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  • Another what character is this thread

    It might be RY Adeline, or a mix that includes her

    OOT uses this model for a few different hair products - here she is in a popup from Sara hair - in case it helps to get an alternate view.

    By

    Canary3d Canary3d October 2024 in The Commons
  • Genesis 9 Shoulders Distortion

    First time trying Genesis 9 figures and noticed some major distortion on the shoulders whenever the model lifts its arms...This can be seen in all genesis 9 figures such as Victoria 9, Van Helsing, MSO models or custom ones as the photo attached herein shows.

    I checked under the hidden properties, and I did not see any weird parameters or anything that would raise a red flag - I did test the figures while using the "Ultimate Natural Bend Morphs for Genesis 9 Female Base" and the "Natural Movements Pack for Genesis 9" together and separately and the distortion remains and even becomes more severe.

    Any advice would be greatly appreciated.

    Thank you

     

     

    By

    bernardo.odreman bernardo.odreman October 2024 in Technical Help (nuts n bolts)
  • Diffeomorphic export HD with Meipe geografts issues

    I'm having issues when using Diffeomorphic to export HD characters using any of Meipe's geograft assests: Golden Palace, Dicktator etc. The shell data does not transfer successfully to Blender. I believe this is because of the UVs (see screenshot) as all the image textures, maps etc are present but are not on the HD figure (with Multires). The imported Base figure (with subdivisions) works perfectly. I am unable to find a work around or resolve it myself.

    NB. Other geografts work fine (eg. Daz's Anatomical Elements)

    To keep it very simple I am only using Victoria 9 HD and Golden Palace for G9 in this example. I'm using DS 4.23, Daz Importer 4.2.1, and Blender 4.2.3 LTS. My operating system is Mac OS Sequoia 15.0.1

    The new HD convention had been working perfectly with these geografts and then suddenly stopped. I don't know if it was the DS upgrade that broke it but I updated my OS, Daz Importer, and Blender to see if that fixed it but it didn't. Screenshots of the shader editor window in Blender and the HD conventions used are attached. I can provide the duf. to the devs if required but don't want to attach the file here because of the adult nature.

    By

    kenji kenji October 2024 in Blender Discussion
  • Celebrity Look-a-Likes for 3D figures Part 4

    Great find, Haruchai,

    Just a quick note for those using Michael and Victoria 3 after a long time: the CR2 files reference .obz files, such as blMilMan_m3Lo.obz. If you don't have these files in your Runtime, just edit the CR2 files, which are in text format, and change the .obz extension references to .obj and you shouldn't have any more issues after that.

     

    By

    nDelphi nDelphi October 2024 in The Commons
  • Morphs Not Working After Reinstall

    I install manually and use the zips instead of using DIM or Daz Connect and I didn't copy/clone off a different drive to reinstall. Victoria 7 is installed as in the images I attached, you can see her slider in the Shaping tab but even her morph isn't loaded and that shows on the log image. It is only the base Genesis 3 Female that seems to actually load. Below are my pathways:

     

    DS 4.11 Program install:  F:/Program Files/DAZ 3D/DAZStudio4

    Content Install: F:/Users/Darrell/Documents/DAZ 3D/Studio/My Library

    The morphs for Genesis 3 and Victoria 7 are in: 

    F:/Users/Darrell/Documents/DAZ 3D/Studio/My Library/Content/data/DAZ 3D/Genesis 3/Female/ Morphs/DAZ 3D

    The morphs for Cathy HD are in:

    F:/Users/Darrell/Documents/DAZ 3D/Studio/My Library/Content/data/DAZ 3D/Genesis 3/Female/ Morphs/Raiya

    The morph files do appear in those folders but for some reason when I load the figure/s the load process isn't seeing them. Also, I don't get an error message on the screen that deltas or anything could not be found.  It is very weird because I have a very simple setup.  I only use Genesis 3 and Genesis 8 figures now, no legacy characters or Poser content. 

    Does Genesis 3 & Genesis 8 content rely on any of the previous Genesis figures for base files, SDK, etc? I didn't install Genesis or Genesis 2 this time as I don't use them any longer. 

     

     

    By

    cipher_X cipher_X October 2024 in Technical Help (nuts n bolts)
  • Morphs Not Working After Reinstall

    Have you double-checked that you have re-added all your libraries? Maybe it's just when I installed Daz, but the install process created 2 Daz Format libraries (Library & "My Library") rather than just one.

    How do you install your content? DIM or Daz Connect (installing within Daz Studio while logged in)? I assume by "complete reinstall" you also re-installed all your Daz content (as apposed to copying it over from a different drive). If so, did you re-install Victoria 7 as that is a pre-requisite for Cathy HD?

    If you install things manually, did you definitely put the morph files in the correct location - in addition to re-installing V7 correctly?

    By

    SofaCitizen SofaCitizen October 2024 in Technical Help (nuts n bolts)
  • Unwanted inactive premier items added to my product library

    zombietaggerung said:

    See here: https://www.daz3d.com/forums/discussion/704841/free-items-added-to-product-library

    It's not this. It's pose converters labeled premier and inactive.

    I don't want and need items manually added that I cannot use.

    The last time Daz manually added items was when I pre-ordered Victoria 9, and that didn't go well and messed up things.

    By

    alienarea alienarea October 2024 in The Commons
  • 3delight question(solved)

    Drip said:

    Genesis 1 and 2 are generally set up for 3delight, iray was introduced only shortly after the release of Genesis 3, so many Genesis 3 figures will have materials for 3delight as well.
    Then, there are the special characters, like all the Victorias, Michaels, Ophelias and other named Daz Original characters that are sold in pro- and starterbundles.
    Victoria 5 and Michael 5 are basically Genesis 1 figures for the purpose of outfits, hairs and poses, but NOT for their skin textures, for some complex reason, the skintextures of these named characters do not match the Genesis 1 figures.
    The same applies to the named Victoria 6, Michael 6, and other "6" characters in relation to their equivalent, Genesis 2.
    This also applies for Victoria 7, Michael 7 and several other of the earlier "7" characters in relation to Genesis 3, but was fixed for later Daz Original "7" characters.
    By extension, Victoria 4 and Michael 4 figures should work too, especially the 4.2 versions.

    If you want to have the "adult bits below the belt", you'll also need to get at least one pro-bundle for the base figures, so, for example, the Victoria 7 pro-bundle to get the adult bits for Genesis 3 Females, the Michael 7 pro-bundle for the Genesis 3 Male adult bits, the Victoria 6 pro-bundle for the Genesis 2 female adult bits, and so on.

    But you'll want to check the products pages to see whether iray and/or 3delight materials are specifically mentioned. Sometimes, products specify iray and daz3d materials, which basically means iray and 3delight materials. But, lately, I've seen daz3D materials being specified, meaning iray materials. So don't take "Daz3D" materials for granted to mean 3delight, especially not on more recent products.

    Are Genesis 8 and 8.1 also iray?
    If so I think I will download the essential packages for Genesis 3, 2, etc. Also, Generation 8 is very confusing because of 8.1, it's like there are two versions of the same generation. Do you recommend I download Genesis 3 and earlier?

     

    By

    asterix8845 asterix8845 October 2024 in The Commons
  • 3delight question(solved)

    Genesis 1 and 2 are generally set up for 3delight, iray was introduced only shortly after the release of Genesis 3, so many Genesis 3 figures will have materials for 3delight as well.
    Then, there are the special characters, like all the Victorias, Michaels, Ophelias and other named Daz Original characters that are sold in pro- and starterbundles.
    Victoria 5 and Michael 5 are basically Genesis 1 figures for the purpose of outfits, hairs and poses, but NOT for their skin textures, for some complex reason, the skintextures of these named characters do not match the Genesis 1 figures.
    The same applies to the named Victoria 6, Michael 6, and other "6" characters in relation to their equivalent, Genesis 2.
    This also applies for Victoria 7, Michael 7 and several other of the earlier "7" characters in relation to Genesis 3, but was fixed for later Daz Original "7" characters.
    By extension, Victoria 4 and Michael 4 figures should work too, especially the 4.2 versions.

    If you want to have the "adult bits below the belt", you'll also need to get at least one pro-bundle for the base figures, so, for example, the Victoria 7 pro-bundle to get the adult bits for Genesis 3 Females, the Michael 7 pro-bundle for the Genesis 3 Male adult bits, the Victoria 6 pro-bundle for the Genesis 2 female adult bits, and so on.

    But you'll want to check the products pages to see whether iray and/or 3delight materials are specifically mentioned. Sometimes, products specify iray and daz3d materials, which basically means iray and 3delight materials. But, lately, I've seen daz3D materials being specified, meaning iray materials. So don't take "Daz3D" materials for granted to mean 3delight, especially not on more recent products.

    By

    Drip Drip October 2024 in The Commons
  • Kiri 9 is the new aiko or is other character???(solved)

    asterix8845 said:

    Richard Haseltine said:

    There have been a lot of name 9 characters. Do you mean why don't they reuse names from older generations? It is just the names that get reused, the characters are diufferent each time (though more-or-less in the same genre or style). There is now an Aiko 9 shape, at least, but it is one of the Premier Exclusives - however, there have been other toony characters of various styles so you can adopt one of those as "your Aiko 9" if it suits your needs.

     That's why I said that I haven't used DAZ Studio for years, I'm not up to date with the new characters, hence why I used Kiri 9 as an example, I'm not very up to date with the new characters, I'm just starting over and I don't know the new DAZ family of characters, on top of that in the store everything is very messy, the only thing I managed to understand is that there is Victoria and Michael 9, Kiri 9, Jossie 9, and I don't know which other one, how come there are fewer compared to previous installments, or are there more of generation 9?

    If ypu're looking for all the G9 core figures, https://www.daz3d.com/forums/discussion/642596/list-of-g9-core-figures is the closest I have seen to a full list.

    By

    miladyderyni_173d399f47 miladyderyni_173d399f47 October 2024 in The Commons
  • Kiri 9 is the new aiko or is other character???(solved)

    Richard Haseltine said:

    There have been a lot of name 9 characters. Do you mean why don't they reuse names from older generations? It is just the names that get reused, the characters are diufferent each time (though more-or-less in the same genre or style). There is now an Aiko 9 shape, at least, but it is one of the Premier Exclusives - however, there have been other toony characters of various styles so you can adopt one of those as "your Aiko 9" if it suits your needs.

     That's why I said that I haven't used DAZ Studio for years, I'm not up to date with the new characters, hence why I used Kiri 9 as an example, I'm not very up to date with the new characters, I'm just starting over and I don't know the new DAZ family of characters, on top of that in the store everything is very messy, the only thing I managed to understand is that there is Victoria and Michael 9, Kiri 9, Jossie 9, and I don't know which other one, how come there are fewer compared to previous installments, or are there more of generation 9?

    By

    asterix8845 asterix8845 October 2024 in The Commons
  • Message in a bottle for xtrart-3d: Which model are you using?

    Hi, This is my first post here. For those interested, this is the best result I can reach. It's not exactly the same, but I think it's the right direction. Each to his own...
    Since Xtrart used this for a while I started from Victoria 8 body 100%, Yun body 10%. I added 20% Bodybuilder and 10% Emaciated since it looked too slender, but well... Not sure it's usefull. It's still too slender.
    Victoria head 100%, Yun head 10%, TX Alison lips 50%, Thin lips 25%. Victoria 8 Eyebrows.
    I used P3D Riza Mats; l liked it so I kept it, but it's not the one. I should have tried P3D Ursula instead :)
    I hope it will feed some hungry people!

    By

    blackhole blackhole October 2024 in The Commons
  • Extremely bad performance with DAZ characters

    radego01 said:

    If you import a character into Blender and use something from the morphs, like Eyes Blink, and set a keyframe, the FPS drops.

    Of course some drop is expected in animation as blender has to compute the dependency graph for each frame, but here with my basic hardware it runs pretty smooth. However I suppose we have to set some common ground to do comparisons, otherwise it may obviously depend on the used figure. With the Victoria 8 defender above everything is fine.

    Of course the more morphs you load the more the dependency graph is busy. If you look at the console when loading a figure you can tell how many morphs are loaded, the full V8 figure takes about 250 morphs. Other figures especially G9 may take much more. Plus if you use custom morphs packages.

    steps for V8 defender, with simplify:

    1. easy import with the G8 preset plus "final optimizations"
    2. use solid mode for the viewport, so to avoid textures and shaders
    3. check fps without animation, I get 30 fps
    4. do some animation with the armature and the morphs
    5. check fps with animation, I get 24 fps​

    p.s. Apart the dep graph, animation also has to compute shaders and shadows for each frame, using solid mode with matcap avoids that. That's what solid mode is for in blender, so you can use solid mode for animation with a simplified preview, then eevee for rendering. Or cycles for phorealistic images.

    p.p.s. In general in blender we can expect eevee to take some seconds to render a scene, then cyles to take some minutes. Of course it depends on the scene and the hardware but these are the common expectations. Eevee is designed for animation, it is not a game engine so not tailored for real time rendering, and personally I'm grateful for that. In game engines as Unreal there's many limitations on materials and rigging that blender doesn't have.

    update. normal maps in eevee. This is a known issue, still bugging blender 4.2, and not going to be fixed by the blender team. Eevee is slow computing normal maps, so it is better to use bump maps instead when possible. In the link below you also find two addons, to toggle normal maps, or to replace the standard normal maps with a much faster custom group.

    With the defender figure in material preview I go from 7 fps with normal maps to 30 fps with bump maps. The solid mode works fine and always goes 30 fps.

    https://projects.blender.org/blender/blender/issues/64458

    Reported to Thomas, to implement a toggle for normal maps directly in diffeomorphic.

    https://bitbucket.org/Diffeomorphic/import_daz/issues/2244/

    I'm also attaching a material preset to remove the normal maps in daz studio from the uber shader before exporting. That you can use when the figure provides both normal maps and bump maps, so to only keep the bump maps in blender. Of course backup the scene first.

    By

    Padone Padone October 2024 in Blender Discussion
  • RRRR - Weird Holiday Traditions Render Contest *CLOSED*

    Thanks @3Diva
    It was a rainy weekend... lol...

     

    Tag: Totte#02 

     

    #13 Voodoo Queen Outfit for Genesis 2 Female(s) (#21036)
    #5145 Long Hair and Bangs for Genesis 9 (#91395)
    #1376 Eternal Desert Warrior Outfit for Genesis 3 Male(s) (#31681)
    #409 An Abandoned Mine (#22046)    

    Also Used:
    Skies Of Economy
    Edgar for Genesis 3 Males + Kieron Hair + Whiskers + Shortblades + Modern Weapons 
    Tamara for Genesis 2 Female 
    Victoria 9 HD + 1930s Party Frock And Hat (no hat)
    KOO Nils + Adventure Style Outfit + Old George Hair + Diana And Jones (whip)
    Everyday Drinks
    Pest Control (sausage)
    Background picture of Stekenjokk (my own)
    Shaders, Lights and Scripts Used:
    Advanced Material Converter
    JM Human Shader
    Geometry Sculptor

    Indy Midsummer Morning

    At Midsummer at an abandoned mine in Pajala, north of the arctic circle in Sweden, a group of Indiana Jones fans reenact scenes from the movies while drinking the famous drink Pajala Sunrise*, as the sun never sets in Pajala in the summer.

    *Pajala Sunrise: A glass of moonshine with a thick slice of sausage on the glass edge.

    By

    Totte Totte October 2024 in Art Studio
  • Saving Presets
    Richard Haseltine said:

    I don't belive that a Character preset has ever included fitted/parented items. Hierarchical materials presets do do that, as long as the item is parented as well as/instead of fitted (but they don't load the item). A Wearables preset will load the item, with materials applied - I suspect you may have been using that before.

    I wish I could show you the proof. I no longer have my old files with my characters. In 4.22, I had 2 models, Victoria 8 and Babina 8. Victoria had face and body morphs with ana elements saved and they would load in with the presets saved as well as Babina 8 may skin, the tan one on Victoria 8. I believe I had post(not sure if you can see it within my profile), in a recent one; July. I believe where I had black lines on a model. The way you see her, is all the presets saved on her as well as a different model in the render. Besides the clothes and hair, everything else was saved as a character preset; Face Morphs, Body Morphs, Eyebrows, eye colour, and skin(only Victoria 8 had a different colour skin; Babina 8 MDL). All my renders that I have posted here have been presets I have saved and used on how to improve. So I'm not sure what has changed to where the presets don't save the character morphs and skin. If you'd like to check, all of my models I have posted have been edited and saved and loaded into a new scene. My favourite is the purple hair model with the gun. Slight face morph, glutes/leg/breast morphs, all of that was edited and saved as a preset. The ones I have saved, haven't loaded in the same way as in 4.22. Sorry if I keep repeating myself. It's just something I noticed since I haven't touched Daz since July and found it strange that something changed between then and now.

    By

    UnKnownGamer UnKnownGamer October 2024 in Daz Studio Discussion
  • Celebrity Look-a-Likes for 3D figures Part 4

    ChangelingChick said:

    rokkr said:

    I think "any" was a rhetorical exaggeration, right? But I agree you can create real-world look-a-likes using many different Daz characters, doing a little research finding a good skin and brows, and knowing how to apply the right morphs. Then, it's just characterization with the right hair and clothes.

    About the Daz Core Os, I feel a little relieved. I thought one day I'd see Victoria 7, Teen Josie 8, or even The Girl walking in the streets laugh

    Exaggeration, maybe a bit, but a lot of the celebrity lookalikes that people have mentioned in this thread haven't really looked like the celebs, but definitely had the dressing to put them in mind.

    I'd be very concerned if you saw The Girl walking down the street XD 

    Oh... That I agree... Many of those "look-a-likes" here are just a characterization. Usually, the main promo and, when you look at the other ones, surprise, surprise... But those ones I don't consider look-a-likes but by decree...  I see an evolution in many PAs, and that's great, but  there are others... Well... I ain't even gonna start... Better talk about meeting The Girl wandering around :P

     

    By

    rokkr rokkr October 2024 in The Commons
  • RRRR - Weird Holiday Traditions Render Contest *CLOSED*

    Totte said:

    Tag: Totte #01

    #5056 FR-Simonee (Rendo)
    #1492 AH_Vestibule Iray AddOn  (#33451)
    #4649 German E Boat (for Poser) (Render) (Hmm, will see if it loads)
    #5160 LoREZ Rat 2 (#91291)

    Also Used:
    Fletcher Class Destroyer (glass box)
    ECLO PT Boat
    Victoria 4 + Val AngieLee + Yolande Hair
    Dinner at the Orient Express (tables)
    AH_Vestibule
    Monty for Genesis 8 Males + Naval Officer Outfit + Mr Banks Hair
    Nautical Whimsey Vol 1

    Script, Lights and Shaders used:
    Legacy Set Converter
    Advanced Material Converter
    JM Human Shaders
    3DL To Iray
    UHT2 Ultra Saloon
    Invisi Lights
    iRadianceLightProbes

     

    The Navy Day Rat Fight

    Every morning on the annual Navy Day, the retired fleet commander Sir Monty Winterbottom III and his stepdaughter Angie Winterbottom has a traditional rat fight.  A rat fight much like the sailors did during the age of pirates, but today, they are using fake movie prop rats. 

     

    HAHA This is very funny! I was worried for the rats -so glad they use movie prop fake rats! :D

    By

    3Diva 3Diva October 2024 in Art Studio
  • RRRR - Weird Holiday Traditions Render Contest *CLOSED*

    Tag: Totte #01

    #5056 FR-Simonee (Rendo)
    #1492 AH_Vestibule Iray AddOn  (#33451)
    #4649 German E Boat (for Poser) (Render) (Hmm, will see if it loads)
    #5160 LoREZ Rat 2 (#91291)

    Also Used:
    Fletcher Class Destroyer (glass box)
    ECLO PT Boat
    Victoria 4 + Val AngieLee + Yolande Hair
    Dinner at the Orient Express (tables)
    AH_Vestibule
    Monty for Genesis 8 Males + Naval Officer Outfit + Mr Banks Hair
    Nautical Whimsey Vol 1

    Script, Lights and Shaders used:
    Legacy Set Converter
    Advanced Material Converter
    JM Human Shaders
    3DL To Iray
    UHT2 Ultra Saloon
    Invisi Lights
    iRadianceLightProbes

     

    The Navy Day Rat Fight

    Every morning on the annual Navy Day, the retired fleet commander Sir Monty Winterbottom III and his stepdaughter Angie Winterbottom has a traditional rat fight.  A rat fight much like the sailors did during the age of pirates, but today, they are using fake movie prop rats. 

     

     

    By

    Totte Totte October 2024 in Art Studio
  • Celebrity Look-a-Likes for 3D figures Part 4

    rokkr said:

    I think "any" was a rhetorical exaggeration, right? But I agree you can create real-world look-a-likes using many different Daz characters, doing a little research finding a good skin and brows, and knowing how to apply the right morphs. Then, it's just characterization with the right hair and clothes.

    About the Daz Core Os, I feel a little relieved. I thought one day I'd see Victoria 7, Teen Josie 8, or even The Girl walking in the streets laugh

    Exaggeration, maybe a bit, but a lot of the celebrity lookalikes that people have mentioned in this thread haven't really looked like the celebs, but definitely had the dressing to put them in mind.

    I'd be very concerned if you saw The Girl walking down the street XD 

    By

    ChangelingChick ChangelingChick October 2024 in The Commons
  • Celebrity Look-a-Likes for 3D figures Part 4

    ChangelingChick said:

    rokkr said:

    I think the guy is just trolling... Anyway, do all Daz Core characters are based on someone? I know we always have some inspiration (even if it's just a subconscious thing), but I thought some if not most Daz Core characters were meant to be original creations (in the sense of not resembling any real person). Now I'll be itching to know who is who!

     

    The best way to make a character realistic is to use real-world references, but the last time I spoke to one of the creator's about it, they go to pains to make sure that the character at most resembles the reference and isn't a dead ringer. Most are going to reference several people. But the thing is, with the right lighting, hair and dressing, any character in the store can look like anyone really (just like real people). The point is to put the person you want it to resemble in the mind of the viewer (with a signature hair style or set around them), then the viewer fills in the details with the original reference. There are a lot of characters in this look alikes thread that, without the hair and sets around them or specific poses, they don't look a thing like the person they've been associated with, especially in profile. Or the skin will be dead on but the features really aren't at all (or vice versa). 

    For Daz O's there are few that, in my opinion, are really, *really* obvious (I mean, we did have an official Reby Sky that she modeled for and everything), but for the most part they're going to be blends of people the artist themself knows personally, broader references and creativity. Most artists tend to make themselves because that's the face they're most familiar with (you may notice several particularly common features among my characters, and those are my features basically-- I actually have a dial I've made for myself to de-CC my characters XD at least the ones that weren't supposed to be me). So, generally, that's where most characters will have started.

    I think "any" was a rhetorical exaggeration, right? But I agree you can create real-world look-a-likes using many different Daz characters, doing a little research finding a good skin and brows, and knowing how to apply the right morphs. Then, it's just characterization with the right hair and clothes.

    About the Daz Core Os, I feel a little relieved. I thought one day I'd see Victoria 7, Teen Josie 8, or even The Girl walking in the streets laugh

    By

    rokkr rokkr October 2024 in The Commons
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