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  • 4.23.0.1 the good Bad and Weirdness.

    ArtAngel said:

    The really good surprising news is this: I downloaded it onto an older custom build that has an old Kepler card. A GTX760. This machine never had DAZ installed on it. I DIM downloaded it and installed it the exact same way I did on the dual 1080ti machine. It was the best install. It did not obliterate any files. Everything related to Genesis 9 and Genesis 8 works as it should and so do the toons.. It rendered in a flash. I'll go back and attach screenshots for each post. The problem for me is I need my dev packages, because I won't do much if anything on the 760 it was just a test.

    Also I was so impressed with the whole filatoon thing, and because I'm trying to use up my store credit, I went back on the 12th and bought the three bundles and every toon offering they had and the otter and a few other things. Today I bought nothing but stll have a decent store credit left. So I am not complaining about the product.

    Yes, because it was a neat installation with metadata successfully imported. And filament supports OpenGL, so it also works well with your Kepler card. Congrats !

    By

    crosswind crosswind October 2024 in The Commons
  • 4.23.0.1 the good Bad and Weirdness.

    ArtAngel said:

    The Weird:

    1. Due to the Library Data. Beta version 4.12 has the toons installed and they not only work, but they rendered in Iray on my dual 1080ti rig.  I'll post pics in a minute or three. Again I did not install anything on the BETA. This is due to the LIBRARY files.

    Content assets are shared among different DS versions as you must have the same library settings configured in Content Directory Manager, however, new FilaToon shader as well as new filament plugin and API are DS 4.23 dependent. You cannot make them work in older DS versions ~~

    By

    crosswind crosswind October 2024 in The Commons
  • What About G8 Essentials and Dforce Essentials ???

    Faeryl Womyn said:

    I'm wondering if you can use dforce with this new filament?

    That depends on what you mean by "dForce". dForce hair that is strand-based does render in Filament and FilaToon, though I haven't spent much time with it yet. Cloth hairs and clothing will render exactly the same as non-dForce mesh hair and clothing in Filament/FilaToon, because they're the same thing as far as the renderer is concerned.

    By

    Gordig Gordig October 2024 in Technical Help (nuts n bolts)
  • Anime Toons and Filatoon Shader Q&A

    barbult said:

    crosswind said:

    barbult said:

    crosswind said:

    barbult said:

    I started with Base Anime Feminine and dialed some Bette converted to G9. The environment is Colorful Toon Street. The hair is Nyoko Hair.from Aiko 3

    Pretty !  yes You turned on Bloom ?

    No, I didn't. This is just the way the Filatoon shader made it. The bulb has emission on.

    Odd ~ I don't have this effect without turning on Bloom in fila draw options... but when I wanted to show you by tweaking Bloom property, DS crashed due to filament api...angry

    Oh, since you told me where to look for bloom, I took a screenshot of my Filament Draw Options. It does have some bloom settings. I didn't explicitly set those settings. What I did do is start with the Basic FilaToon Environment. Maybe that set the Bloom.

    Yep,  you're right ! I got it ! 

    By

    crosswind crosswind October 2024 in The Commons
  • Anime Toons and Filatoon Shader Q&A

    crosswind said:

    barbult said:

    crosswind said:

    barbult said:

    I started with Base Anime Feminine and dialed some Bette converted to G9. The environment is Colorful Toon Street. The hair is Nyoko Hair.from Aiko 3

    Pretty !  yes You turned on Bloom ?

    No, I didn't. This is just the way the Filatoon shader made it. The bulb has emission on.

    Odd ~ I don't have this effect without turning on Bloom in fila draw options... but when I wanted to show you by tweaking Bloom property, DS crashed due to filament api...angry

    Oh, since you told me where to look for bloom, I took a screenshot of my Filament Draw Options. It does have some bloom settings. I didn't explicitly set those settings. What I did do is start with the Basic FilaToon Environment. Maybe that set the Bloom.

    By

    barbult barbult October 2024 in The Commons
  • Anime Toons and Filatoon Shader Q&A

    barbult said:

    crosswind said:

    barbult said:

    I started with Base Anime Feminine and dialed some Bette converted to G9. The environment is Colorful Toon Street. The hair is Nyoko Hair.from Aiko 3

    Pretty !  yes You turned on Bloom ?

    No, I didn't. This is just the way the Filatoon shader made it. The bulb has emission on.

    Odd ~ I don't have this effect without turning on Bloom in fila draw options... but when I wanted to show you by tweaking Bloom property, DS crashed due to filament api...angry

    By

    crosswind crosswind October 2024 in The Commons
  • Anime Toons and Filatoon Shader Q&A

    MarcCCTx said:

    Could this be rewitten for filatoon https://www.daz3d.com/rssy-3delight-and-iray-to-filament

    It will have to be completely remade because, though technically both are filament, FilaToon is a completely new beast. There wasn't an exclusive old filament shader -- we were basically using Uber Iray ignoring the parts that didn't work (like translucency, metallic flakes, some top coat configuration, for instance) and adjusting it accordingly. FilaToon has its own shader with its specificities. Someone correct me if I'm wrong, but I don't even know if a proper conversion tool can be made because there are some configurations you can't even extract from the Uber Iray shader (for instance, ambient, shadow, rim; even the glossy layer works differently).

    By

    rokkr rokkr October 2024 in The Commons
  • Where can i find the filatoon shader

    In Smart Content, it's going to be under Shaders->Filament, and you should see Daz Default Resources there. If there are no toon shaders there, uninstall and reinstall Daz Default Resources.

    By

    joanna joanna October 2024 in The Commons
  • Anime Toons and Filatoon Shader Q&A

    Dartanbeck said:

    rokkr said:

    There seems to be some erratic behavior with this shader... I was (and still am) converting an old filament scene I did to an all-FilaToon-shaded scene and I couldn't make my character cast shadows not in a million years... Then, I decided to import it to an all-FilaToon scene I made yesterday from scratch (I did it by saving the character as a subset). When I imported, the shadows were there, but the skin was completely different (for instance, I couldn't activate glossiness in my old scene, but, when I imported the character, the glossiness showed up; also, the colors were totally different). Some things could be due to the lighting of the old scene (e.g., the colors) but some things, like the glossiness, I doubt it. Nothing too dramatic, since I'll redo the work in a new scene, but, if someone has experienced this and knows some workaround, I'd like to know.

    I've also noticed some weird behaviors between the old filament and the new FilaToon. For instance, in my old scene, I was using an environment (HDRI) for lighting (draw dome off, with a skydome for the sky), but there was also a distant light to cast shadows. If I turned the environment light off, everything that had the old shader would go dark, but the surface I've already applied the toon shader would be lightened by the distant light...

    EDIT: another weird thing... In the old scene, I've used the FilaToon - Constant shader for the eyelashes, as Dartanbeck taught us. When I imported my character to the new scene, the eyelashes were gone! The trick I used to make it show up was to set the Cutout Opacity to 2. I don't think this has anything to do with lighting...

     

    Were all those weird behavior caused because the old scene had written in it some configuration that were affecting the FilaToon shading?

    Well, when coverting older scenes, many things that are even a little bit different will make a big difference in Filament. The shader is the tool, but not the culprit here. There's something else going on that is so easy to overlook it wasn't caught (yet).

     

    Shadows - makes sure you have lights in the scene with Deep Shadows enabled. I'm sure you've checked this, but... well... I don't know. I caught that one myself yesterday. It was a simple scene so it was easier for me to actually find and fix.

    Sometimes one light (Distant?) can be a bit too strong which makes the shadows disappear. I caught that one myself yesterday. It was a simple scene so it was easier for me to actually find and fix.

     

    Filament setting possibilities have changed Dramatically with this release. So some subtle (or major) differences in how those are set up can make all the difference in the world too.

    It's very difficult to pinpoint without having the two scenes to compare on screen. Just comb through with open eyes and a patient mind - you'll discover the issue.

     

    One thing that kept getting me is that I was making changes when I wasn't on frame 0, so my lights were all buggered up. It was a silly thing, but it had me scratching my head for an embarrassingly long time! :)

    Thanks for answering again. Indeed, many things could be happening. The old Filament Draw Options were there, and though it was updated, some old configurations may be written under the covers that I'm unaware of. And, to be honest, I was having problems with shadows in this scene even before the update. I had this idea to convert everything to FilaToon to try to solve it, so, since it was already kinda broken, I think it's better to import the parts into a new scene and convert it from there. I just wanted to share my experience because other people may have not so nice surprises when converting old filament scenes to FilaToon, so I'm leaving the warning.

     

    By

    rokkr rokkr October 2024 in The Commons
  • Anime Toons and Filatoon Shader Q&A

    Mada said:

    Taoz said:

    It is filament yes. I know it quite well, experimented a lot with it a few years years ago.  Just trying to figure out this new toon thing.

    Here I just used the filatoon base shader, while experimenting.  Attached the final one with outlining.  Note that the character I use (Snowflake for A7) has a very bright skin, so nothing wrong here. 

    oh yes - now I can see the outline :) great.
    For the hair - that's using the iray shader now since you applied it again, and you'll notice that the edges of the fringe is black since opacity doesn't work in Filament. Doesn't look bad however so if you're happy with the look I would call it good enough. If you do want to use the hair shader itself, instead of applying the hair textures again after adding the toon shader, simply drop the maps into the correct channels (I think the hair shader does keep the maps intact when you apply it - but you have to play with rim lighting a lot in my experience)

    Thanks, will try experimenting with that.  And you're right about the Iray shader, just didn't recognize it because the outlining is making it look very different.  :)

    I also discovered some artifacts on the suit which are parts which I had hidden using Opacity Cutout.  Apparently it is the outlining that is causing these as they disappear if I remove the shell from the suit.

    By

    Taoz Taoz October 2024 in The Commons
  • Anime Toons and Filatoon Shader Q&A

    Could this be rewitten for filatoon https://www.daz3d.com/rssy-3delight-and-iray-to-filament

    By

    MarcCCTx MarcCCTx October 2024 in The Commons
  • Anime Toons and Filatoon Shader Q&A

    Taoz said:

    Mada said:

    Taoz said:

    Trying to figure out what's going on here:

    1st render - no toon shaders

    2nd render - base shader on everything

    3rd render - base shader on hair only

    Why do her eyes disappear?
    Why does the hair disappear if I only apply the base shader to that?

    Looking at your renders there's no outline - how are you applying the shaders? And are you using Filament to render?

    It is filament yes. I know it quite well, experimented a lot with it a few years years ago.  Just trying to figure out this new toon thing.

    Here I just used the filatoon base shader, while experimenting.  Attached the final one with outlining.  Note that the character I use (Snowflake for A7) has a very bright skin, so nothing wrong here. 

    oh yes - now I can see the outline :) great.
    For the hair - that's using the iray shader now since you applied it again, and you'll notice that the edges of the fringe is black since opacity doesn't work in Filament. Doesn't look bad however so if you're happy with the look I would call it good enough. If you do want to use the hair shader itself, instead of applying the hair textures again after adding the toon shader, simply drop the maps into the correct channels (I think the hair shader does keep the maps intact when you apply it - but you have to play with rim lighting a lot in my experience)

    By

    Mada Mada October 2024 in The Commons
  • Anime Toons and Filatoon Shader Q&A

    Mada said:

    Taoz said:

    Trying to figure out what's going on here:

    1st render - no toon shaders

    2nd render - base shader on everything

    3rd render - base shader on hair only

    Why do her eyes disappear?
    Why does the hair disappear if I only apply the base shader to that?

    Looking at your renders there's no outline - how are you applying the shaders? And are you using Filament to render?

    It is filament yes. I know it quite well, experimented a lot with it a few years years ago.  Just trying to figure out this new toon thing.

    Here I just used the filatoon base shader, while experimenting.  Attached the final one with outlining.  Note that the character I use (Snowflake for A7) has a very bright skin, so nothing wrong here. 

     

     

    By

    Taoz Taoz October 2024 in The Commons
  • Anime Toons and Filatoon Shader Q&A

    Taoz said:

    Trying to figure out what's going on here:

    1st render - no toon shaders

    2nd render - base shader on everything

    3rd render - base shader on hair only

    Why do her eyes disappear?
    Why does the hair disappear if I only apply the base shader to that?

    Looking at your renders there's no outline - how are you applying the shaders? And are you using Filament to render?

    By

    Mada Mada October 2024 in The Commons
  • Anime Toons and Filatoon Shader Q&A

    ainm.sloinneadh said:

    I'm not quite grasping how to overcome the optical illusion eyes. With filament rendering from the viewport, I can't figure out how to change what is seen in the render. There are no sliders to change the direction the eyes point in - only how well they stick together in the same direction. I've been mostly using them on the G9 mesh (not the anime G9 mesh). I wonder if that's why I'm missing something here.

    If you load a Toon figure and zero out the anime morph to get the default Genesis and that happens, you can use Toon Iris Depth Left and Right to fix it :)

    By

    Mada Mada October 2024 in The Commons
  • Filatoon tips and tricks

    I don't know if I'm applying the Filatoon presets incorrectly, but when I add them to a Gen 8 figure I get blank eyes. I can sorta fix that by setting the Cornea base color to black, but I still lose the eye color and detailing. Found a lazy fix with the Dotify products - apply the Filatoon shader first, then the Dotify shader.

    It seems to create a new PBR Metallicity/Roughness node that renders above the Filatoon node, but in a complementary way. The dotify dots don't render in Filament, but that product sets up some mats that really pop the lips, eyes and fingernails, and lets me quickly toggle a few eye colors. Can adjust the hue and intensity of the lips and nails in the Surfaces of the added "Dotify - Decal Blocker" node.

    https://www.daz3d.com/dotify-for-genesis-8-female
    https://www.daz3d.com/dotify-for-genesis-8-male
    https://www.daz3d.com/dotify- 

    Image removed Acceptable Ways of Handling Nudity

     

     

    By

    Cam Fox Cam Fox October 2024 in The Commons
  • Anime Toons and Filatoon Shader Q&A

    Elor said:

    I don't know why I wasn't able to get outline on the trees or the houses while I had to hide the vines because they were drowned in outlines.

    I have also absolutely no idea how to light a scene in Fila-toon: I have a spotlight on the right of the character (configured following Mada's advices) but I had to get it almost on top of the character to see a difference and when I tried to get one behind the character all I could get was glowing eyes (with or without setting them as Mada recommanded).

    The outfit did convert nicely, I think, to Fila-toon (well once I remember that I had hidden the outline geoshell blush)

    At least the renders were fast but the outline seems to make it especially critical that clothes have some distance between them and the skin and I was not able to find how to get it around the end of the sleeves or between the skirt and the leg: Daz crashed two times when I tried to use Hexagon to correct the situation and the usual Push Modifier + Weight map failled almost as badly (no crash at least). On top of that, I had a problem with exporting the pose and the timeline for simulation is a mess, but that's a problem for another discussion blush

    One last question: is there a way to filter elements like poses / morphs made for the anime base ? A small number of them have anime (or something like that) in their name, but I saw a couple of them to get 'anime' mouth but I don't think they were labeled anime.

    It's all just growing pains, my friend. It's new. It takes a little time to get the muscle-memory going. This was a nicely ambitious scene, so yeah... it'll take some time and patience in these early stages - but you'll figure out that it gets easier and faster as we push forward.

     

    So, Vines probably could have stayed. If there are multiple Toon Outlines, select them all and then select them all in the parameters pane and lower their mesh offset all at once to make the outline tighter.

     

    As for the other parts, like trees and houses, here's a common mistake that I was making when doing full scenes like this: When we apply the FilaToon shader, if we want the Toon Outline, we need to make sure that, not only the material is selected, but also the object in the scene tab. All too many times I'll have all of the materials selected, but the actual prop isn't actually selected in the scene tab.

     

    One fix is to select the item you want an outline on and run the preset again. If it doesn't see a Toon Outline, it'll add one.

     

    Another way - if all else fails - add a Geometry Shell to the item (Create > Create New Geometry Shell) - select the GeoShell and apply the Outline Preset, which you can find if you just select Shader Presets > FilaToon (without going into Presets)

     

     

    It looks cool, what you've got going on! I agree that the dress looks awesome!

     

    Lights are lights. If it only works when it's too clode to the figure, back it off again and keep making it stronger until it works. For FilaToon, since we can see the render as we work, instead of typing in values like I did before, I just grab hold of that Luminance slider and start dragging - not watching the slider's numbers, but the scene. A lot of times I purposely go way too bright for a while so that I can really hone in on how I want it placed in the scene - then turn it back down to how I want it to look. 

     

    Having at least one Distant Light in the scene helps - then go to your Filament Draw Options node and turn off the headlamp slider (0.00) or just adjust it to your liking. In truth, I haven't played with the Headlamp much.

     

    Don't be afraid to add a touch of color to your lights. We can always put it back if we want - but it can be helpful for getting a good comic look.

    By

    Dartanbeck Dartanbeck October 2024 in The Commons
  • Anime Toons and Filatoon Shader Q&A

    rokkr said:

    There seems to be some erratic behavior with this shader... I was (and still am) converting an old filament scene I did to an all-FilaToon-shaded scene and I couldn't make my character cast shadows not in a million years... Then, I decided to import it to an all-FilaToon scene I made yesterday from scratch (I did it by saving the character as a subset). When I imported, the shadows were there, but the skin was completely different (for instance, I couldn't activate glossiness in my old scene, but, when I imported the character, the glossiness showed up; also, the colors were totally different). Some things could be due to the lighting of the old scene (e.g., the colors) but some things, like the glossiness, I doubt it. Nothing too dramatic, since I'll redo the work in a new scene, but, if someone has experienced this and knows some workaround, I'd like to know.

    I've also noticed some weird behaviors between the old filament and the new FilaToon. For instance, in my old scene, I was using an environment (HDRI) for lighting (draw dome off, with a skydome for the sky), but there was also a distant light to cast shadows. If I turned the environment light off, everything that had the old shader would go dark, but the surface I've already applied the toon shader would be lightened by the distant light...

    EDIT: another weird thing... In the old scene, I've used the FilaToon - Constant shader for the eyelashes, as Dartanbeck taught us. When I imported my character to the new scene, the eyelashes were gone! The trick I used to make it show up was to set the Cutout Opacity to 2. I don't think this has anything to do with lighting...

     

    Were all those weird behavior caused because the old scene had written in it some configuration that were affecting the FilaToon shading?

    Well, when coverting older scenes, many things that are even a little bit different will make a big difference in Filament. The shader is the tool, but not the culprit here. There's something else going on that is so easy to overlook it wasn't caught (yet).

     

    Shadows - makes sure you have lights in the scene with Deep Shadows enabled. I'm sure you've checked this, but... well... I don't know. I caught that one myself yesterday. It was a simple scene so it was easier for me to actually find and fix.

    Sometimes one light (Distant?) can be a bit too strong which makes the shadows disappear. I caught that one myself yesterday. It was a simple scene so it was easier for me to actually find and fix.

     

    Filament setting possibilities have changed Dramatically with this release. So some subtle (or major) differences in how those are set up can make all the difference in the world too.

    It's very difficult to pinpoint without having the two scenes to compare on screen. Just comb through with open eyes and a patient mind - you'll discover the issue.

     

    One thing that kept getting me is that I was making changes when I wasn't on frame 0, so my lights were all buggered up. It was a silly thing, but it had me scratching my head for an embarrassingly long time! :)

    By

    Dartanbeck Dartanbeck October 2024 in The Commons
  • Anime Toons and Filatoon Shader Q&A

    There seems to be some erratic behavior with this shader... I was (and still am) converting an old filament scene I did to an all-FilaToon-shaded scene and I couldn't make my character cast shadows not in a million years... Then, I decided to import it to an all-FilaToon scene I made yesterday from scratch (I did it by saving the character as a subset). When I imported, the shadows were there, but the skin was completely different (for instance, I couldn't activate glossiness in my old scene, but, when I imported the character, the glossiness showed up; also, the colors were totally different). Some things could be due to the lighting of the old scene (e.g., the colors) but some things, like the glossiness, I doubt it. Nothing too dramatic, since I'll redo the work in a new scene, but, if someone has experienced this and knows some workaround, I'd like to know.

    I've also noticed some weird behaviors between the old filament and the new FilaToon. For instance, in my old scene, I was using an environment (HDRI) for lighting (draw dome off, with a skydome for the sky), but there was also a distant light to cast shadows. If I turned the environment light off, everything that had the old shader would go dark, but the surface I've already applied the toon shader would be lightened by the distant light...

    EDIT: another weird thing... In the old scene, I've used the FilaToon - Constant shader for the eyelashes, as Dartanbeck taught us. When I imported my character to the new scene, the eyelashes were gone! The trick I used to make it show up was to set the Cutout Opacity to 2. I don't think this has anything to do with lighting...

     

    Were all those weird behavior caused because the old scene had written in it some configuration that were affecting the FilaToon shading?

    By

    rokkr rokkr October 2024 in The Commons
  • Anime Toons and Filatoon Shader Q&A

    You're there. Just try this:

    Instead of "Setting the Intensity to..." grab hold of that slider and drag it left or right. 

    Create > Create New Filament Draw Options Node

    Select that and play with color grading, contrast, exposure, scene and/or distant light strengths....

     

    I use additional spot lights to add this color here, that color there and a sharp highlight.... yeah.... right there... sort of thing.

     

    As you play with your distant light intensity, notice the changes. After it gets closer to what you want, try rotating it around for different effects.

     

    For my lighting rig I load in a spot and set it to mimic the view I'm looking through. Then I look through the camera and aim it. One thing that I've found to work rather nicely for that with Rosie (since she has such big hair) is to select her hair and target that while looking through the spot so that I have better control over how I'm aiming - then back off to where I'd actually like the light to be.

    It's nicer doing these things in Filament with FilaToon since we see the immediate results.

    If I'm not seeing the results of the light I'm working with, I grab that Luminosity slider and drag it - and keep dragging until change occurs.

    By

    Dartanbeck Dartanbeck October 2024 in The Commons
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