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Need help troubleshooting/improving xps->blender fbx->daz workflow
Morning folks,
I've got a number of rigged assets that are in .xps format. I'm a C4D user for 15 years but there's no (or no reputable) way to import xps directly.
I'm just barely functionally competent enough in Blender to use it to import xps, correct for the commonly known issues (scale issues, rotation of mesh and armature not matching, etc), and re-export as fbx for Daz.
My results are acceptable, but they could be a lot better. The main thing I can't solve for is getting the unit scale to be correct from the start. My results are always 1% of daz scale. No problem, you think, just scale 100x. Problem is a number of things tend to start to get wonky when you're working on an object scaled 100x. You've gotta change your nudge value on the TSR settings for...literally everything. The Filatoon outline offset does not match scale, so your values will be extremely tiny which can limit fine tuning. Annoyances like that.
What I'd ask is for some help with where in my process I'm missing the ability to scale the whole project in blender. I've tried numerous things, but unless I follow these exact steps, either the whole thing comes in at 100x scale instead of 1/100 scale, or the mesh comes in 100x the armature.
-set blender scene unit scale to 0.01
-Unparent the mesh from the armature by selecting all mesh objects, pressing Alt+P, and choosing Clear and Keep Transformation
-rotate all selected meshes -90 along x (r, x, -90)
-rotate all selected meshes -180 along y (r, y, -180)
-Apply the new rotation and scale to all selected meshes by pressing Ctrl+A and selecting Rotation and Scale.
-Reparent the mesh to the armature by selecting a mesh object, then the armature (ctrl+click), and pressing Ctrl+P to choose Armature Deform. Repeat for each mesh object
-make Front Z+ in the export settings, leave all other settings default
-import into Daz with default settings (there is no import scale option...I could have sworn there used to be for fbx?)There's Always Another Sale Thread -- Discussions Only Pt 5joanna said:
SilverGirl said:
Ah, I see. I share your ethics, so appreciate the heads-up. Also don't really have the patience for hit-or-miss quality.
Yeah. Same. I'm actually not an advanced Daz user, so the "you can edit the metadata," "you could fix the textures," or even "you could edit the mesh in Blender and export it back" solutions aren't really for me. If I'm playing around, it's to learn new things and have fun, not to be frustrated and forced to make products usable.
Right there with you. I don't mind playing with textures and geometry editor when it's something I want that's niche enough that I'll never get it otherwise... that's a personal triumph when I get it to work out. But to me that falls in a vastly different category than having to put in time/effort compensating for poor construction where the thing doesn't function like it's supposed to in the first place. I want to use my art time actually making the art.
There's Always Another Sale Thread -- Discussions Only Pt 5SilverGirl said:
Ah, I see. I share your ethics, so appreciate the heads-up. Also don't really have the patience for hit-or-miss quality.
Yeah. Same. I'm actually not an advanced Daz user, so the "you can edit the metadata," "you could fix the textures," or even "you could edit the mesh in Blender and export it back" solutions aren't really for me. If I'm playing around, it's to learn new things and have fun, not to be frustrated and forced to make products usable.
No HUD no interface nothingI switched to Windows 11 yesterday without issue, as have others, so I don't think it is that that caused the problem - but it appears to be an issue with the session layout files, which store the menus, panes, toolbars and so on when DS closes and restore them when it opens. You don't want to lose your custom actions and so on so I would suggest Window>Workspace>Customise, then click the Import button at the bottom of the dialogue and select Layouts; a file selector will open from which you can select a layout you saved or one of the standard layouts. You can also just use Window>Panes(Tabs) to enable the panes you want and then drag them where you want (drag by the top to move a group, which can then be docked at top/bottom/sides when a line of highlight colour appears, or by the tab, to add them to an existing group by dropping the tab in the well with the existing tabs).
is there no sale support working?I submitted a ticket to Tech Support for Calum 9 HD as one of his materials had weird metadata. This was about 2 - 3 weeks ago. Yesterday I was contacted, received an apologise, and told the issue was confirmed and being elevated. Today, the updated Calum 9 HD was in DIM. Then the email came saying I needed to uninstall and delete my package and install the new package. And yes, I did look and by just letting the update run, the error was still there. So, uninstall, delete the zip file, then reinstall fresh. File looks good now.
That doesn't mean a report from 2023 is still open but is being worked on.
Petipet's Sci Fi Hangars and DiffeoSettings directory: C:/Users/bryon/Documents/DAZ Studio
File does not exist:
"C:/Users/bryon/Documents/DAZ Studio\import_daz_settings.json"
File does not exist:
"C:/Users/bryon/import-daz-settings-28x.json"
Settings directory: C:/Users/bryon/Documents/DAZ Studio
Skip non-existent path: C:/Users/bryon/Documents/DAZ 3D/Studio/My Library
Settings directory: C:/Users/bryon/Documents/DAZ Studio
Settings file C:/Users/bryon/Documents/DAZ Studio\import_daz_settings.json saved
Info: Global Settings finishedLoading C:\Users\bryon\Documents\DAZ Studio\Scenes\Blender\Polaris-Hangar-Base-02.duf
Parsing data
Fitting objects with dbz file...
Preprocessing...
Building objects...
UV coordinate difference 1.938820 - 0.419055 > 1
UV coordinate difference 2.941350 - 1.066410 > 1
UV coordinate difference 4.878900 - 1.003910 > 1
UV coordinate difference 1.497480 - -0.461421 > 1
UV coordinate difference 4.878900 - 1.003910 > 1
UV coordinate difference 1.497480 - -0.461421 > 1
UV coordinate difference 1.134230 - -0.461421 > 1
UV coordinate difference 2.784350 - 0.078125 > 1
UV coordinate difference 1.543150 - 0.003906 > 1
UV coordinate difference 4.991010 - 3.289060 > 1
Unknown camera channel 'Ignore Local Transform' False
Unknown camera channel 'Lens Distortion K4' 0
Unknown camera channel 'Lens Distortion K5' 0
Unknown camera channel 'Lens Maximum FOV' 6.283185
Fix mapping Metal-12: (0.0, -1.0, 0.2, 0.2, 0)
Fix mapping Metal-13: (0.0, -1.0, 0.2, 0.2, 0)
Fix mapping Metal-14: (0.0, -1.0, 0.2, 0.2, 0)
Fix mapping Metal-15: (0.0, -1.0, 0.2, 0.2, 0)
Fix mapping Metal-16: (0.0, -1.0, 0.2, 0.2, 0)
Fix mapping Metal-17: (0.0, -1.0, 0.2, 0.2, 0)
Fix mapping Metal-18: (0.0, -1.0, 0.2, 0.2, 0)
Fix mapping Metal-19: (0.0, -1.0, 0.2, 0.2, 0)
Fix mapping Metal-20: (0.0, -1.0, 0.2, 0.2, 0)
Fix mapping Metal-21: (0.0, -1.0, 0.2, 0.2, 0)
Fix mapping Metal-22: (0.0, -1.0, 0.2, 0.2, 0)
Fix mapping Metal-23: (0.0, -1.0, 0.2, 0.2, 0)
Fix mapping PSTPH_Metal-1: (0.0, -1.0, 0.3333333333333333, 0.3333333333333333, 0)
Fix mapping PSTPH_Metal02-9: (0.0, -1.0, 0.1, 0.1, 0)
Fix mapping PSTPH_Metal02-10: (0.0, -1.0, 0.1, 0.1, 0)
Fix mapping PSTPH_Metal02-11: (0.0, -1.0, 0.1, 0.1, 0)
Fix mapping PSTPH_Metal02-12: (0.0, -1.0, 0.1, 0.1, 0)
Fix mapping PSTPH_Metal02-13: (0.0, -1.0, 0.1, 0.1, 0)
Fix mapping PSTPH_Metal02-14: (0.0, -1.0, 0.1, 0.1, 0)
Fix mapping PSTPH_Metal02-15: (0.0, -1.0, 0.1, 0.1, 0)
Fix mapping PSTPH_Metal02-16: (0.0, -1.0, 0.1, 0.1, 0)
Fix mapping PSTPH_Metal02-17: (0.0, -1.0, 0.1, 0.1, 0)
Fix mapping Stairs-2: (0.0, -1.0, 0.5, 0.5, 0)
Fix mapping Rubber-2: (0.0, -1.0, 0.2, 0.2, 0)
Fix mapping Stairs-3: (0.0, -1.0, 0.5, 0.5, 0)
Fix mapping Rubber-3: (0.0, -1.0, 0.2, 0.2, 0)
Fix mapping PSTPH_Panel09-12: (0.0, -1.0, 0.2, 0.2, 0)
Fix mapping PSTPH_Panel09-13: (0.0, -1.0, 0.1, 0.1, 0)
Fix mapping PSTPH_Panel09-14: (0.0, -1.0, 0.2, 0.2, 0)
Fix mapping PSTPH_Panel09-15: (0.0, -1.0, 0.1, 0.1, 0)
Fix mapping PSTPH_Panel09-16: (0.0, -1.0, 0.1, 0.1, 0)
Fix mapping PSTPH_Panel09-17: (0.0, -1.0, 0.2, 0.2, 0)
Fix mapping PSTPH_Panel09-19: (0.0, -1.0, 0.1, 0.1, 0)
Fix mapping PSTPH_Panel09-20: (0.0, -1.0, 0.2, 0.2, 0)
Fix mapping PSTPH_Panel09-21: (0.0, -1.0, 0.2, 0.2, 0)
Fix mapping PSTPH_Panel09-22: (0.0, -1.0, 0.1, 0.1, 0)
Fix mapping PSTPH_Panel09-23: (0.0, -1.0, 0.2, 0.2, 0)
File "C:\Users\bryon\Documents\DAZ Studio\Scenes\Blender\Polaris-Hangar-Base-02.duf" loaded in 25.309 seconds
Import scene only
Cycles Settings:
transparent_max_bounces: 8 < 32
Render Settings:
hair_type: STRAND != STRIP
Eevee Settings:
use_raytracing: False != True
resolution_scale: 2 != 1
Info: Import DAZ Manually finished
Transfer from PTSPH Frame01 Mesh to HD meshes
Merge materials
Info: Merge Materials finished
Make all bones posable
Make All Bones Posable completed in 0.1 seconds
Info: Make All Bones Posable finished
Transfer from PTSPH Gate2 Mesh to HD meshes
Merge materials
Info: Merge Materials finished
Make all bones posable
Make All Bones Posable completed in 0.1 seconds
Info: Make All Bones Posable finished
Transfer from PTSPH Gate1 Mesh to HD meshes
Merge materials
Info: Merge Materials finished
Make all bones posable
Make All Bones Posable completed in 0.1 seconds
Info: Make All Bones Posable finished
File C:\Users\bryon\Documents\DAZ Studio\Scenes\Blender\Polaris-Hangar-Base-02.duf loaded in 27.474 secondsFix mapping PSTPH_Panel09-18: (0.0, -1.0, 0.2, 0.2, 0)Petipet's Sci Fi Hangars and DiffeoI mean to set verbosity 3 in the addon global settings, not in blender. From your log it appears you're exporting as HD with the G8 preset, while for this scene it would be better to export as non-HD with the default preset, however it works the same here.
daz setup > global settings > verbosity
easy import > operator presets > default
Suddenly Daz Studio and IM won't access most of my modelsDrunkMonkeyProductions said:
As a warning, Alpha builds are inherently unstable, expect things to break, in new and exciting ways.
The opening post says it is DS 4.24
Based on the issue, it's either your database is corrupted, your drive is failing, or you've got a virus.
The first thing to check, is if the files are on the drive.
Default install location is C:\Users\Public\Documents\My Daz 3D Library in windows.
If you've installed elsewhere, you'll need to check that path.
If the content is there, the database is probably corrupted.
RIght click on the Smart content tab and select Content DB Maintenance.
In the popup, check the Re-import Metadata box, and click accept.
You should see a list of all your installed assets in the next popup.
With all content checked, click accept.
This should bring back the content in the Smart content tab.
If the files aren't there, you may have a major issue on your hands.
I'd recommend using a disk checking utility to verify if your drive is failing or not.
If the disk checks out ok, then i'd run a virus scan just to be sure.
After that, you get to reinstall everything that's missing.
Content being moved to OneDrive could also be an issue.
Suddenly Daz Studio and IM won't access most of my modelsAs a warning, Alpha builds are inherently unstable, expect things to break, in new and exciting ways.
Based on the issue, it's either your database is corrupted, your drive is failing, or you've got a virus.
The first thing to check, is if the files are on the drive.
Default install location is C:\Users\Public\Documents\My Daz 3D Library in windows.
If you've installed elsewhere, you'll need to check that path.
If the content is there, the database is probably corrupted.
RIght click on the Smart content tab and select Content DB Maintenance.
In the popup, check the Re-import Metadata box, and click accept.
You should see a list of all your installed assets in the next popup.
With all content checked, click accept.
This should bring back the content in the Smart content tab.
If the files aren't there, you may have a major issue on your hands.
I'd recommend using a disk checking utility to verify if your drive is failing or not.
If the disk checks out ok, then i'd run a virus scan just to be sure.
After that, you get to reinstall everything that's missing.
Edit: I'm an idiot that consistently breaks things in new and interesting ways.
In this case, carrying over a custom layout resulted in the "Show Tab Icons" and "Show tab text with icons" options to not be in the Window>Workspace menu.
Hence why i thought this was the alpha build.
Audrey 9 - the obligatory discussion threadRichard Haseltine said:
NetherFalcon said:
I still don't have Alice available. When is she being released?
Last week. You are looking in the Install pane (or Available or All Install State Filters in the products tab of Smart Content)? If you sort by orer date she will be at the bottom as she isn't an order but a "manual" addition.
I checked all those areas, updated my metadata several times and still nothing. I haven't had this issue with any of the other Premier figures either.
Petipet's Sci Fi Hangars and DiffeoConsole from import. I did add "--verbose 3" to the desktop shortcut.
-------------------------------------------------
Loading C:\Users\bryon\Documents\DAZ Studio\Scenes\Blender\Polaris-Hangar-Base-01.duf
Parsing data
Fitting objects with dbz file...
Preprocessing...
Building objects...
Ignore <Instance Tonemapper%20Options-1 L:Tonemapper Options 0 N: Tonemapper Options P: None R: None>
Ignore <Instance Environment%20Options-1 L:Environment Options 0 N: Environment Options P: None R: None>
File "C:\Users\bryon\Documents\DAZ Studio\Scenes\Blender\Polaris-Hangar-Base-01.duf" loaded in 27.121 seconds
Draw environment 0
Draw Dome turned off
Cycles Settings:
transparent_max_bounces: 8 < 32
Render Settings:
hair_type: STRAND != STRIP
Eevee Settings:
use_raytracing: False != True
resolution_scale: 2 != 1
Info: Import DAZ Manually finished
Transfer to clothes
Transfer to face meshes
Info: Eliminate Empties finished
Transfer from PTSPH Frame01 Mesh to HD meshes
Merge materials
Info: Merge Materials finished
Transfer to clothes
Transfer to face meshes
Make all bones posable
Make All Bones Posable completed in 0.1 seconds
Info: Make All Bones Posable finished
Transfer to clothes
Transfer to face meshes
Transfer to clothes
Transfer to face meshes
Transfer to clothes
Transfer to face meshes
Transfer to clothes
Transfer to face meshes
Transfer to clothes
Transfer to face meshes
Transfer to clothes
Transfer to face meshes
Info: Eliminate Empties finished
Transfer from PTSPH Gate2 Mesh to HD meshes
Merge materials
Info: Merge Materials finished
Transfer to clothes
Transfer to face meshes
Make all bones posable
Make All Bones Posable completed in 0.1 seconds
Info: Make All Bones Posable finished
Info: Eliminate Empties finished
Transfer from PTSPH Gate1 Mesh to HD meshes
Merge materials
Info: Merge Materials finished
Transfer to clothes
Transfer to face meshes
Make all bones posable
Make All Bones Posable completed in 0.1 seconds
Info: Make All Bones Posable finished
File C:\Users\bryon\Documents\DAZ Studio\Scenes\Blender\Polaris-Hangar-Base-01.duf loaded in 29.290 secondsOutlet and Quick Grab DiscussionI bought https://www.daz3d.com/lifeguard-swimsuit-g9-optimized-for-feminine-body-shape from Quick Grab. It is one of those imported products, with no readme and no metadata. It also has no product thumbnail. But worse than all all that, applying any material preset pops up missing file errors. I submitted a ticket.
MHX IK issues with "Keep DAZ Rig"Yes it seems there's some quirks with "keep daz rig" in MHX. As a workaround it seems to work fine enough without poles, so you may want to try it. Now reported to Thomas, I came up with some fixes though I'm not an expert in MHX so Thomas may fix it better.
https://bitbucket.org/Diffeomorphic/import_daz/issues/2574/
update. This is fixed in the last commit, now hands and feet always stay in place, and there's also ik stretchiness in the daz rig if we choose the option for mhx. For ik stretch to work it is important to unlock the figure in daz studio to import the ik poses. Thanks to Thomas for this nice improvement.
https://bitbucket.org/Diffeomorphic/import_daz/downloads/
https://bitbucket.org/Diffeomorphic/import_daz/wiki/Posing/Save Pose Preset
How to bundle a DAZ figure, maps, hair, and poses for sharingHello!
I need your help again.
Here's my current situation: I created a figure, rigged it, and made hair for it on a cap, which I parented to the figure’s head. I also created maps for all parts.
Now I want to pack the figure, along with the maps, hair, and poses, into a package. My goal is to send this package to someone else so they can easily import it into their DAZ Studio setup and use it just like I do, by placing it in the correct folder structure.
My question is: how do I do this? Any explanations or links to manuals would be much appreciated (pease no videos).
Thank you for your attention!
Help. The Daz to Blender Export Option Box is too big for my screenRichard Haseltine said:
Try clicking on one of the other controls, then hit tab until the highlight vanishes - with a bit of experimentation you should hit the Accept button
thank you for the suggestion. Nothing I tried allowed me to be able to hit the Access button. I was able to import the vinyette through Diffeomorphic, though.
Genesis figures (8,9) in Clip Studio Paint?CSP can directly import FBX / OBJ files exported from DS, you don't need any bridge or script or other software.
Then certainly you can pose imported FBX figures in CSP, however, there's no corrective morphs at all ~~ so don't expect you can have the same shape on the posed figure in CSP as what you can get in DS.
Be noted that you cannot share the imported assets from DS with CSP/CSM... it's against the license agreement because they're derivitives of Daz assets you bought ~~
Unity to DS Import?I have been noticing some great looking 3D environments designed for game engines becoming available at a very low cost. [Offsite, and temporary, commercial link removed] I've discovered that Unity offers a FBX export which allows transferring single models into DS. I would love to drop some of these environments into DS with textures if I didn't have to do so 1 piece at a time. Before I jump down another technological rabbit hole only to emerge a month later a little wiser and somewhat disappointed, I thought I would throw this one out to our community of 3D experts. Is this a worthy endeavor? Thank You.
BJ Shelf (Commercial)I had the privilege of helping test BJ Shelf during development. I absolutely LOVE it! I have mine docked below the viewport, where I can see a wide Shelf.
Don't underestimate the power of being able to access the item's containing folder in the Content Library, with Ctrl-click on the Shelf item's thumbnail. For example, I put the LowPi character in my Shelf. A single click on his thumbnail loads him into my scene. Ctrl-click gives me immediate access to the entire "LM Low Poly Person" folder in the content Library, where I can expand the folder to access clothing, hair, props, etc. for LowPi. To make it even handier, I added one LowPi clothing item, one hair item, one pose item, so I can Ctrl-click them and get direct access to each containing folder. This is not limited to LowPi, of course. It is just an example of something I frequently access.
The thumbnail names in the Shelf are elided to make the thumbnail positioning compact, to get lots of items on the shelf. Hovering over the thumbnail will show the full name. But most single asset thumbnails are instantly recognizable for me, without needing to even read their names. TIP: Folders can be added to the shelf, but they have a generic folder thumbnail. I prefer to add my single most used asset from that folder to my Shelf instead, to get a nice item thumbnail, and then Ctrl-click it to access the folder in the Content Library.
I also find the feature to backup (export) and restore (import) Shelf configurations to be very useful. I can export my Shelf configuration to a file, so I can restore a particular Shelf configuration if I accidentally mess it up. I can also export different configurations (giving them different file names) and import the one I want to use at a particular time, for the work I am doing at the time.
BJ Shelf rivals BJ Camera Manager for my most used used Daz Studio plugin. I use both throughout every Daz Studio session. They are amazingly helpful. (Yes, I am a fan girl.)
There's Always Another Sale Thread -- Discussions Only Pt 5memcneil70 said:
daveso said:
From @Leana post, we should expect a balloon tomorrow.
Yeah, with everything required to have a buy-in to get a few percent off, this one is slowly sliding by. I think I'll wait until the next quick grab changeover. There has been some pretty good things I've picked up there. I've only added one item to my WL since this sale started, so that means I've passed on the doorbusters, and then that drips down to the new debut releases, and of course the still new, as they just drop to the next category the same products. I've only spent $21 so far with this current sale, the majority being from Quick Grab. The only purchase so far has been AH dForce Lacy Bloom Outfit and its texture set. $3.00. My Premier membership expires on the 17th.I found https://www.daz3d.com/z-utility-carrying-bags-pose-set-for-genesis-9-and-8-female the other day and added it to the cart right away. Wouldn't you know the day before that I was searching my pose library for something close to those. And I have purses and poses, but none that came close. I have no issue changing a pose somewhat, but there are limits when time is short. And just for $0.79! And then I saw the https://www.daz3d.com/pvc-latex-shaders which I had dithered over before when they were full price. Also $0.79. And it comes with metadata. But I am trying to stretch a gift card, so more things are going on my wishlist.
That's such a nice pose set! I don't have anything close to those bags (that I know of) but for that price, I might get it for later. I also like the trash bag pose with the plastic bottle that escaped.
There's Always Another Sale Thread -- Discussions Only Pt 5memcneil70 said:
daveso said:
From @Leana post, we should expect a balloon tomorrow.
Yeah, with everything required to have a buy-in to get a few percent off, this one is slowly sliding by. I think I'll wait until the next quick grab changeover. There has been some pretty good things I've picked up there. I've only added one item to my WL since this sale started, so that means I've passed on the doorbusters, and then that drips down to the new debut releases, and of course the still new, as they just drop to the next category the same products. I've only spent $21 so far with this current sale, the majority being from Quick Grab. The only purchase so far has been AH dForce Lacy Bloom Outfit and its texture set. $3.00. My Premier membership expires on the 17th.I found https://www.daz3d.com/z-utility-carrying-bags-pose-set-for-genesis-9-and-8-female the other day and added it to the cart right away. Wouldn't you know the day before that I was searching my pose library for something close to those. And I have purses and poses, but none that came close. I have no issue changing a pose somewhat, but there are limits when time is short. And just for $0.79! And then I saw the https://www.daz3d.com/pvc-latex-shaders which I had dithered over before when they were full price. Also $0.79. And it comes with metadata. But I am trying to stretch a gift card, so more things are going on my wishlist.
i looked at those poses several times but was then trying to find the purses and bags they were using...found none of the actual items in the promos. I might still grab that though.











