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deformed base figures G8
hi there,
desperately looking for help. recently some of my base figures, like victoria 8 or genesis 8 male load with weird morphs. don't know what happened. re-install doesn't work. any ideas, please?
update: Problem solved
AWE Shading Kit for DAZ Studio and 3delightIs that my Gino skin?
No. It's the default texture that came bundled with the figure.
Looks like a really nice reflection. Funny, in my set up, which seems weird to all that's looking over Gino right now, most of what works for me doens't work for them... LOL I must be really weird in how I have my set up going or something is amiss in my DAZ Studio! LMAO
Looking forward to your updates for AWE wowie! Thanks for your help so far. Oh and by the way there are maps for SSS in the folder for Gino but I probably don't have them created properly to have the dark and light where they would give more of a translucency to ears and what not..
Don't worry. I'm in the process of updating the presets for the commercial shading kit anyway. Gino was actually beneficial since it led me to a way around that cornea/eye moisture problem.
I think I've found a very nice scheme to cover setting up diffuse and subsurface that cover most (if not all) skin tones. Just testing it out right now with all the different texture sets that I have from Gen 4, Genesis, Genesis 2 and Victoria/Michael 7 and 8. It's simple, easy, robust and most of all, consistent and makes use of proper subsurface scattering profiles.
I haven't tested the preset on Gino though.
[Released] RSSY Clothing Converter from Victoria 4 to Genesis 8 Female [Commercial]Probably dumb question: Do we have to have this product https://www.daz3d.com/sy-victoria-4-and-michael-4-clones-for-genesis-8 to make your product work, or does your product do what this older one does already?
I hope the results are not the same either since that product was geared for special fits such as tunics and dresses and mangled normal fitting clothing. Otherwise this looks like a great addon and I am really looking forward to it.
No, you do not need any other product.
Awesome! I love so many of the old V4 clothes, it will be wonderful to use them on G8F!
There are some beautiful V4 clothes. And some that no other generation has so I was happy to make this too!
[Released] RSSY Clothing Converter from Victoria 4 to Genesis 8 Female [Commercial]Probably dumb question: Do we have to have this product https://www.daz3d.com/sy-victoria-4-and-michael-4-clones-for-genesis-8 to make your product work, or does your product do what this older one does already?
I hope the results are not the same either since that product was geared for special fits such as tunics and dresses and mangled normal fitting clothing. Otherwise this looks like a great addon and I am really looking forward to it.
No, you do not need any other product.
Awesome! I love so many of the old V4 clothes, it will be wonderful to use them on G8F!
[Released] RSSY Clothing Converter from Victoria 4 to Genesis 8 Female [Commercial]Probably dumb question: Do we have to have this product https://www.daz3d.com/sy-victoria-4-and-michael-4-clones-for-genesis-8 to make your product work, or does your product do what this older one does already?
I hope the results are not the same either since that product was geared for special fits such as tunics and dresses and mangled normal fitting clothing. Otherwise this looks like a great addon and I am really looking forward to it.
No, you do not need any other product.
[Released] RSSY Clothing Converter from Victoria 4 to Genesis 8 Female [Commercial]Probably dumb question: Do we have to have this product https://www.daz3d.com/sy-victoria-4-and-michael-4-clones-for-genesis-8 to make your product work, or does your product do what this older one does already?
I have the previous conversion products and the SY clothing clones were NOT needed.
Soooo. I would guess that the answer is No, you won't need that product. You will be able to convert the clothes and then apply them directly to G8 without any additional products.
[Released] RSSY Clothing Converter from Victoria 4 to Genesis 8 Female [Commercial]Probably dumb question: Do we have to have this product https://www.daz3d.com/sy-victoria-4-and-michael-4-clones-for-genesis-8 to make your product work, or does your product do what this older one does already?
I hope the results are not the same either since that product was geared for special fits such as tunics and dresses and mangled normal fitting clothing. Otherwise this looks like a great addon and I am really looking forward to it.
[Released] RSSY Clothing Converter from Victoria 4 to Genesis 8 Female [Commercial]Probably dumb question: Do we have to have this product https://www.daz3d.com/sy-victoria-4-and-michael-4-clones-for-genesis-8 to make your product work, or does your product do what this older one does already?
*closed* RRRR - What can go wrong when moving - Render ContestTag: Totte#01
#1 #2683 Gregoria Hair #14556
#2 #4680 Private May Expressions for Genesis 3 Female(s) #22783
#3 #4248 Odysseon Station Containment Tank #12180
#4 #1744 Dream Home Basement #7374
LB 1 #1040 Classic Pin-Up Standing Poses for Genesis 3 Female(s) #23537
LB 2 #4878 Regency Furniture Pack 1 #5996
LB 3 #3438 Lofn #17268
LB 4 #5329 Sensibility Expansion 2 for Genesis 2 Female(s) #20299Also used:
Everyday Junk Iray
Stack'Em Up
The Tentacle
Fork Lift (box)
Victoria 7 + Private May + Private May Poses + Buzzed Hair + All Hands
Art Lockdown (flashlight)
Emission Profile Master
IG Olympia 6
G2F + Eve + Sensibility
Run7 + Army Uniform + Frawn HairShaders used:
Iray Real Lights
RSSY 3Delight To Iray
UHT2 Ultra Salon
JM Human ShaderI told you the basement had a foul smell
When the four girls at the university got the opportunity to buy a house, very cheap, but they had idea what was smelling so bad in the basement. The old sign saying Secret Research Facility, they all thought was just a bad excuse for a joke. Eve, from Somalia, thought it was very cold in the basement, very cold.
Should I Always Use Victoria 8?I haven't gotten my hands on Victoria or Michael yet, since I'm still a bit new with Daz3D. My current main character is a G8 Female who has some elements of the Keriann morph.
[Released] RSSY Clothing Converter from Victoria 4 to Genesis 8 Female [Commercial]
RiverSoft Art and Sickleyield are proud to present the RSSY Clothing Converter from Victoria 4 (V4) to Genesis 8 Female! Finally, use your Victoria 4 clothing with your Genesis 8 Female characters! Convert almost your entire wardrobe of clothes and many accessories using the new Clothing Converter from V4 to Genesis 8 Female! The Clothing Converter scripts provide batch execution for converting your Victoria 4 clothing to Genesis 8 Female clothing in your library! The RSSY Clothing Converter from Victoria 4 to Genesis 8 Female has been carefully crafted to handle the different rigging and shapes between Victoria 4 and Genesis 8 Female, even adding special rigs for loincloths, capes and a special dress/tunic rig that adds pose bones to avoid that "sticking to the legs" effect.The Clothing Converter script provides batch execution for converting your Victoria 4 clothing to Genesis 8 Female clothing in your Library. Easily select the wardrobe items in your Library, select an output directory and execute the script. Even better, icons and categories are copied from your Victoria 4 clothing to the new Genesis 8 Female clothing items. IMPORTANT: Due to a limitation in the Daz Studio scripting interface, this script requires a manual step when converting each clothing item. A dialogue will pop up during conversion and it's as easy as two button clicks!
Your new Genesis 8 Female wardrobe is completely Smart Content aware! They will show up when you select a Genesis 8 Female. Plus, all materials shown in Smart Content for your Victoria 4 item will show for your converted Genesis 8 Female item. Converted clothing, instead of using Auto-Fit, produces vastly less distorted results, especially with high-heels!
The Clothing Converter script does not work with props (e.g., swords, wands, etc) and wearables (e.g., outfits). Items without metadata can be converted but will not show up in Smart Content. They may also need to be converted using a Force Convert Item(s) button. It may also not work as well with high-heeled shoes because of problems with positioning the feet without turning on the Use Foot Dialog option during conversion.
- Convert Victoria 4 Clothing items for use by Genesis 8 Female
- Convert Dresses/Tunics, Pants, Shirts, Skirts, Shoes, Loincloths, Capes, Coats etc.
- Copies icons from Victoria 4 clothing to Genesis 8 Female clothing for a professional look.
- Automatically convert your entire wardrobe with one operation!
Features
- RSSY Clothing Converter from Victoria 4 to Genesis 8 Female:
- Clothing Converter Script (.DSE)
- Foot Poser Script (.DSE)
- Clothing Converter Manual (.PDF, .DSA)
Promotional video describing all the options and features of the Clothing Converter line of products
How to convert Footwear with Clothing Converter products
Sydney 8I'd have to double check, but I think I first noticed the specificity with HD with Victoria 7 on non-Victoria shapes, and maybe Michael 7
How well does Legacy UV's for Genesis 8 work?How well does https://www.daz3d.com/legacy-uvs-for-genesis-8-victoria-4 work with textures with a lot of detail like 2nd skins or tiger stripe textures?
Where is Victoria 1/2 and Michael 1/2?Where did they go?
edit V1/2 and M1/2? I know they are old.
Sydney 8but the HD is made for Sydney... does that mean it will work on any other character correctly? I know there were some HD compnents from other characters that did not work 100% either ... I had asked about this in another thread and was told it should work but not always. I figured that is becasue its not made for other characters really. it would be nice if they all did, but then why would we buy any other? yesah, amybe for diversity, but unless doing closeup stuff, most of the time its not realll pertenent anyway.
All HD morphs work on the base figure, although the end results may not be to your liking since it was designed to work with the figure morph and textures of the figure it was designed for. I add the Alexandria and Victoria HD morphs all the time to other characters to add more detail.
Looking For A Bridal VeilSomething like that doesn't currently exist for Studio, as far as I know. The closest I know about is the (very very old) RDNA Morphing Veil for Victoria 3: https://www.daz3d.com/dna-morphing-fantasy-veil-for-victoria-3
Its morphs actually do work in Studio, for a wonder. You can prop it to the head of whatever figure you want, and use shaders on it. That's what I did here: https://www.deviantart.com/vwrangler/art/We-do-728424839
The veil is the thing with the purple edges; the rest of what's on the steps is her dress. Once it was on, I used dForce on everything to get it to fall on the steps the way I wanted. I had to turn the dynamic strength down to zero on the crown part of the veil (hidden inside the turban) to keep it from flowing off her head.
Unfortunately, the veil is fairly limited in how long it can get without the textures showing a lot of stretching and visible deformation.
In-Depth Tutorial for squeezing the best of 3Delight?Hmm, if you use the UE2 with awe, don't!
That's the point of using pathtracing, you get global illumination for "free", just like with IRay. The aweSurface automagically creates the effect, and shadow samples are specified per surface (Irradiance samples at the bottom of the surface tab, default is 128). For best performance use the included awe PT area light shader for emissives! (That's what the included awe lights use). As mentioned, awe is highly optimized for using that. What you can use as GI is the awe environment sphere, which has the awe environmental shader applied to it. That's a simple emissive shader, makes it possible to use any jpeg, png or .hdr as global illumination (HDRI lighting). You can freely combine awe emissives with HDRIs, even use several env. spheres if you wish to. Turn off visibility if you wish to make a sphere invisible to the camera (camera on/off toggle button at the bottom of the surface pane).Ok, back to your question:) Not sure what they mean, do they go away if you delete the UE2? If not, post your question in one of the threads I linked to, and I'm sure wowie or Mustakettu85 will explain what's happening;)
Just pointing this out one more time: for best performance, use only awe PT area lights and/or awe environmental shader to light your scene. You can use all the DS standard lights, just enable raytraced shadows, but optimization will be lost, rendertimes will roughly double.
Edit: Ok, saw your post in the awe commercial thread:)
Okay, I promise, this is my last set of questions regarding the awe shader :D (besides, in my previous question I was referring to the freebie - I didn't get the commercial product yet)
But now let's say I got the commercial product, and I have a scene consisting of:
- a Figure
- some props and furnishings
- a backdrop or general landscape model
1) Do I have to do anything before the initial render? Like converting all surfaces to awe or something like that? Or just select the appropriate script from "scripted 3Delight" panel and just hit render?
You have to apply aweSurface to everything in your scene, and probably make adjustments to stuff before you are ready to render.
Figures: As mentioned, the awe commercial kit comes with scripts to convert figures (M4/V4, Genesis, Genesis2F/M, Genesis 3F/M and Genesis 8F/M, + a skin settings preset for generic figures. So you simply select your G8F, apply the G8 base character preset by double clicking the script.
Props and stuff: You need to apply aweSurface by selecting the prop and the surface(s) and double clicking the base awe shader. Or one of the included presets. There are presets for dull, rough, glossy, reflective, fabric, metal(gold, silver etc)glass, hair (3 presets) and a few other materials. So concrete would be rough or dull, a mirror would be chrome, water would be glass (you need to change refraction value from 1.5 to 1.33 for physically plausible), well you get the picture? So you will need to go through every surface and adjust things. All presets are starting points, many things work by just selecting the proper preset, many won't.
Environments: Same as props, no presets for plants as of now, I usually start with the glossy preset, then add translucency and SSS (Sub Surface Scattering) where needed;) For things like neon signs and light bulbs you can apply either the awe environmental shader or the awe PT area light, to make them emissive/glowing.
So...as I said, awe is no one click solution, you have to make your own presets as you go along. Eventually someone will start making presets for products and more awe shader presets, but this is the current situation.
2) So what your saying is, I don't have to use ANY global illumination if I don't want to?
Say you have an enclosed (indoor) environment, you can just light it with the awe emissive lights and/or DS standard spots, the light will bounce around and create indirect light, so no need to add an environmental sphere, as its light won't be seen anyway, unless you have windows or openings, of course. For outdoor scenes I would recommend using the environmental sphere as a skydome that actually emits light, creating physically accurate GI, but you don't have to use it, you can create a sun from a primitive plane with awe area light applied to it, or from one of the included awe lights.
And, when using the enviromental sphere - what types of .jpg's and .png's are you referring to, are there any free ones on the internet just to download and apply to the sphere? How does this change the overall look comparing to "no GI" at all when using awe?
A 3DL skydome usually loads with a diffuse texture in jpg format. You can load one into your awe scene (if you own one), plop the skydome texture into the awe environment sphere diffuse color slot and then delete the sky dome. It will work quite well, but nothing beats a high dynamic range (.hdr or HDRI) image. There are numerous HDRI products in the store and many sets come with included HDRIs, they can all be used to light your scenes using the env. sphere. Google free HDRI, there are many good ones out there. Start with HDRI Haven, they are generally of very good quality;) Create a folder and save them there, makes it easy to browse to that folder from within DS to load them into the env. sphere.
Generally, for the most realistic result, use HDRI lighting for your outdoor scenes, definitely the easiest route to go IMO.
3) Let's say I want to use the "Skin" preset from the commercial product on a e.g. Victoria 8 model. Does this override all textures, or just the shaders?
The preset just applies awe Surface with basic skin settings, all maps will transfer.
Will I see any improvement out of the box?
Probably, very much depending on the lighting of course. But to be honest, I don't use wowie's settings out of the box, they may work for you, I tend to always change certain things like diffuse strength, specular strength and SSS settings. And every texture is unique, that's what the sliders are for, you need to adjust things

The reason why I'm asking so many questions is because I've read the manual for the commercial product and it seems really complicated to me.
Well that's because...it is=) CG in general, not a walk in the park

The thing is, I don't have much time do dig in the topic of making my own lights, shaders etc so I'm looking to pay for an universal and versatile solution. Maybye I should stick with what I know now, and just buy some noob-friendly light packs from the DAZ store instead (for global illumination and such)? :)
Not necessarily a bad idea;) Look into IBL-master, it works both with all the regular 3DL shaders AND aweSurface. Nice GI and easy to use, same HDRIs can be used, and it also makes working with Iray easier. If you need really fast rendering, the AoA lights are hard to beat. Oh, IBL master needs true HDRI, won't look good with jpegs.
As you said yourself, this is a complex matter, be patient and just...make stuff, run into trouble and ask for help...that's what I do.
In-Depth Tutorial for squeezing the best of 3Delight?Hmm, if you use the UE2 with awe, don't!
That's the point of using pathtracing, you get global illumination for "free", just like with IRay. The aweSurface automagically creates the effect, and shadow samples are specified per surface (Irradiance samples at the bottom of the surface tab, default is 128). For best performance use the included awe PT area light shader for emissives! (That's what the included awe lights use). As mentioned, awe is highly optimized for using that. What you can use as GI is the awe environment sphere, which has the awe environmental shader applied to it. That's a simple emissive shader, makes it possible to use any jpeg, png or .hdr as global illumination (HDRI lighting). You can freely combine awe emissives with HDRIs, even use several env. spheres if you wish to. Turn off visibility if you wish to make a sphere invisible to the camera (camera on/off toggle button at the bottom of the surface pane).Ok, back to your question:) Not sure what they mean, do they go away if you delete the UE2? If not, post your question in one of the threads I linked to, and I'm sure wowie or Mustakettu85 will explain what's happening;)
Just pointing this out one more time: for best performance, use only awe PT area lights and/or awe environmental shader to light your scene. You can use all the DS standard lights, just enable raytraced shadows, but optimization will be lost, rendertimes will roughly double.
Edit: Ok, saw your post in the awe commercial thread:)
Okay, I promise, this is my last set of questions regarding the awe shader :D (besides, in my previous question I was referring to the freebie - I didn't get the commercial product yet)
But now let's say I got the commercial product, and I have a scene consisting of:
- a Figure
- some props and furnishings
- a backdrop or general landscape model
1) Do I have to do anything before the initial render? Like converting all surfaces to awe or something like that? Or just select the appropriate script from "scripted 3Delight" panel and just hit render?
2) So what your saying is, I don't have to use ANY global illumination if I don't want to? And, when using the enviromental sphere - what types of .jpg's and .png's are you referring to, are there any free ones on the internet just to download and apply to the sphere? How does this change the overall look comparing to "no GI" at all when using awe?
3) Let's say I want to use the "Skin" preset from the commercial product on a e.g. Victoria 8 model. Does this override all textures, or just the shaders? Will I see any improvement out of the box?
The reason why I'm asking so many questions is because I've read the manual for the commercial product and it seems really complicated to me. The thing is, I don't have much time do dig in the topic of making my own lights, shaders etc so I'm looking to pay for an universal and versatile solution. Maybye I should stick with what I know now, and just buy some noob-friendly light packs from the DAZ store instead (for global illumination and such)? :)
Installed Morph Products Not Showing In Shaping TabUm-m, that will only work on Genesis (Generation 5 characters like Victoria 5 and Michael 5), not Genesis 2...
Carrara previous versions - boxed or magazine giveawaysI own a carrara 3 boxed version, attached to an italian magazine ages ago, never used anyway but it should be working at the time being
speaking about nostalgia, I've found my very first render, dated 4/07, made with carrara 5; the volumetric was so convincing to me to give carrara another try; since then never cast aside this cool piece of software
Awesome, and really nice render! Hope you don't mind me enlarging it here:
Carrara 5 was the first I've seen of Carrara, and I loved it! I didn't own it, but the guy who had it was playing around with Victoria 3 in it, which is what really caught my attention, as I was using V3 at that time too - but in Poser.
I think Carrara 5 Pro was the one that used/needed/came with TransPoser, correct? That's how we could get Poser 'figures' into the software working as it does in Poser, and Carrara 6 no longer needed it.
Yeah, I really love Carrara. It really is perfectly suited for what I want to do in the 3D world.
BTW - I dig through my first enders and they were really laughable! LOL It's cool that you had rendering down right from the first time! ;)















