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Daz 3D Forums > Search
  • so do all extreme shapes for G9 made clothing need templates?

    the geometry of clothing wont change when tranferred to G9, so im thinking that any supporting FBM morphs (for G8 figures) on the original G8 clothing could be used. 

    So wondering if you could just try transferring any existing FBM from the G8 clothing to the G9 clothing.

    In transfer utility you can transfer favorited morphs, so could try that... or do it manually.  If the FBM have same name as your G8 morphs on your G9 figure, then wont need to play around with ERC since the FBM will autoload when dialing in the corresponding morph on the figure.

    By

    lilweep lilweep March 2023 in Technical Help (nuts n bolts)
  • Daz Studio Storing Morphs in wrong folder.

    jukingeo said:

      I had deleted the affected HD morph packages and had reinstalled them, but to no avail.   Further, I do want to fix this situation and delete this folder, but 

     

    Daz can only load one morph with same name. Therefore, if you have resaved morphs into another random folder, Daz might load those instead of the morphs that you reinstalled into correct folder.

    So you have to delete the duplicates from your My Library folder (or whatever other folder you accidentally saved to) to stop them loading in place of the ones you freshly reinstalled.

    Make sure you are being very careful when saving morph assets that you are setting the base directory and Vendor/Product names correctly, and that you are only selecting the morph you want to save, as these setting direct Daz which content library to save to, and which data folder to save to.

    If you input wrong thing into Content Library, Vendor, and Product name when saving, and if you accidentally highlight every single morph on the Figure to save, then it will save duplicate copy of all your morphs into "wrong folder". I suggest clearing all those morphs from that "wrong folder" (first you can copy them elsewhere if worried about data loss).  In order to test if that Content database is the one causing the morph blocking issue, you can always temporarily remove the whole content library from DAz Studio pretty easily by right clicking then remove it in the Content Library tab in Daz Studio before loading a figure.

    And i dont think it was "daz doing this" i think you probably accidentally put wrong settings when saving, as described above, which is very easy to do. 

    currently can't do that otherwise it will affect my characters that I have created pre- 2020.

    Any help would be appreciated.

    Thank you,

    Geo

    You can have unlimited Content Libraries and can easily remove/add them back when needed. So you can always just make a copy of the faulty content database and keep it somewhere for safe keeping for if you ever need to revist old scenes/characters.  But otherwise you can remove it from within Daz Studio as described above.

    Also, note that Daz will still call/load the morphs correctly if they have the same name and /data folder structure, regardless of whether they are in another active content database.  Data Studio doesn't include the root directory folder (e.g., My Library) in the morph's path, which is why that duplicate morphs issue can block morphs loading.   But on plus side, this means that only the unique morphs that dont already exist in another content database would need to be preserved in that folder to be called when loading an old scene.  Other morphs will still be called correctly, even if in another content database root folder.

    By

    lilweep lilweep March 2023 in The Commons
  • Face Transfer Unlimited - g8 expressions/morphs?

    reine_law_0cc9bf9349 said:

    Thanks.  Nicely done.  I appreciate you posting this.

    Glancing back over my post, I decided to add a few pointers in case you decide to experiment further with Face Transfer, or in case anyone else wanders across this thread in the future. I've been tinkering with FT for a little over a year - I switched from FaceGen to Face Transfer after my first few months of learning Daz. No hard feelings toward FaceGen, which is why I started using Daz to begin with - I just like FT better. But I should point out a few things to know ... 

    1) Head Size. When you first do a Face Transfer, you might notice something just seems a bit weird. In my case, I was directly comparing new FT versions of FaceGen characters that I had been working with for months. I have no idea why, but a brand-new FT figure has a head that is noticeably smaller than a stock G8/G8.1 figure, seen here on the right for comparison. Just go to Shaping --> Head Propagating Scale and size appropriately. You can superimpose a stock G8 figure and bump it til it's right, or if you're just doing a quick character, 7-8% is generally about right.

    2) Voldemort face. I bolded this in my original reply but glossed over it a bit, considering its critical importance. I promise I'm not making any money selling Daz products - just saying, if you're going to use Face Transfer, you pretty much have to use Face Transfer Shapes, to quickly work past this problem. Face Transfer Shapes has several nifty dials over in Shaping --> Head --> Real World --> Face Transfer for fine-tuning the output, but to get something that is instantly less, well, Voldemorty, do a 75% or 100% one-click shaping option with Face Transfer Shapes.

    Face Transfer Shapes for Genesis 8 | Daz 3D

    3) Skin. Here's what it looks like with Nvidia Iray viewport, straight out of Face Transfer with a 75% Face Transfer Shape Fix applied. This came from a fairly clean Artbreeder image. What happens next depends. I gather that a lot of people simply replace the material files that Face Transfer creates with character skins that they like. I've spent the last year fine-tuning use of the original FT mat files but I might be the only person on the planet who does, so if no one cares, I'm not going to blab about it.

    Either way, you now have a G8 (or G8.1) figure ready to use, like you'd use any other one.

    By

    paulawp (marahzen) paulawp (marahzen) March 2023 in The Commons
  • Mouth Open Morph for V9?

    I have the G9 Starter Essentials and V9 HD, but I don't see a morph dial to open her mouth.  Am I missing something?

    By

    Nyghtfall3D Nyghtfall3D March 2023 in The Commons
  • so do all extreme shapes for G9 made clothing need templates?

    I transfered a couple of shapes over from Genesis 8 to 9 using clones and autofitted or transfer utility rigged clothing fits fine

    up until yesterday I didn't own any actual made for genesis 9 clothing

    I quickly discovered the genesis 9 clothing does not fit my transfered shapes nicely

    are extreme G8 ones like Dolb and Ebeneezer

    I see they come with templates like Michael9 and Victoria9 etc as well as portly, stocky

    I had issues with Sickleyield's 200 free morphs too

    they all fit V9

    By

    WendyLuvsCatz WendyLuvsCatz March 2023 in Technical Help (nuts n bolts)
  • Daz Studio Storing Morphs in wrong folder.

    Hello All!

    A while back I had accidentally deleted a folder that was supposed to contain a custom morph that I have made called "Voluptuous Toned Body".   I had followed a tutorial on You Tube for the procedure.   However, unbeknownst to me, Daz Studio seemed to be storing all the morph settings for my characters in that folder.   At the time I discovered it, I didn't think anything of it and thought it was copies of what I had stored on my hard drive elsewhere.   So I deleted it and that started my problems with my Genesis 8 Female characters loosing their morphs.   Realizing what I had done, I had put the morph folder back, but I made sure I never used that custom morph again.   Well, Daz stopped creating new charaters and storing the morphs in that folder, but many of my older characters are still calling morphs from that folder.

    To give a better picture of what I am talking about, here is are the (partial) contents taken directly from that folder.  Remember, this folder was to contain only a few items as it was supposed to be a custom morph:

    The list goes on listing the morphs stored in the folder from A-Z taking up a massive 3 gig worth of morph files.

    As you see, by that screenshot that it was dumping every single morph I used for my creations into that folder after I created it and I have no idea why Daz did that in the first place.   So, if it is no longer doing it, why am I bothering?   Well, it seems as if many of my HD morphs are not working both with existing characters and also when I create new characters and that is a big problem.   I had deleted the affected HD morph packages and had reinstalled them, but to no avail.   Further, I do want to fix this situation and delete this folder, but currently can't do that otherwise it will affect my characters that I have created pre- 2020.

    Any help would be appreciated.

    Thank you,

    Geo

     

     

    By

    jukingeo jukingeo March 2023 in The Commons
  • Problem with "RSSY Hair Converter from Genesis 2 Male to Genesis 8 Male"

    This script creates a single dial of 'Converter Morph' for the hair, however, for some hairs like this one the morph has some distortion that could be seen in your screenshots~
    As per my experience, using Auto-Fit might be better than using these 'Converter Scripts' in some cases. You may give it a try and compare the results...

    By

    crosswind crosswind March 2023 in Daz Studio Discussion
  • Hazard Monokini G8/8.1F

    Thx Squishy!

    Thought I would share this one:

    Squishy's Hazard Monokini and Muscle Flex Pose. Created a Body Pressure morph for the suit. I can post that file as a Freebie here if anyone wants it. TD

    By

    terry_duquette terry_duquette March 2023 in Freebies
  • Can't figure out how to split expressions

    mantionraphael said:

    I'm using an expression from this pack and don't want the expression to affect the mouth and lips. I tried zeroing everything but there is still one slider left (see here) which results in her face not being totally back to zero (see here). As you can see her lips look weird. I tried using Universal Pose Splitter which didn't work at all. Any ideas? Thanks

    For the expression you mentioned (BEF 22), there's a hidden dial name 'BEF22' which is a Corrective Morph. After zeroing mouth/jaw related pose dials, you need to zero this 'BEF22' while switching on 'Show Hidden Properties'.   

    By

    crosswind crosswind March 2023 in Daz Studio Discussion
  • Can't figure out how to split expressions

    Masterstroke said:

    First:
    You can legaly do pretty much anything as long it is for your personal use only and you don't redistribute it, not even in parts.
    What you could do is to export the expression and reload it as a new morph target.
    So you make sure, not to mess up the original morph datas.
    Set your parameter tab to "Edit Mode"
    select your new copy from the expression morph and check the little heart to mark it as favorite.
    Make sure you are in Menue>Tools>Geometrie Editor
    Right click on your morph to go to "Select Morph Verticies"
    Now all the verticies affected by your morph are highlighted in yellow.
    Right click on your mesh and select a selection mode to select those verticies you want to have removed from your morph.
    Right click roll down>Morph Editing> "Clear Selected Deltas From Favorites"
    Make sure the result is what you need, for this action cannot be undone by the undo command.
    When you are happy with it, save it as a morph asset.

    You do know that G8.1 and G9 don't use morph based expressions. It's all facial rigging with hundreds of partial HD morphs to add in the details. 

    By

    Bejaymac Bejaymac March 2023 in Daz Studio Discussion
  • G9 armpit gap

    idfk if there are any good tutorials, but the JCMs will probably make more sense to you if you set them up in Property Heirarchy manually (rather than with ERC freeze).

    1. In 'property heirarchy' tab, you can search for your property (in this case your custom JCM), then you will need to set up the JCM's controllers.  You will need to set up two controllers for the JCM (1st stage and 2nd stage), one for the joint rotation and one for the FBM rspectively.

    2. In the 'Properties' tab in Edit mode, drag the bone's currently used Rotation parameter from the 'Properties' tab to the 'Property Heirarchy' tab and drop it in the 1st Stage Controller of the JCM. If you set the type to 'keyed' rather than 'delta add', it's probably easier for you to understand and tweak, as you can change the value of the morph for a given 'key' (e.g., at rotation key -40, set to 100%, and at rotation 0 it's 0% or whatever you need)

    3. Then drag the currently used FBM to the 2nd Controller (which should be set to Multiply). That way at 0% of the FBM, it will multiply out with the effect of the first controller to be 0%

    You might need to subsequently add a few other JCM supporting the upper arm bend JCM to come into effect when shoulder goes front-back or when upper arm has twist or front-back movements.

    By

    lilweep lilweep March 2023 in Technical Help (nuts n bolts)
  • Can't figure out how to split expressions

    First:
    You can legaly do pretty much anything as long it is for your personal use only and you don't redistribute it, not even in parts.
    What you could do is to export the expression and reload it as a new morph target.
    So you make sure, not to mess up the original morph datas.
    Set your parameter tab to "Edit Mode"
    select your new copy from the expression morph and check the little heart to mark it as favorite.
    Make sure you are in Menue>Tools>Geometrie Editor
    Right click on your morph to go to "Select Morph Verticies"
    Now all the verticies affected by your morph are highlighted in yellow.
    Right click on your mesh and select a selection mode to select those verticies you want to have removed from your morph.
    Right click roll down>Morph Editing> "Clear Selected Deltas From Favorites"
    Make sure the result is what you need, for this action cannot be undone by the undo command.
    When you are happy with it, save it as a morph asset.

    By

    Masterstroke Masterstroke March 2023 in Daz Studio Discussion
  • G9 armpit gap

    Richard Haseltine said:

    I wasn't suggesting that you do zero, just asking if you had as that can create issues by zeroing the correction setting.

    Yes, if this is a cistim morph it may well need additional morphs to correct for joint bends - first you need to make a morph, then it is fairly simple to hook it up with ERC Freeze (just set the bend, the shape, and the JCM, then do an ERC Freze on the shape with the ebnd set as the attenuate by property and the JCM as the sub-compent)

    Many thanks Richard ill do some experimenting with JCMs later today.

    By

    globally globally March 2023 in Technical Help (nuts n bolts)
  • Making Clones of G9 - Tutorial

    richardandtracy said:

    I confess to having a block about making clones, and it's at the fundamental beginning concept stage. I'd appreciate it if someone can just tell me which way we're doing it.

    Assume we're making a clone so G9 clothes can be used on G2. Are we:

    • Making a version of G2's mesh so that it's pretty much the same shape as G9 Base?
    • Or are we making a version of G9's mesh so it's pretty much the same shape as G2 Base?

    It's just a matter of understanding the overview of what's going on. If I understand that, then I may be able to understand the process a bit more for applying it other characters (eg V3).

    I know it's very basic, but for some reason I'm stumbling on this fundamental bit.

    Regards,

    Richard

    In essence, a clone is a morph of the figure that the clone is to be used on.

    So yes for autofit clones on G2, the base shape of G2 is employed.

    For autofit clones on G9, the base shape of G9 is employed.

    eta: the Base resolution is used for all figures involved in the creation process because as the 'clothing' is made, it will adopt the resolution of the figure it is fit to. This clothing figure, using your example, of G2, has to remain at the base resolution in order for the 'morph' to take on G2.

    eta: If you have the shape of V3 for any of the Genesis clan members, then yes it can be be made into an autofit clone for the other members.
    It can be a little more tricky. I don't recall the step-by-step atm but do know that 'reverse deformations' would come into play. 

    By

    Catherine3678ab Catherine3678ab March 2023 in Freebies
  • G9 armpit gap

    I wasn't suggesting that you do zero, just asking if you had as that can create issues by zeroing the correction setting.

    Yes, if this is a cistim morph it may well need additional morphs to correct for joint bends - first you need to make a morph, then it is fairly simple to hook it up with ERC Freeze (just set the bend, the shape, and the JCM, then do an ERC Freze on the shape with the ebnd set as the attenuate by property and the JCM as the sub-compent)

    By

    Richard Haseltine Richard Haseltine March 2023 in Technical Help (nuts n bolts)
  • G9 armpit gap

    Richard Haseltine said:

    Have you zeroed the figure? If so make sure that the slider for Joint Corrections is on.

    Zeroed the figure? Not quite sure what you mean. This is with a FBM appied, doesnt zeroing the figure reset back to the base g9? And yeah base joint correctives is at 100.

    I have attached a shot of the issue. G9 with my own FBM applied and adjust rigging to shape done. Arms down 100%

    If JCMs are the answer can someone point me to a good tutorial? Im ok using Blender so making the morph will be easy enough, but hooking up the morph to only work with this charcater and when the arm is bent is always tricky.

    By

    globally globally March 2023 in Technical Help (nuts n bolts)
  • Face Transfer Unlimited - g8 expressions/morphs?

    paulawp (marahzen) said:

    Here's a couple of examples I did when testing new products recently. The purpose here was to test the Grandmother HD and Grandmother HD Addon, which I'd picked up on sale, and also a random morph product no longer carried by Daz (which I bought a while back and forgot about). First, I used Face Transfer for the initial creation of the original  "Younger" example. I did some work on the skin, then applied some random morphs, then used the Grandmother HD Head and Body dials to make the older version. The slight smile is one of the expressions from the Grandmother Addon. In these examples, it's Face Transfer skin, but the eyes are from a Chevybabe product.

    Once created, you can use the resulting figure like any G8 figure. (I technically use G8.1 figures as a base.) Note that the product is pretty much unusable without Face Transfer Shapes.

    Original: Face Transfer character created on a stock G8.1 Female figure; it uses FT skin mat files.

    "Grandmother" version created with the Grandmother HD Head and Body dials; same skin.

    I hadn't planned on posting these, but hopefully they help address OP's question.

    ETA: Here's a head-on example of the original younger character, and the source file.

    Original, before any morphs:

    Source file, from Artbreeder.com

     

    Thanks.  Nicely done.  I appreciate you posting this.

    By

    reine_law_0cc9bf9349 reine_law_0cc9bf9349 March 2023 in The Commons
  • G8F Morphs to G8M

    Masterstroke said:

    Either it works or it doesn't. 

    That definitely doesn't. Their geometry doesn't match.

    ~~~~~

    You need the Transfer Utility, not Morph Loader.

    The best method is to have something like UV Swap, because then you can set one or other figure to the other's UVs and tell Transfer Utility to use UV Space as its basis for transferring morphs, which avoids the difficulties with trying to match vertices in three dimensions.

    I can't easily give a full description of how to use the Transfer Utility to its fullest while I'm on my tablet, but hopefully that's some information to set things in a useful direction.

    By

    Matt_Castle Matt_Castle March 2023 in The Commons
  • G8F Morphs to G8M
    Can the method to transfer G8 morph to G9 be applied?

    By

    CHWT CHWT March 2023 in The Commons
  • G8F Morphs to G8M

    Masterstroke said:

    I reall don't know. Why don't you just try?
    Export you G8m at base resolution as Obj and load the ObJ via morph loader into G8f.

    Either it works or it doesn't. 
     

    Hmm, I've never known about morph loader. I'll have to look that up later and see as I've had this same question too. 

    By

    benniewoodell benniewoodell March 2023 in The Commons
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