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Let's appreciate/discuss today's new releases - more ongoinger thread
Well to speak to the current sale, I found scrolling down one of the MartinJFrost's releases today (https://www.daz3d.com/rose-garden--rose-bushes) or (https://www.daz3d.com/lr-illuminated-candle-trees) a 'You may..." suggestion of https://www.daz3d.com/retro-super-roadster by Polish for $1.59. I am not sure how I missed it back in the day but it is in my cart now.
Quick Grab came up with a few items I found interesting:
https://www.daz3d.com/the-olde-victorian-theater - $0.79 - Not sure but I expect I will need to install the metadata but
https://www.daz3d.com/dforce-combat-uniform-outfit-for-genesis-9 - $1.59 - even if it isn't baggy enough to be a factual reproduction.
https://www.daz3d.com/ah-dforce-magical-wizard-outfit-texture-add-on - $0.79 - which I missed out on the original sale.
Animated BackgroundThese do it - but specific videos only (it's a script that shifts the frames along with the timeline). You could (maybe) write your own script nd then import your own movies? https://www.daz3d.com/video-backgrounds--beach-01-and-02
However, it's easier - and prob gives better results - to render on a transparent background and use "movie editing software" (or photoshop etc) to add the video backgound in post
Animated BackgroundIs it possible in DAZ Studio to import an animated or movie background? like we can import a still photo for the background. Cheers
Single object remains hidden when using canvases no matter what i doRichard Haseltine said:
Is this your own model or a freebie/store item? Anything that looks liike it might be related in the log (Help>Troubleshooting>View Log File)? Which version of DS?
(3/3 lol) Found the problem. No idea HOW it got to this point, but it's treating the bugged weapon as an instance...(instances don't work with canvases). It is very obviously...not an instance though...
Don't really know what to do about that. Yes I know there's a product that converts instances to objects but I'll be damned if I'm spending 10 bucks for that rather than find the source of the problem so it doesn't happen again.
2025-11-08 13:35:05.830 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Geometry import (1 triangle object with 7557 triangles, 1 instance yielding 7557 triangles) took 382.900 us
Switch the wrist an accessory fits to? (B.E.T.T.Y watch)Those watches are conformers rather than Smart Props, so one perfect way is : you can mirror them by using : https://www.daz3d.com/mirror-geometry-for-genesis-9
Or, you can simply: 1) unfit the watch, export it to OBJ with the option of Invert X axis; 2) Import OBJ as a morph with Morph Loader Pro and dial it; 3) Parent the inverted watch to the bone: Right Forearm Twist 2 to make it as a Smart Prop.
Or, after unfitting the watch, just manipulate its Transforms....
Then save it as a figure asset or a wearable preset as you wish ~
Help FPE Plushies for Teddyhttps://www.daz3d.com/fpe-plushies-for-teddy-for-genesis-9
When I apply the shape for the cat or fox, the hmat updates. But they still look like bears, no tails, round ears. Any ideas? There's nothing in the logs of note:
2025-11-08 02:39:06.122 [INFO] :: Prepare asset load (merge): /People/Genesis 9/Characters/FenixPhoenix/Plushies for Teddy/00 Shapes/FPE Plushies 00 Kitty Shape Apply.duf
2025-11-08 02:39:06.122 [INFO] :: Locking viewport redraw...
2025-11-08 02:39:06.122 [INFO] :: Viewport redraw locked.
2025-11-08 02:39:06.166 [VERBOSE] :: Native format content directories: 5
2025-11-08 02:39:06.166 [VERBOSE] :: Poser format content directories: 2
2025-11-08 02:39:06.166 [VERBOSE] :: Other import format content directories: 0
2025-11-08 02:39:06.167 [INFO] :: Begin asset load (merge): /People/Genesis 9/Characters/FenixPhoenix/Plushies for Teddy/00 Shapes/FPE Plushies 00 Kitty Shape Apply.duf
2025-11-08 02:39:06.167 [INFO] :: Determining missing assets...
2025-11-08 02:39:06.167 [INFO] :: Setting textures...
2025-11-08 02:39:06.167 [INFO] :: Applying animations...
2025-11-08 02:39:06.177 [INFO] :: Finished asset load (merge): 0m 0.11s - /People/Genesis 9/Characters/FenixPhoenix/Plushies for Teddy/00 Shapes/FPE Plushies 00 Kitty Shape Apply.dufThe Torquinox Carrara ThreadAlso for splitting an obj into parts 3D builder free with win 10 has a great slicing tool . Can't recall if import and export to and from Carrara are clean though
The Torquinox Carrara ThreadSteve K said:
Torquinox said:
... I notice I can open more than one scene. Can I flip between the scenes? Share elements between them? If so, how? I didn't see the answer for that in my poking about.
If I understand correctly, yes, you can have multiple 3D View Windows with different scenes. You switch between them with the "Windows" menu at the top. To share an element, I export it as a *.car file and then import it to the other scene. Or am I missing your question?
That's it exactly! Thank you.
Daz Bridge Support Is Here!Hi, I still use Cinema R19, and initially couldn't get the plugin to work, until I loaded an older version of the Daz to Cinema bridge. At least now I can activate the plugin, although it says there is nothing to import, even after having exported a figure from Daz Studio. I assume Cinema is looking at the wrong place for the Daz export.
The Torquinox Carrara ThreadTorquinox said:
... I notice I can open more than one scene. Can I flip between the scenes? Share elements between them? If so, how? I didn't see the answer for that in my poking about.
If I understand correctly, yes, you can have multiple 3D View Windows with different scenes. You switch between them with the "Windows" menu at the top. To share an element, I export it as a *.car file and then import it to the other scene. Or am I missing your question?
Daz3d fbx export to Clo3dI only have Marvelous Designer 2025 ... but CLO should be the same in terms of manipulating FBX import / settings ~~
I exported G9 figure with MSO Hana Eyebrows to FBX with the very same settings as yours. (screen shot 1).
Then tweaked the settings of Opacity (screen shot 2) before I had the eyebrows shown (screen shot 3).
Geometry exporting with creased edges instead of smoothedHi, I need help. I'm mainly a Carrara user and only sometimes use Daz Studio to do things that I cannot do in Carrara.
I'm working with the Bot morph for Genesis. If you look at the Scene elements, you'll see that geometry gets added and conformed to Genesis. My problem is that when I export the figure as an OBJ or FBX, most of the edges of the added geometry are creased when I import it into Carrara. And I can do nothing in Carrara to smooth those edges!
You will notice the creases in a quick render from Carrara, especially noticeable in the head and shoulders. Is there a solution to this?
Daz3d fbx export to Clo3dHi,
I'm creating a new avatar to be exported and imported in the Clo3d.
After export the fbx and import it on the Clo3d, I'm getting my avatar without the eyebrows.
Left image the avatar in Daz3d. Right image the avatar imported in the Clo3d without eyebrows.
An my fbx export settings.
Any ideia ?
Importing Hands dial-ups into Blender?Hi Padone,
I've tried again today and it's working. Go figure. I couldn't get them to import for the life of me yesterday.
Silly me 8^)Thanks!
Let's appreciate/discuss today's new releases - more ongoinger threadmy PC is actually a potato compared to most
a Ryzen3
I do have a nice 2080Ti though thanks to TheMysteryIsThePoint

the video is actually nothing special, done many of them have playlists on 2 of my channels of Twinmotion videos, other than the texture/material import thing it's very easy to use
it has lots of its own content too including Quixel Megascans and embedded linking to Sketchfab models
Stonemason's stuff is what makes this one and some others look good
Importing Hands dial-ups into Blender?Should work with any method, either "daz favorites" in easy import or "import custom morphs" in setup. If it is using the daz body morphs then you have to include them too. What exactly doesn't work ?
https://bitbucket.org/Diffeomorphic/import_daz/wiki/Setup/Morphs
Volumetrics showing up as Black Cubes in iRayThanks, folks -- I should just check the logs first. Just removed all the .enc files; I'll reinstall whatever breaks (if anything). Should probably rebuild metadata at this point.
After removing the product, removing remnant .enc files (which I know weren't being used since they haven't been accessed in about a month and a half) and re-installing the product fixed the issue.Morphs in Blender: scale to 100 before export?pixelquack said:
Can I load the morph at standard resolution or do I have to switch to base res, then load, then switch back?
Loading the morph doesn't matter.
One way around the issues is to load the exported OBJ as a morph and set it to -100%, load your modified OBJ as a morph and set it to 100%, export the result as an OBJ, then load that on a fresh copy of the figure/scene (so you don't have the other morphs bloating the file size) as your final morph.
Make sure that you are using the same preset in the OBJ Export and Morph Import dialogues - if they don't match you may introduce additional scaling or orientation issues.
Morphs in Blender: scale to 100 before export?Export at scale 100 and import works. That means on existing scenes I'll have to scale up, load morph, scale down - sounds like a script job.
Another tut suggested to "Overwrite Existing: Deltas only" , seems to work."merge" morphs?Ex/import came to mind nut losing the jcms and all is what kept me from it. I'll go for master slider.










