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  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    RiverSoftArt said:

    Eboshijaana said:

    Artini said:

    Eboshijaana said:

    I know this is a bit of a cop-out, but turning the figure into a single morph, then splitting it with the free character splitter and THEN converting the resulting character gets the best results.

    It is an interesting idea.

    What is this free character splitter, you are talking about?

     

    https://www.daz3d.com/forums/discussion/617476/character-splitter This.

    The script does split the morphs based on what the morph affects.  The NECK_RANGE variable in the constants file specifies the low and high Y value for the cutoff for whether a morph affects the body or the head only.   

    Load a G8 figure, paste the following into the IDE pane and execute (change the NAME (not label) and the low, high in the GetMorphTypeFromName function call to try out different morphs and different ranges):

    function GetMorphType( oGeom, oMorph, neckLow, neckHigh )

    {

    if (oMorph.name.toUpperCase().startsWith('FHM')) return 'Head';

    else if (oMorph.name.toUpperCase().startsWith('FBM')) return 'Body';

     

    // do it the hard way

    var oDeltas = oMorph.getDeltas();

    oDeltas.loadDeltas();

    if (oDeltas.getNumDeltas() == 0)

    {

    if (output_debugL2) print('%1 morph does not have deltas'.arg(oMorph.getValueChannel().getLabel()));

    return '';

    }

    var bAffectsHead = false;

    var bAffectsBody = false;

     

    var y;

    for (var i = 0; i < oDeltas.getNumDeltas(); i++)

    {

    y = oGeom.getVertex(oDeltas.getDeltaIndex(i)).y;

    if (y < neckLow) bAffectsBody = true;

    else if (y > neckHigh) bAffectsHead = true;

    if (bAffectsBody && bAffectsHead) return 'Full';

    }

    if (bAffectsHead) return 'Head';

    else if (bAffectsBody) return 'Body';

    return ''; // basically neck

    }

    function GetMorphTypeFromName(name, neckLow, neckHigh)

    {

    var node = Scene.getPrimarySelection();

    if (!node) return 'Select a figure';

    var morph = node.getObject().findModifier(name);

    if (!morph) return 'Morph name not found';

    return GetMorphType( node.getObject().getCurrentShape().getGeometry(), morph, neckLow, neckHigh )

    }

     

    print(GetMorphTypeFromName('Sylvian Head', 151, 165));

     

    Thanks for all of the tips.

     

    By

    Artini Artini May 2023 in Daz PA Commercial Products
  • G9 Custom Face Morph How To Combine Eye Morph With It?

    MH said:

    My Eye Morph has no "Controllers". My Face Morph has "Controllers" I included pictures to show it. How do I make my Eye Morph contain the "Controllers" please?

    The steps are almost the same... After assigning the link (controller or subcompoment) in Property Hierarchy, make Adjust Rigging to Shape for the Head morph, ERC Freeze both morphs,then save the morph assets to the folders of your Vendor. You probably missed the step of ERC Freeze ...

    By

    crosswind crosswind May 2023 in The Commons
  • G9 Custom Face Morph How To Combine Eye Morph With It?

    Is this Genesis 9? If so the eye morph on the eye figure needs to have a matching proerpty (exactly the same name) on the base figure, so that it follows that, and your master controller needs to set the slider on the base figure not the one on the eye (cross-figure links do not survive reloads, including restarting the application).

    By

    Richard Haseltine Richard Haseltine May 2023 in The Commons
  • G9 Custom Face Morph How To Combine Eye Morph With It?

    My Eye Morph has no "Controllers". My Face Morph has "Controllers" I included pictures to show it. How do I make my Eye Morph contain the "Controllers" please?

    By

    MH_4357441 MH_4357441 May 2023 in The Commons
  • G9 Custom Face Morph How To Combine Eye Morph With It?

    MH said:

    crosswind said:

    Set eye morph as the subcomponent of head morph, then save morph assets... it's a simple way. If you DO need a single control morph, create a single property and do the same.. (set head / eye morphs as its subcomponents, and save assets)

    The eye morph does not work for when I close Daz Studio and when deleting Genesis 9. I did save the morph asset, but it only is using the face morph, when I've restarted Daz Studio.

    If you saved the morph assets correctly, they would work. You may check the eye morph and its controller link as below.

    By

    crosswind crosswind May 2023 in The Commons
  • G9 Custom Face Morph How To Combine Eye Morph With It?

    crosswind said:

    Set eye morph as the subcomponent of head morph, then save morph assets... it's a simple way. If you DO need a single control morph, create a single property and do the same.. (set head / eye morphs as its subcomponents, and save assets)

    The eye morph does not work for when I close Daz Studio and when deleting Genesis 9. I did save the morph asset, but it only is using the face morph, when I've restarted Daz Studio. As you can see, I've only the face morph in the property, after restarting Daz Studio

    By

    MH_4357441 MH_4357441 May 2023 in The Commons
  • G9 Custom Face Morph How To Combine Eye Morph With It?

    Set eye morph as the subcomponent of head morph, then save morph assets... it's a simple way. If you DO need a single control morph, create a single property and do the same.. (set head / eye morphs as its subcomponents, and save assets)

    By

    crosswind crosswind May 2023 in The Commons
  • G9 Custom Face Morph How To Combine Eye Morph With It?

    Thanks for fast reply! I've a problem with the eye morph, it works as it should, but when restarting Daz Studio, or deleting Genesis 9, and then add Genesis 9 back, the new morph only works with custom face morph, and not the eye morph. I did save the morph, so I wonder what the problem is?

    By

    MH_4357441 MH_4357441 May 2023 in The Commons
  • Combining Multiple Converted G8 Morphs in a G9 Figure: Help!

    Not really sure what you were doing but a morph is always a morph.. the so-called Character is just a Preset incl. multiple morphs dialed with certain percentage... In your case, if you converted 3 Full Body Morphs, then dial them 100%, the result must be 'weird' and distorted. Normally if you mix or blend some character morphs, you could not dial all of them 100% either... the mechanism is always the same. So in general, it will only work if you convert base morph of your character + deltas (fixed morphs...),  i.e. set Reverse Deformations + Delta Only in Morph Loader Pro.

    By

    crosswind crosswind May 2023 in Daz Studio Discussion
  • Freebie Challenge May 2023 - "Sweet Music" - Main Thread

    emanuela1 said:

    Sweet street Music with Bob

    nspired by the movie "A Street Cat Named Bob", 2016.
    It's the true story of James Bowen, a street musician playing the guitar, with drug addiction problems  in rehabilitation treatment. One day a stray and injured ginger cat enters his apartment. Thinking the cat is lost, he asks the neighbors, who don't seem interested, so he decides to keep and look after him and calls him BOB. A deep friendship is born, with the cat following the owner everywhere, even when busking on the streets of touristy London. The two become a London legend and hit the media.
    The cat's presence and affection gave the protagonist the strength and motivation to complete the detox treatment.The author said Bob had saved his life.It is a touching story of hope, friendship and redemption.
    The author wrote a book in 2012 about his friendship with BOB entitled "A Street Cat Named Bob" from which the film of the same name was made in 2016.Both the book and the film were very successful.

     

    image

    Freebies

    TelephoneBox for POSER by paul_gormley
    https://www.renderosity.com/freestuff/items/88019/telephonebox-for-poser

    Subway-entrance
    https://www.turbosquid.com/it/3d-models/subway-entrance-3d-fbx/913817

    London Street (HDRI)
    https://hdri-haven.com/hdri/london-street

    wool scarf Free 3D model
    https://www.cgtrader.com/free-3d-models/character/clothing/wool-scraf

    David10 for G8M
    https://sharecg.com/v/94874/browse/21/DAZ-Studio/David10

    G8M dforce 40's inspired suit - high res version
    https://www.deviantart.com/perlk/art/G8M-dforce-40-s-inspired-suit-high-res-version-963511567

    "Bowler Hat" (https://skfb.ly/66OnJ) by Joycestick is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
    https://sketchfab.com/3d-models/bowler-hat-3c3f5bfb98284924a70cf410ab532bc9

    Umbrella
    https://www.turbosquid.com/it/3d-models/3d-umbrella-object-1270697

    Brown Leather Briefcase 3D Model
    https://open3dmodel.com/3d-models/3d-model-brown-leather-briefcase_196422.html

    Everyday Hair Style for Genesis 8 Male(s) by zoro_d
    https://www.renderosity.com/freestuff/items/80194/everyday-hair-style-for-genesis-8-male-s-

    Leisure Pants & Top for G8F
    https://www.wilmapsdigitalcreations.co.uk/view_product.php?id=462

    Allegro Trainers for Genesis Female 8 by Rapier69
    https://www.renderosity.com/freestuff/items/88819/allegro-trainers-for-genesis-female-8

    Candy Braids Hair for Genesis 8 Female(s) by zoro_d
    https://www.renderosity.com/freestuff/items/88062/candy-braids-hair-for-genesis-8-females

    Lily Character Morph For G8 and G8-1 Female Free 3D model
    https://www.cgtrader.com/free-3d-models/character/woman/lily-character-morph-for-g8-and-g8-1-female

    Nanami Genji Anime Charachter For Genesis 8 Female Free 3D model
    https://www.cgtrader.com/free-3d-models/character/fantasy-character/nanami-genji-anime-charachter-for-genesis-8-female

    Free: Bob haircut for Genesis 8
    https://www.deviantart.com/perlk/art/Free-Bob-haircut-for-Genesis-8-887913550

    Smartphone Prop by Foxclaw
    https://www.renderosity.com/freestuff/items/87343/smartphone-prop

    Update Sailor Uniform Winter Set Part 1
    https://sharecg.com/v/94617/gallery/21/DAZ-Studio/Update-Sailor-Uniform-Winter-Set-Part-1

    Update Sailor Uniform Winter Set Part 2
    https://sharecg.com/v/98662/gallery/21/DAZ-Studio/Update-Sailor-Uniform-Winter-Set-Part-2

    Fisherman Outfit4
    https://www.deviantart.com/kalhh/art/Fisherman-Outfit4-858253233

    Genesis 8 Male Knitted Sweater
    https://www.wilmapsdigitalcreations.co.uk/view_product.php?id=477

    G8M Polo Shirt & Jeans Trousers
    https://www.sharecg.com/v/89614/

    Freebie Ferrieroutfit by Paspu (shoes)
    https://www.renderosity.com/freestuff/items/91974/freebie-ferrieroutfit

    UPDATE - V Devil May Cry 5 Hair Prop for G8M
    https://sharecg.com/v/93558/related/21/DAZ-Studio/UPDATE-V-Devil-May-Cry-5-Hair-Prop-for-G8M

    El Mariachi Guitar Part 1 by sadrielxv
    https://www.renderosity.com/freestuff/items/93700/el-mariachi-guitar-part-1

    El Mariachi Guitar Part 2 by sadrielxv
    https://www.renderosity.com/freestuff/items/93701/el-mariachi-guitar-part-2

    El Mariachi Guitar Case by sadrielxv
    https://www.renderosity.com/freestuff/items/93706/el-mariachi-guitar-case

    Molly for Gf8.1 Charakter Shape
    https://sharecg.com/v/98445/gallery/21/DAZ-Studio/Molly-for-Gf8.1-Charakter-Shape

    Blazer Uniform Set for G8F
    https://www.sharecg.com/v/94694/gallery/21/DAZ-Studio/Blazer-Uniform-Set-for-G8F

    Gwennili Hair
    https://www.deviantart.com/kayleyss/art/Gwennili-Hair-670556854

    TMWOutfit for Genesis 8 Female
    https://www.deviantart.com/innmodels/art/TMWOutfit-for-Genesis-8-Female-878611570

    No count
    "House on Suburb" free in the 2020 Renderosity giveaway

    Paid
    DAZ House cat

     

    I had problems uploading the attachment, I put the link to the gallery

    link to gallery

     

     

    All freebies checked please move to Entries

    and yes I heard that there are again problems with attaching images, so link to gallery is fine

    By

    Linwelly Linwelly May 2023 in Freebies
  • G9 Custom Face Morph How To Combine Eye Morph With It?
    1. Set your morphs, and make sure nothing else is set.
    2. Right-click to put the Parameters pane in Edit mode (if it isn't already)
    3. Right-click in the property group you want to use for the cotnroller>Create New Property
    4. Name the property, set its label, adjust limits if desired (you may not want it to go below 0%).
    5. Set the new property to 100%
    6. Right-click on the new proepety>ERC Freeze
    7. Make sure that the listed subcomponents are just the two morphs you want applied, then click Accept
    8. Check that everythign works.
    9. Assuming all is well, zero the new property (otherwise it will load on every character for the base figure)
    10. File>Save As>Support Assets>Morph Asset
    11. The Author and product names in the option dialogue are used for folder names in /Data/Publisher>Figure>Morphs

     

    By

    Richard Haseltine Richard Haseltine May 2023 in The Commons
  • G9 Custom Face Morph How To Combine Eye Morph With It?

    Hello. Can anyone please be kind to share me their knowledge, with how to combine a custom Face Morph along with Eye Morph and turn these 2 morphes into 1 morph, so when drag the slider, the Custom Face Morph and Eye Morph follows together. I would really appreciate any help on this, as I struggle so hard to find out how to do this.

     

    By

    MH_4357441 MH_4357441 May 2023 in The Commons
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    Eboshijaana said:

    Artini said:

    Eboshijaana said:

    I know this is a bit of a cop-out, but turning the figure into a single morph, then splitting it with the free character splitter and THEN converting the resulting character gets the best results.

    It is an interesting idea.

    What is this free character splitter, you are talking about?

     

    https://www.daz3d.com/forums/discussion/617476/character-splitter This.

    The script does split the morphs based on what the morph affects.  The NECK_RANGE variable in the constants file specifies the low and high Y value for the cutoff for whether a morph affects the body or the head only.   

    Load a G8 figure, paste the following into the IDE pane and execute (change the NAME (not label) and the low, high in the GetMorphTypeFromName function call to try out different morphs and different ranges):

    function GetMorphType( oGeom, oMorph, neckLow, neckHigh )

    {

    if (oMorph.name.toUpperCase().startsWith('FHM')) return 'Head';

    else if (oMorph.name.toUpperCase().startsWith('FBM')) return 'Body';

     

    // do it the hard way

    var oDeltas = oMorph.getDeltas();

    oDeltas.loadDeltas();

    if (oDeltas.getNumDeltas() == 0)

    {

    if (output_debugL2) print('%1 morph does not have deltas'.arg(oMorph.getValueChannel().getLabel()));

    return '';

    }

    var bAffectsHead = false;

    var bAffectsBody = false;

     

    var y;

    for (var i = 0; i < oDeltas.getNumDeltas(); i++)

    {

    y = oGeom.getVertex(oDeltas.getDeltaIndex(i)).y;

    if (y < neckLow) bAffectsBody = true;

    else if (y > neckHigh) bAffectsHead = true;

    if (bAffectsBody && bAffectsHead) return 'Full';

    }

    if (bAffectsHead) return 'Head';

    else if (bAffectsBody) return 'Body';

    return ''; // basically neck

    }

    function GetMorphTypeFromName(name, neckLow, neckHigh)

    {

    var node = Scene.getPrimarySelection();

    if (!node) return 'Select a figure';

    var morph = node.getObject().findModifier(name);

    if (!morph) return 'Morph name not found';

    return GetMorphType( node.getObject().getCurrentShape().getGeometry(), morph, neckLow, neckHigh )

    }

     

    print(GetMorphTypeFromName('Sylvian Head', 151, 165));

     

     

    By

    RiverSoft Art RiverSoft Art May 2023 in Daz PA Commercial Products
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    Artini said:

    Eboshijaana said:

    I know this is a bit of a cop-out, but turning the figure into a single morph, then splitting it with the free character splitter and THEN converting the resulting character gets the best results.

    It is an interesting idea.

    What is this free character splitter, you are talking about?

     

    https://www.daz3d.com/forums/discussion/617476/character-splitter This.

    By

    Eboshijaana Eboshijaana May 2023 in Daz PA Commercial Products
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    Eboshijaana said:

    I know this is a bit of a cop-out, but turning the figure into a single morph, then splitting it with the free character splitter and THEN converting the resulting character gets the best results.

    It is an interesting idea.

    What is this free character splitter, you are talking about?

     

    By

    Artini Artini May 2023 in Daz PA Commercial Products
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    I know this is a bit of a cop-out, but turning the figure into a single morph, then splitting it with the free character splitter and THEN converting the resulting character gets the best results.

    By

    Eboshijaana Eboshijaana May 2023 in Daz PA Commercial Products
  • Combining Multiple Converted G8 Morphs in a G9 Figure: Help!

    I tried using the clone suit method to convert my G8 character with a lot of morphs into a G9 character using several morphs that I wanted to maintain as separate in the final G9 character. Each of the individual morphs is great (and a good argument for something like the Riversoft/SickleYield morph converter, which I think automates the process). However, when I dial in more than one morph, they "multiply" their results and it gets bad quickly—the character gets taller and more distorted with each morph beyond one.

    Part of the reason I want to do this is that my G8.1 character started out as a G3 character and the conversion to G8 lost some details that converting the G3 character to G9 promises to restore. But the G3 character is only a 3rd of the character now, so as it stands, either I need to take the distorted G8 version of it combined with all of the other G8 morphs and see that distored by the G9 conversion process even more—not ideal. I'd also like to maintain flexiblity to swap native G9 morphs for older ones when that feel like it would benefit my artistic process.

    Is there a way to convert a morph that will act as a morph, not a character? E.g., a morph that can be added to others? Or is it an all or nothing process right now

    By

    aaráribel caađo aaráribel caađo May 2023 in Daz Studio Discussion
  • UltraScenery - new territory [Commercial]

    Petercat said:

    barbult said:

    Petercat said:

    I must be doing something wrong. I click on the UltraSceneCreator script, everything looks good (Except that in features/ecology/water panes it takes forever to scroll through the options)... but then in the "build" pane, all of the boxes are empty. If I click on any of them, the options are "Browse" and "Apply to All Layers".
    Browsing takes me to My DAZ 3D Library/Runtime/Textures/Exnem/Steak BBQ.
    If I go to Runtime/Textures/HowieFarkes, all I see is the original Harpwood Trail.
    Installed via manual download to USB drive, transfer to art computer, into Install Manager Downloads, then open DAZ install Manager, and install.
    What is wrong and how do I fix it?

    i7 8700
    1080ti
    64G RAM
    Studio 4.12

    The boxes are optional layer masks. Empty is the normal default state.

    What is a layer mask?
    And I have Accelerator, how long should it take the program to finish running?
    Say, with everything at default?
    Because it's been over twenty minutes and the yellow bar hasn't moved. It's been at
    about 3%, and I don't see anything relevant in Task Manager except that one CPU core
    is bouncing off of 100% while the other seven are almost idling.
    Frustrating.

    It should take about a minute or so to build a default scene with the Accelerator. Not twenty.
    Layer masks are explained in the user Manual that comes with UltraScenery - Realistic Landscape System.
    Check the first post in this thread for troubleshooting tips.
    Check the Daz Studio log file to see if there are any related errors or warnings.

    By

    barbult barbult May 2023 in Daz PA Commercial Products
  • UltraScenery - new territory [Commercial]

    barbult said:

    Petercat said:

    I must be doing something wrong. I click on the UltraSceneCreator script, everything looks good (Except that in features/ecology/water panes it takes forever to scroll through the options)... but then in the "build" pane, all of the boxes are empty. If I click on any of them, the options are "Browse" and "Apply to All Layers".
    Browsing takes me to My DAZ 3D Library/Runtime/Textures/Exnem/Steak BBQ.
    If I go to Runtime/Textures/HowieFarkes, all I see is the original Harpwood Trail.
    Installed via manual download to USB drive, transfer to art computer, into Install Manager Downloads, then open DAZ install Manager, and install.
    What is wrong and how do I fix it?

    i7 8700
    1080ti
    64G RAM
    Studio 4.12

    The boxes are optional layer masks. Empty is the normal default state.

    What is a layer mask?
    And I have Accelerator, how long should it take the program to finish running?
    Say, with everything at default?
    Because it's been over twenty minutes and the yellow bar hasn't moved. It's been at
    about 3%, and I don't see anything relevant in Task Manager except that one CPU core
    is bouncing off of 100% while the other seven are almost idling.
    Frustrating.

    By

    Petercat Petercat May 2023 in Daz PA Commercial Products
  • UltraScenery - new territory [Commercial]

    Petercat said:

    I must be doing something wrong. I click on the UltraSceneCreator script, everything looks good (Except that in features/ecology/water panes it takes forever to scroll through the options)... but then in the "build" pane, all of the boxes are empty. If I click on any of them, the options are "Browse" and "Apply to All Layers".
    Browsing takes me to My DAZ 3D Library/Runtime/Textures/Exnem/Steak BBQ.
    If I go to Runtime/Textures/HowieFarkes, all I see is the original Harpwood Trail.
    Installed via manual download to USB drive, transfer to art computer, into Install Manager Downloads, then open DAZ install Manager, and install.
    What is wrong and how do I fix it?

    i7 8700
    1080ti
    64G RAM
    Studio 4.12

    The boxes are optional layer masks. Empty is the normal default state.

    By

    barbult barbult May 2023 in Daz PA Commercial Products
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