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[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]
RiverSoftArt said:
ArtofGohan said:
Here's the Screenshot.
Yup, that is what I meant by wrinkled, but yours looks way more extreme
Please do:The Converted Character’s Body is wrinkled. Because of the way that morphs must be converted, a morph that on Genesis 8 appears to only touch a small part of the head can affect the whole body on Genesis 9. You need to show Currently Used parameters to show all morphs on the converted character. Then, one by one, dial in the morphs to find the offending morph(s). Once you find them, delete the morphs from your HD (click the Gear icon, Parameter Settings, and look at File Path for the asset to figure out where the morph is and what it is called). You should also resave the character with the offending morph(s) dialed out (set to 0).
Ok I'm confused on what you mean here. You want me to check every individual morph on the coverted gen 9 Female as in go back and forth with the dials? Or on gen 8 female?Extending dForce Simulation?Richard Haseltine said:
crosswind said:
Technically you can export the simulated result as an obj file and import it as a delta morph with Morph Loader Pro, then dial it and simulate from current status. But usually we don't do that, for instance, if we find the clothing does not drape well, we may add some Initialization Time or tweak dynamic surface a bit, etc...
That isn't extending the simulation as all information about energy and momentum is discarded, it is starting from the previous final shape and will have an abrupt changes of direction compared with the previous simulation (which would be lost on running the new simulation).
Yes, that's true in most cases... the params still need to be tweaked before the 2nd simulation ~ Then the final result might be the same.
[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]SickleYield said:
It looks like the male gens suit on the material suit are causing a crash when a morph with any hd option is triggered, including the navel. Why??? I don't know. I don't know how this got missed in testing either. But I'm working on it today, and I sincerely hope to have a fix out soon. Thanks Jepe for letting us know so it didn't get further with the bug.
Thank god it's a bug and not my machine!
I'm sure you'll find a solution - let us know!
Extending dForce Simulation?crosswind said:
Technically you can export the simulated result as an obj file and import it as a delta morph with Morph Loader Pro, then dial it and simulate from current status. But usually we don't do that, for instance, if we find the clothing does not drape well, we may add some Initialization Time or tweak dynamic surface a bit, etc...
That isn't extending the simulation as all information about energy and momentum is discarded, it is starting from the previous final shape and will have an abrupt changes of direction compared with the previous simulation (which would be lost on running the new simulation).
[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]It looks like the male gens suit on the material suit are causing a crash when a morph with any hd option is triggered, including the navel. Why??? I don't know. I don't know how this got missed in testing either. But I'm working on it today, and I sincerely hope to have a fix out soon. Thanks Jepe for letting us know so it didn't get further with the bug.Need 30 children's book illustrations -- willing to pay -- or partnerI wrote a children's book years ago for a young adult audience which I had envisioned with illustrations. However, my wife was a librarian and while attending a library conference with her in Chicago, had by chance shared a cab with the marketing director for children's books for Houghton Mifflin. She told me that older kids think pictures are too childish and want to read like adults.
So I did my due diligence, got the Writer's Handbook, and found all the publishers that might consider my book. In the end, I narrowed it down to 32. I sent out query letters in the spring and by the fall of the year had received rejections from 31 publishers. Then, in December of that year, I got a call from a literary agent with a large literary agency in New York. The agent who was interested in my book was a former Simon and Schuster children's book editor. She was excited about my book and was "100% sure" she could sell my book. I was ecstatic. I felt like this was it, fame and fortune were on my doorstep.
However, a year later, she called me and told me that she had given up. I was devastated. So I gave up on getting the book published. Now, I am retired and thinking that I always envisioned the book with illustrations, decided that I would break the book into five volumes so that I can turn it into a picture book for a younger audience.
The book is a fantasy about a set of glasses that when put on, transported the wearer to another world, an alternate world where people took on the characteristics of their own personalities and inanimate objects become animate. At this point, I do not care as much about making money and becoming a famous children's book author as just wanting to see the book become a reality before I die. I.
So, at the suggestion of my nephew, who has a very successful industrial design firm, I sought some help on Upwork. I found a firm that I thought understood what I wanted and could produce detailed and realistic images for the book. I contracted with them to do the first volume of the book. I used DAZ studio characters and rendered images to help them to see what I wanted the characters to look like. I created many reference files to help them understand my vision for the book. They used Maya to produce their illustrations, so I felt it was a good fit. I thought that they would be able to transfer my characters from DAZ to Maya. It would enable us to work together to produce scenes and so on. Well, months went by and they were unable to make the transitions. Finally, they stopped answering my emails and taking my phone calls. Bummer. So I gave up on the project. They took my money (the first third) and did not produce anything useful.
Now, I am again seeking help in creating the illustrations for my book. There are five volumes with approximately 30 to 40 illustrations per volume that I want to be created for the series: Jonathan and the Animal, Vegetable, and Mineral Glasses. I have been looking at illustrators on various websites and created a Word file with the list and examples of their illustrations that fit the quality and level of realism that I feel is necessary to bring the book to life. I sent emails to these illustrators or their agents and got only one response, a man who was a very talented illustrator whose estimate for the work on the first book (about three months) would be around $10,000, which was way over my budget. If I could afford it, I would love to work with him, but I simply could not afford it. Well, I actually could afford it, but it would be a hard sell to my wife, who also just recently retired.
I love the work I see from DAZ artists and from DAZ vendors who create the images for their product pages and am wondering if I could find someone who is willing to work with me to produce the 30 images for the first volume. DAZ Studio is the perfect vehicle for creating the quality illustrations that I seek for my books. I have advertised in the past (a year or so ago) on Commons and received zero responses. I am not sure why. I also have many other ideas for children's books. I have been a technical writer for over 30 years so I know a lot about publishing large complex books with lots of cad and photo images. I am also currently working on a novel.
So, if there is anyone interested in working with me on this, please contact me. I have a limited budget, but it is not insubstantial. Or, we could work as a team and try to get the first volume into libraries and possibly get a publisher to market the book. My wife is a former librarian and was a former Director of the Board of Library Commissioners in Massachusetts, where we live, and has connections with many librarians. My strategy would be to create the first book and to shop it around to librarians in the New England area to see if I could get some traction. I am an artist, myself, and could print the images on canvas and stretch them on a frame, then use them in readings at libraries to promote the book.
One question that one might ask is why, if you have some knowledge of DAZ, do you not do the illustrations yourself? Well, I started with DAZ at its inception decades ago and every time I try to work with it, I get frustrated and have to give up. I just cannot seem to get the results I want and the amount of effort to learn just never seems to pay off. I do not have the ability or the patience to create the level of illustrations that I see from DAZ vendors and artists. I have decided that it would be best to partner with someone who already has the skills with DAZ to produce the quality of illustrations that I seek. Maybe over time, working with that person, I could develop the skills to do my own illustrations using DAZ Studio.
If you are interested, I can send you the first two volumes of Jonathan and the Animal, Vegetable, and Mineral Glasses (or all five volumes for that matter so you can really immerse yourself in the world that Jonathan finds himself and become as excited as I am with the prospect of actually bringing the book to life). I can also send you the Word file with the list of illustrators and samples of their work to show you the quality and type of illustrations that I seek for the book.
I believe that working with a DAZ artist might be the best way to go.
One more thing. When I originally created the young-adult version of the novel, it was only the first novel in a series. Much like Lord of the Rings or Harry Potter, the first book would simply be the introduction to Jonathan's world. The threat from the world of the glasses would continue after the first book as the two worlds (the two realities) merged. This means that if the first volume for the younger audience gets any traction, there could be many more books in the series beyond the five volumes that I have already written.
[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]RiverSoftArt said:
Eboshijaana said:
RiverSoftArt said:
Eboshijaana said:
RiverSoftArt said:
Eboshijaana said:
I feel this script needs a bit more work. I've been using Riversoft and Sickleyield's converters for a good while now and only had minor issues with extreme shapes. But for whatever reason, this script bugs out more often than not and in ways that the other scripts don't. Why I bring this up, is due to the non-script converting method giving better results.
I've attached image examples. Please note I'm NOT returning this product, I know it can grow and evolve. I just want to be frank about things.
In both cases, Oso Bear Hands was the ONLY morph used.This script was the hardest one I have ever done for DS. G9 changed too much from G8 and caused endless problems. What you are showing though is the transfer part, which is pure DS. I am confused why they should be so different.
BTW, in data/RiverSoft Art/Common/RSG8G9CharacterConstants.dsa, there is a variable:
// "LOAD CHARACTER", "MORPH LIST", "REMOVE EYEMORPHS", "SETUP CLONE", "TRANSFER MORPHS", "CONVERT MORPHS"
// "CONVERT MORPHS AND ERC FREEZE", "CHARACTER PROPERTY", "MORPHS SAVED", "MATERIALS COPIED"
var BREAK_POINT = "";If you edit the file in a text editor and put one of the strings in BREAK_POINT, the script will stop during conversion, you can see what it did until that point. For example,
var BREAK_POINT = "SETUP CLONE";
The script will stop during conversion after setting up the clone. You could see what the script is doing and it might even help in a manual process.
First of all, there is no CharacterConstraints, there however IS Constants that has the right code.
CONVERT MORPHS is where the stuff starts looking awful, it first looks just fine, but then when I turn the morph on from the parameters it is messed up. It also randomly affects the whole body, something the manual conversion doesn't do.
Once more, I do not blame you for this, just reporting what I can.Try doing up to SETUP CLONE, then doing the transfer utility yourself manually. If you can get the transfer to work differently, maybe there is something I can do in script.
Did it and there was SOME deformation but otherwise looked perfect.
I used the settings attached when converting.Well done! Looking at your settings, there is not a lot different. You explicitly set Adaptive Tolerance seems to be the biggest thing. I will look into it.
No problem! ^^
The cleanest conversion from 8 to 9 so far has been the 'morph the autofitted clone'-method, from my experience. Though that IS of course only skin-wrapping and does not do any underlying setting adaptation.
You two are doing a great job, don't give up.[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]Keiron said:
Hi
After some messing around there seems to be a common factor for distorted models
I have deleted the morphs in Genesis 9 folder as recommended re email
I also uninstalled and reinstalled all the genesis 9 , 8 and 8.1 actors
I then re ran the script for genesis females on around 20 actors
It is important to note that I have a script that prevents loading all the morphs. I reconfigured this to load all morphs as it affected the outcome
With this script active, even though Daz Studio said there were missing files. if I loaded min set or all or none, I got the same issue, it didnt load the morphs as expected??
I found that some of the actors didnt get transfered at all
Some looked OK and when compared they looked OK as well, found a couple with missing eyebrows and some 8.1 textures were missing on the top of the head and a few had broken seams
It was recommeneded to look through all the morphs and dial out any that caused an issue, with out the morph loader script working there were many
The ones that were deformed a large number of them were caused by nail morphs
Adalina A&AB nails morph causing issue
Also A&A nails
Also CB nails square
Also Acrilic nails
Also Cynder81 nails
Also Cynder _long nails
DT Beautiful nails
DT Farah Nails
DT nails
Kayleyes square nails
Delano suare nails morphLong nails by FWArt
Mousso nails
Ozi nails
Square nails by FWArt
Demon nails fix and Hd dial out the body morph
Siletto nails
MSO_G9_nails are OK
All the nail morphs are present from a number of actors all of these caused distorted actors, but were OK when dialed out
It was adviced to delete the offending ones and save the change
However a few that were at also at 100% were the actual actor, dialing these out is dialing out the morph of the actor
I'll keep playing around to see what works OK
Update 1
Same issue different way, but solvable
I loaded the same 8 - 8.1 actor with the gen 9 to compare
tried dialing the gen 9 to any morph body shape, result figure distorted
Solution, dial out the converted gen 8 body shape on the gen 9 figure
update 2
Head misformed, not checked all the models as yet but I found one was very distorted, the only dials were infact the actors head and it's HD dial the HD dial caused the problem
Thanks for sharing your investigation.
[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]meaznet said:
RiverSoftArt said:
Laurita said:
Not exactly a great success. Neither on a stock Aurore 8 (left) nor on a custom character.

The Converted Character’s Body is wrinkled. Because of the way that morphs must be converted, a morph that on Genesis 8 appears to only touch a small part of the head can affect the whole body on Genesis 9. You need to show Currently Used parameters to show all morphs on the converted character. Then, one by one, dial in the morphs to find the offending morph(s). Once you find them, delete the morphs from your HD (click the Gear icon, Parameter Settings, and look at File Path for the asset to figure out where the morph is and what it is called). You should also resave the character with the offending morph(s) dialed out (set to 0).
I've had a couple of these conversions turn out this way as well. But even when they seem to have been successful there is one thing I notice is the foot specifically. I was able to capture this on a conversion of Sydney. I caught it while the Sydney 8 and the Genesis 9 were both in place.
Hmmm. I am trying some new settings suggested by Eboshijaana, maybe that will help when I get an update out.
[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]Eboshijaana said:
RiverSoftArt said:
Eboshijaana said:
RiverSoftArt said:
Eboshijaana said:
I feel this script needs a bit more work. I've been using Riversoft and Sickleyield's converters for a good while now and only had minor issues with extreme shapes. But for whatever reason, this script bugs out more often than not and in ways that the other scripts don't. Why I bring this up, is due to the non-script converting method giving better results.
I've attached image examples. Please note I'm NOT returning this product, I know it can grow and evolve. I just want to be frank about things.
In both cases, Oso Bear Hands was the ONLY morph used.This script was the hardest one I have ever done for DS. G9 changed too much from G8 and caused endless problems. What you are showing though is the transfer part, which is pure DS. I am confused why they should be so different.
BTW, in data/RiverSoft Art/Common/RSG8G9CharacterConstants.dsa, there is a variable:
// "LOAD CHARACTER", "MORPH LIST", "REMOVE EYEMORPHS", "SETUP CLONE", "TRANSFER MORPHS", "CONVERT MORPHS"
// "CONVERT MORPHS AND ERC FREEZE", "CHARACTER PROPERTY", "MORPHS SAVED", "MATERIALS COPIED"
var BREAK_POINT = "";If you edit the file in a text editor and put one of the strings in BREAK_POINT, the script will stop during conversion, you can see what it did until that point. For example,
var BREAK_POINT = "SETUP CLONE";
The script will stop during conversion after setting up the clone. You could see what the script is doing and it might even help in a manual process.
First of all, there is no CharacterConstraints, there however IS Constants that has the right code.
CONVERT MORPHS is where the stuff starts looking awful, it first looks just fine, but then when I turn the morph on from the parameters it is messed up. It also randomly affects the whole body, something the manual conversion doesn't do.
Once more, I do not blame you for this, just reporting what I can.Try doing up to SETUP CLONE, then doing the transfer utility yourself manually. If you can get the transfer to work differently, maybe there is something I can do in script.
Did it and there was SOME deformation but otherwise looked perfect.
I used the settings attached when converting.Well done! Looking at your settings, there is not a lot different. You explicitly set Adaptive Tolerance seems to be the biggest thing. I will look into it.
[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]Here is the latest update
Hi
After some messing around there seems to be a common factor for distorted models
I have deleted the morphs in Genesis 9 folder as recommended re email
I also uninstalled and reinstalled all the genesis 9 , 8 and 8.1 actors
I then re ran the script for genesis females on around 20 actors
It is important to note that I have a script that prevents loading all the morphs. I reconfigured this to load all morphs as it affected the outcome
With this script active, even though Daz Studio said there were missing files. if I loaded min set or all or none, I got the same issue, it didnt load the morphs as expected??
I found that some of the actors didnt get transfered at all
Some looked OK and when compared they looked OK as well, found a couple with missing eyebrows and some 8.1 textures were missing on the top of the head and a few had broken seams
It was recommeneded to look through all the morphs and dial out any that caused an issue, with out the morph loader script working there were many
The ones that were deformed a large number of them were caused by nail morphs
Adalina A&AB nails morph causing issue
Also A&A nails
Also CB nails square
Also Acrilic nails
Also Cynder81 nails
Also Cynder _long nails
DT Beautiful nails
DT Farah Nails
DT nails
Kayleyes square nails
Delano suare nails morphLong nails by FWArt
Mousso nails
Ozi nails
Square nails by FWArt
Demon nails fix and Hd dial out the body morph
Siletto nails
MSO_G9_nails are OK
All the nail morphs are present from a number of actors all of these caused distorted actors, but were OK when dialed out
It was adviced to delete the offending ones and save the change
However a few that were at also at 100% were the actual actor, dialing these out is dialing out the morph of the actor
I'll keep playing around to see what works OK
Update 1
Same issue different way, but solvable
I loaded the same 8 - 8.1 actor with the gen 9 to compare
tried dialing the gen 9 to any morph body shape, result figure distorted
Solution, dial out the converted gen 8 body shape on the gen 9 figure
update 2
Head misformed, not checked all the models as yet but I found one was very distorted, the only dials were infact the actors head and it's HD dial the HD dial caused the problem
[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]ArtofGohan said:
Here's the Screenshot.
Yup, that is what I meant by wrinkled, but yours looks way more extreme
Please do:The Converted Character’s Body is wrinkled. Because of the way that morphs must be converted, a morph that on Genesis 8 appears to only touch a small part of the head can affect the whole body on Genesis 9. You need to show Currently Used parameters to show all morphs on the converted character. Then, one by one, dial in the morphs to find the offending morph(s). Once you find them, delete the morphs from your HD (click the Gear icon, Parameter Settings, and look at File Path for the asset to figure out where the morph is and what it is called). You should also resave the character with the offending morph(s) dialed out (set to 0).
Changing the "Path" of AddonsAlthough there're some editor applications having 'batch replace' function..., a better way in DS is to use Edit mode in Parameters Pane... select all properties and batch change the 'Path', then save Morph Assets...
Pls be noted that if there's any product update from DIM or direct dumping to the library, these files will be overwritten, so you'll have to redo these steps....
[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]Hi
After some messing around there seems to be a common factor for distorted models
I have deleted the morphs in Genesis 9 folder as recommended re email
I also uninstalled and reinstalled all the genesis 9 , 8 and 8.1 actors
I then re ran the script for genesis females on around 20 actors
It is important to note that I have a script that prevents loading all the morphs. I reconfigured this to load all morphs as it affected the outcome
With this script active, even though Daz Studio said there were missing files. if I loaded min set or all or none, I got the same issue, it didnt load the morphs as expected??
I found that some of the actors didnt get transfered at all
Some looked OK and when compared they looked OK as well, found a couple with missing eyebrows and some 8.1 textures were missing on the top of the head and a few had broken seams
It was recommeneded to look through all the morphs and dial out any that caused an issue, with out the morph loader script working there were many
The ones that were deformed a large number of them were caused by nail morphs
Adalina A&AB nails morph causing issue
Also A&A nails
Also CB nails square
Also Acrilic nails
Also Cynder81 nails
Also Cynder _long nails
DT Beautiful nails
DT Farah Nails
DT nails
Kayleyes square nails
Delano suare nails morphLong nails by FWArt
Mousso nails
Ozi nails
Square nails by FWArt
Demon nails fix and Hd dial out the body morph
Siletto nails
MSO_G9_nails are OK
All the nail morphs are present from a number of actors all of these caused distorted actors, but were OK when dialed out
It was adviced to delete the offending ones and save the change
However a few that were at also at 100% were the actual actor, dialing these out is dialing out the morph of the actor
I'll keep playing around to see what works OK
Update 1
Same issue different way, but solvable
I loaded the same 8 - 8.1 actor with the gen 9 to compare
tried dialing the gen 9 to any morph body shape, result figure distorted
Solution, dial out the converted gen 8 body shape on the gen 9 figure
update 2
Head misformed, not checked all the models as yet but I found one was very distorted, the only dials were infact the actors head and it's HD dial the HD dial caused the problem
Extending dForce Simulation?Technically you can export the simulated result as an obj file and import it as a delta morph with Morph Loader Pro, then dial it and simulate from current status. But usually we don't do that, for instance, if we find the clothing does not drape well, we may add some Initialization Time or tweak dynamic surface a bit, etc...
Getting on the 9 train, or notThis is Torian 8 on Genesis 9. It's a manual conversion and was quite a bit of work and the eyes were a nightmare, mostly because I'm not clear on how to slave the morph for the eyes to the character slider. The textures are not the original 8 ones, but Genesis 9 textures and he's borrowing HD morphs from Michael 9 and Nikolai 9 ;) I'll try to bring over some of my favorite Genesis 8 characters manually, but it will take forever...lol. But the result is so much superior than a converter.
Laurie
Freebie Challenge May 2023 - "Sweet Music" - Main ThreadFae3D said:
An Elvish Lullaby
An elvish bard sings softly to his daughter as she starts to fall asleep.

Freebies:
Walther G8M (Materials Only) - https://sharecg.com/v/92848/favorite/21/DAZ-Studio/G8M-Walther
Charming Outfit - https://www.renderosity.com/mod/freestuff/charming-for-g8m/83939
G8M Bracelet - https://www.daz3d.com/forums/discussion/559311/g8m-bracelet/p1
Freebie Mr. Gibbs Set (Boots Only) - https://www.renderosity.com/freestuff/items/91448/freebie-mr-gibbs
SY Hair Pack 01 - https://sharecg.com/v/97201/favorite/21/DAZ-Studio/SY-Hair-Pack-01-Genesis-8
SY 200 Morphs Genesis 8 - https://sharecg.com/v/91888/favorite/21/DAZ-Studio/SY-200-Morphs-for-Genesis-8-Head-and-Body
LD Paul (Ears Morph Only) - https://www.renderosity.com/freestuff/items/77776/paul-for-genesis-8m
Dante DMC5 Free Eyebrows for Genesis 8 Male - https://sharecg.com/v/94753/favorite/21/DAZ-Studio/Dante-DMC5-Free-Eyebrows-for-Genesis-8-Male
El Mariachi Guitar - https://www.renderosity.com/freestuff/items/93700/el-mariachi-guitar-part-1 https://www.renderosity.com/freestuff/items/93701/el-mariachi-guitar-part-2
Medieval Hovel - https://www.renderosity.com/freestuff/items/85194/medieval-hovel
Shimmery Sheer Fabrics II Shaders - https://sharecg.com/v/95898/favorite/21/DAZ-Studio/Shimmery-Sheer-Fabrics-II
Gray Pier HDRI - https://polyhaven.com/a/gray_pier
HF3D Sylkie for Genesis 8.1 (Head Morph at 50% and Ear Morphs and Materials) - https://www.renderosity.com/freestuff/items/94867/hf3d-sylkie-for-genesis-81-part-1 https://www.renderosity.com/freestuff/items/94868/hf3d-sylkie-for-genesis-81-part-2
Leanna morphs for Genesis 8F (Kid Morph) - https://www.renderosity.com/freestuff/items/83924/leanna-morphs-for-genesis-8f
Dashiki Dress G8F FREE - https://www.sdebstore.com/products/dashiki-dress-g8f_free
Candy Braids Hair for Genesis 8 Female(s) - https://www.renderosity.com/rr/mod/freestuff/candy-braids-hair-for-genesis-8-female-s-/88062
Genesis 8 Young Child Pose 2-22 - https://www.renderosity.com/freestuff/items/82244/genesis-8-young-child-pose-2-22
Morphing Flame for Iray - https://www.renderosity.com/mod/freestuff/morphing-flame-for-iray---100-free/76201
Wolf Pelt - https://sharecg.com/v/77872/browse/21/DAZ-Studio/Wolf-Pelt
Morphing Shelf - https://sharecg.com/v/77543/favorite/21/DAZ-Studio/Morphing-Shelf
Wooden Horse - https://www.cgtrader.com/free-3d-models/sports/toy/wooden-horse--2
Faberge Egg- https://3dshards.com/product/faberge-egg/
Asian Tea Set - https://3dshards.com/product/asian-tea-set-for-daz-studio/
Hourglass Timer Prop - http://www.digi-dotz.com/index.php/free-poses/props/231-hourglass-timer-prop-for-daz-studio?highlight=WyJob3VyZ2xhc3MiXQ==
Old Book - https://www.renderosity.com/freestuff/items/88625/old-book
Wooden Ship Toy 9 - https://www.cgtrader.com/free-3d-models/vehicle/other/wooden-ship-toy-9
Glamor Ball - https://www.renderosity.com/freestuff/items/90865/glamor-ball
Bottle 04 - https://www.renderosity.com/freestuff/items/84007/bottle-04
Iray Jewelry Shaders - https://sharecg.com/v/95893/favorite/21/DAZ-Studio/Iray-Jewelry-Shaders
No Count:
Genesis 8 Female Expressions
Plane Primitive (Bed Sheet)
Paid:
None, I was determined to make an image with no counted paid items
I tweaked the materials, the lighting and the poses. Set up and rendered within Daz Studio Iray. Postwork in Pixelmator. I’ve attached the before post render (the one that says Render) and the finished image file.
the hourglass link gives me an error,
all other freebies are checked, please move to Entries
Freebie Challenge May 2023 - "Sweet Music" - Main ThreadAn Elvish Lullaby
An elvish bard sings softly to his daughter as she starts to fall asleep.

Freebies:
Walther G8M (Materials Only) - https://sharecg.com/v/92848/favorite/21/DAZ-Studio/G8M-Walther
Charming Outfit - https://www.renderosity.com/mod/freestuff/charming-for-g8m/83939
G8M Bracelet - https://www.daz3d.com/forums/discussion/559311/g8m-bracelet/p1
Freebie Mr. Gibbs Set (Boots Only) - https://www.renderosity.com/freestuff/items/91448/freebie-mr-gibbs
SY Hair Pack 01 - https://sharecg.com/v/97201/favorite/21/DAZ-Studio/SY-Hair-Pack-01-Genesis-8
SY 200 Morphs Genesis 8 - https://sharecg.com/v/91888/favorite/21/DAZ-Studio/SY-200-Morphs-for-Genesis-8-Head-and-Body
LD Paul (Ears Morph Only) - https://www.renderosity.com/freestuff/items/77776/paul-for-genesis-8m
Dante DMC5 Free Eyebrows for Genesis 8 Male - https://sharecg.com/v/94753/favorite/21/DAZ-Studio/Dante-DMC5-Free-Eyebrows-for-Genesis-8-Male
El Mariachi Guitar - https://www.renderosity.com/freestuff/items/93700/el-mariachi-guitar-part-1 https://www.renderosity.com/freestuff/items/93701/el-mariachi-guitar-part-2
Medieval Hovel - https://www.renderosity.com/freestuff/items/85194/medieval-hovel
Shimmery Sheer Fabrics II Shaders - https://sharecg.com/v/95898/favorite/21/DAZ-Studio/Shimmery-Sheer-Fabrics-II
Gray Pier HDRI - https://polyhaven.com/a/gray_pier
HF3D Sylkie for Genesis 8.1 (Head Morph at 50% and Ear Morphs and Materials) - https://www.renderosity.com/freestuff/items/94867/hf3d-sylkie-for-genesis-81-part-1 https://www.renderosity.com/freestuff/items/94868/hf3d-sylkie-for-genesis-81-part-2
Leanna morphs for Genesis 8F (Kid Morph) - https://www.renderosity.com/freestuff/items/83924/leanna-morphs-for-genesis-8f
Dashiki Dress G8F FREE - https://www.sdebstore.com/products/dashiki-dress-g8f_free
Candy Braids Hair for Genesis 8 Female(s) - https://www.renderosity.com/rr/mod/freestuff/candy-braids-hair-for-genesis-8-female-s-/88062
Genesis 8 Young Child Pose 2-22 - https://www.renderosity.com/freestuff/items/82244/genesis-8-young-child-pose-2-22
Morphing Flame for Iray - https://www.renderosity.com/mod/freestuff/morphing-flame-for-iray---100-free/76201
Wolf Pelt - https://sharecg.com/v/77872/browse/21/DAZ-Studio/Wolf-Pelt
Morphing Shelf - https://sharecg.com/v/77543/favorite/21/DAZ-Studio/Morphing-Shelf
Wooden Horse - https://www.cgtrader.com/free-3d-models/sports/toy/wooden-horse--2
Faberge Egg- https://3dshards.com/product/faberge-egg/
Asian Tea Set - https://3dshards.com/product/asian-tea-set-for-daz-studio/
Hourglass Timer Prop - http://www.digi-dotz.com/index.php/free-poses/props/231-hourglass-timer-prop-for-daz-studio?highlight=WyJob3VyZ2xhc3MiXQ==
Old Book - https://www.renderosity.com/freestuff/items/88625/old-book
Wooden Ship Toy 9 - https://www.cgtrader.com/free-3d-models/vehicle/other/wooden-ship-toy-9
Glamor Ball - https://www.renderosity.com/freestuff/items/90865/glamor-ball
Bottle 04 - https://www.renderosity.com/freestuff/items/84007/bottle-04
Iray Jewelry Shaders - https://sharecg.com/v/95893/favorite/21/DAZ-Studio/Iray-Jewelry-Shaders
No Count:
Genesis 8 Female Expressions
Plane Primitive (Bed Sheet)
Paid:
None, I was determined to make an image with no counted paid items
I tweaked the materials, the lighting and the poses. Set up and rendered within Daz Studio Iray. Postwork in Pixelmator. I’ve attached the before post render (the one that says Render) and the finished image file.
Alvin Bemar's Gescon: Very close but not usable :(Dolce Saito said:
function said:
Dolce Saito said:
I hope Alvin Bemar can hear this out;
... Close... Very close! But not exactly what I've been looking for. Can you help me out?
For years, I've been trying to come up with a script which creates wound effects on objects/figures. Long story short, decals doesn't do the job. The closest realism I can get is to use mCasual's mTailorChalk script to create a displacement map to "emulate" wounds. Unfortunately, displacement maps has two serious limitations: First, they can only imitate depth 90 degrees of the surface, and second, they are very time consuming to create. I have been looking something like "tunneling" effect with angles. I even had loooOOooOOoong chats with mCasual himself.
... And the day came where I discovered "gescon" product. Directly purchased it without even blinking an eye. It "has" exactly what I want: (the "difference" feature), but only on a limited level. This product can be a game changer, but, unfortunately it has a very serious missing feature: It doesn't work on the original object! Is it possible to apply "difference" without creating a new object ? (I.e: Can it modify the existing object?). Also, like tailorChalk, can it work only on selected bones' geometry, so it won't take ancient time?
Gescon is very close to what I need, but with the way it currently works can't be used in animations... Any ideas? Or product revisions? Or is there a product I am unaware of which does this?
what wounds you want, a real 3D cutting wound? If so, I thought you could first prepare a '>' like 3D prop as the open wound, with meat and blood inside. Then I would recommend you to use the Cutout Opacity method, you can use one freebie I posted before to make the cutout map, and put your 3D prop in the same area. This means, the cutout map cut the body surface, and the 3D prop fill the blank.
https://www.daz3d.com/forums/discussion/540946/introduce-my-digipad-easier-than-lie
I have already been doing something similar, with mcTailorChalk and displacement maps. But, they have their own limitations. The decals won't work in any way, because they tend to "slip" around, even though they are parented to the correct limb. Difference is what I really need. Boolean difference on figures are really one pinky finger space ahead with gescon. But it has a few things that prevents it from becoming so. I already had a friendly chat with the owner. I am waiting on those.
yes, slip is a problem, I tried rigid method before, also has a little bit slip problem. But the cutout map will not slip, so how about put a bloody cylinder ( '>' cutted) inside the limb?
geograft I never used, but yesterday I saw a thread talked about this, here: https://zonegfx.com/forums/topic/any-good-tutorials-for-geografts/
they also talked about Mesh grabber, I thought this is an idea, maybe you can try to modify the limb by Mesh grabber, then save as a custom morph.
Adding a morphI created a morph as a object file then added it to my model.
As part of the process I also Aligned all the bones after I applied the morph.
The image is the result. (see attached image file)
Is ths normal?
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