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WindField's Dalila hair - help with issue
This is an issue with the automatic projection of morphs - if the morph introduces a marked change in scale (here in the head) then an item that spans across aprts that were scaled and parts that were not is likely to distort. The only real fix is to make a custom morph for the shape, which (if named to match the morph name) will apply automatically, or to approach that by using dForms or Mesh Grabber to adjust the shape of the hair on an ad hoc basis.
Advice for saving a prop assetYes, and it changes the mangling, but it still mangles. It appears that with the default "Redirect transforms" selected, the body morphs affect the bone ends as expected, but leave the bone origins in place, resulting in some very weird distortions. With "Autofollow Transforms" selected, the entire bones adjust properly to the morph, but the morphs are doubled, being applied both at the parent level, AND at the level of the figure that's been "fit to" itself. Not sure what to do here.
CARRARA CHALLENGE #64: Old egypt..... WIPDiomede said:
Argh, and more argh. I am just having all sorts of trouble this time around. Another scene, another crash. In this, I had 2 Genesis 9 figures, one set to my G8 Male Mummy morph and one set to Victoria 9. I had one Carrara hair for V9 which I liked and did not save (argh, that was very stupid of me). I had maybe 4 or 5 props with some tiled shaders of Egypt-themed texture maps. I had one vertex object to be V9's clothing/wrapping. Lighting was set up. All was well and I was getting close to doing test renders. I decided to try to add some detail to a prop by adding Carrara hair - and crash-o freeze-o.
Argh, argh, argh.

What a PITA - was hoping your troubles were behind you !!!
WindField's Dalila hair - help with issueThank you for your advice. The hair does work on the Genesis 8 basic female figure. However, it doesn't work on any of the characters/figures I've bought. The Edit>Figure>Zero>Zero Figure Shape does fix the hair, but it resets the morph to basic female.
Any other advice you might have to fix the problem would be appreciated.
Hylas' cornerGypsy Angel's Jericho did let himself be transferred but something about his morph screwed with the auto-follow, now beards don't follow his chin properly. Had to bust out the mesh grabber to yank it back into place.
CARRARA CHALLENGE #64: Old egypt..... WIPArgh, and more argh. I am just having all sorts of trouble this time around. Another scene, another crash. In this, I had 2 Genesis 9 figures, one set to my G8 Male Mummy morph and one set to Victoria 9. I had one Carrara hair for V9 which I liked and did not save (argh, that was very stupid of me). I had maybe 4 or 5 props with some tiled shaders of Egypt-themed texture maps. I had one vertex object to be V9's clothing/wrapping. Lighting was set up. All was well and I was getting close to doing test renders. I decided to try to add some detail to a prop by adding Carrara hair - and crash-o freeze-o.
Argh, argh, argh.
DAZ Install manager and DSON Importerdemetriouca said:
Oh, wow! I am relatively new to Poser (I user Poser 12). Am I right in saying that it doesn't look like I should bother in using the DAZ figures for now? That they are problematic... and take some "technical savvy?"
It would be possible to export the Gensis 1 and 2 figures from Poser in CR2 format, but that is fiddly and would lose some features 9such as morph following - though Poser does now have its own version of that). Older cintent (e.g. Victoria/Michael 4 and older) is already in Poser native format.
AOBB's freebie head morph Dashing for G8.1M based on Cary Grant. No materials nor textures.Good morph, like off the movie Charade but younger.
Problems with gen 3 to gen 8So this is a character i converted from genesis 3 to genesis 8 and there is one, tiny problem when i try to use the close mouth or open mouth morph. I have a feeling it might have to do with the character being a child and so smaller then normal but I was simply wondeirng if there was a way to fix it.
AOBB's freebie head morph Dashing for G8.1M based on Cary Grant. No materials nor textures.I apologize for the bad haistyle and brows for Dashing but that was all I had at my disposal that was even remotely appropriate. I did a quick and rather sloppy job trying to fix the hair on the renders - definitely not my best retouching work. LOL. Well, it is 7 am PT and I haven't slept yet, so please forgive me my blunders.

I guess there is no need to introduce this gentleman, so without further ado:
Yes, Cary Grant had a protuding chin like that!
Asset list:
MI dForce Two-Piece Business Suit for G8/1M
MI dForce Two-Piece Business Suit Texture Add-On
4K Fabric Shader Presets 2 for Iray (silk shader for tie and pocket square)
Vintage Male Hair for Genesis 3 and 8 Male(s)
Goran HD for Genesis 8.1 Male (skin material)
BOSS Pro Light Set for Portraits & Promos
Natural Eyes II for G8.1
Beautiful Brows II for G8/1M (Brow8, Brow 10)
Lashes Utilities for G2, 3, 8/1
This head morph is for non-commercial use only!
I am eagerly awaiting your renders with Dashing!


Have fun!
AOBB
Two questions regarding anatomical elements for all genesis versions.marcus.ames said:
I possess some of those dangly bits in real life, so I feel I can speak to this with authority. You don't want clothes athat are going to fit around them in their default state, because they would look at best like specialized garments for guys with a hernia, or at worst like midieval codpieces. The only contemporary clothing you'll find that fits around it like that is held on by a string and worn by "exotic" dancers. You'd need a method that meets halfway, our junk does get somewhat compressed in lower-body garments. The anatomical elements would need a morph that brings them closer to the body (and tucks the long part to the side in some fashion, the length determining whether sideways or down the pant leg), and the clothes should go over that. With loose-fitting jeans, there's not real bump needed. With tighter garments, all you need is the aforementioned "bulge" setting. But Daz don't make those morphs, and as far as I know, no one else has either.
https://www.daz3d.com/genesis-8-male-body-morphs has a Genital Bulge morph.
Though there are a couple of third-party things that make the equivalent of d-force face shields for the male groin that help bulge the jeans more naturally.
G9 Masculine Chest Smoothing MorphThanks so much for making this and for making it available to us, plasma_ring! Exactly what I needed, and thanks for basing it on the Male shape rather than the Lithe morph.
Here is my trick to quickly select and adjust two eyes at onceif staring off in the distance, the eye pose controls work. if looking at an object, have the eyes point at that object.
however, theres several issues.
staring at a point is not actually realistic (they'll seem a bit crosseyed), it's better to offset them little bit. the g9 has this offset (called Eye Resting Focal Point) that is on by default (not the dev version). I tried to replicate this morph on the g8 but it crashes when looking at something but thats a different story
also on g8.1 and g9, there are corrective morphs for the eyelids that dont work right when the eyes are pointed at something. for exmaple, the circled morph gets locked at a value while moving around the pointed-at object. i'm trying to figure out why that is
I use mcjStareAtTheCam for g8.1, the corrective morphs stil work, but it doesnt work for g9 (will crash DAZ)
Two questions regarding anatomical elements for all genesis versions.marcus.ames said:
I possess some of those dangly bits in real life, so I feel I can speak to this with authority. You don't want clothes athat are going to fit around them in their default state, because they would look at best like specialized garments for guys with a hernia, or at worst like midieval codpieces. The only contemporary clothing you'll find that fits around it like that is held on by a string and worn by "exotic" dancers. You'd need a method that meets halfway, our junk does get somewhat compressed in lower-body garments. The anatomical elements would need a morph that brings them closer to the body (and tucks the long part to the side in some fashion, the length determining whether sideways or down the pant leg), and the clothes should go over that. With loose-fitting jeans, there's not real bump needed. With tighter garments, all you need is the aforementioned "bulge" setting. But Daz don't make those morphs, and as far as I know, no one else has either. Though there are a couple of third-party things that make the equivalent of d-force face shields for the male groin that help bulge the jeans more naturally.
Well, I possess those bits too, and I hear what you're saying, and I agree. It's certainly less a problem with shorts, pants, and trousers, but definitely a problem with tighter fitting underwear, and most especially if that item is in any way sheer to any extent. Opacity permits the hiding of a lot of issues, I certainly agree with 3141592654 comments above, that artists don't give the same attention to male clothing as they do female clothing because it's just not profitable, and I can understand that..Oh well, you can't have everything I suppose, not even in an app as versatile as Daz.
DAZ, MD, and Traditional Pattern Making - GraduationThis looks fantastic @barbult - she looks happy to have a new shirt. This is no small feat and you should be proud of yourself.
I hope these videos are helping you understand the principles behind pattern making, not just creating one garment ;) You are the head of the class right now. Now as an extra credit challenge - see if you can simulate and interactively pull up her sleeve a little so they are halfway up her forearm and drape some wrinkles around the elbow - this will create more visual interest. If all goes well, you should be able to bring it in using morph loader pro and not have retexturize it all again. (be sure not to change any geometry, only drape)
I will be posting a video later to show this. Again, great job! And nice job reversing the buttons for a woman's garment - small touches like this all add to realism.
barbult said:
I made it all the way through!
Two questions regarding anatomical elements for all genesis versions.I possess some of those dangly bits in real life, so I feel I can speak to this with authority. You don't want clothes athat are going to fit around them in their default state, because they would look at best like specialized garments for guys with a hernia, or at worst like midieval codpieces. The only contemporary clothing you'll find that fits around it like that is held on by a string and worn by "exotic" dancers. You'd need a method that meets halfway, our junk does get somewhat compressed in lower-body garments. The anatomical elements would need a morph that brings them closer to the body (and tucks the long part to the side in some fashion, the length determining whether sideways or down the pant leg), and the clothes should go over that. With loose-fitting jeans, there's not real bump needed. With tighter garments, all you need is the aforementioned "bulge" setting. But Daz don't make those morphs, and as far as I know, no one else has either. Though there are a couple of third-party things that make the equivalent of d-force face shields for the male groin that help bulge the jeans more naturally.
*Released!* Natural Eyes 9 For Genesis 9 {Commercial}The iris body morph should only be used at what its locked at. Full Strength is 25%. What it does is add thickness to the iris and pulls the hd morphs outward some.
The iris inset morph you can use at whatever you prefer, but in my opinion, I wouldn't go crazy with it, which is why I say it only needs go above 25 % for certain situations.
It's an option you will need to fiddle with as you do renders.
Getting on the 9 train, or notGordig said:
ArtAngel said:
nonesuch00 said:
It also means that infants to about age 3 or 4 will be much easier to make realistic shaped. I know lots of people have complained about past efforts being down right scary.
Hopefully some decent infants/toddlers come down the pipeline . . . or better still, some long hair breeds, like Shih Tzus, Yorkies and Maltese pups for the Daz Dog . . . then I'd be hopping on the train in a heartbeat.
Daz Dog has nothing to do with G9. Even if someone adventurous (looking at you, @Oso3d) made a dog morph for G9, that wouldn't implicate Daz Dog at all.
That would be cool technically but I think the rig doesn't have enough bones in the correct places.
Skin body G8 to G9Could you use the Data Transfer modifier to bring over Genesis 8's mouth and eye textures to Genesis 9's? Or this UDIM process? I've tried an old Blender baking method to get the main textures moved over but it kind of craps out on transferring eyes and mouth textures. Anatomy textures are a bit of hit or miss with this old process too.
Two questions regarding anatomical elements for all genesis versions.You're quite welcome. The nice thing about projection morphs is that there is no poke through. The figure itself is selected and the morph dialed in. There is no physical change seen on the figure - the morph though is projected into the clothing.



















