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Daz 3D Forums > Search
  • How do you quickly duplicate an object in Daz Studio

    A duplicate is a new copy of the item, it is completely separate from the original - you can change one without changing the other.

    A Geometry Shell is exactly the same geometry, if you morph or (for a figure) pose the original the shell will also change in the same way. However, a Geometry Shell does have its own materials (including UV set) so it can be modified there (which is how things like Geometry Shell make-ups work).

    An instance is exactly the same as the original, aside from placement and overall scale - any chnage made to the original will immediately apply to any instances.

    -----------------------

    Going down the list, flexibility and resource usage both decrease.

    By

    Richard Haseltine Richard Haseltine October 2022 in Daz Studio Discussion
  • Genesis 9 clothing questions & answers

    Catherine3678ab said:

    outrider42 said:

    Does this mean that the eyes must be adjusted separately for a G9 morph to work properly? I'm trying to understand this so I do it the right way.

    Not directly. IF one needs to adjust the eyes, G9 must be selected [not the eyes] - a morph has to be dialed in AND selected over on the Parameters Tab [in edit mode]. Then run the script, then zero and save the character morph [again].

    Based on my experience with ONE character morph. [n.b. main morph already had rigging adjusted to mesh, and ERC applied, morph was saved. Then I did the bit with the eyes]

    Catherine, how are you saving your morphs? Are you using the  file/saveas/support menu?

    By

    Pendraia Pendraia October 2022 in The Commons
  • Bringing a Shape from G8 over to G9 - Tutorial

    Eboshijaana said:

    So I figured how to avoid the THIG GAP issue.
    To start with, create an autofit clone for G9 in G8.1. The tutorial above teaches how.
    Do all the steps up until you dial in the actual morph to export.
    Now, go to the Hidden>Clones section of G8.1 and dial in G9 clone.
    THEN dial in your morph and export it.
    Now you have your converted character already dialled into the G9 shape.

    Sounds good! 

    By

    Pendraia Pendraia October 2022 in Freebies
  • Bringing a Shape from G8 over to G9 - Tutorial

    maikdecker said:

    So now we only need a way to transfer Generation figures/clothes/etc to be used on Generation 8 figures devil

    To make clones -- see my clones of G9 tutorial thread.

     

    By

    Catherine3678ab Catherine3678ab October 2022 in Freebies
  • Bringing a Shape from G8 over to G9 - Tutorial

    Eboshijaana said:

    So I figured how to avoid the THIG GAP issue.
    To start with, create an autofit clone for G9 in G8.1. The tutorial above teaches how.
    Do all the steps up until you dial in the actual morph to export.
    Now, go to the Hidden>Clones section of G8.1 and dial in G9 clone.
    THEN dial in your morph and export it.
    Now you have your converted character already dialled into the G9 shape.

    yes 

    By

    AllenArt AllenArt October 2022 in Freebies
  • Do up look forward to new generations or do you dread them?

    Personally, I'm just waiting for the variety of clothing converters, pose converters, skin maps, figure utilities, and morph packs I need to port my G8s to G9s, then I'll make the jump. 

    I don't mind new generations of things as long as the old generation isn't tossed out the window completely, and as long as it's possible to mix and match generations whilst easing into the future.

    (Looking at you, Apple...)

    By

    Blando Calrissian Blando Calrissian October 2022 in The Commons
  • Making GeoGrafts use parent material. [Kinda solved - grafts were not the issue]

    I am trying to make a geograft inherit the material definitions of the parent figure, but can’t get it working with Genesis 8. Using the parent material is useful for adding extra mesh details, like bellybutton for G9, so that's the example here. G8 and G3 gets an extra bellybutton, as they allready have one :

    I do this:

    • Export Genesis to Blender, collapse UV tiles
    • Select relevant faces from torso front delete the rest
    • Edit model to make a bellybutton
    • UV map the newly created faces to fit with the graft edge faces
    • Import into Daz
    • Transfer wizard, no parenting
    • Select graft faces
    • Select hidden faces
    • Fit graft to none
    • Fit graft to Genesis

    I save them as with the following options – as far as I can see, these are identical:

    This technique generally works, so I can find the correct materials in smart content and apply the relevant figure's base material to the grafts for G3 and G9. For G8 shows the G8F materials in smart content, but applying one doesn’t work:

    Weirdly, when I apply a material to the G8 graft, it changes the material of the host G8 figure instead. It seems something is pointing the wrong way, but I cannot figure out what’s going on. I’ve tried this several times now, with exactly the same results.

    I kinda got it working once, but then I could only use the G8 material from the starter essentials. Unfortunately I tried fixing that and then it stopped working completely and I could not recreate it ☹

    I'm starting to think there may be an issue with my database. Is there any way I can revert all G8 info til defaults? 

    I've attached a ZIP of the G3F and G8F meshes if anybody wants to give it a shot. They are in Blender scale so need to be imported at 5000% scale (axis conversion is just X-Y-Z)

    By

    DrHemulen DrHemulen October 2022 in Technical Help (nuts n bolts)
  • Getting on the 9 train, or not

    There should have been open carriages with bands playing and people rejoicing... compelling anyone and everyone to hop on and join the jaw dropping, ultra advanced party train! 

    Instead we got.....

    (fill in however you see fit)

     

    Richard looks on, astride the upcoming Daz horse 3 (sporting the new train wreck head morph)

    By

    SolitarySandpiper SolitarySandpiper October 2022 in The Commons
  • Head games

    CHWT said:

    AllenArt said:

    Let's see those custom G9 faces folks, now that the morph packages are out ;).

    One of my favorite things (when my muse is away) is making faces on my 3D characters. Seems I'm always rolling a new one. I bet I'm not alone. So let's see those faces! :D

    Here's mine (so far). Someone remind me to make an "Ears Rotate In and Out" morph. I was kinda surprised there wasn't one in the Essential morphs ;) BTW, the nose here is pretty much custom. All else are Daz morphs.

    Edit: just had to rotate his ears back a bit. What do ya think? Out or in? LOL

     

    I love the original version, somehow the rotated ears look a little jagged here and there? I was about to say that the G9 ears look much more realistic than G8, but seems that it's better to leave the G9 ears untouched LOL

    In the end, I split the difference and only turned the morph up part way. LOL 

    By

    AllenArt AllenArt October 2022 in The Commons
  • A possible solution for the problem of the pectoral pokies

    Genesis 9 is pretty much perfect, what Genesis 1 was really hoping to be... true neutral gender support that can easily and appropriately depict the polar extremes of masculine and feminine on either side of it and anything in between as needed.
    However, there is still the much debated problem of the pectoral pokies. I've seen the complaints about missing edgeloops for "better" geometry for this element and I've seen what the figure currently does with HD morphs. But I wonder if it was one small step shy of perfection?
    Here is what puzzles me:
    Why aren't the nipples a decal-like object as the eyelashes and eyebrows are?
    This seems to me like it would instantly solve the problems of finding the right topology on the torso that could simultaneously support accurate shaping and shifting of position between the gendered extremes and the neuter inbetween - which morph is currently missing - and the inherent texture problems created by having said 2-3 distinct morphs housed inside the figure itself (Genesis 9, president of the supernumerary pokie club, dares you to make a bovine morph for it).
    If they were separated like this they could:
    a. be more freely shaped and morphed as needed (with all the edge loop topology one could desire)
    b. be moved more flexibly and accurately around the pectoral region between the more centered placing of feminine and outer placing of masculine and leaving a neuter placement also possible (and all the other human variations that can happen because most nipples are not symmetrical in shape or placement)
    c. be textured more easily (the areaola has a slight ridge to it where it meets the more regular chest skin and this bumpiness would help with "blending" it into the base figure for those needing nude renders, while they can remain featureless and a conforming follower or even just turned off when not needed like one can do with the eyelashes and eyebrows already)
    Because they would be a seperate surface torso textures could then omit nipples from the pectoral region, removing the alignment headache altogether, thereby making character textures far more flexible, able to be seemlessly applied to Genesis 9 regardless of any gendered morphs it is presenting - immediately broadening that texture's usefulness and creative potential.
    Hopefully I described this clearly enough to hop the mental image from my brain to yours. I do believe this solution can be implemented without having to change the current figure generation any further.

    By

    SupernalPhantasia SupernalPhantasia October 2022 in Product Suggestions
  • Cannot select clothing or any items from library despite them being there , Please help

    Hello everyone , I'm currently trying to make a small renpy game lets just leave the details at that and so i got to daz 3D i don't have a powerhouse but an decent 1080ti which does most of the rendering fine , i got the assets id need for the game be it clothing , poses and etc but when i tried to apply an pose this is what it gave me. I am quite new here so i do not  really know what im doing wrong here so here is the screenshots of what it looks like the attachment ive added. 

     

    Now it told me to read the log file and i've captured it from the moment i applied the blue vanilla pre installed clothing , strangely enough some of the things work but some don't , kindly help please here is the log text -

    2022-10-29 19:05:09.892 [INFO] :: Start following: Genesis 8 Female << Basic Wear Tank Top

    2022-10-29 19:05:09.893 [INFO] :: Following started: Genesis 8 Female << Basic Wear Tank Top

    2022-10-29 19:05:09.893 [INFO] :: Connect base morphs: Genesis 8 Female << Basic Wear Tank Top

    2022-10-29 19:05:09.901 [INFO] :: Creating morph projection map: Genesis 8 Female << Basic Wear Tank Top

    2022-10-29 19:05:09.901 [INFO] :: Base morphs connected: Genesis 8 Female << Basic Wear Tank Top

    2022-10-29 19:05:09.902 [INFO] :: Creating morph projection map: Genesis 8 Female << Basic Wear Tank Top

    2022-10-29 19:05:09.902 [INFO] :: Finished asset load (merge): 0m 0.421s - /People/Genesis 8 Female/Clothing/Basic Wear/Basic Wear Tank Top.duf

    2022-10-29 19:05:09.960 [INFO] :: Unlocking viewport redraw...

    2022-10-29 19:05:09.960 [INFO] :: Viewport redraw unlocked.

    2022-10-29 19:05:10.135 [INFO] :: Loaded image: 05_Tank_Base_Color.jpg

    2022-10-29 19:05:10.171 [INFO] :: Processing morph projection queue: Genesis 8 Female << Basic Wear Tank Top

    2022-10-29 19:05:10.174 [INFO] :: Morph projection queue processed: Genesis 8 Female << Basic Wear Tank Top

    2022-10-29 19:05:12.859 [INFO] :: Prepare asset load (merge): /People/Genesis 8 Female/Clothing/Basic Wear/Basic Wear Shorts.duf

    2022-10-29 19:05:12.859 [INFO] :: Locking viewport redraw...

    2022-10-29 19:05:12.859 [INFO] :: Viewport redraw locked.

    2022-10-29 19:05:12.903 [INFO] :: Native format content directories: 3

    2022-10-29 19:05:12.903 [INFO] :: Poser format content directories: 3

    2022-10-29 19:05:12.903 [INFO] :: Other import format content directories: 0

    2022-10-29 19:05:12.904 [INFO] :: Begin asset load (merge): /People/Genesis 8 Female/Clothing/Basic Wear/Basic Wear Shorts.duf

    2022-10-29 19:05:12.907 [INFO] :: Determining missing assets...

    2022-10-29 19:05:12.971 [INFO] :: Setting textures...

    2022-10-29 19:05:12.975 [INFO] :: Scanning for addons...

    2022-10-29 19:05:13.215 [INFO] :: Cache update required: /data/Bobbie25/Basic Wear/B25BWShorts.cache.dsf

    2022-10-29 19:05:13.217 [INFO] :: Cache update started: /data/Bobbie25/Basic Wear/B25BWShorts.cache.dsf

    2022-10-29 19:05:13.219 [INFO] :: Cache update finished: /data/Bobbie25/Basic Wear/B25BWShorts.cache.dsf

    2022-10-29 19:05:13.219 [INFO] :: Creating node geometry...

    2022-10-29 19:05:13.221 [INFO] :: Creating UV sets...

    2022-10-29 19:05:13.221 [INFO] :: Creating materials...

    2022-10-29 19:05:13.241 [INFO] :: Resolving legacy figures...

    2022-10-29 19:05:13.241 [INFO] :: Preparing modifiers...

    2022-10-29 19:05:13.241 [INFO] :: Creating modifiers...

    2022-10-29 19:05:13.282 [INFO] :: Creating sum stage formulas...

    2022-10-29 19:05:13.282 [INFO] :: Creating multiply stage formulas...

    2022-10-29 19:05:13.282 [INFO] :: Finalizing modifiers...

    2022-10-29 19:05:13.282 [INFO] :: Finalizing channels...

    2022-10-29 19:05:13.282 [INFO] :: Finalizing materials...

    2022-10-29 19:05:13.282 [INFO] :: Sorting property groups...

    2022-10-29 19:05:13.282 [INFO] :: Setting up follow targets...

    2022-10-29 19:05:13.282 [INFO] :: Start following: Genesis 8 Female << Basic Wear Shorts

    2022-10-29 19:05:13.283 [INFO] :: Following started: Genesis 8 Female << Basic Wear Shorts

    2022-10-29 19:05:13.283 [INFO] :: Connect base morphs: Genesis 8 Female << Basic Wear Shorts

    2022-10-29 19:05:13.290 [INFO] :: Creating morph projection map: Genesis 8 Female << Basic Wear Shorts

    2022-10-29 19:05:13.290 [INFO] :: Base morphs connected: Genesis 8 Female << Basic Wear Shorts

    2022-10-29 19:05:13.291 [INFO] :: Creating morph projection map: Genesis 8 Female << Basic Wear Shorts

    2022-10-29 19:05:13.291 [INFO] :: Finished asset load (merge): 0m 0.387s - /People/Genesis 8 Female/Clothing/Basic Wear/Basic Wear Shorts.duf

    2022-10-29 19:05:13.349 [INFO] :: Unlocking viewport redraw...

    2022-10-29 19:05:13.349 [INFO] :: Viewport redraw unlocked.

    2022-10-29 19:05:13.449 [INFO] :: Processing morph projection queue: Genesis 8 Female << Basic Wear Shorts

    2022-10-29 19:05:13.452 [INFO] :: Morph projection queue processed: Genesis 8 Female << Basic Wear Shorts

    2022-10-29 19:05:13.636 [INFO] :: Loaded image: 05_BoyShorts_Base_Color.jpg

    2022-10-29 19:05:33.547 [INFO] :: Prepare asset load (merge): /People/Genesis 8 Female/Poses/Z Sweet Fashion Poses/01 Full Body/Z SWFA Full 01 G8 Female Standing Mirror.duf

    2022-10-29 19:05:33.547 [INFO] :: Locking viewport redraw...

    2022-10-29 19:05:33.547 [INFO] :: Viewport redraw locked.

    2022-10-29 19:05:33.589 [INFO] :: Native format content directories: 3

    2022-10-29 19:05:33.589 [INFO] :: Poser format content directories: 3

    2022-10-29 19:05:33.589 [INFO] :: Other import format content directories: 0

    2022-10-29 19:05:33.589 [INFO] :: Begin asset load (merge): /People/Genesis 8 Female/Poses/Z Sweet Fashion Poses/01 Full Body/Z SWFA Full 01 G8 Female Standing Mirror.duf

    2022-10-29 19:05:33.590 [INFO] :: Determining missing assets...

    2022-10-29 19:05:33.591 [WARNING] :: Invalid node selection for "preset_pose" type.

    2022-10-29 19:05:33.591 [INFO] :: Error loading asset: C:/Daz 3D/Applications/Data/DAZ 3D/My DAZ 3D Library/People/Genesis 8 Female/Poses/Z Sweet Fashion Poses/01 Full Body/Z SWFA Full 01 G8 Female Standing Mirror.duf

    2022-10-29 19:05:33.591 [INFO] :: Operation failed

    2022-10-29 19:05:33.638 [INFO] :: Unlocking viewport redraw...

    2022-10-29 19:05:33.638 [INFO] :: Viewport redraw unlocked.

    2022-10-29 19:05:40.488 [INFO] :: Prepare asset load (merge): /People/Genesis 8 Female/Poses/Z Sweet Fashion Poses/01 Full Body/Z SWFA Full 02 G8 Female Standing Mirror.duf

    2022-10-29 19:05:40.488 [INFO] :: Locking viewport redraw...

    2022-10-29 19:05:40.488 [INFO] :: Viewport redraw locked.

    2022-10-29 19:05:40.531 [INFO] :: Native format content directories: 3

    2022-10-29 19:05:40.532 [INFO] :: Poser format content directories: 3

    2022-10-29 19:05:40.532 [INFO] :: Other import format content directories: 0

    2022-10-29 19:05:40.532 [INFO] :: Begin asset load (merge): /People/Genesis 8 Female/Poses/Z Sweet Fashion Poses/01 Full Body/Z SWFA Full 02 G8 Female Standing Mirror.duf

    2022-10-29 19:05:40.533 [INFO] :: Determining missing assets...

    2022-10-29 19:05:40.534 [WARNING] :: Invalid node selection for "preset_pose" type.

    2022-10-29 19:05:40.534 [INFO] :: Error loading asset: C:/Daz 3D/Applications/Data/DAZ 3D/My DAZ 3D Library/People/Genesis 8 Female/Poses/Z Sweet Fashion Poses/01 Full Body/Z SWFA Full 02 G8 Female Standing Mirror.duf

    2022-10-29 19:05:40.534 [INFO] :: Operation failed

    2022-10-29 19:05:40.583 [INFO] :: Unlocking viewport redraw...

    2022-10-29 19:05:40.584 [INFO] :: Viewport redraw unlocked.

     

    By

    parikshitbarath1996 parikshitbarath1996 October 2022 in Technical Help (nuts n bolts)
  • Will misfit hair items get fixed for Genesis 9?

    I've seen that with any hair that has a separate haircap when you autofit it.

    The only workaround is to load it in without the character selected. Then move it to the correct position, morph it to fit the headshape and then parent it to the head, not fit it to the character.

    By

    Tobias Tobias October 2022 in Technical Help (nuts n bolts)
  • Do up look forward to new generations or do you dread them?

    Do I dread new generations? No. When I had Poser 4 I actively looked forward to V3 and then V4 due to the character improvements. Unfortunately V4 was a step too far for my machine and it couldn't cope.

    Coming back to DS during G8's domination of the rendering, that was such an unbelievable improvement over V4 that I couldn't imagine complaining. G8.1... so similar there was nothing to fear or look forward to. In fact I regarded G8.1 with a great deal of indifference.

    G9. Hmm. Fantastic face. The rest of the body - I only have V9 not any of the morph packs - seems quite like V4 to me. A bit soft and fleshy, as if the jcm's are not as well thought through as with G8 due to so much concentrated effort going into the head. However, I regard that as a provisional conclusion based on insufficient information for a definitive conclusion, and with more and better experience, my opinion may change.

    So, in conclusion, I have looked forward to a new gen before, but maybe not entirely this time.

    Regards,

    Richard.

    By

    richardandtracy richardandtracy October 2022 in The Commons
  • Do up look forward to new generations or do you dread them?

    Usually I am looking foreward to new generations, for having the potential of improvements and bringing new ideas and influences.
    Sad to say, that G9 really looks like a disapointment as some features look highly unreasonable. 
    I really don't like this unisex approach and I think the mesh topology is just bad by not going for edge loops, that support human organic shapes.
    Genesis 2 had infact the best mesh topology of all Genesis figures.
    BTW: 
    Just to make that clear. When I say, that I don't like Unisex base figures, I mean that it is a bad Idea to ONE base figure for both, male and female characters.
    It would have also be possible to have a base femele and a base male with identical mesh geometry, to make it possible to morph one ino the other, like we know from Michael 1/2 and Stephanie 1.
    that would have been a much better way to do it.
    So No, G9 is not what I hoped for. Do better next time.
    Now having big hopes on Genesis 10 and looking foreward to it.

    By

    Masterstroke Masterstroke October 2022 in The Commons
  • Genesis 8 to genesis 9 v8 to v9 shape morph and/textures converters?

    Gordig said:

    The most obvious solution is to fix your OBJ export and/or import settings. You already figured out the scale, but make sure that Y is set to vertical for both import and export. If you import something that is oriented wrong and fix it with rotations, you need to bake the rotations before trying to use Morph Loader or Transfer Utility.

     

    Thanks Gordig - indeed the Y and Z axis were inverted for some reason. Now it works!

    By

    arne207 arne207 October 2022 in Product Suggestions
  • Head games
    AllenArt said:

    Let's see those custom G9 faces folks, now that the morph packages are out ;).

    One of my favorite things (when my muse is away) is making faces on my 3D characters. Seems I'm always rolling a new one. I bet I'm not alone. So let's see those faces! :D

    Here's mine (so far). Someone remind me to make an "Ears Rotate In and Out" morph. I was kinda surprised there wasn't one in the Essential morphs ;) BTW, the nose here is pretty much custom. All else are Daz morphs.

    Edit: just had to rotate his ears back a bit. What do ya think? Out or in? LOL

     

    I love the original version, somehow the rotated ears look a little jagged here and there? I was about to say that the G9 ears look much more realistic than G8, but seems that it's better to leave the G9 ears untouched LOL

    By

    CHWT CHWT October 2022 in The Commons
  • Bringing a Shape from G8 over to G9 - Tutorial

    So I figured how to avoid the THIG GAP issue.
    To start with, create an autofit clone for G9 in G8.1. The tutorial above teaches how.
    Do all the steps up until you dial in the actual morph to export.
    Now, go to the Hidden>Clones section of G8.1 and dial in G9 clone.
    THEN dial in your morph and export it.
    Now you have your converted character already dialled into the G9 shape.

    By

    Eboshijaana Eboshijaana October 2022 in Freebies
  • Bringing a Shape from G8 over to G9 - Tutorial

    So now we only need a way to transfer Generation figures/clothes/etc to be used on Generation 8 figures devil

    By

    maikdecker maikdecker October 2022 in Freebies
  • Genesis 8 to genesis 9 v8 to v9 shape morph and/textures converters?

    The most obvious solution is to fix your OBJ export and/or import settings. You already figured out the scale, but make sure that Y is set to vertical for both import and export. If you import something that is oriented wrong and fix it with rotations, you need to bake the rotations before trying to use Morph Loader or Transfer Utility.

    By

    Gordig Gordig October 2022 in Product Suggestions
  • Genesis 8 to genesis 9 v8 to v9 shape morph and/textures converters?
    This Youtube video tutorial using the tools built into Daz Studio is really easy to follow. It shows how to convert G8 shapes to G9, but the process could be used to transfer any shape from any Genesis generation, as long as the clone exists.

    This doesn't work for me. When importing the .obj just created, I get a figure lying on the ground in front of my (standing) G8.1. It's also huge, which is due to the scale being something like 10000 % by default, but setting it to 100 % fixes that. I can then manually match the .obj to the G8.1 with the Rotate and Translate sliders. Using the Transfer utility then gives me what you see on the screen - a lying figure again in front of G8.1 that cannot be moved (the Translate/Rotate-sliders move, but the figure stays still) and only has Left and Right Toes when I click on any part of the body.

    I've tried following Jays tutorial three times now and get this result every time. Does anyone know what I have overlooked?

    By

    arne207 arne207 October 2022 in Product Suggestions
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