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Genesis 8 Male - Eyelashes not aligned/attached
I wrote a ticket on this a few months ago. Long story short, The Ren morph for the eyelashes is a function of the Head morph. No problem with that, but if you use Turbo Loader, the head morph is disabled, making it invisible to the function, which defaults the eyelash morph to 1.0 all the time. Other more recent eyelash morphs from the same vendor are coded in a way that avoids this problem.
Olivia 9Yup. I said I was gonna pass for now. But I really liked her skin, so... Both are dialed morphs mantaining at least 50% of her. And the new Colorwerks shaders.


One with her full morph
How to remove the limit rotation of the lips on power pose?How to remove limit rotation of the lips on power pose?
I wanted to make a lip biting pose.
But there's no good morph for it, and the rotation for lips points are limited on power pose.
Is there a way to unlimit these?Genesis 8 Male - Eyelashes not aligned/attachedcrosswind said:
From the log, there seems a culprit - character : Ren for Genesis 3 Male and Genesis 8 Male... (from Darwins Mishap(s)). Have you installed this product recently?
There was a wrong 'default value' (100%) on the partial head morph was dialed on the eyelashes... you may select the eyelashes, Show Hidden Properties, check if there's a dial - 'PHMRen Eyealsh' or sth. has a value 100%...
But here is the thing. I did check that log entry myself and went looking for the file and culprit.
Fact is that I do not own this Ren character. So I have no clue why the G8M is making a query for it.
Unless for some obscure reasons it is tied to another character that I might own of the same author?Mechasar's Characters Catalog: Who's next? (commercial)barbult said:
There is a problem with the evil pumpkin and fruit. When the lips are closed, adjusting the eye direction makes the eyes pop out of the head. I submitted a help request 6 days ago, but customer service has not responded. I also submitted a help request at the same time about missing texture files in the DIM installer for the fruit addon, but I haven't had any customer service response to that one either.
Here's the instruction for Lip Closed morph fixing. Hope it can help.
[RELEASED!!!] Dynamic Character Animation in Daz Studio [commercial]So, if I understand you correctly (and I'm not sure I do - even now) - your "tools" are parameter dials? As in Pose controls? As in Morph dials?
If so, I use them all the time and I use them for the tiny animations that I occasionally attempt but I rarely use aniblocks even though I also bought the paid version of AniMate.
You say you "started adding these custom tools" and that's what I don't understand - those dials are there for all to use. Or am I still confused?
Any way to delete keyframes after dforce?Creating a morph for the 'simulated result' of the garment on the last frame would be the only way. If your figure's transform values are not 0,0,0, dforce2morph won't work for you.
Just go the last frame, export the garment (simulated) to obj file with Base Resolution, then import it as a delta morph with Morph Loader Pro. Save a Wearable preset then.. this morph will be working for the current pose of the figure in other scene.
Any way to delete keyframes after dforce?Feels like this thing: https://www.daz3d.com/dforce2morph can help you.
Or a cheaper but more work-consuming way of "save your object as a .obj file, then import it with Morph Creator Pro".lou_harper said:
I did a timeline deforce of a figure wearing a robe. Now I want to merge the result into a larger scene, but can't without dragging a whole timeline with it. Is there any way to get rid of the timeline and keep only the final result of it?
Genesis 8 Male - Eyelashes not aligned/attachedFrom the log, there seems a culprit - character : Ren for Genesis 3 Male and Genesis 8 Male... (from Darwins Mishap(s)). Have you installed this product recently?
There was a wrong 'default value' (100%) on the partial head morph was dialed on the eyelashes... you may select the eyelashes, Show Hidden Properties, check if there's a dial - 'PHMRen Eyealsh' or sth. has a value 100%...
[RELEASED!!!] Dynamic Character Animation in Daz Studio [commercial]marble said:
Dartanbeck said:
It's amazing how simple it is to simply tweak the results of an aniBlock to make it look better with the character, like getting a better hand position and pose, etc.,
What also incredible is how quick and easy it is to completely alter the result with just a few dials!
I've watched your promo video and read through this thread (which seems to keep moving between sub forums) but I am still somewhat confused by your term "tools". Could you explain what you mean by that? Are these scripts (normally my idea of tools) or are they techniques (i.e. explanations of how to use the native DAZ Studio tools)? If they are scripts - what do the scripts do?
No scripts.
We learn how to make simple tools quickly and easily that give us this on any rigged figure, no matter the Generation - even Vicky 1 if you wish:
Pose Control Dials - These give us fine detail of any pose at any time. They take the idea of what used to be called MorphForms, but go far beyond those.
MorphForms was a name given to Pose Control dial in Generation 4 expansion morphs ++ sets. They essientially hold pose data within a dial, but can do much more than that.
In Part 2, where we get into the How-Tos, the first video gives a complete demonstration of the collection I use on Rosie 7. Since Rosie 7 is a Genesis 3 Female, and that is who I made the controls for, the tools are available for any G3F character, even if I saved them long before I made the tools. I could have done the same for Genesis 3 Male. Instead, I used GenX2 to transfer the tools over from Genesis 3 Female - works like a charm!
Since I started trying this idea with Rosie 5, by the time I got to Rosie 7 I really had a better understanding of what tools I need, so I have a really nice, easy to use, well organized set of Pose Control Dials, making her the best figure to use for the course.
I hope this answers your question. If not, I hope it gets us closer. I am always happy to help.
I accidentally moved the thread here when I changed the first post. I'm sure someone will put it back in the Commercial sub topic where it belongs. Sorry about that!
Coming Soon: Faber Inc - London and Cairo for G9 [Commercial]They are both gorgeous, but I confess that the association to London, or Cairo, or any city even, is beyond me :)
There are three characters that come oh-so-close to convincing me to try a G9: Olympia 9 was one (but the young morph being exclusive to the Pro Bundle really rubbed me the wrong way), and these are the other two.
[Released] Legacy Set Converter * Commercial *I posted the following question in the commons area, and someone led me here.
"Questions using Legacy Set Converter on the original Toon Generations Bundle.
I've used the converter to convert poser props successfully, but they didn't have morphs or added texture/material options or Poser 'poses' files with material choices. Materials aren't that big a deal since I tend to resurface almost everything to suit my needs, but just so I know, does the converter also convert morphs, pose files, etc., too? Will the ability to age up and down the figure still be an option? Do I have to do something special to keep morphs? And what about poses?
Update:
Just playing with it, I see that the dial-in body shapes and poses followed with the conversion. Does anyone know anything more about the LSC?"
Naturally, I hadn't read here first to know it can't convert figures or clothes, and I just plowed in and experimented while waiting on possible responses. I was pleasantly surprised LSC does convert at least some figures. They are not textureless, and the dial-in morphs are working. The clothes and hair did, too, but those are all plain clothes and toon hair sets. Both fit the figure fine and follow the poses and morph as expected. LOVING this set and will grab the material converter set you have, too.
Getting on the 9 train, or notI like the new trend of including alternative shapes with G9, don't know if this has been mentioned here before. It's a neat new way to create relations and general variations of a character, I appreciate that. I'm also very happy about the G9 clothes being so much more light-weight than G8, most of them at least. On the other hand, I found that I could just delete almost all the character adjustment morphs from G8 clothes and hair and trim them down much that way. Since I never use any extreme body morph and don't even own many of the characters usually included, it just didn't make sense to keep them. Maybe G9 clothes are trimmer because there's not so many G9 characters yet to include morphs for? Sure hope that's not the case.
Olivia 9sazzyazzca said:
I like that the pregnancy morph adds some weight to the hips, thighs, buttocks, and breasts, not just a baby bump.
Funny, but the old G8 pregnancy morph present in G8 Female Body Morphs also was doing this. Then for some weird reason G9 Body morphs followed with pregnancy morph limited to the belly.
What happened to the teeth?Catherine3678ab, I found the morph that gave the error. It was a morph to lengthen the legs. When changing the height of the character, that part of the teeth stays fixed... the funny thing is that it was only in this specific morph. When I used another morph to lengthen the legs this error didn't happen. Thank you for your help! :D
Any way to delete keyframes after dforce?If it is just the final state of the dForce clothing you could save it as a morph?
Pre- Genesis 9kyoto kid said:
PixelSploiting said:
G3 not being supported is not the best example because G3 is like a beta run for G8+. They are very close except G3 is more limited and only G3 thing that does not convert to G8+ are HD morphs.
With G9 there's going to be generational split in the Daz user base. This is how it's going to play out.
It's going to be similar to split with V4/M4 where quite a number of people stayed with this base and didn't move at all.
G3-G8+ products reached levels of saturation where, if one is considering those generations good enough for their needs, there's no need to exit this comfort zone (or to buy anything new which is not the best for PAs out there so for a PA it's better to move to G9 and to do so fast).
But people who started with Daz closer to the tail end of G8+ life or when G9 was introduced will move on to the new.
...interesting assessment.
I started in this when Gen3 and 4 were the "latest and greatest
I'm now one of those who is perfectly content with 3 and 8 as I have a large resource to draw from for developing my own custom characters. Originally I was not interested in adopting G8 as I saw little in the way of a major advancement like 3 was to 2 so I hesitated for a while as it also became tiring and expensive having to "retool" every two years (I hadno Idea G8 was going to last as long as V4) However, what caught my eye was the greater diversity in new figures and characters beyond the core Daz "stable" (Vicky, Mike, Aiko, Josie, et al). I had wished there had been such interesting and diverse characters for G3 and even earlier generations.
I also discovered that G8 given its incredibly wide variety of different characters, shapes, and resource content, solved a number of vexing issues I had with previous generations for developing certain types of characters. The fact there is a reasonable amount of similarity between 3 and 8 (which originally turned me away) I realised it was a perfect platform for expanding my custom character development work (particularly with Zev0's Xtransfer which will also transfer morphs imported into G3 through GenerationX giving me what I refer to as oone heck of a "gene pool" to work with)
Another part Part of my reluctance this time around is also due to the fact I no longer am working and am on a meagre fixed pension, so even more, I have to watch what I purchase to make sure it will be something that will be used for my illustration and story work. With prices not just here going up, it is bewcoming more and more difficult to keep up anymore.
3D graphics is unlike other more "tangible" hobbies due to the EULA that doesn't allow one to resell or "trade in" digital assets. When you are coupon clipping before your next grocery trip, and looking for other ways to economise, the thought of "dumping" what has become a hefty investment made over the years for the next new "shiny" seems a frightful waste, so one somtimes has to step back and make the best of what he or she has.
BTW I also avoided 8.1 because of the incompatibilities it had even with G8. If anything feels like a "beta", it is 8.1.(for G9).
[...apologies for all the edits but it's very late (04:00)]
Well, if the store will keep rolling more of the same as it was with G3 and G8 then really there won't be any reason for me to move away from G8+ "good enough" zone because how many battle skirts, combat heels and glamour outfits one might need? Very much all permutations of this were already made, so... \_(^_^)_/
Also, when it comes to cheesake and beefcake shots, G8 also is going to cover this better because this generation is more stylized and modellish than G9.
But that's far less about G9 and far more about the store tendencies.
Adding or saving mesh offset to an existing propThe push modifier is a live efect, so the only way to keep it is on the item it is applied to - though you can of coruse export as OBJ and then load as a morph (using the same preset for both operations).
Genesis 8 Male - Eyelashes not aligned/attachedHello good people.
I come to you with a bit of a issue that I'm currently facing and I have no idea what might have caused it.
I was fiddling with a G8 Male character of mine to update few things here and there and zooming in on his face, I did realize that the eyelashes were detached from the lid itself.
I though, per usual, that I did something wrong. Maybe some morph were upsetting the model and for good measure I decided to load a pristine G8M ... but you can see yourself that the issue persists.I went and check some old renders of mine and the issue wasn't there so it has to be recent? Something that I've installed perhaps?
I've also tried with Genesis 8.1 Male figure and it works like a charm, no matter what face morph you slap, the lashes are properly attached and moves accordingly.
Any idea/suggestions?Also I cannot attach files for some unknown reasons ...
I'll link a g-Drive link with the two screenshots and the log filehttps://drive.google.com/drive/folders/1GJp_7BUuPxydrfDD0TxKRYhhC0uJ3dTT?usp=drive_link















