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Daz 3D Forums > Search
  • Headshop weirdness

    Let me start by saying that I really love Headshop 10.2 for coming up with new characters.  But, it is a very glitchy program.  One of the really strange effects happens when using HS on Gen 3 faces.  For whatever reason, after exporting the head back to Gen 3, the teeth get really weird...often sharp and pointy, or with big gaps.  This doesn't happen when using HS with Gen 2. 

    Another oddity is the tendency for HS to create a near exact head shape with a photograph within the plugin, but not nearly so close when exported back into DS.  I usually have to do a lot of post HS tweaking with other morphs to get the right shape. 

    Also, on some head shapes, I'll get weird ripples in the surface of the mesh.  I'm not sure where they originate.  Likewise, you can get some really lumpy noggins if you place a shape dot in the wrong spot.  If there were some sort of averaging tool (similar to the Smoothing dial) for the Autodots, it might insure that you don't get a dot out of a smooth curve.  I've notice that if I get a lumpy area, it is near impossible to fix it.  Most of the time, it is easier to just start over.

    After reading and looking at all the various tutorials available, the interface is still somewhat a mystery.  I can find no explanation as to what the "Copy" arrow does in the "Profile" tab.  Whenever I try to use it, I get an error that HS could not execute the command and will try to continue.  Everything seems very straight forward in the tutorials and menu.  But, what actually happens compared to what I'm attempting to create are often very different.  It would be nice to have a thorough explanation of how the shape and texture dots affect the mesh.  I mean, the dots don't seem to actually match specific mesh points.  So, I'm not sure when I change a point on the jaw line, if I am pushing the mesh back or out on the x or z axis.    Also, I have yet to figure out what the heck the neck dots actually do.  Messing with them is usually a bad idea.

    Perhaps some sort of specific point reference chart would help...i.e. "dot x defines the position for lower junction of the ear." or, "dot y must be positioned at approximately the lower corner of the jaw."  It would just help to know what I am affecting when I move a dot.  You can get very strange results if dots are moved outside their intended parameters.

    I'm using a fairly robust system...current generation i7 with 16gb memory and GT970m graphics.  But, I still find that the line tool will hang the system.  And, the smoothing control will fail to function at all.  Half the time, when exporting, I'll get an "Export Successful" message, then a "Headshop has ceased to function" message.  Sometimes, the exported face works fine, regardless of whether or not Headshop ceases to function.  Sometimes, HS just crashes and no morph is exported back to Daz.

    Also, instead of using "custom obj" to model Gen 3 figures, why not just make each variety of Genesis (or Victoria), a check box selection? 

    I fully realize that HS is not supposed to be a competitor to ZBrush, or Blender...etc.  But, I do think that it has room for improvement.  Perhaps, dropping the hair and 3d statue sections would be a good idea for DAZ users.  I don't know how many overall...but, I'm guessing that very few Daz users have a need for the statue add ons.

    I really enjoy creating characters.  And, HS10.2 is a great alternative to full blown modeling programs.  I do hope that the developers continue to improve it.  I would suggest to Laslo and the other programmers at Abalone, that a much more detailed manual would be very helpful.

    I'd be very interested in hearing from other users that have experienced some of these issues with HS, especially if they have worked out how to fix them.  I certainly haven't ruled out the possibility of my own ignorance causing my troubles. 

     

     

    By

    cdpro_2831bbd990 cdpro_2831bbd990 October 2016 in The Commons
  • Brow Remover (Commercial)

    got more info for you did a quickie test not render of a face using texture imported of my half brother via headshop 9 first one is his real eyebrows then removed then wow brows added so these products work great if you use your own face textures created via faceshop/headshop, and probably others plugins like facegen and the like

    By

    ANGELREAPER1972 ANGELREAPER1972 September 2016 in Daz PA Commercial Products
  • Convert Head OBJ Model into a morph for Genesis.

    FaceShop is now HeadShop http://www.daz3d.com/headshop-10-win

    Various modelling tools have ways to project one mesh onto another, which could be used to fit the Genesis x head around the desired OBJ and then load the result as a moprh.

    That's great but does this new version support Genesis 1?

    I don't know.

    I do know. It does FULLY support ALL Genesis basic figures (1, 2 and 3). Derivative morphs (Victoria 6, Michael 6 etc) are still supported, as well as any other Poser figures in the Import OBJ mode (which does not support only two functions: aging and weight).

    Laslo

    By

    info_b3470fa520 info_b3470fa520 September 2016 in Technical Help (nuts n bolts)
  • Convert Head OBJ Model into a morph for Genesis.

    FaceShop is now HeadShop http://www.daz3d.com/headshop-10-win

    Various modelling tools have ways to project one mesh onto another, which could be used to fit the Genesis x head around the desired OBJ and then load the result as a moprh.

    That's great but does this new version support Genesis 1?

    I don't know.

    By

    Richard Haseltine Richard Haseltine September 2016 in Technical Help (nuts n bolts)
  • Convert Head OBJ Model into a morph for Genesis.

    FaceShop is now HeadShop http://www.daz3d.com/headshop-10-win

    Various modelling tools have ways to project one mesh onto another, which could be used to fit the Genesis x head around the desired OBJ and then load the result as a moprh.

    That's great but does this new version support Genesis 1?

    By

    Tryhard Tryhard September 2016 in Technical Help (nuts n bolts)
  • Convert Head OBJ Model into a morph for Genesis.

    FaceShop is now HeadShop http://www.daz3d.com/headshop-10-win

    Various modelling tools have ways to project one mesh onto another, which could be used to fit the Genesis x head around the desired OBJ and then load the result as a moprh.

    By

    Richard Haseltine Richard Haseltine September 2016 in Technical Help (nuts n bolts)
  • Convert Head OBJ Model into a morph for Genesis.

    NVM Realized I watched a very old video of a piece software that has been long since updated into this:

    http://www.daz3d.com/headshop-10-win

    By

    Tryhard Tryhard September 2016 in Technical Help (nuts n bolts)
  • HeadShop 10.2 is Now in the DAZ Store 30% Off (Commercial)

    Includes FREE upgrade from HeadShop 10 to 10.2.

    What is new?

    Our development philosophy is simple with each new version: 1. Make the software more user-friendly by simplifying operations. 2. Make the output better with every new release.
    Compared to the previous release HeadShop 10.0, HeadShop 10.2 offers two important upgrades and changes. 1. Simplification of the set-up process from two screens to a single screen. Add headshape dots to get the correct headshape right from the start 2. Combination of shapedots and texture dots on work area. Now the same dots move both. These improvements result in 50% less steps and better head-shapes at the output. We have also updated the manual and fixed some How-to video links.

    By

    info_b3470fa520 info_b3470fa520 September 2016 in The Commons
  • Rendered "Myself" In Iray

    pretty cool thought you may have used a version of headshop/faceshop I've used that with a few hits and misses, or zbrush, facegen, blacksmith 3d

    By

    ANGELREAPER1972 ANGELREAPER1972 September 2016 in The Commons
  • FREE Upgrade from HeadShop 10 WIN to 10.2 (Commercial)

    Here are few video links to preview HeadShop 10.2 WIN:

    https://www.youtube.com/watch?v=zAkobgrO4yU

    https://www.youtube.com/watch?v=zHA7_1ODIl0

    https://www.youtube.com/watch?v=UeQljfKlNG8

    https://www.youtube.com/watch?v=aPsJOD1Nroc

    https://www.youtube.com/watch?v=0baUErHwngA

     

    By

    info_b3470fa520 info_b3470fa520 September 2016 in The Commons
  • FREE Upgrade from HeadShop 10 WIN to 10.2 (Commercial)

    Just uploaded to DAZ store an absolutely FREE upgrade to HeadShop 10 WIN.

    Why Upgrade?
    Our development philosophy is simple with each new version: 1. Make the software more user-friendly by simplifying operations. 2. Make the output better with every new release.

    Compared to the previous release HeadShop 10.0, HeadShop 10.2 offers two important upgrades and changes.

    1. Simplification of the set-up process from two screens to a single screen. Add headshape dots to get the correct headshape right from the start

    2. Combination of shapedots and texture dots on work area. Now the same dots move both.

    These improvements result in 50% less steps and better head-shapes at the output. We have also updated the manual and fixed some How-to video links.

    I hope you enjoy the improvements!

    By

    info_b3470fa520 info_b3470fa520 September 2016 in The Commons
  • Aging Morphs for Genesis 3 Female(s) and Male(s) (Commercial)

    Demi Angels

    Made with...

    • HeadShop 9
    • Genesis 3 Starter Essentials
    • Eva 7
    • Purple Esmeralda for Genesis 3 Female(s)
    • Zhaetheria Legend for Genesis 3 Female(s)
    • Cailin Bundle
    • Universal Demon Wings Expansion Pack
    • Universal Demon Wings for Genesis 3 Male(s) and Genesis 3 Female(s)
    • Sapphire Hair Iray Texture XPansion
    • Kylan Hair for Genesis 3 Male(s) and Female(s)
    • Blood Red Outfit for Genesis 3 Female(s)
    • Zoe Hair for Genesis 3 Female(s)
    • Ivan 7 HD Add-On
    • Suneko Outfit for Genesis 3 Male(s)
    • Archaic Ruins
    • ElianeCK Face and Body Iray Lights
    • Aging Morphs 3 for Genesis 3 Bundle

    http://www.daz3d.com/gallery/#images/200336

    Demi Angels

    By

    ANGELREAPER1972 ANGELREAPER1972 August 2016 in Daz PA Commercial Products
  • Aging Morphs 3 Render Competition - Ends 30st September 2016

    works great in making ivan more monstrous looking along with zev0's other sets 

    this is DEMI ANGELS

    Made with...

    • HeadShop 9
    • Genesis 3 Starter Essentials
    • Eva 7
    • Purple Esmeralda for Genesis 3 Female(s)
    • Zhaetheria Legend for Genesis 3 Female(s)
    • Cailin Bundle
    • Universal Demon Wings Expansion Pack
    • Universal Demon Wings for Genesis 3 Male(s) and Genesis 3 Female(s)
    • Sapphire Hair Iray Texture XPansion
    • Kylan Hair for Genesis 3 Male(s) and Female(s)
    • Blood Red Outfit for Genesis 3 Female(s)
    • Zoe Hair for Genesis 3 Female(s)
    • Ivan 7 HD Add-On
    • Suneko Outfit for Genesis 3 Male(s)
    • Archaic Ruins
    • ElianeCK Face and Body Iray Lights
    • Aging Morphs 3 for Genesis 3 Bundle

    http://www.daz3d.com/gallery/#images/200336

    Demi Angels

    By

    ANGELREAPER1972 ANGELREAPER1972 August 2016 in The Commons
  • Anyone pick up ElianeCK Face and Body Iray Lights?

    used the b lights in this one 

    Made with...

    • HeadShop 9
    • Genesis 3 Starter Essentials
    • Eva 7
    • Purple Esmeralda for Genesis 3 Female(s)
    • Zhaetheria Legend for Genesis 3 Female(s)
    • Cailin Bundle
    • Universal Demon Wings Expansion Pack
    • Universal Demon Wings for Genesis 3 Male(s) and Genesis 3 Female(s)
    • Sapphire Hair Iray Texture XPansion
    • Kylan Hair for Genesis 3 Male(s) and Female(s)
    • Blood Red Outfit for Genesis 3 Female(s)
    • Zoe Hair for Genesis 3 Female(s)
    • Ivan 7 HD Add-On
    • Suneko Outfit for Genesis 3 Male(s)
    • Archaic Ruins
    • ElianeCK Face and Body Iray Lights
    • Aging Morphs 3 for Genesis 3 Bundle

    http://www.daz3d.com/gallery/#images/200336

    Demi Angels

    By

    ANGELREAPER1972 ANGELREAPER1972 August 2016 in The Commons
  • What software to use for Character Modelling from Photoreferences?

    FaceGen is really good and easy to use if you can afford it.

    If I'm not mistaken it only outputs to 2048x2048; not particularly large. G3F figures, as an example are 4096x4096. So it would depend what you need it for.

    FaceGen will output 4096, provided your source picture has sufficient resolution. That's why I'd recommend it over HeadShop, who's current updated version can only output at 2048.

    Ahh my bad, I was mistaking for head shop.

    By

    nicstt nicstt August 2016 in Technical Help (nuts n bolts)
  • What software to use for Character Modelling from Photoreferences?

    FaceGen is really good and easy to use if you can afford it.

    If I'm not mistaken it only outputs to 2048x2048; not particularly large. G3F figures, as an example are 4096x4096. So it would depend what you need it for.

    FaceGen will output 4096, provided your source picture has sufficient resolution. That's why I'd recommend it over HeadShop, who's current updated version can only output at 2048.

    By

    Redz Redz August 2016 in Technical Help (nuts n bolts)
  • Can the Face Morph Tool Kit do this?

    Well the most accurate results you will get from using FaceGen or from HeadShop but if you buy the Genesis 3 Female Head Morphs (there is a male one too) and have a good artistic eye, practice, and patience you will be able to get very close to the FaceGen results just by using morph sliders from the Genesis 3 Female head Morphs product. There is a big cost difference between the three products I mentioned so really it comes down to you motivation of what you want to spend your time on in DAZ Studio.

    After you get the face shape right it is even more work getting textures, hair, and makeup to resemble your morph target but you are in luck because there are several hair products and character texture set products that you can use to create that character from the DAZ Store. 

    By

    nonesuch00 nonesuch00 August 2016 in New Users
  • Headshop gone missing!

    It might be worth trying to uninstall and reinstall the plug-in.

    Just tried that mate and it's made no difference. I used DIM, uninstalled and then new install, Headshop is still nowhere to be seen in any of my interface tabs and also still not listed in 'Plu-ins'.

    Very strange ?

    By

    jontaylor99 jontaylor99 August 2016 in Technical Help (nuts n bolts)
  • Headshop gone missing!

    Hello all......

    I've just noticed that my 'Headshop' has gone missing from Daz 4.9, now I'm not sure when or where this has happened because I don't use it very much but this morning I decided to have yet another try at using it and I can't, because it's vanished. I still have the installed version on my PC but the 'plug-in' side of it has totally disapeared so I can no longer try to use it within DAZ, it's also disapeared from my 'Plug-in' window, the one where we have to enter our product codes, has anyone got any ideas how I can get it back in please?

     

    Thanks.... Jon T.

    By

    jontaylor99 jontaylor99 August 2016 in Technical Help (nuts n bolts)
  • Headshop 10 - Any opinions yet?

    Ok, I totally overlooked that instruction. But even after placing the blue dots exactly as you say, I still get the unhandled exception error. I am not using the pic in another process! The pic does not load after hitting continue. Another user is having this same issue, so this is not just happening to me. This needs to be resolved. (To note, I just linked the same picture from above because it is the same error.)

    Also, even though I have multiple projects saved, the "open saved project" selection is still gray and I am unable to start a saved project.

    I also tried using an existing obj file that I had created with Headshop 10. Comically, Headshop 10 then tells me that the obj file was not created by Headshop and might not load properly. Huh?

    After selecting an existing obj and existing texture to load into Headshop, along with the face, lips, texture settings, and then head figure settings (as instructed in the readme) from the HS launcher in Daz, nothing happened. The program did not launch, it just disappeared. Ok then.

    Its also worth noting the naming structure of files and GUI elements in Headshop refer to the program as FaceShop and Headshop interchangeably. Your best tutorial video is for Printahead. The default morph name is "fs." When I start from Daz, the program calls itself FaceShop in the box that pops up. I'm wondering if perfhaps the Unhandled Exception Error has anything to do with that wacked out naming schemes. The file that is in use is by Headshop, but it seems that Headshop "thinks" another program is using it, perhaps confusing old FaceShop files for a different program? Look, you need to decide what this product is called and call it that ONE name. All references to Faceshop in the GUI, read me files, and whatever need to be properly updated. I already linked a picture showing where your readme has an outdated instruction to locate a file that no longer goes by that name.

    By

    outrider42 outrider42 July 2016 in The Commons
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