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Daz 3D Forums > Search
  • Combining multiple 3d objects from other programs into DAZ..can I do it?

    If it is just the mehes that you want to import to DAZ Studio, the easiest way would be to use Wavefront OBJ.   I am sure that Sculptris can export in that format, but I don't know about Sketchup.   The title of your post is a little confusing, you don't really want to combine 3D objects, but place them all into the same scene, is that correct?

    Have you tried importing any of your mesh models into DAZ Studio?

    By

    JimmyC_2009 JimmyC_2009 July 2015 in New Users
  • Combining multiple 3d objects from other programs into DAZ..can I do it?

    Hi,

     I am a fine artist/illustrator. I use DAZ as one of many resource tools. I use DAZ studio for referencing figures, sometimes create characters in Sculptris, and make architectural backgrounds in Google sketchup. All of my creations are actually resources that I draw from at a later time. What I am wondering is if there is some way to combine elements from all of my resource programs into DAZ?

    For example: I am currently working on creating a large scale drawing of a war scene. I have re-created the Alamo using Google sketchup, as well as creating and posing different figures fighting in the scene with both DAZ studio and Sculptris. Is there a way that I can import my figures and architecture from Sculptris and SketchUP into the scene with the Alamo in the background, so that I can "digitally" position them, pose them, light them, and then pan around the scene to decide what's the best point of view for my drawing? 

    All 3 programs are great, but I would like to be able to bring them all together. Seems like they ought to be able to be brought together, at least in some format. They are all 3d meshes, right?

    Any help is welcomed. Thanks,

    Dave

    By

    davihicks_6122da9c7b davihicks_6122da9c7b July 2015 in New Users
  • Hexagon to Daz = solid black object

    Thought some pics might help.

    First one shows the .obj imported straight into Daz - everything fine, I can alter the material colour, add shaders and render.

    The second shows what happens if import same obj to hexagon then export from hexagon then re-import to Daz. It stays black no matter what I do to the diffuse colour or any other material settings.

    The third image is the same corrupted .obj viewed as wireframe just to show the mesh appears to be intact.

    It is specifically the models I got from one of our suppliers. They were exported from pro/e 5 as .obj files and import into Daz and Blender without issue. I'm not having issues with any of my own models which are drawn in sketchup then exported as .obj files.

    Anyone?

     

    By

    keithg keithg July 2015 in Technical Help (nuts n bolts)
  • PBS Metals , Metallic Plastics and Paints shaders for Iray [commercial] Just released

    UVs came with model (or aren't there). Not sure what to do about it. Not a critical render just trying to understand more about shaders and such. Haven't ever done anything with UV, Bump, or Displacement maps.

    Is that a Sketchup conversion or a freebie from somewhere else?

     

    By

    mjc1016 mjc1016 July 2015 in Daz PA Commercial Products
  • MEC4D's celebration ( with freebies ) [commercial]

    I'm tellin'ya, it's a really nice car well worth the trouble!

    The only bit that didn't convert cleanly where the springs, they had their normals inverted, the rest was fine (using SketchUp 8 and TIG's free .obj exporter).

    Maybe it was the exporter I used, but when I tried it...not pretty, at all.

    I did find another one, elsewhere in 3ds format that did convert a lot cleaner, for me.

    By

    mjc1016 mjc1016 July 2015 in The Commons
  • MEC4D's celebration ( with freebies ) [commercial]

    Looking nice Eric !  

    I'm tellin'ya, it's a really nice car well worth the trouble!

    The only bit that didn't convert cleanly where the springs, they had their normals inverted, the rest was fine (using SketchUp 8 and TIG's free .obj exporter).

    Found a nice set of spoke wheels and wooden steering wheel on GRABCAD, things are looking better and better : )

    Not quite finished yet though.

    Cheers!

    Erik

     

    Happy anniversary Cath!

    And thank you very much for the outfits, looking forward to see the 'Miami' suits!

    Speaking of Miami, for all the tinkerers out there: here's a link to a rather nice Ferrari Daytona RagTop on 3dwarehouse (.skp SketchUp format) by B. Panyawat

    https://3dwarehouse.sketchup.com/model.html?id=u4e4ec319-4212-4643-9108-550a1b91b052

    Unfortunately it has been treated rather badly by its last owner, so it needs a bit of tender loving care to look right again.

    Give it a new set of wheels, put the steering back to where it belongs, take off the added exhaust pipes, and get rid of the silenced .45 stashed in the boot.

    Quite a bit of work, but it really is a nice car that's worth putting some effort in for some nice vice scenes : )

    Cheers!

    Erik

    I passed on that one...it did look like too much work.  Plus it didn't want to export cleanly for me, there was more than average clean up. 

    By

    MEC4D MEC4D July 2015 in The Commons
  • MEC4D's celebration ( with freebies ) [commercial]

    I'm tellin'ya, it's a really nice car well worth the trouble!

    The only bit that didn't convert cleanly where the springs, they had their normals inverted, the rest was fine (using SketchUp 8 and TIG's free .obj exporter).

    Found a nice set of spoke wheels and wooden steering wheel on GRABCAD, things are looking better and better : )

    Not quite finished yet though.

    Cheers!

    Erik

     

    Happy anniversary Cath!

    And thank you very much for the outfits, looking forward to see the 'Miami' suits!

    Speaking of Miami, for all the tinkerers out there: here's a link to a rather nice Ferrari Daytona RagTop on 3dwarehouse (.skp SketchUp format) by B. Panyawat

    https://3dwarehouse.sketchup.com/model.html?id=u4e4ec319-4212-4643-9108-550a1b91b052

    Unfortunately it has been treated rather badly by its last owner, so it needs a bit of tender loving care to look right again.

    Give it a new set of wheels, put the steering back to where it belongs, take off the added exhaust pipes, and get rid of the silenced .45 stashed in the boot.

    Quite a bit of work, but it really is a nice car that's worth putting some effort in for some nice vice scenes : )

    Cheers!

    Erik

    I passed on that one...it did look like too much work.  Plus it didn't want to export cleanly for me, there was more than average clean up. 

    By

    erik leeman erik leeman July 2015 in The Commons
  • GENERAL FREEBIE REQUESTS Part 2

    I used to have a pizza restaurant in my previous runtime (computer then died). I think it was fully furnished and everything, but I can't remember who made it or where I found it. I've tried looking on ShareCG and Renderosity, but no luck so far. Any ideas?

     Could it be that you got it from the Google Sketchup Warehouse since there are quite a lot of great restaurants, including pizza style.  Sketchup models can be converted to .obj and used in Bryce, Blender, etc.  If you have Sketchup try models by Cordelle but there are many other free ones too.

    It wasn't a Sketchup item - in fact I'd forgotten all about  Sketchup, so might have a look into it.

    By

    SteveM17 SteveM17 July 2015 in Freebies
  • GENERAL FREEBIE REQUESTS Part 2

    I used to have a pizza restaurant in my previous runtime (computer then died). I think it was fully furnished and everything, but I can't remember who made it or where I found it. I've tried looking on ShareCG and Renderosity, but no luck so far. Any ideas?

     Could it be that you got it from the Google Sketchup Warehouse since there are quite a lot of great restaurants, including pizza style.  Sketchup models can be converted to .obj and used in Bryce, Blender, etc.  If you have Sketchup try models by Cordelle but there are many other free ones too.

    By

    launok launok July 2015 in Freebies
  • GENERAL FREEBIE REQUESTS Part 2

    I used to have a pizza restaurant in my previous runtime (computer then died). I think it was fully furnished and everything, but I can't remember who made it or where I found it. I've tried looking on ShareCG and Renderosity, but no luck so far. Any ideas?

     Could it be that you got it from the Google Sketchup Warehouse since there are quite a lot of great restaurants, including pizza style?  Sketchup models can be converted to .obj and used in Bryce, Blender, etc.  If you have Sketchup try models by Cordelle (all fully furnished) but there are many other free ones too.  I also got a few restaurant models at a CAD site (freebie section) but can't remember the name at this moment. :(   Just remembered: grabcad (also have sketchup models).

    If I am not mistaken at Renderosity TrueForm has also a restaurant, but that is a paid item.

    By

    launok launok July 2015 in Freebies
  • Star Trek Builders Unite 7: The Continuing Mission

    Here's a sample of what I was talking about. the floor doesn't show up till it's rendered. How do you place characters in the scene when you can't see the floor?

    I tried Shetch-up. All the models convert in such a way that half their structure doesn't show up till they're rendered. How do you set up a scene if you can't see what you're working with?

    I'll check Foundation 3D. Thanks.

    Anyone know where I can find a good model of the 1701-E's corridor?

    I know of a couple; one on Google Sketchup, which PDSmith had a Daz or Poser conversion briefly on his deviantart stash. The other one is a Lightwave section on Foundation3d.

    Strange. I've never had that problem before. 

    By

    mdbruffy mdbruffy July 2015 in The Commons
  • Star Trek Builders Unite 7: The Continuing Mission

    I run into it off and on- and not just with Sketch-up. However, in this case,I did find this one at Sketch-up, but it needs work. All the doors are the same material zone. The blue intersection carpet is not supposed to be checkered and the monitor screens mounted along the corridor are mapped wrong- they're supposed to take 2 textures and the model applies one map to both.With work it's useable .

    I tried Shetch-up. All the models convert in such a way that half their structure doesn't show up till they're rendered. How do you set up a scene if you can't see what you're working with?

    I'll check Foundation 3D. Thanks.

    Anyone know where I can find a good model of the 1701-E's corridor?

    I know of a couple; one on Google Sketchup, which PDSmith had a Daz or Poser conversion briefly on his deviantart stash. The other one is a Lightwave section on Foundation3d.

    Strange. I've never had that problem before. 

    By

    mdbruffy mdbruffy July 2015 in The Commons
  • Star Trek Builders Unite 7: The Continuing Mission

    I tried Shetch-up. All the models convert in such a way that half their structure doesn't show up till they're rendered. How do you set up a scene if you can't see what you're working with?

    I'll check Foundation 3D. Thanks.

    Anyone know where I can find a good model of the 1701-E's corridor?

    I know of a couple; one on Google Sketchup, which PDSmith had a Daz or Poser conversion briefly on his deviantart stash. The other one is a Lightwave section on Foundation3d.

    Strange. I've never had that problem before. 

    By

    Night-Forager Night-Forager July 2015 in The Commons
  • Star Trek Builders Unite 7: The Continuing Mission

    I tried Shetch-up. All the models convert in such a way that half their structure doesn't show up till they're rendered. How do you set up a scene if you can't see what you're working with?

    I'll check Foundation 3D. Thanks.

    Anyone know where I can find a good model of the 1701-E's corridor?

    I know of a couple; one on Google Sketchup, which PDSmith had a Daz or Poser conversion briefly on his deviantart stash. The other one is a Lightwave section on Foundation3d.

    By

    mdbruffy mdbruffy July 2015 in The Commons
  • Star Trek Builders Unite 7: The Continuing Mission

    Anyone know where I can find a good model of the 1701-E's corridor?

    I know of a couple; one on Google Sketchup, which PDSmith had a Daz or Poser conversion briefly on his deviantart stash. The other one is a Lightwave section on Foundation3d.

    By

    Night-Forager Night-Forager July 2015 in The Commons
  • MEC4D's celebration ( with freebies ) [commercial]

    Happy anniversary Cath!

    And thank you very much for the outfits, looking forward to see the 'Miami' suits!

    Speaking of Miami, for all the tinkerers out there: here's a link to a rather nice Ferrari Daytona RagTop on 3dwarehouse (.skp SketchUp format) by B. Panyawat

    https://3dwarehouse.sketchup.com/model.html?id=u4e4ec319-4212-4643-9108-550a1b91b052

    Unfortunately it has been treated rather badly by its last owner, so it needs a bit of tender loving care to look right again.

    Give it a new set of wheels, put the steering back to where it belongs, take off the added exhaust pipes, and get rid of the silenced .45 stashed in the boot.

    Quite a bit of work, but it really is a nice car that's worth putting some effort in for some nice vice scenes : )

    Cheers!

    Erik

    I passed on that one...it did look like too much work.  Plus it didn't want to export cleanly for me, there was more than average clean up. 

    By

    mjc1016 mjc1016 July 2015 in The Commons
  • MEC4D's celebration ( with freebies ) [commercial]

    Happy anniversary Cath!

    And thank you very much for the outfits, looking forward to see the 'Miami' suits!

    Speaking of Miami, for all the tinkerers out there: here's a link to a rather nice Ferrari Daytona RagTop on 3dwarehouse (.skp SketchUp format) by B. Panyawat

    https://3dwarehouse.sketchup.com/model.html?id=u4e4ec319-4212-4643-9108-550a1b91b052

    Unfortunately it has been treated rather badly by its last owner, so it needs a bit of tender loving care to look right again.

    Give it a new set of wheels, put the steering back to where it belongs, take off the added exhaust pipes, and get rid of the silenced .45 stashed in the boot.

    Quite a bit of work, but it really is a nice car that's worth putting some effort in for some nice vice scenes : )

    Cheers!

    Erik

    By

    erik leeman erik leeman July 2015 in The Commons
  • Show Us Your Iray Renders. Part IV

    Finally a change fo pace on this thread. Very cool creation, luv the colors/lighting, fantastic render.

    zilvergrafix said:
    btw I did a console game on Sketchup, maybe someone will complaint about the design too... :roll:

    By

    AJ2112 AJ2112 July 2015 in The Commons
  • Show Us Your Iray Renders. Part IV

    zilvergrafix said:
    ShawnBooth said:
    zilvergrafix said:
    Bloom filter, Vignetting, Depth of Field on camera, Emitters, HDR, even MS Paint for postproduction...

    Too much bloom perhaps? It's a bit distracting.

    Would be cool to see them making eye contact...


    bloom needs to be "much" for the effect being noticeable.
    anyway, don't care so much about that, that's why I hate doing full scenes, someone will complain soon or later.
    btw I did a console game on Sketchup, maybe someone will complaint about the design too... :roll:

    Wasn't complaining, just offering thoughts for improvement.

    By

    ShawnBooth ShawnBooth July 2015 in The Commons
  • [LINKS] Free Aircraft Models

    thistledownsname said:
    Hmm, this seems like the place to post this. I'm looking for a model of the Hughes H-4 Hercules, also known as the Spruce Goose. Has anyone seen one around for free or priced?

    This one is at 3D Warehouse
    https://3dwarehouse.sketchup.com/model.html?id=u21ad7f75-37a4-44b7-a551-d16b253a5b29

    .. exported from Sketchup & imported into Carrara and textured using the std Carrara shaders.. :-)

    By

    Stezza Stezza July 2015 in Freebies
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