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DAZ Horse 3 - Status
barbult said:
Cybersox said:
FSMCDesigns said:
MelissaGT said:
barbult said:
Has anyone been able to get the Western Horse Tack for Daz Horse 3 to fit the Thoroughbred morph. It has hidden morphs that get dialed in automatically when fit to the Thoroughbred, but the reins are not properly positioned. They do not connect ot the bit rings and they intersect the saddle.
Here is the basic Daz Horse 3 with the Thoroughbred morph dialed in. The same errors happen if I load the tack on the Thoroughbred model.
Is it me or is the horn on that saddle teeny tiny? It's been years since I've used one, but I seem to remember the horn being about twice the size.
Thinking the same thing. I think the overall quality of that tack is lacking
That's pretty much been the ongoing description for most of the Horse 3 product, hasn't it? Let's not even get into the garish and horrifically over-priced texture set add-ons for both tack sets...
The tack texture expansion is a bit garish, I'll give you that, but it wasn't expensive.
Western Horse Tack Texture Expansion
88818
$4.03
Expensive as they're being sold at the price of normal DAZ Original texture sets, yet include only three textures each... half of what you would get in normal texture set for a DAZ product, even PC+ items. That's pretty much the classic definition of Shrinkflation.
iRay Final Render Skin Normals different to iRay PreviewApologies. Images cropped.
Well I seem to have found a workaround. I saved the full material preset of Kayla, then took another character and changed the full body morph sliders to Kayla's, and I have good working skin that finally renders again.
I am still wondering, however, why the Kayla base character would throw up a weird artefact like that, since doing a full copy and paste of the skin materials onto the new character fixed things, implying that there was nothing wrong with the materials, but something else?
DAZ Horse 3 - StatusCybersox said:
FSMCDesigns said:
MelissaGT said:
barbult said:
Has anyone been able to get the Western Horse Tack for Daz Horse 3 to fit the Thoroughbred morph. It has hidden morphs that get dialed in automatically when fit to the Thoroughbred, but the reins are not properly positioned. They do not connect ot the bit rings and they intersect the saddle.
Here is the basic Daz Horse 3 with the Thoroughbred morph dialed in. The same errors happen if I load the tack on the Thoroughbred model.
Is it me or is the horn on that saddle teeny tiny? It's been years since I've used one, but I seem to remember the horn being about twice the size.
Thinking the same thing. I think the overall quality of that tack is lacking
That's pretty much been the ongoing description for most of the Horse 3 product, hasn't it? Let's not even get into the garish and horrifically over-priced texture set add-ons for both tack sets...
The tack texture expansion is a bit garish, I'll give you that, but it wasn't expensive.
Western Horse Tack Texture Expansion
88818
$4.03
DAZ Horse 3 - StatusFSMCDesigns said:
MelissaGT said:
barbult said:
Has anyone been able to get the Western Horse Tack for Daz Horse 3 to fit the Thoroughbred morph. It has hidden morphs that get dialed in automatically when fit to the Thoroughbred, but the reins are not properly positioned. They do not connect ot the bit rings and they intersect the saddle.
Here is the basic Daz Horse 3 with the Thoroughbred morph dialed in. The same errors happen if I load the tack on the Thoroughbred model.
Is it me or is the horn on that saddle teeny tiny? It's been years since I've used one, but I seem to remember the horn being about twice the size.
Thinking the same thing. I think the overall quality of that tack is lacking
That's pretty much been the ongoing description for most of the Horse 3 product, hasn't it? Let's not even get into the garish and horrifically over-priced texture set add-ons for both tack sets...
DAZ Horse 3 - Statusecks201 said:
Same problem here, so I tested it in reverse.
The reins are correctly positioned after applying any of the poses, so I did that and then dialled out the thoroughbred to see what would happen.
The reins moved to the correct position. Dialled back in they moved to the correct position again. New pose. dial out, dial in, the reins were in the correct position.
Which makes me wonder if the reins are missing an initial morph that should be applied when DH3 is using the thoroughbred morph.Edit: There's an update on DIM. Wonder if that will fix it...
Yep. Load thoroughbred, load all tack. Everything where it should be
That is a brilliant discovery! Thank you so much! I had posed the horse first and then decided to add the tack. It never occurred to me to repose it.
Why Daz content creators don't make more of other ethnicity character?NotAnArtist said:
Aren't all of the base characters, from V3/M3 thru Genesis 9, white? So creators have only been able to morph and texture new characters from them. They became African or Asian or Elfian, but for the most part, you could still see strong genetic similarities to their parents.
So it's a single gene-pool. The interbreeding should be embarrassing. I once came across some actually authentic African characters on a site I can no longer locate. I wish I had of bought them when I had a chance. Wouldn't it be more fun to have a real-world variety of characters to tell stories with?
I have several Asian female characters that are even more self-similar than the white base characters from which they evolved. Actually, they may be anime; I don't know because I'm not into that genre. It's just nice having those little angels in my 'family'... Or maybe I need a life.
But a larger gene pool would be much more fun to be creative with! So maybe the base characters themselves is where the variety should begin. Not gonna happen. But I vented, that's all I needed. Cheers!
The earliest bases were definitely rather European looking, but by Genesis, they were pretty ethnically neutral. The issue isn't just the gene pool unfortunately though that is an issue. I was reminded of a character I bought in the early Genesis days called Wynn for M5 from Male-3DIA. What made Wynn unique was that he was a "redbone"; someone who has mixed African and European ancestry. For those who don't know, character textures come from a limited set of sources: 1) completely hand painted such as your various aliens, 2) a photo resource (80 to 90%) and probably from the Czech Republic so the ethnic variety is very low, or 3) you hire your own. The artists wanted to make specifically an African American man and the photo sources stock almost exclusively models from Africa. For background, almost all African Americans have part European ancestry since slavery and rape go hand in hand and look fairly different to Black people from the continent of Africa or people from the Carribean. People from Asia and Europe share this characteristic so that one probably wouldn't confuse an Israeli with a Korean person even though they are both Asian or a Swede and a Sicilian even though they are both European. The artists opted to rather expensively photograph a model for the character. The product was a financial failure but it does point out why it is important that the creators have a clue, good observational skills, and caring.
The other half is the resources. Imagine you are trying to create a 1920's scene in Chinatown. There are 1920's props and sets, there are Asian characters, but there are no 1920's Asian clothes, hair etc... as if almost every other culture is frozen in time and space. It is even more dire for other cultures. The African resources are like something from a vintage Hollywood film both fanciful and indistinct. Last year, I went to a spectacular museum exhibit which had one of Ruth Carter's costumes for Black Panther. It was amazing in its details where every ring or bead was an actual reference to real African peoples. There is a site, SdeBstore, which has very accurate African American characters, clothes and hairstyles; I am very curious about a site that has accurate Africans since I have occasionally had to make scientific illustrations of African populations.
Why Daz content creators don't make more of other ethnicity character?Aren't all of the base characters, from V3/M3 thru Genesis 9, white? So creators have only been able to morph and texture new characters from them. They became African or Asian or Elfian, but for the most part, you could still see strong genetic similarities to their parents.
So it's a single gene-pool. The interbreeding should be embarrassing. I once came across some actually authentic African characters on a site I can no longer locate. I wish I had of bought them when I had a chance. Wouldn't it be more fun to have a real-world variety of characters to tell stories with?
I have several Asian female characters that are even more self-similar than the white base characters from which they evolved. Actually, they may be anime; I don't know because I'm not into that genre. It's just nice having those little angels in my 'family'... Or maybe I need a life.
But a larger gene pool would be much more fun to be creative with! So maybe the base characters themselves is where the variety should begin. Not gonna happen. But I vented, that's all I needed. Cheers!
Genesis 9 JCM issueHi,
The "body_cbs_thigh_x35p_l" morph is bugged for me, when both legs are bent backwards and stretched side-side. Anyone having the same issue?
[Released] Turbo Loader for Genesis 8 and 8.1 [Commercial]The log in the GUI stays empty all the time. The DAZ Studio log isn't telling me much on startup it shows:
2023-02-28 16:31:26.963 [DEBUG] :: Delete Products: Genesis 2 Male Body Morphs,Genesis 2 Starter Essentials,Genesis 3 Developer Kit,Genesis 3 Female Body Morphs,Genesis 3 Female Expressions,Genesis 3 Female Head Morphs,Genesis 3 Male Body Morphs,Genesis 3 Male Expressions,Genesis 3 Male Head Morphs,Genesis 3 Starter Essentials,Genesis 8 Male Body Morphs,Genesis 8 Male Body Morphs Pre-Release PA Build,Genesis 8 Male Expressions,Genesis 8 Male Expressions Pre-Release PA Build,Genesis 8 Male Head Morphs,Genesis 8 Male Head Morphs Pre-Release PA Build,Genesis 8 Male Pre-Release PA Build,Genesis 8 Starter Essentials,Genesis Starter Essentials,Publishing Beta Content 1 2023-02-28 16:31:32.382 [WARNING] :: QString::arg: Argument missing: You need to create the morph list on first execution. Do you want to scan for morphs?, Genesis 8 & 8.1 2023-02-28 16:31:32.382 [WARNING] :: QString::arg: Argument missing: You need to create the morph list on first execution. Do you want to scan for morphs?, Male 2023-02-28 16:37:28.929 [DEBUG] :: Delete Products: Genesis 2 Male Body Morphs,Genesis 2 Starter Essentials,Genesis 3 Developer Kit,Genesis 3 Female Body Morphs,Genesis 3 Female Expressions,Genesis 3 Female Head Morphs,Genesis 3 Male Body Morphs,Genesis 3 Male Expressions,Genesis 3 Male Head Morphs,Genesis 3 Starter Essentials,Genesis 8 Male Body Morphs,Genesis 8 Male Body Morphs Pre-Release PA Build,Genesis 8 Male Expressions,Genesis 8 Male Expressions Pre-Release PA Build,Genesis 8 Male Head Morphs,Genesis 8 Male Head Morphs Pre-Release PA Build,Genesis 8 Male Pre-Release PA Build,Genesis 8 Starter Essentials,Genesis Starter Essentials,Publishing Beta Content 1 Nothing if I load the morph list. And on execute it logs something like: 2023-02-28 16:38:29.708 [DEBUG] :: Enabling/Disabling 15172 morphs... 2023-02-28 16:38:29.811 [DEBUG] :: Enabling data/DAZ 3D/Genesis 8/Male/Morphs/i3D/100 Must Have Expressions For Genesis 8 Male/Joy & Humor/alias_head_eCTRL_i3DMH_Zen.dsf [... 30000 lines of DEBUG level ... ] 2023-02-28 16:38:55.813 [DEBUG] :: data/DAZ 3D/Genesis 8/Male 8_1/Morphs/RedzStudio/Zak HD/FHMZak_HDLV4.dsf NOT FOUND. 2023-02-28 16:38:55.924 [DEBUG] :: 14727 morphs were searched for 0 Enabled (0 failed to enable) 12 Disabled (0 failed to disable) 14715 unchanged 0 skipped in %8 Note: Multiple files may exist for a morph if you use Daz Connect
Unfortunately it does not keep the state of the LOG checkbox - this might also be persisted in the registry. I did not observe any (visible) crashes.
Thank you for your help so far. Appreciated. My dayjob keeps me busy for the rest of the week. Next time I can look into it is Friday.
[Released] Turbo Loader for Genesis 8 and 8.1 [Commercial]P302 said:
RiverSoftArt said:
oes this get overwritten? What if I open multiple Instances of DAZ Studio?
All of my scripts write their information to the registry. If you are comfortable using RegEdit, you can load it, search for Turbo Loader and see what it is saving. I don't know why your registry would not be working though. Do you have issues with other of my scripts?
As a stop gap until you figure this out, the Save and Load buttons at the top will save your morph list to a file.
I see your other products like "render doctor", "look at me" etc.under HKEY_CURRENT_USER\SOFTWARE\DAZ\Studio4PublicBuild and also under each instances name (e.g. Studio4PublicBuild[1]) but no" turbo loader" here. I also quickly checked if your other scripts still can access the registry for instance Render Doctor writes Custom Filename under HKEY_CURRENT_USER\SOFTWARE\DAZ\Studio4PublicBuild[1]\D:\DAZ 3D\My DAZ 3D Library\scripts\riversoft art\render doctor\render doctor.dse which seems to work. Also reopening Render Doctor shows the changed custom filename. But no Turbo Loader whatsoever. Cecked also other locations like HKEY_LOCAL_MACHINE.
Do you write a log entry if you cant access the registry? Or how can I check what it tries to access?
I'm using your workaround which is fine for me so far (I only must ensure to save out the new list once I installed a new product with morphs). However I'd be pleased if I got it working correctly.
BTW: Character load time dropped form 2:30 to 30sec. But that's not important to me. I like to pose using IK with the Active Pose Tool. I had a slide show with one frame every 2 seconds - unusable. Now it is 6 frames per second with just the hip locked and the hand dragged. Even with heavily customized characters. So despite my quirky installation it's already a winner for me.
Well that is great the other apps work. And I am happy TL has helped you, but let's see what the problem could be.
It must be crashing then. What is the log saying?
DAZ Horse 3 - StatusSame problem here, so I tested it in reverse.
The reins are correctly positioned after applying any of the poses, so I did that and then dialled out the thoroughbred to see what would happen.
The reins moved to the correct position. Dialled back in they moved to the correct position again. New pose. dial out, dial in, the reins were in the correct position.
Which makes me wonder if the reins are missing an initial morph that should be applied when DH3 is using the thoroughbred morph.Edit: There's an update on DIM. Wonder if that will fix it...
Yep. Load thoroughbred, load all tack. Everything where it should be
She Freak morphs not working (worked only once??)She Freak is a muscularity morph for V4, https://www.daz3d.com/she-freak-v4 . On DAZ 4.16 I noticed that these morphs don't show up, there's a red dot next to the icon in the Content Library, and the product itself is blank, so I had to copy and paste all the files from my old PC's DAZ into this 4.16's folder.
When I went to Poser Formats --> Pose --> DAZ's Victoria 4 --> Morph Injections, I could see the She Freak files there so I loaded it and it worked on a V4 figure. However, it failed to load on subsequent V4 figures - the morph doesn't show up as a dial at all. I ran DZcreateexpfiles-V4bat, doesn't work. How did it work only on that 'lucky' V4 figure and why won't the morphs work again???
[Released] Turbo Loader for Genesis 8 and 8.1 [Commercial]RiverSoftArt said:
oes this get overwritten? What if I open multiple Instances of DAZ Studio?
All of my scripts write their information to the registry. If you are comfortable using RegEdit, you can load it, search for Turbo Loader and see what it is saving. I don't know why your registry would not be working though. Do you have issues with other of my scripts?
As a stop gap until you figure this out, the Save and Load buttons at the top will save your morph list to a file.
I see your other products like "render doctor", "look at me" etc.under HKEY_CURRENT_USER\SOFTWARE\DAZ\Studio4PublicBuild and also under each instances name (e.g. Studio4PublicBuild[1]) but no" turbo loader" here. I also quickly checked if your other scripts still can access the registry for instance Render Doctor writes Custom Filename under HKEY_CURRENT_USER\SOFTWARE\DAZ\Studio4PublicBuild[1]\D:\DAZ 3D\My DAZ 3D Library\scripts\riversoft art\render doctor\render doctor.dse which seems to work. Also reopening Render Doctor shows the changed custom filename. But no Turbo Loader whatsoever. Cecked also other locations like HKEY_LOCAL_MACHINE.
Do you write a log entry if you cant access the registry? Or how can I check what it tries to access?
I'm using your workaround which is fine for me so far (I only must ensure to save out the new list once I installed a new product with morphs). However I'd be pleased if I got it working correctly.
BTW: Character load time dropped form 2:30 to 30sec. But that's not important to me. I like to pose using IK with the Active Pose Tool. I had a slide show with one frame every 2 seconds - unusable. Now it is 6 frames per second with just the hip locked and the hand dragged. Even with heavily customized characters. So despite my quirky installation it's already a winner for me.
Diffeo - Can I temporarily turn off shape keys/morphs?In the morphs tab at the bottom where all your morph sliders are. At the top of that section is "Disable Drivers" This stops the drivers from driving the shape keys, or "morphs" till you turn it on with "Enable Divers". If you haven't already it also helps to go through all the Subdivision Surface modifiers labeled as "SubSurf" and set the viewport to zero. This also slows down mesh calculation during posing, but in a render, the subdivision exists.
**Edit**
Also, don't forget about the Mannequin function in Diffeo.
https://diffeomorphic.blogspot.com/p/rigging-section-version-16.html#:~:text=the rigify step.-,Add Mannequins,-DAZ characters oftenBethany 8? (Well, or 9)Have you even used G9? She is much shorter than G8. There is also this product which has a shorter/smaller morph.
https://www.daz3d.com/z-petite-goddess-shape-and-pose-mega-set-for-genesis-9
DAZ Horse 3 - StatusRawArt said:
barbult said:
Has anyone been able to get the Western Horse Tack for Daz Horse 3 to fit the Thoroughbred morph. It has hidden morphs that get dialed in automatically when fit to the Thoroughbred, but the reins are not properly positioned. They do not connect ot the bit rings and they intersect the saddle.
Here is the basic Daz Horse 3 with the Thoroughbred morph dialed in. The same errors happen if I load the tack on the Thoroughbred model.
I found if you load the tack parts seperately instead of using the "load all" preset, then they fit the bit properly
Thanks for your response. That gives me hope that there is a solution. But I still can't get it to work. I think I tried all of the available options now, but the reins never connect to the bit on the Thoroughbred for me.
Are you loading the individual Accessory items Western Horse Tack Halter and Western Horse Tack Reins? What is the correct thing to select in the scene when loading them? I tried selecting the Thoroughbred for both - didn't work. I tried selecting the Thoroughbred for the halter and the halter for the reins - didn't work.
DAZ Horse 3 - Statusbarbult said:
Has anyone been able to get the Western Horse Tack for Daz Horse 3 to fit the Thoroughbred morph. It has hidden morphs that get dialed in automatically when fit to the Thoroughbred, but the reins are not properly positioned. They do not connect ot the bit rings and they intersect the saddle.
Here is the basic Daz Horse 3 with the Thoroughbred morph dialed in. The same errors happen if I load the tack on the Thoroughbred model.
That happened with the gray horse render that I did, and I wondered why. I had used the Thoroughbred model to start. I ended up dragging the reins manually to meet the bit.
Remove a part of a character morph OR only use a part of one?DAZ Horse 3 - StatusMelissaGT said:
barbult said:
Has anyone been able to get the Western Horse Tack for Daz Horse 3 to fit the Thoroughbred morph. It has hidden morphs that get dialed in automatically when fit to the Thoroughbred, but the reins are not properly positioned. They do not connect ot the bit rings and they intersect the saddle.
Here is the basic Daz Horse 3 with the Thoroughbred morph dialed in. The same errors happen if I load the tack on the Thoroughbred model.
Is it me or is the horn on that saddle teeny tiny? It's been years since I've used one, but I seem to remember the horn being about twice the size.
Thinking the same thing. I think the overall quality of that tack is lacking
DAZ Horse 3 - StatusMelissaGT said:
barbult said:
Has anyone been able to get the Western Horse Tack for Daz Horse 3 to fit the Thoroughbred morph. It has hidden morphs that get dialed in automatically when fit to the Thoroughbred, but the reins are not properly positioned. They do not connect ot the bit rings and they intersect the saddle.
Here is the basic Daz Horse 3 with the Thoroughbred morph dialed in. The same errors happen if I load the tack on the Thoroughbred model.
Is it me or is the horn on that saddle teeny tiny? It's been years since I've used one, but I seem to remember the horn being about twice the size.
You can get some styles of Western saddles that have smaller horns than others, but generally not that tiny mounted on a big thick pommel. The back ( cantle) also looks too tall and upright as most designs have a more slopped cantle making for a more comfortable seat. But I have seen photos of saddles with more upright cantles. Also most western saddles have a one piece fender ( the bit between the seat and the stirrup) and a wodden stirrup wrapped in leather- not a metal one. Lastly, the main girth ( front cinch) is too far forward and too small.










