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Daz 3D Forums > Search
  • Two questions regarding anatomical elements for all genesis versions.

    You're quite welcome. The nice thing about projection morphs is that there is no poke through. The figure itself is selected and the morph dialed in. There is no physical change seen on the figure - the morph though is projected into the clothing.

    By

    Catherine3678ab Catherine3678ab November 2022 in Daz Studio Discussion
  • *Released!* Natural Eyes 9 For Genesis 9 {Commercial}

    it says in the pdf to use the iris body morph at full strength when using the style morphs but as default it is restricted to 25%...  the pdf then goes on to say the iris inset morph only needs to be above 25% in certain situations.

    is it possible that the 25% restriction should have been applied to the iris inset morph and not the iris body morph?

    By

    SolitarySandpiper SolitarySandpiper November 2022 in Daz PA Commercial Products
  • G9 Masculine Chest Smoothing Morph

    Heya, folks! I'm dropping this here in case it's helpful to anyone having this issue who didn't catch this thread. The G9 masculine shape has a sharp crease in the chest geometry to define the shape of the pecs, and it shows up even on shapes that would usually not have developed muscles there (H/T to @Timbales and @xyer0 for pointing it out and providing examples). This is just a simple chest morph to get rid of the crease and create a flatter chest shape. 

    This is an example of the Lithe morph from Genesis 9 Body Shapes with the chest smoothing:

    Just unzip it and copy the data folder into the place that folder is located in your Daz content library (by default it should be C:\Users\Public\Documents\My DAZ 3D Library). The morph dial is located under Actor > Chest > Masculine, and you'll need to dial in the Base Masculine body morph. I'm new to sharing morphs, so please let me know if there are any problems!

    By

    plasma_ring plasma_ring November 2022 in Freebies
  • Getting on the 9 train, or not
    Pendraia said:

    RAMWolff said:

    So with this new mesh set to be "inbetween" folks will be able to make small breasted women, trans folks, little kids and all that with no issues with how the clothing fits.  That's the idea any ways.  I've read this thread and a couple of others and folks seem so upset that nipples and navels are now just a morph and hi def map.  SO WHAT!  I think what it boils down to is folks don't like change but are intrigued enough to check it out and then complain about X Y & Z until they get used to the new way!  LOL Cracks me up! 

    Agreed Ram...happens with every new figure. 

    Whether someone likes a change depends on whether that person thinks the change is good or bad. Just like everyone has the right to say something and we might not like what they say. G9 will always be the apple of some people's eyes...

    By

    CHWT CHWT November 2022 in The Commons
  • Hylas' corner


    Gallery link

    I've been screwing around with GenX again lately. I barely know what I'm doing. I just about manage to (very inaccurately) transfer most Gen4 characters to G8 and might be showing some of them off in the coming days.

    But some characters just won't transfer for whatever reason. Like Nick over here. So I tried to approximate his shape using various dials. What I ended up with here is not all that accurate but I still quite like him. Nick's skin is by Jenny Morris so of course no complaints there.

    By

    Hylas Hylas November 2022 in Art Studio
  • Genesis 9 Males?

    plasma_ring said:

    Timbales said:

    plasma_ring said:

    Okay I have next to no experience sculpting or rendering kids, but this is my attempt with something cool I've just discovered called "actually looking at reference instead of winging it." >.> Is this close to what folks are looking for or is the issue still present here?  

     

    That does take care of the issue I have seen and can't find a way to dial out - the creases under the breasts.

    Someone else is definitely going to make a better version of this with actual characters or morph packs, but if the crease is bugging you in the meantime here's the morph I used to flatten the chest shape out. I am super terrified of trying to package morphs to share with other people, but if I followed the instructions I found correctly and didn't miss anything in testing it, this should work and be under Chest > Masculine. Please let me know if you try it and it doesn't.

    xyer0 said:

    @plasma_ring That's it! I wonder why they didn't do this on the Lithe and Emaciated morphs from the beginning? Good work! 

    Sweet, and thank you! ᐠ( ᐛ )ᐟ I didn't really notice it before because I haven't messed with those shapes much, but when I was looking at it to smooth it out...yeah the crease really does look odd on those. 

    Thank you, that was very kind of huge and it makes a big difference. I've attached a pictures with and without your morphs with the shaping settings I used. 

    By

    Timbales Timbales November 2022 in The Commons
  • Getting on the 9 train, or not

    ArtAngel said:

    nonesuch00 said:

    It also means that infants to about age 3 or 4 will be much easier to make realistic shaped. I know lots of people have complained about past efforts being down right scary.

    Hopefully some decent infants/toddlers come down the pipeline . . . or better still, some long hair breeds, like Shih Tzus, Yorkies and Maltese pups for the Daz Dog . . . then I'd be hopping on the train in a heartbeat.

    Daz Dog has nothing to do with G9. Even if someone adventurous (looking at you, @Oso3d) made a dog morph for G9, that wouldn't implicate Daz Dog at all.

    By

    Gordig Gordig November 2022 in The Commons
  • Getting on the 9 train, or not

    Richard Haseltine said:

    Pendraia said:

    kyoto kid said:

    ..so a few question after trying to digest t all I've read.

    1. Are G9's skin textures (even non HD ones) 8K? 

    No, only some are that large.

    2. If so, can one reduce the skin map resolution back to 4K using a script like The Scene Optimiser?

    Sorry I don't know with this one.

    Yes, Scene Optimiser handles Genesis 9, including the detail maps - I just tested it, though I didn't doubt that it would.

    3. Do non HD textures look worse than HD ones when rendered?

    There are bound to be differences when you render with different resolutions.

    4. Is G9 radically different enough to the point that there will be no morph/shape transfer utilities from older generations like G3 an G8 (meaning you will have to buy all new figures/characters)?

    A method for this has already been found and I've done and seen conversion of morphs from not only Genesis 8 but also earlier figures using the clones to assist with the transfer. Catherine has a thread on how to do it and from memory Jay has a video.

    Given the return to the unimesh, am hoping to see the next release of the Skin Builder utility will work for male characters as well since G9 uses the same UV for both.  Hopefully we'll see a number of utilities that embrace both genders in the same package.

    I hope you're right this would be really good.

     

    Thanks Richard...I was hoping someone could answer that for Kyoto.

    By

    Pendraia Pendraia November 2022 in The Commons
  • Getting on the 9 train, or not

    Pendraia said:

    kyoto kid said:

    ..so a few question after trying to digest t all I've read.

    1. Are G9's skin textures (even non HD ones) 8K? 

    No, only some are that large.

    2. If so, can one reduce the skin map resolution back to 4K using a script like The Scene Optimiser?

    Sorry I don't know with this one.

    Yes, Scene Optimiser handles Genesis 9, including the detail maps - I just tested it, though I didn't doubt that it would.

    3. Do non HD textures look worse than HD ones when rendered?

    There are bound to be differences when you render with different resolutions.

    4. Is G9 radically different enough to the point that there will be no morph/shape transfer utilities from older generations like G3 an G8 (meaning you will have to buy all new figures/characters)?

    A method for this has already been found and I've done and seen conversion of morphs from not only Genesis 8 but also earlier figures using the clones to assist with the transfer. Catherine has a thread on how to do it and from memory Jay has a video.

    Given the return to the unimesh, am hoping to see the next release of the Skin Builder utility will work for male characters as well since G9 uses the same UV for both.  Hopefully we'll see a number of utilities that embrace both genders in the same package.

    I hope you're right this would be really good.

    By

    Richard Haseltine Richard Haseltine November 2022 in The Commons
  • Genesis 9 Males?

    Pendraia said:

    plasma_ring said:

    Okay I have next to no experience sculpting or rendering kids, but this is my attempt with something cool I've just discovered called "actually looking at reference instead of winging it." >.> Is this close to what folks are looking for or is the issue still present here?  

    NIce job!

    Thank you very much! <3 
    I should note that this is with the Lithe morph dialed in, so to use the smoothing morph to get this shape you'll need to have that package. I might try to make some shapes that aren't dependent on other morphs if I didn't break anything with this one. :V My usual workflow is send to ZBrush > send back to Daz > save the scene the morph is in and forget to save it as an asset ever so I'm a little rusty. 

    By

    plasma_ring plasma_ring November 2022 in The Commons
  • Getting on the 9 train, or not

    PerttiA said:

    RAMWolff said:

    PerttiA said:

    RAMWolff said:

     I've read this thread and a couple of others and folks seem so upset that nipples and navels are now just a morph and hi def map.  SO WHAT!  I think what it boils down to is folks don't like change but are intrigued enough to check it out and then complain about X Y & Z until they get used to the new way!  LOL Cracks me up! 

    So, what is the method you use to make your own morphs to the G9 pokies and navel?

    Well I'm not a PA here, I work mostly in Poser but have developed for DS in the past and Genesis 9 is wooing me back to the fold as I really really loved Genesis 1 for the male/female ease of use.  I'm a ZBrush person so for me making nips and navels are no big deal and then just add in a Normal map and you have what you need. 

    So, you don't have an answer. 

    Whatever the PA's can do is of no interest, it's about what we the users can do and normal maps are not the solution.

    Well users can create geografts for areas like the navel and nipples or even use displacement maps. Would it be nice to be able to create hd morphs? Sure, but is it necessary to get the same or similar results? No....

    By

    Pendraia Pendraia November 2022 in The Commons
  • Getting on the 9 train, or not

    Mada said:

    xyer0 said:

    Timbales said:

    I am specifically talking about the creases and shapes that are still visible under the breast, not the shoulders. And they get even worse when you dial in the male shape. 

    If I'm the only person in the world that cares that these are there, that's fine. But it's starting to feel like I'm being gaslit and being told they aren't there when they clearly are, and that I'm at fault for not thinking this is a good look. 

    This was my first concern when I saw the G9 Base. After the Growing Up promos came out, I was disheartened. I still haven't seen a chest with zero underboob cleavage. I don't do nudes, but I wonder how a t-shirt will behave without cranking up the smoothing.

    This is with the breasts gone morph dialed in and shoulders down. Smoothing at default. Checker pattern used to show distortions :)

    Plasma_ring managed to make a decent morph that seemed to hit the spot in dialing out the crease, I am sure there will be more :)
    https://www.daz3d.com/forums/discussion/comment/7843001/#Comment_7843001

     

    Looks totally normal shaped.

    By

    nonesuch00 nonesuch00 November 2022 in The Commons
  • Getting on the 9 train, or not

    RAMWolff said:

    So with this new mesh set to be "inbetween" folks will be able to make small breasted women, trans folks, little kids and all that with no issues with how the clothing fits.  That's the idea any ways.  I've read this thread and a couple of others and folks seem so upset that nipples and navels are now just a morph and hi def map.  SO WHAT!  I think what it boils down to is folks don't like change but are intrigued enough to check it out and then complain about X Y & Z until they get used to the new way!  LOL Cracks me up! 

    It also means that infants to about age 3 or 4 will be much easier to make realistic shaped. I know lots of people have complained about past efforts being down right scary.

    By

    nonesuch00 nonesuch00 November 2022 in The Commons
  • Rigging Models for Use in Carrara

    you start to see issues with duplication using symmetry FBX or Collada exporting to other software 

    in particular Poser and Blender

    iClone is OK until you try to export it again 

    Unreal seems OK with it

    oh the horror I have been boning in DAZ studio lately instead

    More work initially  but once you have a humanoid rig you can use the transfer utility on others

    By

    WendyLuvsCatz WendyLuvsCatz November 2022 in Carrara Discussion
  • Getting on the 9 train, or not

    kyoto kid said:

    ..so a few question after trying to digest t all I've read.

    1. Are G9's skin textures (even non HD ones) 8K? 

    No, only some are that large.

    2. If so, can one reduce the skin map resolution back to 4K using a script like The Scene Optimiser?

    Sorry I don't know with this one.

    3. Do non HD textures look worse than HD ones when rendered?

    There are bound to be differences when you render with different resolutions.

    4. Is G9 radically different enough to the point that there will be no morph/shape transfer utilities from older generations like G3 an G8 (meaning you will have to buy all new figures/characters)?

    A method for this has already been found and I've done and seen conversion of morphs from not only Genesis 8 but also earlier figures using the clones to assist with the transfer. Catherine has a thread on how to do it and from memory Jay has a video.

    Given the return to the unimesh, am hoping to see the next release of the Skin Builder utility will work for male characters as well since G9 uses the same UV for both.  Hopefully we'll see a number of utilities that embrace both genders in the same package.

    I hope you're right this would be really good.

    By

    Pendraia Pendraia November 2022 in The Commons
  • Rigging Models for Use in Carrara

    UnifiedBrain said:

    Stezza, you said "then if I'm not going to make separate clothing items I just duplicate the arm and legs with symmetry..."

    The figure I imported has some clothing items (pants and shirt).  Do I need to rig them separately, or can I in some way use the rig I created for the character?

    yep, for speed that's how I do it.. but if you want to  transfer that rig to some clothing it will get messed up when you conform it to the figure.. to overcome this every bone in your main figure has to be created and not duplicated.. takes for time and more fiddly for precision. There is something in the duplicate with symmetry bones that doesn't work.

    Great info @Diomede

     

    By

    Stezza Stezza November 2022 in Carrara Discussion
  • Genesis 9 Males?

    Timbales said:

    plasma_ring said:

    Okay I have next to no experience sculpting or rendering kids, but this is my attempt with something cool I've just discovered called "actually looking at reference instead of winging it." >.> Is this close to what folks are looking for or is the issue still present here?  

     

    That does take care of the issue I have seen and can't find a way to dial out - the creases under the breasts.

    Someone else is definitely going to make a better version of this with actual characters or morph packs, but if the crease is bugging you in the meantime here's the morph I used to flatten the chest shape out. I am super terrified of trying to package morphs to share with other people, but if I followed the instructions I found correctly and didn't miss anything in testing it, this should work and be under Chest > Masculine. Please let me know if you try it and it doesn't.

    xyer0 said:

    @plasma_ring That's it! I wonder why they didn't do this on the Lithe and Emaciated morphs from the beginning? Good work! 

    Sweet, and thank you! ᐠ( ᐛ )ᐟ I didn't really notice it before because I haven't messed with those shapes much, but when I was looking at it to smooth it out...yeah the crease really does look odd on those. 

    By

    plasma_ring plasma_ring November 2022 in The Commons
  • Getting on the 9 train, or not

    WendyLuvsCatz said:

    Mada said:

    WendyLuvsCatz said:

    it will only work if PAs don't do full body morphs

    some refuse to separate out heads

    we can ourselves if not HD

    I don't follow why it won't work if its a full body morph?

    oh do you mean for male/female... at least with the head/body splitter in dev tools its not too hard - and I suspect that QA will insist on the morphs being split up too.

    yes male/female and the insistence of some having large bosoms with tiny waists

    most humanoid figures there is a separate head morph and it's something I look for in characters but there definitely have been ones in past generations that don't have this. 

    Ideally should be individual head and body sliders plus a slider that will do both or a pose preset to apply both at the same time....

    By

    Pendraia Pendraia November 2022 in The Commons
  • Getting on the 9 train, or not

    Mattymanx said:

    Art2Eager said:

    Actually, I just thought of something... does the simple topology of the Genesis 9 Mesh mean that every shirt will somehow automatically look good on both the male and female morph?

    Because if so, that's amazing new technology! And if not, then the whole concept of a unisex mesh is kind of wasted here, right?

    I mean, a shirt that looks bad when the slider is in one position or the other, if only because all the creases and folds and other little details are in the wrong places, is essentially a gendered shirt. It just takes extra steps to make it.

     

    That is the whole point of doing a unisex base mesh that can be either male or female.  Have the same outfit and hair look good for either.  This reduces production time and cost and saves the customer money as well.  

    Definitely...but some shapes will need custom morphs for clothing.

    By

    Pendraia Pendraia November 2022 in The Commons
  • Getting on the 9 train, or not

    Art2Eager said:

    Actually, I just thought of something... does the simple topology of the Genesis 9 Mesh mean that every shirt will somehow automatically look good on both the male and female morph?

    Because if so, that's amazing new technology! And if not, then the whole concept of a unisex mesh is kind of wasted here, right?

    I mean, a shirt that looks bad when the slider is in one position or the other, if only because all the creases and folds and other little details are in the wrong places, is essentially a gendered shirt. It just takes extra steps to make it.

    Any morph, male or female the clothing will autofollow on. How well it autofollows often depends on whether the clothing creator has done custom morphs for the shapes that cause issues. Generally custom morphs would only be done for core figures. That said if a shirt doesn't autofollow very well it would be very easy to create your own custom morph for it if it hasn't been included. I'm hoping that clothing that could be used by either gender will have custom morphs for both. 

     

    By

    Pendraia Pendraia November 2022 in The Commons
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