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Daz Studio 6 Beta - version 6.26.2026.26903! (Updated September 29, 2026)
Richard Haseltine said:
barbult said:
Richard Haseltine said:
alan bard newcomer said:
These are things that did'nt become morphs ... just extending a wall up a little where you can't scale becasue the door would scale too or pulling out a side of a wal for the same reason.
exporting as an object looks like it freezes it which means I should make the changes and then export the wall and then import it it.
But as noted in 424 the changes stay. So daz should activate the part of the mesh grabber replacement that handles that in 424 in 25 . . that wouldn't be giving away the plug in.See
-
Added support for legacy file IO to the “Geometry Sculptor” tool
DAZ Studio : Incremented build number to 6.25.2025.26119
http://docs.daz3d.com/doku.php/public/software/dazstudio/6/change_log#6_25_2025_26119
I don't know how far back Legacy stretches, however.
I have no idea how many items will fall apart in 2025. But these changes were like using mesh grabber to pull out a quad to fix a poke through etc.
Does that imply that you have to be a Premier member so you have access to the Geometry Sculptor tool? What if you are just a base or Daz+ member who owns and uses Mesh Grabber in DS 4? It sounds like that still means that non-Premier users still won't be able to render their DS 4 scenes that have Mesh Grabber deltas in DS 6. If that's the case, this isn't really very great news.
Non-Premier mebers have the extra step of converting to a morph in DS 4, though I am not clear if that requires an extra tool for some vesions of Mesh Grabber (I don't own any of the older versions). But yes, Geometry Sculptor is the only "Mesh Grabber" that will work in DS 2025.
The Support for legacy file IO to the “Geometry Sculptor” doesn't literally work as expected (not fully functional ....?). I could see the deltas that was made with Mesh Grabber in DS 4.24 after opened the scene file in 2025 Alpha, but in Tool Settings of Geometry Sculptor, zero deltas is marked in the modifier.
I changed the modifer of Mesh Grabber in DUF file to Geometry Sculptor, then the deltas could be correctly marked and shown ~[Solved for G9] Strandbased Very Short Pixie hair not following the head of some charactersUsually the vendor has no way to provide fixed FHMs for all characters... You're right, in this case the culprit seems to be Proportion Neck Length.
How to fix:
1. Select Hair Strands node, Show Hidden Properties in Parameters pane, set head_bs_ProportionNeckLength to 30%. (ss1)
2. With Geometry Editor, export Hair Strand to OBJ by using the file name : Hanako9_head_bs_Head. Alt + Click head_bs_ProportionNeckLength to reset it to -30%.
3. Import OBJ to Hair Strand with Morph Loader Pro to update auto follow FBM : Hanako9_head_bs_Head, as usual by using the options: Reverse Deformations: Yes; Overwrite Existings: Deltas Only. Save Hanako9_head_bs_Head as a Modifier Asset. (ss2)Fixed. Alt Shift + U. Now remove the hair and reload it. It'll work. (ss3)
Edit: It's the standard way to fix FBM. Still, the simplest way is to just parent such a short hair to the head instead of fitting it ~~
Transferring CategoriesAlternatively, you can simply migrate cms database from your old machine to the new one:
- With File Browser, go to: %appdata%\DAZ 3D, copy cms folder to an SSD
- Then copy it to the same location of your new PC.Then all of the existing metadata as well as your customized categories will be intact. Also check this thread, in which I wrapped up a full process of how to easily and quickly migrate everything of DS / cms from old PC to the new one:
https://www.daz3d.com/forums/discussion/comment/9128591/#Comment_9128591
Daz Studio 6 Beta - version 6.26.2026.26903! (Updated September 29, 2026)barbult said:
Richard Haseltine said:
alan bard newcomer said:
These are things that did'nt become morphs ... just extending a wall up a little where you can't scale becasue the door would scale too or pulling out a side of a wal for the same reason.
exporting as an object looks like it freezes it which means I should make the changes and then export the wall and then import it it.
But as noted in 424 the changes stay. So daz should activate the part of the mesh grabber replacement that handles that in 424 in 25 . . that wouldn't be giving away the plug in.See
-
Added support for legacy file IO to the “Geometry Sculptor” tool
DAZ Studio : Incremented build number to 6.25.2025.26119
http://docs.daz3d.com/doku.php/public/software/dazstudio/6/change_log#6_25_2025_26119
I don't know how far back Legacy stretches, however.
I have no idea how many items will fall apart in 2025. But these changes were like using mesh grabber to pull out a quad to fix a poke through etc.
Does that imply that you have to be a Premier member so you have access to the Geometry Sculptor tool? What if you are just a base or Daz+ member who owns and uses Mesh Grabber in DS 4? It sounds like that still means that non-Premier users still won't be able to render their DS 4 scenes that have Mesh Grabber deltas in DS 6. If that's the case, this isn't really very great news.
Non-Premier mebers have the extra step of converting to a morph in DS 4, though I am not clear if that requires an extra tool for some vesions of Mesh Grabber (I don't own any of the older versions). But yes, Geometry Sculptor is the only "Mesh Grabber" that will work in DS 2025.
Transferring CategoriesOn the old system open the Content Library option menu (the lined button in the top corner, or right-click the tab) and select Content DB Maintenance; check Export User Data and click Accept. That will create one or more (depending on how much data there is) user data .dsx files in /Runtime/Support in the first Daz Studio content directory - copy those across to the equivalent location on the new machine, open the Content Library option menu>Content DB Mainenance, and check Reimport Metadata; in the next dialogue, check the user data option. That should do the job.
Daz Studio 6 Beta - version 6.26.2026.26903! (Updated September 29, 2026)barbult said:
Richard Haseltine said:
alan bard newcomer said:
These are things that did'nt become morphs ... just extending a wall up a little where you can't scale becasue the door would scale too or pulling out a side of a wal for the same reason.
exporting as an object looks like it freezes it which means I should make the changes and then export the wall and then import it it.
But as noted in 424 the changes stay. So daz should activate the part of the mesh grabber replacement that handles that in 424 in 25 . . that wouldn't be giving away the plug in.See
-
Added support for legacy file IO to the “Geometry Sculptor” tool
DAZ Studio : Incremented build number to 6.25.2025.26119
http://docs.daz3d.com/doku.php/public/software/dazstudio/6/change_log#6_25_2025_26119
I don't know how far back Legacy stretches, however.
I have no idea how many items will fall apart in 2025. But these changes were like using mesh grabber to pull out a quad to fix a poke through etc.
Does that imply that you have to be a Premier member so you have access to the Geometry Sculptor tool? What if you are just a base or Daz+ member who owns and uses Mesh Grabber in DS 4? It sounds like that still means that non-Premier users still won't be able to render their DS 4 scenes that have Mesh Grabber deltas in DS 6. If that's the case, this isn't really very great news.
I hope this isn't the case.
Mesh Grabber is one of the plugins I can't live without.
I've not tried to use scenes I've made in 4.24 with it in the ALPHA, just working with new scenes in the ALPHA so far and I'm not a premier sub so I don't have geometry sculptor.
Could someone tell me what changed with the Urban Sprawl 2 update? (Answered)Fire Angel said:
Thank you! Nothing exciting, but no doubt it will help at load time to have the metadata.
Metadata is there to help you find the item in the Smart Content tab. I don't think it has any real role once the item is loaded, nor would the item load any faster.
Daz Studio 6 Beta - version 6.26.2026.26903! (Updated September 29, 2026)Richard Haseltine said:
alan bard newcomer said:
These are things that did'nt become morphs ... just extending a wall up a little where you can't scale becasue the door would scale too or pulling out a side of a wal for the same reason.
exporting as an object looks like it freezes it which means I should make the changes and then export the wall and then import it it.
But as noted in 424 the changes stay. So daz should activate the part of the mesh grabber replacement that handles that in 424 in 25 . . that wouldn't be giving away the plug in.See
-
Added support for legacy file IO to the “Geometry Sculptor” tool
DAZ Studio : Incremented build number to 6.25.2025.26119
http://docs.daz3d.com/doku.php/public/software/dazstudio/6/change_log#6_25_2025_26119
I don't know how far back Legacy stretches, however.
I have no idea how many items will fall apart in 2025. But these changes were like using mesh grabber to pull out a quad to fix a poke through etc.
Does that imply that you have to be a Premier member so you have access to the Geometry Sculptor tool? What if you are just a base or Daz+ member who owns and uses Mesh Grabber in DS 4? It sounds like that still means that non-Premier users still won't be able to render their DS 4 scenes that have Mesh Grabber deltas in DS 6. If that's the case, this isn't really very great news.
Render your buys! ALL TIME ChallengesElor said:
Two new items are used, both from Fabiana:
- Kirei Kaze Props and Poses for Genesis 8 Females (which will be a pain to create metadata for, considering they are over one thousand user-facing files in it Oo)
- AlterStages dForce Padded Cushions
The other items items used should be linked on the gallery.
It's likely always the perfect time for a tea, so here's 'Tea with a friend':

Wow, that's really lovely.
Daz changes size of imported model even tho it was originally genesisno idea why you suddenly talk about transfer utility, but issue with shape changing after running transfer utility is due to two things:
if you are using transfer utility on clothing etc, it has to be with transforms at 0,0,0 in xyz and scale at 0,0,0. So if you moved or scaled after import, you need to reapply all transforms by exporting/reimporting before running transfer utilty.
Or, if you are running transfer utility for a non default shape, i.e., to transfer rigging from any figure with active morphs, you need to tick the box for reverse source shape from target in the dialogue box.
Daz Studio 6 Beta - version 6.26.2026.26903! (Updated September 29, 2026)alan bard newcomer said:
crosswind said:
alan bard newcomer said:
I still do a lot of work in 424 because I use mesh grabber a lot for building modifications
I do a building in 424 with some mesh grabber changes
save the building as a scene and a subset but reading into 2025 the changes disappear.
First image the buidling and render in 424 Second image done in 2025.
Same issue whether a subset is loaded into 25 or a scene is opened in 25.
It would appear the fact there is no meshgrabber in 25 may be the problem?
3rd image is building saved as an object opened in 2025
Shape lis retained corrrectly but the sign which renders correctly in the second does not and of course the lights don't function with the object save.
Because 25 doesn't have mesh grabber or thickener which I use a lot I only render in 25 but this is the build for 25 from last week that I just installed yesterday
if theres a new one I'll see what happens
The rendering goes well. But the building with the meshgrabber tweaks would be the first time one was in the versin of alpha I was using.That's right, because there's no plugin of Mesh Grabber in 2025. If you saved the delta as morphs with Mesh Grabber in 4.24, the deltas could be retained and then opened in 2025.
These are things that did'nt become morphs ... just extending a wall up a little where you can't scale becasue the door would scale too or pulling out a side of a wal for the same reason.
exporting as an object looks like it freezes it which means I should make the changes and then export the wall and then import it it.
But as noted in 424 the changes stay. So daz should activate the part of the mesh grabber replacement that handles that in 424 in 25 . . that wouldn't be giving away the plug in.See
-
Added support for legacy file IO to the “Geometry Sculptor” tool
DAZ Studio : Incremented build number to 6.25.2025.26119
http://docs.daz3d.com/doku.php/public/software/dazstudio/6/change_log#6_25_2025_26119
I don't know how far back Legacy stretches, however.
I have no idea how many items will fall apart in 2025. But these changes were like using mesh grabber to pull out a quad to fix a poke through etc.
Could someone tell me what changed with the Urban Sprawl 2 update? (Answered)Thank you! Nothing exciting, but no doubt it will help at load time to have the metadata.
Daz changes size of imported model even tho it was originally genesisOBJ has no inhherent scale, or at least it did originally but that is not repsected. As a result you have to tell DS how big a unit in the OBj is on export and import - if those don't ally (opposite values, e.g. 1/100 export and 10,000 import if the OBJ needs to use meters as it does for ZBrush) then the result will be a scaled result (and similarly if the other application does import/export scaling).
If you are having trouble making morphs it seems likely you are exporting with divisions or dividing the mesh in Zbrush - morphs have to be made on the base resultion mesh, not with active SubD.
Daz changes size of imported model even tho it was originally genesisWhy did you use Transfer Utility ? For what purpose ?
If you wanted to make a morph on G9, you should've used Morph Loader Pro... Import OBJ, set options : Reverse Deformations : Yes; Overwrite Existings : Deltas Only.
Render your buys! ALL TIME ChallengesTwo new items are used, both from Fabiana:
- Kirei Kaze Props and Poses for Genesis 8 Females (which will be a pain to create metadata for, considering they are over one thousand user-facing files in it Oo)
- AlterStages dForce Padded Cushions
The other items items used should be linked on the gallery.
It's likely always the perfect time for a tea, so here's 'Tea with a friend':
Could someone tell me what changed with the Urban Sprawl 2 update? (Answered)They added metadata (before, everything was in the Lost and Found category because none of the items had metadata) and they said they also updated the folder structure:
Resolved Issues
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2025-09-22 - Folder Structure and Metadata Updated.
http://docs.daz3d.com/doku.php/public/read_me/index/10012/start
I can't comment on the updated folder structure: I bought it shortly before the update and didn't have the opportunity to use it (I just saw that there was no metadata).
Daz changes size of imported model even tho it was originally genesisHi,
I will try and be brief. I have had alot of problems with the Zbrush and Daz bridge and I've spent hours on youtube and chatgpt to try and get it to work without success.
So I am now instead just importing an obj.
To the problem. I figured I bought a new shape for the genesis 9 morph. Ive imported it to zbrush without goz, just as export import as obj. I do some sculpting on it in zbrush, without changing it's silhouette, size or anything like that tho. Export and import back to DAz and I figured I could just use the Transfer Utility since they are the exact same size and position now. But for some reason when I do that, Daz changes the size so when it's done loading, the morph is suddenly smaller than my imported sculpt which also leads to the skeleton not fitting at all anymore.
Anyone know the problem?
Thanks in advance.Diffeomorphic does not import body meshHey everyone!
I've worked with Diffemorphic / DAZ / Blender for about 2-3 years now. Never had any issues. But somehow since yesterday I have the following issue:
Diffeomorphic does not import the body mesh of any Genesis figure anymore. I'm using Blender 4.3 and Diffeomorphic Daz Importer 4.4 - tried different versions but nothing seemed to fix it. I reinstalled DAZ & Diffeomorphic & Blender completly but still no fix.
The offical DAZ to Blender bridge seems to work somehow. I'm super confused and would appreciate any help!
Also: No error text file is being created.
Some Screenshots:
Daz Studio 6 Beta - version 6.26.2026.26903! (Updated September 29, 2026)alan bard newcomer said:
crosswind said:
alan bard newcomer said:
I still do a lot of work in 424 because I use mesh grabber a lot for building modifications
I do a building in 424 with some mesh grabber changes
save the building as a scene and a subset but reading into 2025 the changes disappear.
First image the buidling and render in 424 Second image done in 2025.
Same issue whether a subset is loaded into 25 or a scene is opened in 25.
It would appear the fact there is no meshgrabber in 25 may be the problem?
3rd image is building saved as an object opened in 2025
Shape lis retained corrrectly but the sign which renders correctly in the second does not and of course the lights don't function with the object save.
Because 25 doesn't have mesh grabber or thickener which I use a lot I only render in 25 but this is the build for 25 from last week that I just installed yesterday
if theres a new one I'll see what happens
The rendering goes well. But the building with the meshgrabber tweaks would be the first time one was in the versin of alpha I was using.That's right, because there's no plugin of Mesh Grabber in 2025. If you saved the delta as morphs with Mesh Grabber in 4.24, the deltas could be retained and then opened in 2025.
These are things that did'nt become morphs ... just extending a wall up a little where you can't scale becasue the door would scale too or pulling out a side of a wal for the same reason.
exporting as an object looks like it freezes it which means I should make the changes and then export the wall and then import it it.
But as noted in 424 the changes stay. So daz should activate the part of the mesh grabber replacement that handles that in 424 in 25 . . that wouldn't be giving away the plug in.
I have no idea how many items will fall apart in 2025. But these changes were like using mesh grabber to pull out a quad to fix a poke through etc.Any deltas made with Mesh Grabber could be saved as Morphs if you own Mesh Grabber Editor plugin.
Daz Studio 6 Beta - version 6.26.2026.26903! (Updated September 29, 2026)crosswind said:
alan bard newcomer said:
I still do a lot of work in 424 because I use mesh grabber a lot for building modifications
I do a building in 424 with some mesh grabber changes
save the building as a scene and a subset but reading into 2025 the changes disappear.
First image the buidling and render in 424 Second image done in 2025.
Same issue whether a subset is loaded into 25 or a scene is opened in 25.
It would appear the fact there is no meshgrabber in 25 may be the problem?
3rd image is building saved as an object opened in 2025
Shape lis retained corrrectly but the sign which renders correctly in the second does not and of course the lights don't function with the object save.
Because 25 doesn't have mesh grabber or thickener which I use a lot I only render in 25 but this is the build for 25 from last week that I just installed yesterday
if theres a new one I'll see what happens
The rendering goes well. But the building with the meshgrabber tweaks would be the first time one was in the versin of alpha I was using.That's right, because there's no plugin of Mesh Grabber in 2025. If you saved the delta as morphs with Mesh Grabber in 4.24, the deltas could be retained and then opened in 2025.
These are things that did'nt become morphs ... just extending a wall up a little where you can't scale becasue the door would scale too or pulling out a side of a wal for the same reason.
exporting as an object looks like it freezes it which means I should make the changes and then export the wall and then import it it.
But as noted in 424 the changes stay. So daz should activate the part of the mesh grabber replacement that handles that in 424 in 25 . . that wouldn't be giving away the plug in.
I have no idea how many items will fall apart in 2025. But these changes were like using mesh grabber to pull out a quad to fix a poke through etc. -






