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exported characters asking for things not in them
I could try scripts, but would that help me route out the issues or just make it so the issues don't happen?
Either way I'm glad to know not wanting to ERC every little thing in the dialogue isn't a bad thing. I'd only just started nitpickingng the dialogue a couple of weeks ago and have been questioning my decision.
All of this information has me going back to the start on my ShareCG characters, although it's as I bring them into Genesis 9. I have no idea if I've fixed the problem on Dear Me (the original morph/character in question) because none are coming up for me, and I haven't heard from the testers yet.
An embarrassing mistake (refund possible?)ShelLuser said:
I know I'm late to the party but I just don't understand why not being "last gen" would make you not wanting to use those assets? Obviously you enjoyed the way they look, otherwise you wouldn't have bought 'm.
Don't get me wrong here: I hope your refund request goes well. Daz3D is very customer friendly from my experiences.
But I also want to mention that... "old" doesn't imply "useless". To this very day I still make renders using Genesis. So... one, the very first generation. And it works for me.
Latest doesn't always imply greatest. With all due respect to Daz3D but as of right now I'd rather work woth G8 assets instead of G9.
So true. I still find myself doing a huge percentage of my work with Genesis 3 figures as I find their mainly morph-based expressions to be far more natural than the more bone-centric 8, 8.1 & 9.... and this is despite owning literally hundreds of the later figure system characters.
Changing the appearance of a figureBSwartz881 said:
I have put in the effort and searched for the past hour with no real answer.
What do I need to change the appearance of a figure? Does DAZ allow me to morph the face and body so I can create unique characters? Do I need to use another program?
Not looking for a step by step as I like to learn through trial and error. But I need to know where to start.
Many thanks
Confused, why would DAZ not allow you to create unique characters for use in Daz Studio? As pointed out, you will need morphs installed to change the look of your characters or export to a modeling app like Blender to create unique morphs
Sagan: A DAZ Studio to Blender Alembic ExporterYour requirements are valid, but I cannot help but think that, as @mrpdean_7efbae9610 is suggesting, there may be a better way of accomplishing what you need. I certainly don't want v3 to morph back into the mess that was v2. But I don't undertand what it is that you are trying to do... you're talking specific tactics when maybe we should be talking strategy and deriving together the specific tactics. We've got a lot of knowledge here to help us come up with the best implementation.
exported characters asking for things not in themRiversofts morph loading scripts might let you load your base character with nothing but what is active?
Celebrity Look-a-Likes for 3D figures part 3jamest said:
What do you think?
https://www.deviantart.com/trskit/art/Cobie-Smulders-Head-Morph-for-Genesis9-3D-model-950272656

Very good likeness
-- I instantly recoginized this digital clone as CobieSereneNight’s Sci-Fi Fun Thread 3Serene Night said:
The Iron Lady fits on Genesis 9 Masculine but there is some rather obvious breast distortion areas on the vest and top which I don't like. I tried to smooth it, and it made it worse. The skirt, probably also can go, but it is a nice piece it just looks like the top is cut with a figure that has breasts in mind. This character has extremely small pecs, so its mostly just some extra fabric to accomodate the breasts which makes it hang oddly sometimes.

I think in DAZ clothing they should design around the male torso as morph transfers via autofit work pretty good to stretch but not as well to shrink. We know the artists are typically not going to design male and female versions and if they did, they same root problem is there: both males and females have among us breast of various sizes and shapes along with the rest of our bodies.
In the military the dress uniforms were never unisex because the blouses have to be designed differently and for different sizes to be respectully functional for women and men. Ill fitting clothing causes performance degradation and is a safety hazard. I couldn't tell you what they are doing today in that regard though. I've notice many police departments have gone to bdu style police uniforms, Others departments with police type functions are trending to poor quality, ill fitting military style BDU derivitive uniforms too, which are actually a movement impediment and a snag and catch hazard. They are, however, much easier to launder, By the way, military style BDU uniforms are a ill fitting safety hazard too. I never could stand them.
exported characters asking for things not in themBejaymac said:
Any DSF files you make where you use ERC Freeze will have a Formula created for every bone parameter and every active morph asset.
unless they were deselected in the ERC Freeze dialogue.
Character preset, subset and scene DUF files will have a "morph call" added to them for every active morph slider.
As there is so much "poorly" done content out there, it becomes all too easy for it to "infect" anything you might want to make.
The DSF files you will have to go through and delete the Formula for any unwanted morphs, similar thing for the DUF files except you are looking for the "morph call" in those.
Celebrity Look-a-Likes for 3D figures part 3What do you think?
https://www.deviantart.com/trskit/art/Cobie-Smulders-Head-Morph-for-Genesis9-3D-model-950272656
exported characters asking for things not in themOkay but what if Sakura Faux is part of the main character in question? As I said, she fixes Sakura's eyes so that you can use the default Genesis eyes without any hitches. (Yes, I'm aware there was a fix put out by someone in the beginning. That fix was amazing, however when Sakura looked down her eyes would break. So I compounded on the genius.)
That's something else: I know we can just let DAZ pick what happens in ERC freeze without thinking (which I've discovered is B-A-D sometimes), but is it considered a bad idea to go through and pick only the parts you want in that particular dial? Say, you've done something that changes the hands. In the ERC freeze dialogue, what if you unchecked everything and then went through and only checked the parts that applied to what you'd changed? Would that be considered poor creation? I ask because it doesn't make sense to me to have formula numbers for the feet, legs, etc. when they have nothing to do with the morph.
I've been using property hierarchy to route out these things. Is that not enough? I'm gonna open me some duf and dsf files now if I can, so just wondering whtat's the difference. I'd like this character to be well-made as opposed to poorly. :-)
Genesis 9 and the morph loader proIm very new to learning 3d and wanted to try out daz 3d for my characters. ive used the genesis 9 female base and shaped her in blender but when i try to create a morph in the morph loader pro it says Geometry did not match.
i export as an obj with the poser selected.
if anyone could help me please :)
Buying more G9 or G8/8.1 Daz products these days?PixelSploiting said:
I think it's going to be a while before there's anything like UNB for G9.
On one hand mesh structure like this makes sculpting far easier, on the other hand older generations have specific geometry loop placement for areas like limb joints and midriff. So G9 is much easier to work with for PAs, but G8 works better out of the box with less modifications for the end user.
This is what I was thinking of, but never had the right terminology; but yes, it will be somewhat difficult with making my loops for the joints and the like before I even think of morphing in any anatomical elements such as the knees/elbows and loins, that is why I have so much respect for modellers and sculptors, I was hoping to import UNBM morphs over and re-ERC them myself, but it looks like I'll not only have to re-build the specific G8.1 geometry loops but match them exactly to G8.1 I'll wager...
So, it will be better to build my own, despite being a novice with geometry loop placement. :P But I will remain patient as we're looking at a year or so before the UNBMs arrive!
I can see one problem with G9 that may or may not affect interactive license sales and that is how it decimates for things like animation or games. Because G9 doesn't have specific limb joint loops and relies more on the mesh density in this regard, decimating it might end with having to rebuild joint topology because now it has too few loops and the arm bends like a plastic straw.
'Ole noodle knees 9 should have spent more time in the oven so to speak, imagine the guesswork involved with having to build geo-loops with the resulting decimated character with only a smattering of polygons to work with, so the alternative for the interactive license carrier will be forced to buy a 3rd-party solution on top of the Daz original license I'll wager.
There also has to be parity between Daz's first-party characters as simply creating UNBMs for a single character such as Victoria is easy enough, but to have those morphs uniformly transfer between G9 and V9 is going to be another challenge *unless the Daz originals provide parity between themselves, otherwise, they would have to sculpt for two different character types as they did for G 8.1 and V 8.1 as the last UNBMs had parity between the two!
*I don't have V9 so I don't know.
The good thing is that most 3rd-party characters are usually based on either G9 or V9 so that is covered along with having the male included, I imagine only slight adjustments between the two genders as the geo-loops themselves will remain consistent between the two, at least that's my theory!
AOBB's freebie head morph Mr Cairo for G8.1M based on Peter Lorre. No materials nor textures.I present you the head morph named Mr Cairo based on the likeness of Peter Lorre. Joel Cairo was the name of Lorre's character in "The Maltese Falcon" where he starred opposite Humphrey Bogart. Here are the images of the head morph:
Assets used in promo images:
dForce Monte Carlo Suit for G8M
dForce Thadeus Hair for G3,8M
Bold Brows G8M (Sparse 02)
Bold Brows II G8/1M (Brow07)
Lashes Utilities G2,3,8
Please remember that Peter Lorre was a rather small man (5'3") - something to keep in mind when shaping his body...
Non-commercial use only.
As usual, I'd love to see your renders with Mr Cairo.
Please keep them coming! 
Have fun!
Cheers,
AOBB
exported characters asking for things not in themAny DSF files you make where you use ERC Freeze will have a Formula created for every bone parameter and every active morph asset.
Character preset, subset and scene DUF files will have a "morph call" added to them for every active morph slider.
As there is so much "poorly" done content out there, it becomes all too easy for it to "infect" anything you might want to make.
The DSF files you will have to go through and delete the Formula for any unwanted morphs, similar thing for the DUF files except you are looking for the "morph call" in those.
Celebrity Look-a-Likes for 3D figures part 3black_angel_x said:
nabob21 said:
Does anyone know of an Avril Lavigne morph for G8F or G8.1F? I don't use G9 so HID Ariel won't work for me.
You could try the one from https://www.deviantart.com/puredigital101/art/April-ravine-913213315 with the textures of https://www.daz3d.com/apryl-for-genesis-8-female
Celebrity Look-a-Likes for 3D figures part 3nabob21 said:
Does anyone know of an Avril Lavigne morph for G8F or G8.1F? I don't use G9 so HID Ariel won't work for me.
You could try the one from https://www.deviantart.com/puredigital101/art/April-ravine-913213315 with the textures of https://www.daz3d.com/apryl-for-genesis-8-female
Celebrity Look-a-Likes for 3D figures part 3nabob21 said:
Does anyone know of an Avril Lavigne morph for G8F or G8.1F? I don't use G9 so HID Ariel won't work for me.
Fwiw there's also a G2F/V4 out there (AVIN on FoRender.)
How to create shape use blender?Is that entirely your own shape, or is that a modified version of another morph/morphs (looks like it's mostly Sakura to me)? What were your settings in Morph Loader? Have you adjusted rigging to shape?
The Goblin for Genesis 2 MaleI'll keep an eye open. I did grab the file tho, for when I do have the morph sets needed.
"V3D HDR Master Bundle" (Commercial)Available here : https://www.daz3d.com/v3d-hdr-master-bundle
As it is the case for most script products, a DIM (or manual) installation is recommended.
V3D HDR Master Bundle is a bundle of three products which can work independently, but which work great together.
V3D HDR Creator allows you to create very easily HDR Environment Maps from your 3D Scenes, to create base render settings using these created Environment Maps, and to keep a track of them (history). All your settings can be remembered from one session to another to gain a maximum of time. Using HDR Environments instead of heavy scene will drastically ease your scene set up (for instance in super laggy scenes which become super light!), and will speed up your renders. For the main script you have an "exr" version of the tool for a direct hdr render of most scenes - directly useable as environment maps, and for complex scenes using special effects such as fog or haze for instance, a "png xEv" version allowing to render various levels of exposure values in which can be recombined as hdr later on (photoshop for instance).
V3D HDR Add-On Tools have two main tools. The first one, for assets (your .duf files), allows you to batch create Thumbs, and/or custom (size) Tips and/or previews (.prev.png files) for your HDR Render settings presets, (or for shaders, or materials, or poses), in a single operation, with options which can be set as default for a maximized efficiency. Other types of assets (props, figures, shapes, scenes) can also benefit the custom tips and previews, but in a one by one mode. The second tool, for hdr or exr images, allows you to batch render preview images for your hdr or exr images, which is very handy for a rapid identification of what’s in your images in your file explorer and for an efficient “drag and drop” of hdr or exr images as environment maps. For the assets you can also set up the type and the category.
V3D HDR Manager also have two main tools, one for developed for Environment Map based render settings presets (said differently the .duf assets which loads your hrd environments), and one for hdr images (exr, hdr) themselves. A large part of the tool for assets can also be used on any asset (and not only hdr render settings presets). The tool for assets as well as the tool for images both allow you to save the selected elements of a list in new catalogs, or to add them to existing catalogs, and to add keywords. You can then reload at any time any catalog you want (you can reload several catalogs), and load by any keyword you want (you can cumulate the lists you load). Smart previews allow you to preview the assets in different ways (Daz Studio Generated Previews, User Previews –.prev.png – or tip or thumb). You can then load the ones you want in your scene, and, for images, you can batch convert your selected images into render settings presets. It is very useful not only if you are used to download hdr images on the web or used to create them, but it is also useful to transfer your old hdr Daz content (not compatible any longer with Iray), to an Iray render setting environment preset.
You can also find very rapid video overviews with the following links:
- for the Creator : : https://youtu.be/z2dcVvys0q4
- for the Addon Tools : https://youtu.be/lYMCmyxOP8c
- for the Manager : https://youtu.be/z_Kb3T6mUYo
As usually, this thread is here for any questions you would have, or any feedback you would like to share. You can click on images joined here to enlarge.

















