current version of DS,) increasingly less substantial product upgrades, constant diversions into completely unrelated markets like NFTs and failed spinoffs to enter markets that DAZ quickly proves to have been completely unprepared to enter, and the one/two negative whammy of increasingly overcomplicated sales promotions that consistantly prove to have not been been properly tested combined with a lack of 24 hour support in a store that is supposed to be a world-wide operation yet releases new products at a time when store staff are eight hours away from being available, all increasingly give me the vibe of a company that's lost touch with its roots and is now focused on squeezing the most out of short range profits and new users.
-Most of this stuff was included in older genesis versions, and the prices were better.
-load times for Gen 8 characters sucked...so I can only imagine what 9 is like.
-Daz doesn't dedicate to character versions as long as they used to...8.1 to 9 was really short, and 8.1 was a huge flop for me...I own it but never use it...I find it worthless...feel a bit ripped off on that one.
JD
Yeah, I found 8.1 to be pretty disappointing as well, with the only real redeeming quality being that at least a lot of the hair and clothes would fit G8. The new UVs and the PBR skins on the other hand... :/

















