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Does someone know why auto-follow would put a skirt way inside a character shape?
crosswind said:
In my exp., that seems to be a rigging issue...
If you try re-rigging the skirt to G9 Base with Transfer Utility (Fit the skirt to None beforehand...), then dial the character morph, the issue should be gone ~
It did solve the problem.
What was wrong when the PA rigged it and what solved that rigging problem when I used Transfert Utility (at least when I used it correctly, the first time, the source was the dress and the target was Genesis 9
) ?I ever found the same issue from other products, however, I'm not 100% sure about the root reason.... I used to compared the re-rigged data with the original one, then I found skinbinding data are different.
Then, with Transfer Utility, Source should be G9 figure, Target should be the garment.
Conversion G8>G9 eyelid closing misalignmentLaurita said:
What is TransferClone?
Maybe it could at least bring me closer to a kind of satisfying result?
Ah, a typo... It should've been "by using Transfer Utility with Clone", e.g. mark facs corrective morphs from the source figure as Favorites. Choose G9 Clone in Item Shape from Source. Then only transfer Morph Targets with Favorites option. (ss1)
The prerequisites is that there're expression / facs corrective morphs on the source figure. If there isn't any... this way won't work.
But I still have to say that in most of the cases, you won't get really expected corrective shapes. An example down below : distored shape in (ss2), after transferring and dialing the corrective morphs... in (ss3)
Fixing in Blender or other sculpting software can always bring you perfect results.
ERC Freeze Shrinks G8.1F When Applied To My Character MorphHello All! So I've made myself a character in Daz Studio, fixed up some mesh issues around the eyes in Blender. I have loaded it back onto G8.1F using Morph Loader, and after the niggles around that, got the morph to load and apply. The character is smaller than base G8.1F. I used Memorise Figure Rigging, then dialled in the morph to 100%. Then I went to the Jount Editor and did the thing where you get it aligned with the new morph's dimensions (I forget the official term just now). And then I go to ERC Freeze. Once it's Froze, the model shrinks a further percentage. I didn't check if it reapplied the morph... but this is the problem. Why has it shrunk? Should I not dial in the morph? What am I doing wrong? I know this gets asked a lot lol. I have had to use mobile data recently, so if I could get a direct link to a concise tutorial? Thank you.Does someone know why auto-follow would put a skirt way inside a character shape?It worked an hour ago, but now that I want to record a video to show the problem, using the Transfert Utility doesn't solve the problem anymore
(at least, I have saved the auto-generated morph before trying to do the whole process again…).Edit: I forgot about the Clear Generated Moprh tool.
Does someone know why auto-follow would put a skirt way inside a character shape?WendyLuvsCatz said:
reversed normals?
I don't know how to check that, sorry.
barbult said:
Is autofollow really checked (selected) in the skirt parameters? Is the skirt even rigged to G9 or is it just a dForce object not rigged?
1. The skirt is still adjusting to the change of the shape, so I suppose autofollow is active but I don't know where to check to be sure.
2. It has bones named as Genesis 9 bones are named so it seems rigged for Genesis 9.
Richard Haseltine said:
Is the skirt fitted to the figure?
I checked this morning, making sure it was fitted and yes, it is.
crosswind said:
In my exp., that seems to be a rigging issue...
If you try re-rigging the skirt to G9 Base with Transfer Utility (Fit the skirt to None beforehand...), then dial the character morph, the issue should be gone ~
It did solve the problem.
What was wrong when the PA rigged it and what solved that rigging problem when I used Transfert Utility (at least when I used it correctly, the first time, the source was the dress and the target was Genesis 9
) ?Does someone know why auto-follow would put a skirt way inside a character shape?In my exp., that seems to be a rigging issue...
If you try re-rigging the skirt to G9 Base with Transfer Utility (Fit the skirt to None beforehand...), then dial the character morph, the issue should be gone ~
Conversion G8>G9 eyelid closing misalignmentBejaymac said:
The problem is that the bones for the eyelids are in the wrong place, they need to be fine tuned to get them back into the optimum possition for your morph, then you need to "bake" the changes into the morph, otherwise you'll get a bunch of duplicate formula errors.
That is not really true ~ The issue we're talking about mostly come from two reasons:
1) G8 has eight eyelid bones on each side while G9 only has two. The rigging as well as weight cannot be perfectly transferred;
2) Conversion tools (no matter Shape Transfer or Manfridays' Figure Converter or RiverSoftArt's scripts...or manual conversion...etc,) either transfer no facs corrective morph or cannot transfer them really well.Adjust Rigging to Shape or other ways of tweaking bones in DS cannot fix it. Transferring corrective morphs from G8 to G9 by using TransferClone can do some work but cannot assure 100% perfect result ~~
New Year, New Sales Thread: Report Issues Here 2 "Reporting Only"Richard Haseltine said:
Cybersox said:
miladyderyni_173d399f47 said:
Leana said:
Halcon Bluesky said:
I have tried to use today coupon with the Thandey HD for Genesis 9 Character Bundle, it does not work.
Which coupon? I've not seen any daily coupon supposed to work on new items. The "30 Gives you 30" banner coupons work only on the featured artists stores.
I wanted to buy the bundle instead of the single item featured as the Golden Ticket Item, otherwise, I will not buy anything today.
Buy the golden ticket item first, then buy the bundle. You'll get a discount for owning one of the items of the bundle, as well as the discount for owning a golden ticket item.
@Halcon Bluesky might be referring to the Premier Free Character Bundle code. If so, the Thandey bundle isn't in https://www.daz3d.com/premier-characters. It might be added later today after Daz staff arrive, as with last week's Uksn bundle.
I can't speak for them, but the fact that the bundle isn't showing for the PFCB is what I logged in to ask about. I've already owned everything they've listed this month and this SEEMS to be promoted as though it's an official DAZ set, despite the lack of the usual Premiere only bonus morph, and I'd really hate to lose this month's coupon if this is the last P-bundle for the month.
Not every bundle will be in that category. I don't know if there will be others, of the usual type or more like this, in the month though I would be surprised if there are no temptations waved under our noses. We can ask if it should be included, though.
That bundle has now been added to the selection of free bundles for Premier members.
New Year, New Sales Thread: Report Issues Here 2 "Reporting Only"Cybersox said:
miladyderyni_173d399f47 said:
Leana said:
Halcon Bluesky said:
I have tried to use today coupon with the Thandey HD for Genesis 9 Character Bundle, it does not work.
Which coupon? I've not seen any daily coupon supposed to work on new items. The "30 Gives you 30" banner coupons work only on the featured artists stores.
I wanted to buy the bundle instead of the single item featured as the Golden Ticket Item, otherwise, I will not buy anything today.
Buy the golden ticket item first, then buy the bundle. You'll get a discount for owning one of the items of the bundle, as well as the discount for owning a golden ticket item.
@Halcon Bluesky might be referring to the Premier Free Character Bundle code. If so, the Thandey bundle isn't in https://www.daz3d.com/premier-characters. It might be added later today after Daz staff arrive, as with last week's Uksn bundle.
I can't speak for them, but the fact that the bundle isn't showing for the PFCB is what I logged in to ask about. I've already owned everything they've listed this month and this SEEMS to be promoted as though it's an official DAZ set, despite the lack of the usual Premiere only bonus morph, and I'd really hate to lose this month's coupon if this is the last P-bundle for the month.
Not every bundle will be in that category. I don't know if there will be others, of the usual type or more like this, in the month though I would be surprised if there are no temptations waved under our noses. We can ask if it should be included, though.
Conversion G8>G9 eyelid closing misalignmentThe problem is that the bones for the eyelids are in the wrong place, they need to be fine tuned to get them back into the optimum possition for your morph, then you need to "bake" the changes into the morph, otherwise you'll get a bunch of duplicate formula errors.
Request for help in finding a characterShe looks fairly unexceptional, you ought to be able to find someone reasonably close and tweak the features to your liking.
Alternatively, get the AI to generate a big picture of your lady unsmiling, without make up, and with her hair tied back or missing altogether. Then feed her into Face Transfer to generate a shape. The G8 version seems to be on sale fairly often. Facegen is a similar product (not a Daz product, so not linking, but Google for it). They have a free trial version that puts a logo on the face texture - but that won't bother you if you're using your own.
Write Anywhere Plus Advanced LIE and Aging Tools (Commercial)Sorry I was at the school meeting... So :
- yes Iray Decal Nodes are Iray Only.
- yes if you want to use another render engine, you can use the generated map .. You generate everything on the decal node, then transfer the map to a geometry shell for instance. BUT as said : a "clean coverage" come from the projection method of decal nodes, using it on a geometry shell, you come back to the UV stretching and seams. Or you can use a projection method in the shader mixer (I remember I saw them once).
--> Map with written text : you can save and apply or save only the map to use it anywhere.
--> Any map - written or not - with "aging LIE effects" added : you can bake it and use it as the new opacity map to use it anywhere.Said differently : all the generated maps can be saved and then loaded at any time, where you want.
I updated the first post to clarify that Decal Nodes are Iray only. I thought this was common knowledge, but maybe I should also ask Daz to add it in the product description?New Year, New Sales Thread: Report Issues Here 2 "Reporting Only"Cybersox said:
miladyderyni_173d399f47 said:
Leana said:
Halcon Bluesky said:
I have tried to use today coupon with the Thandey HD for Genesis 9 Character Bundle, it does not work.
Which coupon? I've not seen any daily coupon supposed to work on new items. The "30 Gives you 30" banner coupons work only on the featured artists stores.
I wanted to buy the bundle instead of the single item featured as the Golden Ticket Item, otherwise, I will not buy anything today.
Buy the golden ticket item first, then buy the bundle. You'll get a discount for owning one of the items of the bundle, as well as the discount for owning a golden ticket item.
@Halcon Bluesky might be referring to the Premier Free Character Bundle code. If so, the Thandey bundle isn't in https://www.daz3d.com/premier-characters. It might be added later today after Daz staff arrive, as with last week's Uksn bundle.
I can't speak for them, but the fact that the bundle isn't showing for the PFCB is what I logged in to ask about. I've already owned everything they've listed this month and this SEEMS to be promoted as though it's an official DAZ set, despite the lack of the usual Premiere only bonus morph, and I'd really hate to lose this month's coupon if this is the last P-bundle for the month.
I hope it isn't the last September P-bundle! There's 2+ weeks to go. I *think* Daz is treating a few regular DO+PA bundles like its DO character bundles for the PA sale, which is fine. But I was hoping this week would have a new bundle with an unusual character I liked, not more cheesecake girls.
(I, at least, have some older PFCBs to chose from, and I like most of the Uksn contents even though I've no real use for the character.)
New Year, New Sales Thread: Report Issues Here 2 "Reporting Only"miladyderyni_173d399f47 said:
Leana said:
Halcon Bluesky said:
I have tried to use today coupon with the Thandey HD for Genesis 9 Character Bundle, it does not work.
Which coupon? I've not seen any daily coupon supposed to work on new items. The "30 Gives you 30" banner coupons work only on the featured artists stores.
I wanted to buy the bundle instead of the single item featured as the Golden Ticket Item, otherwise, I will not buy anything today.
Buy the golden ticket item first, then buy the bundle. You'll get a discount for owning one of the items of the bundle, as well as the discount for owning a golden ticket item.
@Halcon Bluesky might be referring to the Premier Free Character Bundle code. If so, the Thandey bundle isn't in https://www.daz3d.com/premier-characters. It might be added later today after Daz staff arrive, as with last week's Uksn bundle.
I can't speak for them, but the fact that the bundle isn't showing for the PFCB is what I logged in to ask about. I've already owned everything they've listed this month and this SEEMS to be promoted as though it's an official DAZ set, despite the lack of the usual Premiere only bonus morph, and I'd really hate to lose this month's coupon if this is the last P-bundle for the month.
SBH On High Resolution GenesisPadone said:
@crosswind, I understand @Dark45 is referring to the case where some geometry is very stretched to achieve a particular morph, aka the mesh density is not uniform. In this case of course the strands density follows being more sparse in the stretched area, thus the need to export as subdivided which will provide some better density due to the subd smoothing.
Yep, actually that was what I understood. But to me, making it with more sub-divided mesh is not a really good / efficient way... though user-oriented SBH Editor has no generation mode of Root Radius ~~
If one optimizes the surfaces setup, creates partial hair / fur, tweaks the settings in SBH Editor, combs the hair / fur, when there's a partial sparse issue, these can be easily fixed.
Like what I showed above, I created a larger ear morph for the right ear of the fox, tweak the setting in SBH Editor a bit, there's no sparse / angular issue at all.
does not work Face TransferIt gives an error when uploading a photo. I tried different photos, but the result is the same. What needs to be done?
Gen9 Character directly from the store eyes don't fit socket, is that ok?People can't see it if you link to a your product library. Link to character https://www.daz3d.com/hlmah-nobara-for-genesis-9
You should probably attach an image of what you are seeing. My guess is that you are having an unwanted morph active.
Generation 3 Aiko and Hiro Appreciation ThreadJan_Scrapper said:
Ethin, I am in awe of your work with A3. My dream would be to transfer her textures to Iray. I am so confused with what you are doing...which is absolutely brilliant.
Also, if you are transferring A3 Poser textures to Daz Studio Iray, please, please tell me how you are doing that!!! I will pay for lessons if that is possible!!
Thank you!

I have to admit I’m in awe of my own work as well, it seems like not too long ago that I wasn’t that good.To answer your most pertinent question, I’m afraid I don’t use Iray much, what you see here and in 98% of my work is good old 3Delight. In the few Iray renders I’ve done if something didn’t all ready have Iray settings I just copied them from something with a similar surface.
@richardandtracy made a Gen3 Iray preset. ( https://www.daz3d.com/forums/discussion/108001/the-older-generation-victoria-2-3-michael-2-3-and-their-children-renders/p16 not too far down the page)
I read that you try to stay away from creating textures...I think I read that, anyway.
I may have made some comment to give you that impression, but that would be far from the truth, if I have D|S open then photoshop is also open. Not that most of the stuff I make is professional grade or anything, half the time it's sloppy on the fly just good enough for the project at hand.
Now I haven’t made a whole human skin texture from “scratch” that I can share or sell yet, not for a lack of wanting to or resources or skill, it’s still just a bit too intimidating as of yet.
This kitbash of outfits is amazing! I recognize Blossoms Day by FK Design and Sugar by Lady LittleFox. I know the sleeves, however just cannot place them. The same with the bodysuit and the little skirt. Would you please reveal all of the outfits that you included here?
The small skirt is also FK’s
The tiara is from Batlab’s free ballerina set
The earrings, choker, over skirt, anklets, and shoes are from Sugar
The sleeves are from CDI/Littlefox’s A3 Ballet
The swimsuit was made by kobamax, I think it was a freebie from one of the old Japanese poser sites
I know you don't want to give away secrets. I watched your video. It's rather overwhelming and deals with morphs, not textures...right??
I know you spend a lot of time on your art and do not want to divulge all of your secrets. I so much understand!!!
Secrets? lol I would gladly help out all I could, but between low social skills and high anxiety I normally just cop out for short simple replies, I spent several hours just trying to figure out a (hopefully) thorough and well worded response for you.
*sigh* Yeah, my vids are not the most educational things, I don’t have a microphone so I can’t talk about what I’m doing, not that I know the correct terminology, and most of the texture and shader work was done before hand since the focus of the vid is more on the character shape. The only things I edit out of my vids are shots of NSFW texture sheets and library thumbnails.
If you want to know anything else ask away, I’ll try my best to give you a hopefully coherent and timely answer.
SBH On High Resolution Genesis@crosswind, I understand @Dark45 is referring to the case where some geometry is very stretched to achieve a particular morph, aka the mesh density is not uniform. In this case of course the strands density follows being more sparse in the stretched area, thus the need to export as subdivided which will provide some better density due to the subd smoothing.
How do you 'add' to a simulation?There is no direct way to "add" to a dForce simulation. This is the workaround:
- Convert the first dForce result to a morph.
- Clear the dForce simulation and dial in the morph.
- Simulate the second scenario on the morphed item.
There are tools to create a morph from a dForce simulation, or you can do a multi-step manual operation by exporting as OBJ and importing with Morph Loader Pro. Two convenient tools that I have used successfully are dForce2Morph and dForce Archmage.








