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Daz 3D Forums > Search
  • Please help me identify hair used in outfit render!

    Chibimonchichi said:

    Looks kinda like this one with the Length morph applied? Maybe?https://www.daz3d.com/blair-hair-for-genesis-8-males-and-females.yes

    Awesome! I think this is it! One of the screenshots even has the same colors. As you impied, the only thing off is the length (at the back) and hopefully I can figure out how to get it looking the same. In any case, this is now on my wishlist. Thanks so much!!

    By

    SpaceCoyote SpaceCoyote November 2022 in Product Suggestions
  • Getting on the 9 train, or not

    The thing is that so many people are obsessing about HD but the best way to sculpt is to sculpt on the base and go until you can't go any further. You can then decide if you need to go up in resolution or create an option for a normal map, or some other avenue. There was an example of the muscular morph posted way back in the thread by the creator (that was sculpted on the base res) and it was ignored. Additionally, there are landmark maps that are provided to all that can guide the user in creating new content for those that are missing the topology. 

    The cleaner mesh allows for better bends and better folding of clothes, etc. (as I understand it). It also allows for more adventurous sculpts snce you no longer have to fight that nipple geometry when trying to create something other than mammalian, etc.

    By

    GhostofMacbeth GhostofMacbeth November 2022 in The Commons
  • All of a sudden my Genesis 8 figures are not loading properly.

    Bejaymac said:

    Log shows you loaded Arianna 8.1 and Victoria 9, but this "/data/DAZ 3D/Genesis 8/Female/Morphs/Elianeck/Lolo/PHMMouthRealism_HD_div2.dsf" is the only morph being loaded that shouldn't be.

    Most of the log shows G8F expression correctives failing to load when loading G8.1F, this is normal for the default set up of G8.1F/M as it uses a different system to G8F/M, and blocks access to those files.

    G8F expressions correctives failing to load...is that what all them warnings are in my first screen shot in my first post, and as such nothing to worry about?

    By

    SolitarySandpiper SolitarySandpiper November 2022 in Technical Help (nuts n bolts)
  • All of a sudden my Genesis 8 figures are not loading properly.

    Log shows you loaded Arianna 8.1 and Victoria 9, but this "/data/DAZ 3D/Genesis 8/Female/Morphs/Elianeck/Lolo/PHMMouthRealism_HD_div2.dsf" is the only morph being loaded that shouldn't be.

    Most of the log shows G8F expression correctives failing to load when loading G8.1F, this is normal for the default set up of G8.1F/M as it uses a different system to G8F/M, and blocks access to those files.

    By

    Bejaymac Bejaymac November 2022 in Technical Help (nuts n bolts)
  • Getting on the 9 train, or not

    PerttiA said:

    This is something I don't understand, how does the topology make it any easier or harder to sculpt?

    Ok, I don't have ZBrush or any other heavy duty professional sculpting tools, just Blender in which I have done morphs for my private use (also the pregnant morph) and I can't see how the G9 topology would make it any easier or the G8/G8.1 topology make it any harder, when talking about the character still being somewhat human and not being transformed into a mailbox.

    In my eyes the G9 topology makes it harder because of the missing hints about the location of the details

    From my extremely limited time scultping G8 in Blender, one thing that I noticed would have been beneficial for sculpting is a more detailed, "tighter" mesh. G9 appears to be an improvement in some areas, and a step back in others as far as that goes. But of course I'm a novice in that area, 

    By

    Keiku Keiku November 2022 in The Commons
  • Getting on the 9 train, or not

    Mattymanx said:

    From the start, the Genesis figures were meant to be a multi-use figure that could be 1001 different people of all shapes and sizes.  So lets say the stomach area is defined for muscles, then morphing it into a pregnant belly or someone who is very heavy set becomes a problem as you have to sculpt out the detailed areas.  But doing a well toned body who is fit is much easier in this example.  Where as in the case of Genesis 9, with the mesh the way is it, is much easier to sculpt the body into either.

    This is something I don't understand, how does the topology make it any easier or harder to sculpt?

    Ok, I don't have ZBrush or any other heavy duty professional sculpting tools, just Blender in which I have done morphs for my private use (also the pregnant morph) and I can't see how the G9 topology would make it any easier or the G8/G8.1 topology make it any harder, when talking about the character still being somewhat human and not being transformed into a mailbox.

    In my eyes the G9 topology makes it harder because of the missing hints about the location of the details

    By

    PerttiA PerttiA November 2022 in The Commons
  • Getting on the 9 train, or not

    Diomede said:

    On topology and edge loops. - Reply to Oso3D but really a clarification for people less advanced than Oso3D.

    Why do vintage modelers emphasize edge loops?  Recall the picture of the G9 torso mesh does not have any edge loops outlining the oval stomach musculature on the front of the human torso, nor does it have edge loops for the lower border of the rib cage.  Instead it has a flat grid.  As a result, if one were to just shrink wrap the base torso to a slim and healthy adult human, the edges of the grid do not line up with the edges of the rib cage or stomach oval.  It may still look OK depending on how dense the mesh is, which subdivision can aid, but major features would be dependent on internal deformation of squares, not outlines by edge loops.  (See attached pic).  However, that is inefficient if you know ahead of time that the shape you want has an oval stomach and a slope for the lower rib cage.  The same shape could be achieved with fewer polygons, less subdivision, less strain on computer resources.  In practice, people who struggle to have 3 or 4 Daz figures in a scene could have 7 or 8 if the mesh was more efficient. 

    Other examples of issues include several joints. There have been complaints about rubbery joints reminiscient of V4 and M4.  Some of that is due to JCMs being occasionally deactivated, a bug which I am sure will be fixed (Thank you, Mada, for monitoring the forums and helping diagnose and solve that problem for users).  But another part of the issue comes from poor edge flow of the mesh in the joints.  If the edge loops better matched human skeletal and musculature structure then the rigging and weightmapping would have better results and there would be less need for morph fixes like JCMs.  

    I have used the word 'vintage' in the term vintage modelers to try to signal that I know Daz believes the mesh of G9 is a step forward, not backward.  Daz3D is well aware of the points I have made about edge flow, and consciously chose the G9 mesh as is.  One possible good reason to do so would be a decision to rely more on mesh density and sculpting to define shape than selecting and manipulating individual edge loops.  

    Just clarification.  I am on the Genesis 9 train.  I have had occasion to dabble in ZBrush and similar.  Looking forward to the people who open ZBrush for the first time and who can't figure out why they can only replicate a seemingly infinite number of spheres instead of sculpting the starting sphere.  :) 

     

    There is a right time and place for doing edge loops to define a specific shape in any model, but Genesis 9 is a canvas to be built on top of, and it's mesh is the way it is to allow more creative freedom to those who build on it.  From the start, the Genesis figures were meant to be a multi-use figure that could be 1001 different people of all shapes and sizes.  So lets say the stomach area is defined for muscles, then morphing it into a pregnant belly or someone who is very heavy set becomes a problem as you have to sculpt out the detailed areas.  But doing a well toned body who is fit is much easier in this example.  Where as in the case of Genesis 9, with the mesh the way is it, is much easier to sculpt the body into either.

    By

    Mattymanx Mattymanx November 2022 in The Commons
  • All of a sudden my Genesis 8 figures are not loading properly.

    A sample from your log;

    Formula output property not found: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Expressions/eCTRLShock_HD.dsf#eCTRLShock?value - in file: /data/DAZ%203D/Genesis%208/Female/Morphs/Gustef/101%20EL/G%20101%20EL%20Fear%20Worry.dsf

    The line is saying that when reading file "/data/DAZ 3D/Genesis 8/Female/Morphs/Gustef/101 EL/G 101 EL Fear Worry.dsf", DS found a reference to a formula in file "/data/DAZ 3D/Genesis 8/Female/Morphs/DAZ 3D/Expressions/eCTRLShock_HD.dsf", which it can't find.

    The eCTRLShock_HD.dsf is part of G8 starter essentials, which you should have installed, unless you have removed it.

    If you removed them in trying to get G8 expressions working on G8.1, you missed a warning in the instructions;
    "Please make sure you are removing the files from G8.1 morph folders and not G8 morph folders."

    When you reinstall Genesis 8 Starter Essentials, the files will be installed back (together with the dummy files for G8.1)

    The instructions for getting G8 expressions to work on G8.1 (read twice, do once);

    Making the G8 base expressions (and any expressions that are using them) work on G8.1 requires removing dummy/placeholder expressions that are installed to G8.1 morph folders - These dummy/placeholder expression files have no other function than to prevent the base G8 expressions from loading. 

    The dummy/placeholder files are located in;

    ...\Data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Base Pose Head\ (255 files, can be more if you have additional DAZ expression packs)
    ...\Data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Expressions\ (24 files, can be more if you have additional DAZ expression packs)
    ...\Data\DAZ 3D\Genesis 8\Male 8_1\Morphs\Daz 3D\Base Pose Head\ (255 files, can be more if you have additional DAZ expression packs)
    ...\Data\DAZ 3D\Genesis 8\Male 8_1\Morphs\Daz 3D\Expressions\ (24 files, can be more if you have additional DAZ expression packs)

    Please make sure you are removing the files from G8.1 morph folders and not G8 morph folders.

    Note 1; If you are logging in to DS and letting DAZ Connect (within DS) to install/update your content, you may have these also in an other location that has "\Data\Cloud\" in it's path
    Note 2; Do not remove any files from "FACS" or "FACSExpressions" folders

    By

    PerttiA PerttiA November 2022 in Technical Help (nuts n bolts)
  • Celebrity Look-a-Likes for 3D figures part 3

    robertswww said:

    Lolman said:

    Does anyone know a good Uma Thurman G8 Model?

     @Lolman For a Uma Thurman look-alike, check out: Celebrity Series 91 for Genesis 3 and Genesis 8 Female

    And for an alternate morph check magnus1781

    U. Thurman by magnus1781 on DeviantArt 

    By

    Haruchai Haruchai November 2022 in The Commons
  • Getting on the 9 train, or not

    I thinik G9 is great for what I do.I'm not a clothing maker, morph creator, or anything else. I just grab a figure, slap on some clothes, hair, and light up the scene .. viola.  I cannot justify or afford going all out on this G9 when I have already so much invested in earlier versions. M9 is pretty darn good looking, versatile in the face and body. Some new morphs came out as well today, but my wallet is empty. 

    By

    daveso daveso November 2022 in The Commons
  • Getting on the 9 train, or not

    On topology and edge loops. - Reply to Oso3D but really a clarification for people less advanced than Oso3D.

    Why do vintage modelers emphasize edge loops?  Recall the picture of the G9 torso mesh does not have any edge loops outlining the oval stomach musculature on the front of the human torso, nor does it have edge loops for the lower border of the rib cage.  Instead it has a flat grid.  As a result, if one were to just shrink wrap the base torso to a slim and healthy adult human, the edges of the grid do not line up with the edges of the rib cage or stomach oval.  It may still look OK depending on how dense the mesh is, which subdivision can aid, but major features would be dependent on internal deformation of squares, not outlines by edge loops.  (See attached pic).  However, that is inefficient if you know ahead of time that the shape you want has an oval stomach and a slope for the lower rib cage.  The same shape could be achieved with fewer polygons, less subdivision, less strain on computer resources.  In practice, people who struggle to have 3 or 4 Daz figures in a scene could have 7 or 8 if the mesh was more efficient. 

    Other examples of issues include several joints. There have been complaints about rubbery joints reminiscient of V4 and M4.  Some of that is due to JCMs being occasionally deactivated, a bug which I am sure will be fixed (Thank you, Mada, for monitoring the forums and helping diagnose and solve that problem for users).  But another part of the issue comes from poor edge flow of the mesh in the joints.  If the edge loops better matched human skeletal and musculature structure then the rigging and weightmapping would have better results and there would be less need for morph fixes like JCMs.  

    I have used the word 'vintage' in the term vintage modelers to try to signal that I know Daz believes the mesh of G9 is a step forward, not backward.  Daz3D is well aware of the points I have made about edge flow, and consciously chose the G9 mesh as is.  One possible good reason to do so would be a decision to rely more on mesh density and sculpting to define shape than selecting and manipulating individual edge loops.  

    Just clarification.  I am on the Genesis 9 train.  I have had occasion to dabble in ZBrush and similar.  Looking forward to the people who open ZBrush for the first time and who can't figure out why they can only replicate a seemingly infinite number of spheres instead of sculpting the starting sphere.  :) 

    By

    Diomede Diomede November 2022 in The Commons
  • Getting on the 9 train, or not
    I am pleasantly surprised by Michael 9's release. He looks good. Based on the Genesis 3 and 8 launches, I was expecting at least one more female character to come out before him. And with the morph package SF-Design released today as well, this may get me onto the G9 train sooner than I thought.

    By

    Timbales Timbales November 2022 in The Commons
  • [Released] Ultimate Pose Converter Bundle for Genesis 9 [Commercial]

    Stop wasting time and hard drive space converting pose presets, just use them!  Bone Minion will do the hard work for you by acting as a bone “catcher” for a pose and then do a just-in-time conversion of the pose to its parent Genesis 9 Figure*.  You can directly use ANY pose (from Victoria 4 and Michael 4 to Genesis 8) with your Genesis 9 Figures.  Simply load the desired Bone Minion (i.e., Genesis 8 Female Bone Minion for Genesis 8 Female Poses) on your target figure (Genesis 9), select the Bone Minion, and start applying poses!

    • On-the-fly conversion of poses to your target figure
    • Directly convert from the source generation to the target generation without converting to intermediate generations
    • Works with full poses, partial poses*, hierarchical poses**, and even AniBlocks!
    • Automatically applies full poses when they are loaded*
    • Cross-gender pose conversion
    • Supports pose properties, e.g., Right Hand Grasp poses (using the Create Heavyweight Bone Minion script)
    • Use pose details on the Bone Minion to apply partial poses

    Note that converted poses (and especially props if they are hierarchical poses) may not be perfect and may require tweaking. Facial bones (i.e., expressions) except for the eyes are not transferred.

    * Any pose that sets the hip of the Bone Minion will be automatically converted on the fly and applied to the target figure. The Apply Changes script can be used to transfer any pose (including partial poses) on the Bone Minion to its target figure.

    ** Hierarchical poses require the props loaded on both the Bone Minion and the target figure. For Genesis 9, the bone names ARE VERY DIFFERENT and you will need to move the props to the correct bones manually. The prop will be properly rotated for the pose but may need to be manually translated to the correct location.

    Tutorial

    What's Included and Features

    • Bone Minion for Generation 4 Poses for Genesis 9
    • Bone Minion for Genesis Poses for Genesis 9
    • Bone Minion for Genesis 2 Poses for Genesis 9
    • Bone Minion for Genesis 3 Poses for Genesis 9
    • Bone Minion for Genesis 8 and 8.1 Poses for Genesis 9

    By

    RiverSoft Art RiverSoft Art November 2022 in Daz PA Commercial Products
  • Removing morph data and using old scenes

    The scene file or preset contains a reference to those morphs (if only to say their value is 0), so it's normal you get an error when loading them when the morph doesn't exist anymore.

    If the morph was not actually used, you can always ignore the message and resave the scene.

    By

    Leana Leana November 2022 in Technical Help (nuts n bolts)
  • No thread on Michael 9. Really?

    Looks very good, and the items released with him all look pretty good of their types too. I'm more tempted than I was by Victoria. But I'm more tempted by the new Toons than either.

    Still, I do definitely like the morph. And the promos do a decent job of showing variety.

    By

    JOdel JOdel November 2022 in The Commons
  • Removing morph data and using old scenes

    I have a gajillion morphs installed that I want to clean-up and get rid of, however when I delete the data Daz3d always gives me a message with old scenes and figures that said data is missing.

    Can I make it not do that? Thanks.

    By

    DefaultName DefaultName November 2022 in Technical Help (nuts n bolts)
  • Blender Noobie having issues with morphs (shape keys). Please help?

    Okay, now that I have watched the video you linked I have a better understanding of how you are working.

    Not a great teacher  --  and he was only teaching from his perspective of how he likes to work in the simplest way more geared to animating shape keys.  Not a bad thing, but I thought you were on my page of content creation for Daz Studio/Poser adding morph targets for end users to have choices while using your model.

    So, I see he taught the weight paint method, but did not teach the vertex selection method (what I mainly use).  Nor did he teach about the Edit Mode view pairing, or what any of the advanced options that are available in the drop-down triangle on the far right side.

    I am glad you were able to glean what I was trying to tell you about the Edit Mode view toggle, and that it can help you with your MT's.

    Looks like you are on your way now to accomplish your goals with your dragon, and I hope you post some images of your future progress and your finals.

    I'll raise a shot to you tonight with my whiskey of choice, Fireball...

     

    By

    DaremoK3 DaremoK3 November 2022 in Blender Discussion
  • Duplicate Formulas Found in Files

    This is the news.

    First, about compression. In Genesis2 folders there is a file with the same name PHMFlirtingMasculineL.dsf And I was very curious to see if it has the tag "formulas".
    As soon as I found out that this file was only pretending to be encrypted, I immediately unpacked it and looked inside.
    Of course, this file turned out to be very similar to the old Genesis PHMFlirtingMasculineL.dsf file. But it doesn't have a "formulas" tag. It is not in the new Genesis PHMFlirtingMasculineL.dsf file either. In the old file, the "formulas" tag is between the "group" and "morph" tags. This is redundant because the same "formulas" is contained in the CTRLFlirtingMasculineL.dsf file in the same folder. Now it does not matter. The old files have been replaced by DAZ with new packed files, but I want to show what kind of error can cause the warning "Duplicate formulas found..." Two completely identical tags located in different files duplicate each other.
    But there is at least one other error that results in a warning "Duplicate IDs were found while reading the file. See the log file for more details."
    I was reminded of this when Richard mentioned "id". I searched and found a file that actually had two identical 'id's. Both of them were in the same file, but neither of them was redundant this time. In fact, they were mistakenly given the same name. This is where Richard's advice came in handy. One "id" belonged to a node and could not be renamed because the node name was referenced by many child elements in the file. I didn't even try to rename it. But the second "id" belonged to the figure mesh and nothing referred to it. Its name change was successful. The warning "Duplicate IDs were found..." no longer appeared. This applies to old files. They have long since been corrected by DAZ. But I'm surprised that the forum posts from time to time about such errors with new figures. Perhaps those errors have a different meaning.

     

    By

    vectorinus vectorinus November 2022 in Daz Studio Discussion
  • Getting on the 9 train, or not
    xyer0 said:

    Daywalker Designs said:

    Padone said:

    benniewoodell said:

    I'm going to have to pick them up and see how well they transfer into Blender through Diffeo and wait to see how they are in Maya after the Maya Bridge is updated for G9.

    Again, since G9 is HD based it is harder both to import and use in blender or any other platform. May be the toon figures don't use HD but it would be an exception. Actually G9 imports fine with diffeo for the base jcms and the HD shape via multires, while HD morphs require baking to displacement maps and a whole lot of manual work to make them functional, and displacement doesn't work in eevee.

    To export to blender or other apps G3-G8 is much better than G9.

    It's not HD based; it has a higher base mesh density than G8 and older did. The only things that have HD morphs that load by default are the Navel and the Mouth.

    Padone's definition of "HD based," if I've been paying attention, is something like: "Cannot be used as a convincing naked human without HD." So, yeah, HD based.

    Agreed.

    By

    Daywalker Designs Daywalker Designs November 2022 in The Commons
  • Getting on the 9 train, or not

    Keiku said:

    I've purposely held off on buying much beyond the initial morph pack and the Victoria bundle. But I wonder if I should have bothered to buy anything G9 related at all.

    Maybe return the bundle and just keep the morph packs?.. won't be that long until Vicky is 50,60,70% off.

    By

    SolitarySandpiper SolitarySandpiper November 2022 in The Commons
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