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HeadShop OneClick Submitted to DAZ - Best in Class! (Commercial)
I have a quick question
Is this "stand-alone" or do I first need to purchase HeadShop?
It IS HeadShop. You only need DAZ Studio to run OneClick.
HeadShop OneClick Submitted to DAZ - Best in Class! (Commercial)I have a quick question
Is this "stand-alone" or do I first need to purchase HeadShop?
Need Accomplished Portrait Renderer ASAP for Promo Image ($100)I need someone to jump in a render a beautiful promo image for HeadShop OneClick using the software. I supply high-res photo. Need it within 48 hours please!
HeadShop OneClick Submitted to DAZ - Best in Class! (Commercial)This looks very interesting. I applaud you for making the effort at improving headshop...but this is not actually headshop? I am confused. And I am extremely cautious. You say this is for a casual user, but how likely is a casual user going to know how to edit the textures around the face? Pretty unlikely in my book. I bet most people would have a lot of trouble getting that Cloony face to work without major seems on texture borders. Shoot, I have been using gimp for years and I'd probably have trouble doing that. It is quite a large contrast, and getting the face to blend in with the rest of the texture is no simple task. Your own render has a very noticeable line where the headshop texture ends.HeadShop OneClick Submitted to DAZ - Best in Class! (Commercial)And does it output greater than 2048x2048; pointless if it doesn't.
I can't get excited until you answer this.....
The current version exports 1024x1024, because it aims of the casual user who in all likelyhood won't have a high-res to begin with. For hard-core users I recommend HeadShop 10.2, which does have 2048x2048 plus a lot more tools.
Well that is a deal breaker. Regardless of what resolution any casual user has access to and starts with, the final has to go on the genesis 3 figure which is 4096 x 4096 by default, so the final results "from" this app should match the genesis figure texture resolution.
I have seen all the headshop posts and looked at the results posted and this seemed like it would be a step up from them. Now I see that it is actually a simplied version and for quality results we need to go with the full headshop product, correct?
HeadShop OneClick Submitted to DAZ - Best in Class! (Commercial)And does it output greater than 2048x2048; pointless if it doesn't.
I can't get excited until you answer this.....
The current version exports 1024x1024, because it aims of the casual user who in all likelyhood won't have a high-res to begin with. For hard-core users I recommend HeadShop 10.2, which does have 2048x2048 plus a lot more tools.
Can you give us a feature comparison?
How is it different from HeadShop 10.26.2016
1. Simplified set up: import frontal picture. Program auto-finds 86 facial points. Auto determination of sex (male or female). User no longer has to set headshape markers. Elimination of “Import OBJ” as app only works with Genesis 2 or 3 figures.
2. Work screen. In the 10.2 full product we had 6 tabs (Front, Features, Style, Accessories, Stage). It is now reduced to only one tab (Front). All dots are automatically set giving the head instantly shape and texture. 95% of the time user can just one-click Export and he/she is back in Studio.
3. Users who want to make it perfect can still use profile picture to do profile and shape the head.
HeadShop OneClick Submitted to DAZ - Best in Class! (Commercial)And does it output greater than 2048x2048; pointless if it doesn't.
I can't get excited until you answer this.....
The current version exports 1024x1024, because it aims of the casual user who in all likelyhood won't have a high-res to begin with. For hard-core users I recommend HeadShop 10.2, which does have 2048x2048 plus a lot more tools.
Can you give us a feature comparison?
HeadShop OneClick Submitted to DAZ - Best in Class! (Commercial)And does it output greater than 2048x2048; pointless if it doesn't.
I can't get excited until you answer this.....
The current version exports 1024x1024, because it aims of the casual user who in all likelyhood won't have a high-res to begin with. For hard-core users I recommend HeadShop 10.2, which does have 2048x2048 plus a lot more tools.
HeadShop OneClick Submitted to DAZ - Best in Class! (Commercial)What is OneClick? It is a DAZ Studio plugin that works inside DAZ Studio (version 4.8 and up).
Simplified Operation
OneClick allows you to turn a simple photo automatically into a Genesis 2 or 3 head in DAZ Studio, complete with texture mapping and shape morphing. OneClick is the only application in the industry that does this fully automatically. The revolutionary feature recognition code inside OneClick automatically finds 86 points on a human face and translates these points into a realistic 3D head. We call the product OneClick, as it literally requires only one click to perform the transformation. For those who want even greater realism, OneClick also allows the import of a profile photo. Tracing the profile makes the 3D even more realistic.
Simplified Price
Only $39.95 Coming soon!
Headshop weirdnessI went down this very same path when Headshop 10 first released. Just get "FaceGen Artist" instead and all your problems will go away. I got a refund for Headshop. It is nice to see that it has been updated to 10.2, but from your post, it is obvious many issues, and many that I complained about myself, still remain. I posted some head to head results in Headshop thread. Since then, I have learned FG better, as it is easy to learn. If you have quality pictures, you will get quality results.
FaceGen is better in just about every way. It is MUCH, MUCH easier to use, it can output full 4000x4000 textures, and is capable of better results. And of course, it is less buggy. Try the free demo for yourself and see. The big downside is that it costs $70 for G1 and G2, while the "full" version that adds support for Genesis 3 is I believe $140. So its $70 just to add G3 support. I focus on G2 anyway, so it was a no brainer to me. The only other knock against it is that while the app is easy to use, once the face is created, you must apply the textures yourself in the surface tab.
Thanks, I didn't want to buy a new program. But, I will definitely give the FaceGen demo a try and go that route if it's that much easier to use. I'm still hoping for Headshop to get fixed. Laslo is really nice about helping. But, the documentation overall is still weak. I hope Abalone continues to develop the software.
Headshop weirdnessI went down this very same path when Headshop 10 first released. Just get "FaceGen Artist" instead and all your problems will go away. I got a refund for Headshop. It is nice to see that it has been updated to 10.2, but from your post, it is obvious many issues, and many that I complained about myself, still remain. I posted some head to head results in Headshop thread. Since then, I have learned FG better, as it is easy to learn. If you have quality pictures, you will get quality results.
FaceGen is better in just about every way. It is MUCH, MUCH easier to use, it can output full 4000x4000 textures, and is capable of better results. And of course, it is less buggy. Try the free demo for yourself and see. The big downside is that it costs $70 for G1 and G2, while the "full" version that adds support for Genesis 3 is I believe $140. So its $70 just to add G3 support. I focus on G2 anyway, so it was a no brainer to me. The only other knock against it is that while the app is easy to use, once the face is created, you must apply the textures yourself in the surface tab.
Headshop weirdnessLet me start by saying that I really love Headshop 10.2 for coming up with new characters. But, it is a very glitchy program. One of the really strange effects happens when using HS on Gen 3 faces. For whatever reason, after exporting the head back to Gen 3, the teeth get really weird...often sharp and pointy, or with big gaps. This doesn't happen when using HS with Gen 2.
Another oddity is the tendency for HS to create a near exact head shape with a photograph within the plugin, but not nearly so close when exported back into DS. I usually have to do a lot of post HS tweaking with other morphs to get the right shape.
Also, on some head shapes, I'll get weird ripples in the surface of the mesh. I'm not sure where they originate. Likewise, you can get some really lumpy noggins if you place a shape dot in the wrong spot. If there were some sort of averaging tool (similar to the Smoothing dial) for the Autodots, it might insure that you don't get a dot out of a smooth curve. I've notice that if I get a lumpy area, it is near impossible to fix it. Most of the time, it is easier to just start over.
After reading and looking at all the various tutorials available, the interface is still somewhat a mystery. I can find no explanation as to what the "Copy" arrow does in the "Profile" tab. Whenever I try to use it, I get an error that HS could not execute the command and will try to continue. Everything seems very straight forward in the tutorials and menu. But, what actually happens compared to what I'm attempting to create are often very different. It would be nice to have a thorough explanation of how the shape and texture dots affect the mesh. I mean, the dots don't seem to actually match specific mesh points. So, I'm not sure when I change a point on the jaw line, if I am pushing the mesh back or out on the x or z axis. Also, I have yet to figure out what the heck the neck dots actually do. Messing with them is usually a bad idea.
Perhaps some sort of specific point reference chart would help...i.e. "dot x defines the position for lower junction of the ear." or, "dot y must be positioned at approximately the lower corner of the jaw." It would just help to know what I am affecting when I move a dot. You can get very strange results if dots are moved outside their intended parameters.
I'm using a fairly robust system...current generation i7 with 16gb memory and GT970m graphics. But, I still find that the line tool will hang the system. And, the smoothing control will fail to function at all. Half the time, when exporting, I'll get an "Export Successful" message, then a "Headshop has ceased to function" message. Sometimes, the exported face works fine, regardless of whether or not Headshop ceases to function. Sometimes, HS just crashes and no morph is exported back to Daz.
Also, instead of using "custom obj" to model Gen 3 figures, why not just make each variety of Genesis (or Victoria), a check box selection?
I fully realize that HS is not supposed to be a competitor to ZBrush, or Blender...etc. But, I do think that it has room for improvement. Perhaps, dropping the hair and 3d statue sections would be a good idea for DAZ users. I don't know how many overall...but, I'm guessing that very few Daz users have a need for the statue add ons.
I really enjoy creating characters. And, HS10.2 is a great alternative to full blown modeling programs. I do hope that the developers continue to improve it. I would suggest to Laslo and the other programmers at Abalone, that a much more detailed manual would be very helpful.
I'd be very interested in hearing from other users that have experienced some of these issues with HS, especially if they have worked out how to fix them. I certainly haven't ruled out the possibility of my own ignorance causing my troubles.
Brow Remover (Commercial)got more info for you did a quickie test not render of a face using texture imported of my half brother via headshop 9 first one is his real eyebrows then removed then wow brows added so these products work great if you use your own face textures created via faceshop/headshop, and probably others plugins like facegen and the like
Convert Head OBJ Model into a morph for Genesis.FaceShop is now HeadShop http://www.daz3d.com/headshop-10-win
Various modelling tools have ways to project one mesh onto another, which could be used to fit the Genesis x head around the desired OBJ and then load the result as a moprh.
That's great but does this new version support Genesis 1?
I don't know.
I do know. It does FULLY support ALL Genesis basic figures (1, 2 and 3). Derivative morphs (Victoria 6, Michael 6 etc) are still supported, as well as any other Poser figures in the Import OBJ mode (which does not support only two functions: aging and weight).
Laslo
Convert Head OBJ Model into a morph for Genesis.FaceShop is now HeadShop http://www.daz3d.com/headshop-10-win
Various modelling tools have ways to project one mesh onto another, which could be used to fit the Genesis x head around the desired OBJ and then load the result as a moprh.
That's great but does this new version support Genesis 1?
I don't know.
Convert Head OBJ Model into a morph for Genesis.FaceShop is now HeadShop http://www.daz3d.com/headshop-10-win
Various modelling tools have ways to project one mesh onto another, which could be used to fit the Genesis x head around the desired OBJ and then load the result as a moprh.
That's great but does this new version support Genesis 1?
Convert Head OBJ Model into a morph for Genesis.FaceShop is now HeadShop http://www.daz3d.com/headshop-10-win
Various modelling tools have ways to project one mesh onto another, which could be used to fit the Genesis x head around the desired OBJ and then load the result as a moprh.
Convert Head OBJ Model into a morph for Genesis.NVM Realized I watched a very old video of a piece software that has been long since updated into this:
HeadShop 10.2 is Now in the DAZ Store 30% Off (Commercial)Includes FREE upgrade from HeadShop 10 to 10.2.
What is new?
Our development philosophy is simple with each new version: 1. Make the software more user-friendly by simplifying operations. 2. Make the output better with every new release.
Compared to the previous release HeadShop 10.0, HeadShop 10.2 offers two important upgrades and changes. 1. Simplification of the set-up process from two screens to a single screen. Add headshape dots to get the correct headshape right from the start 2. Combination of shapedots and texture dots on work area. Now the same dots move both. These improvements result in 50% less steps and better head-shapes at the output. We have also updated the manual and fixed some How-to video links.Rendered "Myself" In Iraypretty cool thought you may have used a version of headshop/faceshop I've used that with a few hits and misses, or zbrush, facegen, blacksmith 3d






