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Zirael Flyte Hatchback Car - Underside?
Ok. Confirmed that the surface material for 18 and 73 were indeed missing. And the texture didn't have 18 on it. So why I specified 18 as an option is beyond me. Brain fart. However, I've added it to the texture so it will be an option after the next update. I've fixed the weight map glitch with the hatch rear trim. Which will be in the next update. I'm going to wait to submit it until after the weekend in case anyone finds anyuthing else that needs fixed. Apologies for the hassle.
FYI @barbult if you check the parameters tab while the plate is selected, there's a morph that will let you center the text on the plate.morphing a geograft asset in custom poseyeah you're right. I'm using morph systems of other 3D apps, but Reverse Deformation, which I should get more accostumed to, is indeed a great option for that too.
SereneNight’s Sci-Fi Fun Thread 3Serene Night said:
Okay, here, this looks better without the cleavage and the nipple depth morph.

OK. now it's starting to really look like Boyd again.
morphing a geograft asset in custom poseMorphing to a pose is cetainly part of many workflows, especially clothing and morph creation where the figure needs to be posed to see how a corrective morph should be shaped. That is what Reverse Deformations is for.
SereneNight’s Sci-Fi Fun Thread 3Okay, here, this looks better without the cleavage and the nipple depth morph.
SereneNight’s Sci-Fi Fun Thread 3Very true, my mistake. M9 has no nipples in morph. Usually, there is an option to click them on.
The morph I use are the ones that come with the masculine base.
Edit: I see. The Nipple Depth morph makes them super spikey. Good to know. Don't use that one!
morphing a geograft asset in custom poseTo create custom shapes for specific poses you could use the morph system of Blender :
Export Genesis as obj, no SubD, default pose.
Import in Blender. Create a Shape Key.
Export Genesis in your final pose. Export as obj.
Import in Blender. Add that second obj as a second Shape Key on the first imported Genesis.
Now do the same with the Geograft. Export it as base, default pose and shape. Import in Blender and create a Shape Key.
Export the same geograft in the final pose. Import in Blender, add that as a 2nd Shape Key on the base geograft.
In Blender, slide the 2nd Shape Key for both Genesis and the geograft.
You now have your final pose for both, but as morphs. Create a 3rd Shape Key for the geograft and make modifications to the geometry to shape it the way you want. NONE of the vertices connected to the Genesis can be moved, even so slightly. Or morph won't be usable on the Daz geograft.
Once your geograft is shaped as you want, slide the 2nd Shape Key down to 0. Geograft is now in its default base pose but with your modifications added to it. Export that geograft from Blender as obj. Import in Daz using morph loader pro.
You can now, in Daz, go to the keyframe of your final pose. And load your custom geograft morph.
As for your issue, I guess it's related to the fact that you may have moved one or more vertices from the open edges (the ones connected to Genesis). That's very probably why the morph can't be used, as I can confirmed that all that still works as usual in the most recent version of Daz.
*Released!* Natural Eyes 9 For Genesis 9 {Commercial}I've got my first render going using Natural Eyes 9. I have to say I love what it's looking like so far. The eyes look amazing and I love the lacrimal morph. Thank you for including the PDF. I was messing everything up until I read that. I'm looking forward to exploring it more. So many options to play with.
SereneNight’s Sci-Fi Fun Thread 3nonesuch00 said:
Serene Night said:
vwrangler said:
carrie58 said:
Looks tastey ,but I'm confused there was all that fussing in the G9 thread about lack of nipples .......
The geometry is less dense and specific in G9 than in previous generations in that area, so you can't get as much detail. At least, that seemed to be the gist of it.
I will note that in the workspace, the G9 male nipple is this sharp pointy cone. It renders OK, but looks very weird in Studio itself.
Lol, the traffic cone nipples seem to be all there is. Hopefully, one of the Pa's with attention to detail will make some nipples, or perhaps soto. The options seem to be: Smooth or Madonna pokey-bra nipples.
Are those Mike 9's morphs? They seem way too near the center of his chest but since Boyd is an android maybe that was done on purpose.
The nipples moved as a result of a morph I applied. The pectoral cleavage morph moves them inward slightly. The body morph is M9's. Thanks for noticing. I prefer them out more, so I will remove that morph. Its tough because M9's chest is really flat. And Boyd is pretty muscular. Hopefully better male chest morphs will be out soon.
The I Miss the Old Days Complaint ThreadAlso further complaint. Our gov is planning to compensate some of the costs as a tax break for those of us who have a decent salary by using a system already in place which is meant for home improvements (yes, you can get a tax break for those). The thing is that it's for the period of january to april and the cost must exceed 2000€ but can be no greater than 6000€ and it only covers the cost of electricity itself, not the grid fee. Also they first deduct 100€ from it (because why not) and after that you are eglible for compensation of 60% of the total cost but only up to 2400€ for some reason...
Where does the remainder go? I guess you can split it with your spouse like in the normal system... except if you live alone in which case you are limited to that 2400€ even if you end up paying the maximum 6000€.
Of course this only applies to folks if they have high enough taxable income to actually benefit from it. If not the gov has your back by covering anything over 400€... well, 60% of anything over 400€ and... only up to 1500€. That is up to 660€/month so up to 2640€ for fourt months.
I mean I guess they could have made the system even more complicated if they had really tried...
Edit: Forgot to mention that they are also considering reducing the electricity sales tax from 24% to 10% temporarily but it's anyone's guess if the power companies actually transfer this to prices... and again it's sales only, not the grid fee.
Standard Morphs for Genesis 9?--- SOLVED!melanie said:
Okay, I just checked and the Gensis 8 Male Head Morphs was a DAZ Original set. The ones That are out for Geneiss 9 right now are by SF-Design. I'm wondering if DAZ will put out the original array of head and body morphs as for the previous versions.
There are the ones by SFdesign and then the DAZ basic head and body morphs for G9 https://www.daz3d.com/genesis-9-essential-shapes-bundle
I highly doubt DAZ will release any more base morph sets. You will probably have to wait for a thrid party option or a converter to be released.
Standard Morphs for Genesis 9?--- SOLVED!There are not nearly as many things like eye and mouth morphs in the Genesis 9 Head Morph Kit as in the Genesis 8 head morph package. Mouth has only four morphs in the 9 version and there are multiple ones in the 8, such as HD Contour, etc.
Standard Morphs for Genesis 9?--- SOLVED!I already have the body morph kit. I was hoping for something more like what G8 had, especially face morphs. There were a lot more face morphs in Genesis 8. These were the same ones basically in Genesis 3, as well. What I would like is a Genesis 9 version of this: Genesis 8 Male Head Morphs | Daz 3D
Blender Noobie having issues with morphs (shape keys). Please help?DaremoK3 said:
Okay, now that I have watched the video you linked I have a better understanding of how you are working.
Not a great teacher -- and he was only teaching from his perspective of how he likes to work in the simplest way more geared to animating shape keys. Not a bad thing, but I thought you were on my page of content creation for Daz Studio/Poser adding morph targets for end users to have choices while using your model.
So, I see he taught the weight paint method, but did not teach the vertex selection method (what I mainly use). Nor did he teach about the Edit Mode view pairing, or what any of the advanced options that are available in the drop-down triangle on the far right side.
I am glad you were able to glean what I was trying to tell you about the Edit Mode view toggle, and that it can help you with your MT's.
Looks like you are on your way now to accomplish your goals with your dragon, and I hope you post some images of your future progress and your finals.
I'll raise a shot to you tonight with my whiskey of choice, Fireball...
Thanks for the assist.
I think the body is pretty much finished, and I did some peliminary attempts at rigging over the last few months with some earlier versions. The figure is easy to rig in Blender--in DAZ Studio, not so much. FYI, this render below was an earlier attempt to pose in DS:

Not too shabby if I do say so even at this stage, but there were numerous issues in setting up rigging in both Blender and DAZ with this version that forced me to rework the figure and try again. So far, the new Blender rigging is much smoother. The DS rig is almost there, but I really need some means to copy the weight mapping from Blender to use in DS, otherwise, it's just too frustrating at this point.
Right now, as I explained above, I'm working on mostly cosmetic morphs for the spinal ridges and belly scales to make the body more versatile for creating different dragon characters with the same base body. The heads are interchangeable, for one. The head for my Jennifer character came from a very old product that's no longer around: Dragonfactory made by 3DMenagerie, aka Bloodsong.
After the morphs are done, the next big monster I have to tackle will be working on the wing membranes. I'm planning on doing cloth sims in both Blender and DAZ--and I don't know if I can pull it off.
I'm certain that DAZ will allow me to anchor the membranes to both the side of the body all the way down to the pelvis as well as to the inner-most finger of the wing--but I don't know if DAZ will allow a "negative stretch" for when the wing shoulder and forearm bones fold, I want the membrane to remain relatively taunt going from the body to the wing-fingers. As for Blender, I haven't any sort of clue as to how to do either the anchoring bit or "negative stretch" idea.
G8F/M Pose Transfer to G9richardandtracy said:
I saw yesterday that a number of people were suffering from a small number of G9 poses being available. So, can I offer a 4575 line script to transfer poses to G9. You need to have the pose applied to G8F, and it is then transferred to G9 by the script. You need to select the hip of each appropriate character. The script makes a guess as to which is which in the scene, but you need to confirm or correct the choices.
G8F and G9 are very similar, so the poses convert pretty well. The biggest problem preventing immediate use of G8 poses is that the bone names are quite different, and a few bones have different zero settings. I used about 1700 lines of code to get the face rig to transfer, something I've not done in any previous transfer script. This is one area where not everything has a 1:1 equivalence, so I have tried to make it work as well as possible - if anything G8F has more bones in the face than G9. In the lips & eyelids I've had to average up to 3 G8F bone dial values to go into one G9 parameter dial. Not everyone wants the face rig pose to come over with the body pose, so the face rig pose transfer is optional with a checkbox. The head, ears and eye poses always transfer with the body pose.
I do hope it's useful until someone like RiversoftArt can come up with a pose transfer that doesn't need G8F to be open.
Pose shown: BBarbs freebie 'Just Elegant 07' from Renderosity, Characters CHB Milan and V9. Background is Namtar3D's underwater HDRI available somewhere on this forum and at Renderosity.
The image shows that the pose has transferred properly, but due to different limb lengths between the characters, V9's right fingers are embedded in her heel. This is something that you would have had to deal with between two G8 characters and is not something the script can cope with. Allen Art reports below that it works with male figures. I've not tested it but can't see any reason why it wouldn't.
Regards
Richard
Thank you SOOOO much! I have spent so much money on my G8 characters and nothing works correctly with G9. This scriipt made me fell a little better.
morphing a geograft asset in custom poseI am certain I used to be able to do this in oder versions of DS, as I have actual blender files with posed geografts.
My old workflow used to be
1. activate the geometry selection tool so as to separate the base figure from the geograft.
2. hide posed base figure and export obj of the geograft asset "in situ"
3. make edits in blender and export obj
4. morph loader pro, reverse deformations=yes
Profit.
But this doesn't work anymore - DS complains that my morph obj has the wrong vertex count. I've searched the forum and found the most relevant thread here. The proposed workflow in the last post there also does not work, same complaint (plus additional complaints about mismatching ERC's).
I'm stuck now, and a little bit desperate - how can I make a geograft morph that is *not* in the default, unparented, unfitted state?
Standard Morphs for Genesis 9?--- SOLVED!Are you thinking of something like "Body Morph Kit for Genesis 9"?
https://www.daz3d.com/body-morph-kit-for-genesis-9
There are also separate new products for expressions and heads.
Standard Morphs for Genesis 9?--- SOLVED!I'm hoping that we'll get the standard morph dials for Genesis 9. I'm used to using the regular morph dials for my previous generations. Are they going to give us those morphs? So far, the morphs I have for Genesis 9 don't do the things I want them to do.
SereneNight’s Sci-Fi Fun Thread 3nonesuch00 said:
Serene Night said:
Okay, so just trying to dial Boyd up using the morphs I have in Genesis 9. It won't be fully Boyd yet, due to a lack of muscle and several facial morphs, I can't convert yet. But we are close/r
The pecs are super annoying. Michael 9's morph causes the current weird upper chest groove.
Reminds me of Dudley Doright if you've seen that cartoon.
LOL! That is why Boyd wears the goatee. You are not supposed to see the chin dimple.
SereneNight’s Sci-Fi Fun Thread 3Serene Night said:
Okay, so just trying to dial Boyd up using the morphs I have in Genesis 9. It won't be fully Boyd yet, due to a lack of muscle and several facial morphs, I can't convert yet. But we are close/r
The pecs are super annoying. Michael 9's morph causes the current weird upper chest groove.

Reminds me of Dudley Doright if you've seen that cartoon.










